kenta said:Indeed. It's really obvious that they have spent soooooooooo much time working on and polishing and tweaking and balancing and adding detail to all these levels.
Which brings up an interesting conundrum: Their work has obviously paid off, but it's taken a ridiculous amount of time and money to get to this point. So if you're a publisher, do you take the risk of investing this much time and money into a product, having it turn out quadruple-A, and hoping the public catches onto it like they did with something like CoD4? Or do you stick to a rigid and ultimately restrictive time table, compromise the overall quality of the game, but stand to make your money back easier?
I know what we as gamers would like to see but I'm interested to see what happens with this game at retail just because I want to see it set a precedent
Yeah, I think they're given SO MUCH TIME to tune the MP as things stand right now with a feb release that I doubt they're going to have to compromise too much, otherwise we would be seeing Killzone 2 this christmas, all three maps reminded me of the best of manchester in R1, except much, MUCH, MUCH, MUCH better. The thing with COD4 was that a lot of the cheap shit flaws were overlooked because of the media hype as well as the carrot that is the perks system, the difference with at least what they have shown of Killzone 2 in terms of MP is that there are so few flaws even at this stage. They have three SUPER FUCKING STRONG MAPS already, it's not even fair at this point.
