KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything).

If you read all of the entries very closely you'll see some interesting things. Such as the Helghans possibly sabotaging the first interstellar colony ships so that they could take over the interstellar colonisation themselves. And it's funny to see the difference in the reported broadcast from Orbit in the first war (Helghans say "population centres", ISA says "military installations"; given that the first target was actually a military installation, it's hard to believe the Helghan version).

For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.

If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.
 
Zen said:
Templar was a lifer for sure, but the Helghan Regime, though their cause may be just their methods and outlook have shown to be brutal and without the same level of respect for life. On the other hand, a lot of helghan soldiers are simply fighting for their homeland at the point of Killzone 2, one would think. But Vekta is a democracy, Helghan is a tightly controled and brutal facist dictatorship, by the looks of it.

Though it's not totally black and white, which is cool.
Bah. That's just ISA propaganda. Don't believe their heavily edited "live footage" of life on Helghan.
 
They really need a Helghast campaign, I really want to play as them way more then those ISA punks.

Also, should I play KZ1 before 2 comes out? You think its necessary?
 
I would suggest the youtube cut scenes at this point. KZ1 is very much a dirty dozen scenario that happens to take place in the Killzone universe, pretty popcorn really. KZ2 seems to be way more broad in it's brushes and thoughtful.
 
FFObsessed said:
Hell yeah, take that David Ellis!

Heh - I know you're probably being cheeky, but I'm *more* likely to pick the game up now after hearing his remarks.

Slower movement pace (outside of sprinting that is) and more realistic weapon handling? Sounds good to me. Sounds like the controls do need some acclimation time though, which is fine as long as the payoff is there once you set aside the time.

Guled said:
They really need a Helghast campaign, I really want to play as them way more then those ISA punks.

Seriously. If only GG could make the good guys look as iconic and bad-ass as the enemies.
 
Guled said:
They really need a Helghast campaign, I really want to play as them way more then those ISA punks.

Also, should I play KZ1 before 2 comes out? You think its necessary?

I would like to know this as well. I just bought KZ liberation, so I will have some of the back story!
 
endlessflood said:
I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything).

If you read all of the entries very closely you'll see some interesting things. Such as the Helghans possibly sabotaging the first interstellar colony ships so that they could take over the interstellar colonisation themselves. And it's funny to see the difference in the reported broadcast from Orbit in the first war (Helghans say "population centres", ISA says "military installations"; given that the first target was actually a military installation, it's hard to believe the Helghan version).

For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.

If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.

Do not listen to this man! He is an ISA sympathizer and a traitor to the Helghan cause!
 
NullPointer said:
Seriously. If only GG could make the good guys look as iconic and bad-ass as the enemies.

DO NOT BLASPHEME! This is Mr. Fuckin' Convoy!

2agrcra.jpg
 
endlessflood said:
For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.

Wow, I didn't recall all of that from the intro, all I remembered was the speech. There's some good stuff in there.

I'm gonna have to grab KZ1 and play through it again. (I actually think I stopped a little past the ice level)

And if the Official Thread would be Helghan themed that would be great.
 
I decided, since I have nothing better to do, that I am going to purchase and play both Killzone 1 and Liberation - might as well. In preparation for Killzone 2, I'm doing all I can ~ it'll be nice to have a solid foundation to compare once KZ2 hits - There's a good amount of back story that I never realized was available so I am curious to see how it pans out in the first games.
 
endlessflood said:
I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything
What do you mean? What source? Isn't that timeline supposed to be just a neutral, encyclopedic summary of events?
 
I love how people are digging the Killzone story, its really well done, and if you read it you can't help but pick a side by the time its done.
 
Lord Error said:
What do you mean? What source? Isn't that timeline supposed to be just a neutral, encyclopedic summary of events?
http://www.killzone.com/kz/news.psml?kz_news_article=The+Resistance&kz_news_page=0

http://www.killzone.com/kz/news.psml?kz_news_article=The+Exodus&kz_news_page=0

I am just sorting through stuff after reading the timeline, but are these ^ articles logged in order somewhere?

*edit, and how the timeline says that the UCA did bomb them from orbit and the above article has no mention of it :lol
 
endlessflood said:
If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.

That is EXACTLY what I thought when I read the backstory....I love history so I llike the similarities very much.
 
endlessflood said:
I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything).

If you read all of the entries very closely you'll see some interesting things. Such as the Helghans possibly sabotaging the first interstellar colony ships so that they could take over the interstellar colonisation themselves. And it's funny to see the difference in the reported broadcast from Orbit in the first war (Helghans say "population centres", ISA says "military installations"; given that the first target was actually a military installation, it's hard to believe the Helghan version).

For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.

If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.

There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.

Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.

Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.

There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.

Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.
 
Iain Howe said:
There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.

Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.

Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.

There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.

Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.

I LOVE it when you post :)
 
Ok, I freakin quit that match...
Wow was that a clusterfuck.
5+ people using rocket launchers all in the same hallway at the same time.
I'm getting revived in the same hallway and getting killed again because i'm facing the wrong way our out of ammo. I couldnt even shoot most of the time because of 4+ teammates blocking my view in front of me. I either shoot and take a team kill or get ran over. I freakin hated that nomnan and thompson guy...freakin rocket spammers, wtf.

And I'm sorry Stillmatic but you should just leave the tactician to me. Dude, your placements were all wrong. You cant just throw down a spawn point anywhere in the general area. I couldnt do shit as a tactician because every time i'd go to throw down a spawn point, there'd be none left. You would have us facing the wrong way or facing a wall or something.

That last match was the worst kind....
Freakin jett kept on catching me right after i'm revived or right as im running out of ammo.
Sciz caught like 5 of us with headshots at the same time :lol
 
Stillmatic said:
Shit, sorry dude. :lol I haven't been using Tactician for long. Do you spawn in the direction you were when you throw them down, or the opposite?
Haha...
Ok, they spawn the opposite direction you're facing when you actually throw the can down.
Take in to account what they'll be facing and looking at also so they wont be confused as to where they are. Also, try not to throw it somewhere where the other team can just camp around and have a frag field day. Also, try not to throw them out in the open. Try a corner or next to a wall or something.

With a search and destroy mission or when you're trying to protect something, try to throw 2 of them down so that the players will be facing in each other's direction so they can give support for each other.

Just keep at it (but not while im in the game :P ) and try to find the best place to throw down the cans for each situation.
 
mr_nothin said:
Haha...
Ok, they spawn the opposite direction you're facing when you actually throw the can down.
Take in to account what they'll be facing and looking at also so they wont be confused as to where they are. Also, try not to throw it somewhere where the other team can just camp around and have a frag field day. Also, try not to throw them out in the open. Try a corner or next to a wall or something.

With a search and destroy mission or when you're trying to protect something, try to throw 2 of them down so that the players will be facing in each other's direction so they can give support for each other.

Just keep at it (but not while im in the game :P ) and try to find the best place to throw down the cans for each situation.

Sweet, cheers. Changes things when you know what direction to throw them in. :P
 
I hate "Session Master Not Available". Makes me mad!

Man, some games tonight were crazy! We had a bunch of GAF people in one match.. most I've ever seen. Rockets were being tossed around like mad.

I've noticed that even when I die I still have a smile on my face because of the awesome that is all around me.
 
They should either give points for destroying sentry turrets, or make them easier to destroy. Seriously, it takes me like a full clip to take out one turret and I get no reward but lose like half my health. And then when the other team puts a freaking battalion of turrets up, my team is pretty much doomed.
 
-Winnie- said:
They should either give points for destroying sentry turrets, or make them easier to destroy. Seriously, it takes me like a full clip to take out one turret and I get no reward but lose like half my health. And then when the other team puts a freaking battalion of turrets up, my team is pretty much doomed.
I'd hope they add some trophies for that. I guess the only real reward for taking those things out is to help your fellow teammates.
 
Stillmatic said:
Sweet, cheers. Changes things when you know what direction to throw them in. :P

HahA wow.. IS ALL i CAN SAY wITH THE AMOUNT OF explosions and debries flying, its a miricle the thing didnt lock up sooner than it did. WOW That was amazing... sometimes a little to amazing becuase I would spawn to death LOL Nice playing With a ton of Gafers for a few hrs tonight though. OH And Devs From Guerilla, Tempy, etc, DOnt listen to the morons who think this game needs to controle or feel more like COD4. The Weight and momentum behind the charicters and guns in this game Rocks. It does take a little getting used to ,but once oyu get acclamated, its an extremly rewarding feeling. Great Job; PLease limet Redac Academy to 20 players MAx though


I dont think I'm breaking an NDA here( I dont hink I've posted any thing more than anyone else...)... If I am, then Delete this ASAP
 
Schrade said:
I hate "Session Master Not Available". Makes me mad!

Man, some games tonight were crazy! We had a bunch of GAF people in one match.. most I've ever seen. Rockets were being tossed around like mad.

I've noticed that even when I die I still have a smile on my face because of the awesome that is all around me.
LOL yeah. Me and you were on a team for a Long Time. But WOW That was hectic when we were on the opposite teams playing search and retrieve with the propaganda speekers... You would get it most of the way there.. then I'd kill oyu and make a run back to your base... then I'd Get killed.. Finally someone from your team scored LOL


But yeah I ams itll utterly amazed by the debries, sparks, and quality of effects all going on at once especially for an online portion of a game WOW.
 
-Winnie- said:
They should either give points for destroying sentry turrets, or make them easier to destroy. Seriously, it takes me like a full clip to take out one turret and I get no reward but lose like half my health. And then when the other team puts a freaking battalion of turrets up, my team is pretty much doomed.

Yeah they really should give you a point for taking them out, considering they give a point per kill to the planter, and like you say, they take a lot of effort to take down.

Search and destroy missions they're more of a pain, since they pack a couple into the room. I usually destroy 1 or 2, then die, come back and there's another couple there.
 
Stillmatic said:
Yeah they really should give you a point for taking them out, considering they give a point per kill to the planter, and like you say, they take a lot of effort to take down.

Search and destroy missions they're more of a pain, since they pack a couple into the room. I usually destroy 1 or 2, then die, come back and there's another couple there.
Yeah I'd like a point or 2 for destroying the ground and Air turrets
 
Iain Howe said:
There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.

Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.

Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.

There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.

Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.

Wow, i missed this, thanks for the info! :P
 
Firewire said:
I love how people are digging the Killzone story, its really well done, and if you read it you can't help but pick a side by the time its done.

yeah , I just hope GG don't ruin the story just in favor of "to be Badass FPS game for badass gamers who don't care about emotional and good stories " ( see Resistance 2 ) the story of Killzone and Killzone Liberation is very good and actually has a depth in it .

what bugs my butt about KZ2 that there is no half Vektan Half Helghast characters anymore , what made the Story so good in Killzone 1 that Gregor Hakha made it no ordinary Good vs Evil story and put a sad emotion in it, also with character like Armin Metrac ( the crazy Vektan works for Scolar ) Killzone was nothing like all Vektan are pure good and all Helghast are pure evil , not like ... you know the stuff in all other FPS games , I hope there is some stuff like this in Killzone 2 .
 
Totobeni said:
story of Killzone and Killzone Liberation is very good and actually has a depth in it .

Explain. I found the stories in the first two Killzone games to be pretty much what you'd get in a generic action game. Liberation was the worst of the two, since there wasn't much character development and the ending was... well, it was shit.
 
jett said:
:lol Good times...
I almost felt guilty when I was basecamping there with Memorycube...almost
Hahaha, me too. But i'd just be like forget it and throw down another spawn point so we could camp some more. :lol
And it's MemoryCure
 
-Winnie- said:
Explain. I found the stories in the first two Killzone games to be pretty much what you'd get in a generic action game. Liberation was the worst of the two, since there wasn't much character development and the ending was... well, it was shit.

well story wise , first Helghast are not Evil just because they want to , actually Vetkan other human made them like that in first place and throw them to dirty colonies , so what they did is not just war or revenge , it's not like just Aliens want to kill like other games , also if you played Killzone and liberation you will see some other interesting stuff like hate just because of the heritage , betrayal themes ( Armin Metrac , Heff Milcher and Gregor Hakha ) , and There are actually reasons behind what happened ( guys need better world , someone want money not just sadistic or just let's Destroy the World ) for sure Killzone story not Simple-minded 101 Good VS Evil story .

as for characters , Killzone actually has the best stuff in war FPS , Templar and Luger both sure not Marcus and Dom in BADASSness department but both are look Real and and believable and you can feel them at least , Armin Metrac and Gregor Hakha can show to you that not all Helghast are evil and not all Vetkan are good for sure I can't see any good Arabs or bad Americans in COD4 .
 
mr_nothin said:
Hahaha, me too. But i'd just be like forget it and throw down another spawn point so we could camp some more. :lol
And it's MemoryCure

Yeah sorry small text + sdtv = me no read very good
 
Iain Howe said:
There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.

Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.

Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.

There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.

Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.
I think the way you try to distinguish the Helghast from the Nazis is a bit tenuous, but I don't think it's even an issue. In fact as you point out it's good to remind ourselves that we must be on our guard because a certain set of circumstances could see history repeated. But I think the parallels have a much greater impact (and lead to far more questions being posed) if the circumstances are similar rather than identical. Transpose the concepts rather than the details, if you know what I mean.
 
Zen said:
Hakka was half Heghan. I think that the Helghan army probably kept the masks because it was a part of their outfit. The Helghan general had no problem breathing Vektan air in Killzone 1.

Also, Hakka wasn't in Helghan uniform, hence, no mask.

I'm sure if Rico and crew stayed on helghan, they'd start to have breathing problems just like the Helghan.
Hakha actually had a breathing apparatus around his neck but never wore it in game.

hakha.gif


He also mentioned something in game about the Helghast on Vekta needing a special amino acid to properly sustain themselves which would also explain why they kept their masks on during the invasion.

There are also hints that the Helghast in the higher ranks(Lente, Metrac & Visari) might have undergone some sort of gene theropy in order to make themselves appear as the next step of their races evolution. I guess to appear superior to their own people and remain dictators.
 
solid2snake said:
yeah, we can trust Shane because he is sooo neutral :lol
Hey you're the guy who has negative things to say in many Sony threads. I seen what you said in the Sony announcement thread. If it helps, many other members of the media feel the same so don't you worry.
 
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