Private Hoffman
Banned
Shane said the story and presentation of KZ2 was really, really well done on the latest podcast.
Bah. That's just ISA propaganda. Don't believe their heavily edited "live footage" of life on Helghan.Zen said:Templar was a lifer for sure, but the Helghan Regime, though their cause may be just their methods and outlook have shown to be brutal and without the same level of respect for life. On the other hand, a lot of helghan soldiers are simply fighting for their homeland at the point of Killzone 2, one would think. But Vekta is a democracy, Helghan is a tightly controled and brutal facist dictatorship, by the looks of it.
Though it's not totally black and white, which is cool.
Guled said:I was reading the timeline of the KZ story on the site (http://www.killzone.com/kz/storyline.psml) but there are stuff that is locked. Whats up with that?
FFObsessed said:Hell yeah, take that David Ellis!
Guled said:They really need a Helghast campaign, I really want to play as them way more then those ISA punks.
Guled said:They really need a Helghast campaign, I really want to play as them way more then those ISA punks.
Also, should I play KZ1 before 2 comes out? You think its necessary?
endlessflood said:I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything).
If you read all of the entries very closely you'll see some interesting things. Such as the Helghans possibly sabotaging the first interstellar colony ships so that they could take over the interstellar colonisation themselves. And it's funny to see the difference in the reported broadcast from Orbit in the first war (Helghans say "population centres", ISA says "military installations"; given that the first target was actually a military installation, it's hard to believe the Helghan version).
For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.
If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.
Dante said:The Official thread should be propaganda themed.![]()
NullPointer said:Seriously. If only GG could make the good guys look as iconic and bad-ass as the enemies.
endlessflood said:For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.
Schrade said:DO NOT BLASPHEME! This is Mr. Fuckin' Convoy!
Shadow780 said:From a different angle he looks like Triple H.
What do you mean? What source? Isn't that timeline supposed to be just a neutral, encyclopedic summary of events?endlessflood said:I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything
http://www.killzone.com/kz/news.psml?kz_news_article=The+Resistance&kz_news_page=0Lord Error said:What do you mean? What source? Isn't that timeline supposed to be just a neutral, encyclopedic summary of events?
endlessflood said:If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.
endlessflood said:I can't help but have a bit of a chuckle at the people who are suddenly on the Helghan side after reading some of the excerpts at the killzone web site. It just goes to show how effective propaganda can be! Take a close look at the source (as you should do when you read anything).
If you read all of the entries very closely you'll see some interesting things. Such as the Helghans possibly sabotaging the first interstellar colony ships so that they could take over the interstellar colonisation themselves. And it's funny to see the difference in the reported broadcast from Orbit in the first war (Helghans say "population centres", ISA says "military installations"; given that the first target was actually a military installation, it's hard to believe the Helghan version).
For anyone on the fence ideologically, I suggest you look at the intro to Killzone 1.
If there's one criticism I have of the latest info from the Killzone site, it's how ridiculously close to WW2 the back story is; the first war, the oppressive restrictions on the defeated country, the "Great Depression", and the rise of a fascist government leading up to a second war. I do like the WW2 parallels but I feel that they should be less blatant and more inferred.
Iain Howe said:There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.
Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.
Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.
There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.
Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.
mr_nothin said:/snip
Haha...Stillmatic said:Shit, sorry dude. :lol I haven't been using Tactician for long. Do you spawn in the direction you were when you throw them down, or the opposite?
mr_nothin said:Haha...
Ok, they spawn the opposite direction you're facing when you actually throw the can down.
Take in to account what they'll be facing and looking at also so they wont be confused as to where they are. Also, try not to throw it somewhere where the other team can just camp around and have a frag field day. Also, try not to throw them out in the open. Try a corner or next to a wall or something.
With a search and destroy mission or when you're trying to protect something, try to throw 2 of them down so that the players will be facing in each other's direction so they can give support for each other.
Just keep at it (but not while im in the game) and try to find the best place to throw down the cans for each situation.
I'd hope they add some trophies for that. I guess the only real reward for taking those things out is to help your fellow teammates.-Winnie- said:They should either give points for destroying sentry turrets, or make them easier to destroy. Seriously, it takes me like a full clip to take out one turret and I get no reward but lose like half my health. And then when the other team puts a freaking battalion of turrets up, my team is pretty much doomed.
Stillmatic said:Sweet, cheers. Changes things when you know what direction to throw them in.![]()
LOL yeah. Me and you were on a team for a Long Time. But WOW That was hectic when we were on the opposite teams playing search and retrieve with the propaganda speekers... You would get it most of the way there.. then I'd kill oyu and make a run back to your base... then I'd Get killed.. Finally someone from your team scored LOLSchrade said:I hate "Session Master Not Available". Makes me mad!
Man, some games tonight were crazy! We had a bunch of GAF people in one match.. most I've ever seen. Rockets were being tossed around like mad.
I've noticed that even when I die I still have a smile on my face because of the awesome that is all around me.
-Winnie- said:They should either give points for destroying sentry turrets, or make them easier to destroy. Seriously, it takes me like a full clip to take out one turret and I get no reward but lose like half my health. And then when the other team puts a freaking battalion of turrets up, my team is pretty much doomed.
Yeah I'd like a point or 2 for destroying the ground and Air turretsStillmatic said:Yeah they really should give you a point for taking them out, considering they give a point per kill to the planter, and like you say, they take a lot of effort to take down.
Search and destroy missions they're more of a pain, since they pack a couple into the room. I usually destroy 1 or 2, then die, come back and there's another couple there.
Iain Howe said:There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.
Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.
Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.
There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.
Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.
Firewire said:I love how people are digging the Killzone story, its really well done, and if you read it you can't help but pick a side by the time its done.
Totobeni said:story of Killzone and Killzone Liberation is very good and actually has a depth in it .
Hahaha, me too. But i'd just be like forget it and throw down another spawn point so we could camp some more. :loljett said::lol Good times...
I almost felt guilty when I was basecamping there with Memorycube...almost
-Winnie- said:Explain. I found the stories in the first two Killzone games to be pretty much what you'd get in a generic action game. Liberation was the worst of the two, since there wasn't much character development and the ending was... well, it was shit.
mr_nothin said:Hahaha, me too. But i'd just be like forget it and throw down another spawn point so we could camp some more. :lol
And it's MemoryCure
I think the way you try to distinguish the Helghast from the Nazis is a bit tenuous, but I don't think it's even an issue. In fact as you point out it's good to remind ourselves that we must be on our guard because a certain set of circumstances could see history repeated. But I think the parallels have a much greater impact (and lead to far more questions being posed) if the circumstances are similar rather than identical. Transpose the concepts rather than the details, if you know what I mean.Iain Howe said:There are a lot of signature aspects, but the Higs look like Nazi's mostly if you look no further than the cult of militarism and the Helghast Triad symbol.
Once you get into fine detail, though, the Helghast are nothing like Nazi's. Nazi's were led by a madman, horrifically disorganized and plagued from start to finish by infighting. The Helghast are organized and dedicated, and suffer from a minimum of infighting.
Visari may be brutal and driven but he's certainly far from mad. He's less mad than Hitler and less mad than Stalin - he does suffer from a wide streak of megalomania but many leaders do.
There was a need to provide some strength in depth for the Helghast, to prevent them becoming too 2D. Once you have a faction pushed into fascism by neglect and past wrongs, it's ALWAYS going to look a bit Nazi, because that's the big parallel that everyone knows. Mostly we wanted to communicate why the Helghast were so damn angry at everyone.
Also, you have to remember that everything before D-Day about World War II is news to some people. I don't think that it's an inopportune time to talk about how decisions made at the end of a war campaign can drastically affect the nature of the following peace.
Private Hoffman said:Shane said the story and presentation of KZ2 was really, really well done on the latest podcast.
Hakha actually had a breathing apparatus around his neck but never wore it in game.Zen said:Hakka was half Heghan. I think that the Helghan army probably kept the masks because it was a part of their outfit. The Helghan general had no problem breathing Vektan air in Killzone 1.
Also, Hakka wasn't in Helghan uniform, hence, no mask.
I'm sure if Rico and crew stayed on helghan, they'd start to have breathing problems just like the Helghan.
Hey you're the guy who has negative things to say in many Sony threads. I seen what you said in the Sony announcement thread. If it helps, many other members of the media feel the same so don't you worry.solid2snake said:yeah, we can trust Shane because he is sooo neutral :lol