KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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k79 said:
Yeah you got robbed, unlucky mate :P

4gn51y.jpg


I love this shot so much, it has "im so fucked" written all over it :lol

Ouch, that's me. I probably had no idea where that even came from. If someone where to photoshop that wolverine "O" face on there, you would probably capture my feelings completely. I usually don't just run around with the sab out of costume though . . .
 
I'm so tired of people spamming spawn with rockets. Please don't tell me that the majority of people think that this is OK?
 
Midas said:
I'm so tired of people spamming spawn with rockets. Please don't tell me that the majority of people think that this is OK?
Nah, it's one of my biggest frustrations with the multiplayer - but it wouldn't be a multiplayer game if you weren't frustrated by something.

I hope they do something about the rocket launcher in the final game, tho I don't really know what they can do - rocket launchers have always been noob-friendly weapons.
 
Midas said:
I'm so tired of people spamming spawn with rockets. Please don't tell me that the majority of people think that this is OK?


Well what is good for one most be good for another,why don't you rocket launch your way.?That is what i did on Resistance when rocket launcher lover jumped in.
 
Tormentoso said:
Well what is good for one most be good for another,why don't you rocket launch your way.?That is what i did on Resistance when rocket launcher lover jumped in.

It's kinda hard to do it when you're instantly killed at the time of spawn. And I'm not using that weapon because it's way too overpowered.
 
the helghast have to big of a disadvantage on almost every map and plus you can see them miles away lol. every map i play as a helghast im always getting BASERAPE by the ISA troops and when you have that one rocket happy noob in the room it gets even worst. just constant rockets and grenade launching into the spawn point.

i think it should be more like COD4 where you start to spawn on the other side when the enemy have you cornered too much.
 
Y2Kev said:
With rare exceptions, it's not a matter of talent but a matter of budget. Name a Japanese game besides MGS4 that had 3ish years and 40+ million behind it. I just can't think of one. Their market is different...the fact they are blowing ass should be blamed on Japanese people!


What KZ2 is accomplishing is a result of talent.

The money, which buys them time and resources, just allows them to hardness their talent.

KZ2 is doing things way beyond other titles in a similar genre and with a similar budget. That is definitely impressive. KILLZONE 2 will cement Guerrilla Games as a top tier dev.
 
MasterCharged said:
the helghast have to big of a disadvantage on almost every map and plus you can see them miles away lol. every map i play as a helghast im always getting BASERAPE by the ISA troops and when you have that one rocket happy noob in the room it gets even worst. just constant rockets and grenade launching into the spawn point.

i think it should be more like COD4 where you start to spawn on the other side when the enemy have you cornered too much.

The problem is the HGH's red eyes, sometimes the effect can be seen through walls. :P Very easy to snipe them.
 
MasterCharged said:
the helghast have to big of a disadvantage on almost every map and plus you can see them miles away lol. every map i play as a helghast im always getting BASERAPE by the ISA troops and when you have that one rocket happy noob in the room it gets even worst. just constant rockets and grenade launching into the spawn point.

i think it should be more like COD4 where you start to spawn on the other side when the enemy have you cornered too much.
Rocket spamming can be prevented if you have a tactician.
I just hate it when everybody starts rocket spamming.
Rocket launchers need to be limited to 1 per team, if it's a 16 player match and like 2 on a big map.

The tacticians and squad leaders are suppose to make the difference.
 
MasterCharged said:
the helghast have to big of a disadvantage on almost every map and plus you can see them miles away lol. every map i play as a helghast im always getting BASERAPE by the ISA troops and when you have that one rocket happy noob in the room it gets even worst. just constant rockets and grenade launching into the spawn point.

i think it should be more like COD4 where you start to spawn on the other side when the enemy have you cornered too much.

It's already been fixed (just not in the beta code)
 
Man lunlunqq I don't know why, but everytime I hop onto your side I always end up playing with a bunch of shitfaced selfish deuchebags who only cared for the kills.
Indifferent2.gif
 
Y2Kev said:
With rare exceptions, it's not a matter of talent but a matter of budget. Name a Japanese game besides MGS4 that had 3ish years and 40+ million behind it. I just can't think of one. Their market is different...the fact they are blowing ass should be blamed on Japanese people!

I hear that those Squeenix people get a fair amount of money for their games.

It's not like you get a good game by locking 10 chimps in a room with millions of dollars, you know. Otherwise every single Government project would come in on time and under budget.
 
Snipes424 said:
Their engine is proprietary, correct? So doesn't that mean it stays with GG? Or can other 1st party use it as well?

The engine is proprietary, but it's owned by Sony afaik. So, theoretically, they could give it to another studio and require GG's Tech Team to support them as well as inhouse projects. ;)
 
mr_nothin said:
Rocket spamming can be prevented if you have a tactician.
I just hate it when everybody starts rocket spamming.
Rocket launchers need to be limited to 1 per team, if it's a 16 player match and like 2 on a big map.

The tacticians and squad leaders are suppose to make the difference.
i know that much but i hate stepping out of my game just because im getting owned lol. im not a tactician by heart so if somebody on my team is not doing it properly i usually leave lol. im like that in every game that i play, if im wielding a shotty and im getting sniped well im just going to find a way to get close enough and take you down but i will never switch just because every one else is sniping. thats just me
 
Y2Kev said:
With rare exceptions, it's not a matter of talent but a matter of budget. Name a Japanese game besides MGS4 that had 3ish years and 40+ million behind it. I just can't think of one. Their market is different...the fact they are blowing ass should be blamed on Japanese people!

KZ2 budget is not 40+ million. Where did you hear that? All we know it's about $20M (from a Dutch news article about it being the largest multimedia project ever made in Holland).

$40+ million is really pushing it, that would be a burn rate of $13.3M/year. There is no way they burning that much. Remember that salaries in Holland are less than half of what they are in California.

I'm getting tired of this KZ2 budget crap though. I really don't care how much the game costs Sony, all I care is that Sony is financing games and studios while MS is closing them. Closing studios is what hurts us gamers.

Sorry for the rant... I'm not in the freaking beta, goddamit
 
Man, the netcode does not hold up for 32 player games. I'd rather GG lock the maps out at 16 players and be done with it. Game is at its best with 16 and even on maps like Salaman Market it's enough player .. maybe 24 is a happy medium but 32 is just too much for the servers to handle at the moment.
 
Kittonwy said:
Man lunlunqq I don't know why, but everytime I hop onto your side I always end up playing with a bunch of shitfaced selfish deuchebags who only cared for the kills.
Indifferent2.gif

i don't know. i was just having fun with the sniper rifle until the wife dragged me away from my PS3... :(
 
JB1981 said:
Man, the netcode does not hold up for 32 player games. I'd rather GG lock the maps out at 16 players and be done with it. Game is at its best with 16 and even on maps like Salaman Market it's enough player .. maybe 24 is a happy medium but 32 is just too much for the servers to handle at the moment.
Hopefully this can be sorted out by the time retail code hits. Or just make it 24.

Are they using dedicated servers?
 
JB1981 said:
Man, the netcode does not hold up for 32 player games. I'd rather GG lock the maps out at 16 players and be done with it. Game is at its best with 16 and even on maps like Salaman Market it's enough player .. maybe 24 is a happy medium but 32 is just too much for the servers to handle at the moment.

WRONG MOTHERFUCKER WRONG

Salamun feels dead with only 16 players, and 32-player mayhem is fucking awesome in Blood Gurch and that other place. The netcode holds just fine for me...
 
jett said:
WRONG MOTHERFUCKER WRONG

Salamun feels dead with only 16 players, and 32-player mayhem is fucking awesome in Blood Gurch and that other place. The netcode holds just fine for me...
JB uses lightning 56 kilo baud ninjas, don't question his net expertise!!!

mr_nothin said:
UGH,
that's the worst one, not even sure how that even made the cut.
Wait till you see the retail code :P
 
jett said:
WRONG MOTHERFUCKER WRONG

Salamun feels dead with only 16 players, and 32-player mayhem is fucking awesome in Blood Gurch and that other place. The netcode holds just fine for me...
Nah.

32 player "mayhem", as you call it, on maps like Blood Gracht and Academy is shit. Constantly spawning and dying while fighting the crumbling framerate and struggling netcode is not my definition of a good time.
 
JB1981 said:
Nah.

32 player "mayhem", as you call it, on maps like Blood Gracht and Academy is shit. Constantly spawning and dying while fighting the crumbling framerate and struggling netcode is not my definition of a good time.

I like how crazy it gets! Yeah it can be an insane mess, but it's good fun. For me it's not the netcode that struggles, but the framerate. :P
 
JB1981 said:
Man, the netcode does not hold up for 32 player games. I'd rather GG lock the maps out at 16 players and be done with it. Game is at its best with 16 and even on maps like Salaman Market it's enough player .. maybe 24 is a happy medium but 32 is just too much for the servers to handle at the moment.
counter-strike allows up to 32 players (more with simple mods). but most people choose to play with less, and matches are with 10. nobody is forcing you to play with 32. asking to lower the player count is just nonsensical.
 
TTP said:
Ok here are some pics showing some textures close ups and a comparison between pre-alpha code textures and preview code ones. Not every single texture in the game is of the same quality, but there is nothing as bad as the old ladder texture you can see in the comparison pic.

Sorry for the watermarks. :/

Close ups

Walls
http://i33.tinypic.com/2s0nzwn.jpg[IMG]

[IMG]http://i36.tinypic.com/a4t0nm.jpg[IMG]

[IMG]http://i34.tinypic.com/ilgj13.jpg[IMG]

Wood
[IMG]http://i38.tinypic.com/14b0y84.jpg[IMG]

Ground
[IMG]http://i38.tinypic.com/2ch6rk1.jpg[IMG]

Comparison (not the best one, but you get an idea)
[IMG]http://i36.tinypic.com/2ywwazb.jpg[IMG][/QUOTE]
<3 TTP <3
 
Midas said:
It's kinda hard to do it when you're instantly killed at the time of spawn. And I'm not using that weapon because it's way too overpowered.


Well is a rocket launcher in real life that could actually kill quite a few people,but i know what you mean.On Resistance it was 2 weapons,because the actual standard rifle can shot frag that can kill ore than one player alto the range is shorter,and the impact radius.
 
wtf? i was the assasination target just now and some guy mortally wounded me then i get revived and im stuck inside some wall:lol it just said i was out of the assasination area and i couldnt move or shoot:lol
 
jett said:
I like how crazy it gets! Yeah it can be an insane mess, but it's good fun. For me it's not the netcode that struggles, but the framerate. :P

I'll never understand what some people find entertaining about that kind of mess. I mean, you don't even play. You just propel yourself into a grinder, die and re-spawn. I'm definitely with JB1981 on this. I even complained on the beta forums multiple times. Devs simply say like "if you dont like the mess, lower the player cap when u create a game". Hmm, ok. Problem is I'm afraid people will see "16" and not join, believing "32" is where the fun is. I have seen a bunch of friends of mine (which I showed the beta to) coming away TOTALLY UNIMPRESSED and a bit DISGUSTED by what they saw in the 32ppl rooms. I think this 32 shit will backfire.
 
TTP said:
I'll never understand what some people find entertaining about that kind of mess. I mean, you don't even play. You just propel yourself into a grinder, die and re-spawn. I'm definitely with JB1981 on this. I even complained on the beta forums multiple times. Devs simply say like "if you dont like the mess, lower the player cap when u create a game". Hmm, ok. Problem is I'm afraid people will see "16" and not join, believing "32" is where the fun is. I have seen a bunch of friends of mine (which I showed the beta to) coming away TOTALLY UNIMPRESSED and a bit DISGUSTED by what they saw in the 32ppl rooms. I think this 32 shit will backfire.

Are the maps just not big enough for 32? or is it just the rocket launcher crap?
 
TTP said:
I'll never understand what some people find entertaining about that kind of mess. I mean, you don't even play. You just propel yourself into a grinder, die and re-spawn. I'm definitely with JB1981 on this. I even complained on the beta forums multiple times. Devs simply say like "if you dont like the mess, lower the player cap when u create a game". Hmm, ok. Problem is I'm afraid people will see "16" and not join, believing "32" is where the fun is. I have seen a bunch of friends of mine (which I showed the beta to) coming away TOTALLY UNIMPRESSED and a bit DISGUSTED by what they saw in the 32ppl rooms. I think this 32 shit will backfire.
Im total opposite of this.
32 players works when the teams are good. I get really frustrated at some of the stuff that goes on in some of the games because it's alot of spamming and/or team camping.
32 players with good players...minus the rocket launcher is really good.

It works the same way with 16 players. If you have horrible teams then it can become a real bore fest, which is how it was when I 1st started playing 16 player games. When i had 2 good teams going at it, it felt REALLY tactical and more about the way you move and knowing what spots to check and doing objectives was a lot more strategic. I find both modes appealing...when I want some crazy action but with some decent amount of strategy going on in there...i'll play 32 players. If I want my tactical shit, I'll play 16 players.

I think a 24 player cap would work on Blood Gra. Seems like it would be a good balance.
I can see how people could hate 32 player matches though...
But 16 players on Salamun Market is SNORE!

Wish you could limit the map size for lower players. (if you wanted to)

OH, and 1 of the reasons that I tend not to join 16 player matches is because most of them are Body Count...and it's just really boring running around and killing people. Just run and gun with no purpose.

MvmntInGrn said:
Are the maps just not big enough for 32? or is it just the rocket launcher crap?

They're big enough.
They basically have 3 maps that they're showcasing. Large, Medium, and Small.
Blood Gracht is the small map and it can hold up pretty well with 32 players. It can get a little crowded though but there is room to move and breath. Its not like take a step and die.

The rocket spamming/team stacking/base camping can make 32 player matches HORRIBLE...but at least 2 of those are fixed so it shouldnt be as much a problem as it is now.
 
MvmntInGrn said:
Are the maps just not big enough for 32? or is it just the rocket launcher crap?

Some are clearly too small for 32. But game still allows you to play in them with as many people as you want.

mr_nothin said:
But 16 players on Salamun Market is SNORE!

WRONG! :P
How can it be snore if mission objectives are so that both teams end up gathering in the same little spot? Except Capture and Hold and Bodycount.
Add a Tactician in there and you are always in the middle of hell.
 
TTP said:
Some are clearly too small for 32. But game still allows you to play in them with as many people as you want.

I guess thats the point of a beta. To try out what works and what doesnt. Although without the rocket spam, it should be much better. Like you, it frustrates me to no end to spawn/die/spawn...
 
TTP said:
I'll never understand what some people find entertaining about that kind of mess. I mean, you don't even play. You just propel yourself into a grinder, die and re-spawn. I'm definitely with JB1981 on this. I even complained on the beta forums multiple times. Devs simply say like "if you dont like the mess, lower the player cap when u create a game". Hmm, ok. Problem is I'm afraid people will see "16" and not join, believing "32" is where the fun is. I have seen a bunch of friends of mine (which I showed the beta to) coming away TOTALLY UNIMPRESSED and a bit DISGUSTED by what they saw in the 32ppl rooms. I think this 32 shit will backfire.

its really how you play, just like in CS, 32 players isn't for everybody. Personally I absolutely LOVE 32 players, it might be a mess to some people but once you get the hang of it you start coming away without dying so much and figuring out your way about the mess. That's what's truly exciting about 32 player servers, and I played dust, dust2 and aztec to death on 32+ servers, playing KZ2 32 servers to death now :P
 
mr_nothin said:
The rocket spamming/team stacking/base camping can make 32 player matches HORRIBLE...but at least 2 of those are fixed so it should be as much a problem as it is now.

Well at least the beta served its purpose.

TTP said:
Some are clearly too small for 32. But game still allows you to play in them with as many people as you want.

Is it possible the smaller maps will see mandatory caps? I guess either way you can always set the size manually. Though (like you posted before) I think most tend to jump into the larger games when possible.
 
TTP said:
Some are clearly too small for 32. But game still allows you to play in them with as many people as you want.



WRONG! :P
How can it be snore if mission objectives are so that both teams end up gathering in the same little spot? Except Capture and Hold and Bodycount.
Add a Tactician in there and you are always in the middle of hell.
Well I guess I shouldnt really say that because I've only joined a stupid Body Count server on Salamun. So I retract my statement until I play Warzone on there.

:)

icechai said:
its really how you play, just like in CS, 32 players isn't for everybody. Personally I absolutely LOVE 32 players, it might be a mess to some people but once you get the hang of it you start coming away without dying so much and figuring out your way about the mess. That's what's truly exciting about 32 player servers, and I played dust, dust2 and aztec to death on 32+ servers, playing KZ2 32 servers to death now :P
dot Dot and DOT

hehe, 32+ players in css on dust/dust_2 for me too.
 
AndyD said:
I guess thats the point of a beta. To try out what works and what doesnt. Although without the rocket spam, it should be much better. Like you, it frustrates me to no end to spawn/die/spawn...

But developers think 32 works. They are totally confident they are doing the right thing there. At least going by how replied to my bitching.

Killzone 2 would have been perfect (to me) was it like SOCOM (8vs8 and no re-spawn). But that's a dream hopefully MAG will realize (I know it's 256, but it has squads of 8). Or the "January edition" of Confrontation here in EU.
 
TTP said:
But developers think 32 works. They are totally confident they are doing the right thing there. At least going by how replied to my bitching.

Killzone 2 would have been perfect (to me) was it like SOCOM (8vs8 and no re-spawn). But that's a dream hopefully MAG will realize (I know it's 256, but it has squads of 8).

Hopefully they add that in there.

I think it would work best if they didnt allow you to respawn until the next Mission Objective came up. You died in body count but then you can spawn when Capture and Hold starts.
 
TTP said:
But developers think 32 works. They are totally confident they are doing the right thing there. At least going by how replied to my bitching.

Killzone 2 would have been perfect (to me) was it like SOCOM (8vs8 and no re-spawn). But that's a dream hopefully MAG will realize (I know it's 256, but it has squads of 8).

It is possible to set this style up though, no?

Just curious. That set up would usher in completely different play style though I would imagine.

mr_nothin said:
Hopefully they add that in there.

Guess not yet :lol
 
mr_nothin said:
Im total opposite of this.
32 players works when the teams are good. I get really frustrated at some of the stuff that goes on in some of the games because it's alot of spamming and/or team camping.
32 players with good players...minus the rocket launcher is really good.

It works the same way with 16 players. If you have horrible teams then it can become a real bore fest, which is how it was when I 1st started playing 16 player games. When i had 2 good teams going at it, it felt REALLY tactical and more about the way you move and knowing what spots to check and doing objectives was a lot more strategic. I find both modes appealing...when I want some crazy action but with some decent amount of strategy going on in there...i'll play 32 players. If I want my tactical shit, I'll play 16 players.

I think a 24 player cap would work on Blood Gra. Seems like it would be a good balance.
I can see how people could hate 32 player matches though...
But 16 players on Salamun Market is SNORE!

Wish you could limit the map size for lower players. (if you wanted to)

OH, and 1 of the reasons that I tend not to join 16 player matches is because most of them are Body Count...and it's just really boring running around and killing people. Just run and gun with no purpose.



They're big enough.
They basically have 3 maps that they're showcasing. Large, Medium, and Small.
Blood Gracht is the small map and it can hold up pretty well with 32 players. It can get a little crowded though but there is room to move and breath. Its not like take a step and die.

The rocket spamming/team stacking/base camping can make 32 player matches HORRIBLE...but at least 2 of those are fixed so it shouldnt be as much a problem as it is now.

I think 32 players works, but the difference between being in a good team and being in a bad team is very tangible. On the other hand I wouldn't want it any other way, I really don't want the game to cater to lonewolves who are simply out to level up their characters instead of winning.
Indifferent2.gif
 
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