:lolUnfortunately it's a PS3 exclusive title
:lolUnfortunately it's a PS3 exclusive title
icechai said:stats will be reset, they don't really need feedback anymore on beta and its mainly just up as a favor to the testers... but arghhh why can't i stop playing the mp??
PjotrStroganov said:Holy crap at the over the top death animations!
The rest looks impressive as usual.
Ha awesome ,i read his post and i tought 'But it doesnt have cover in MP' Owned.AmericanNinja said:Man K2 rocks! GOTY 2009![]()
just saw this posted at the IGN PS3 forums: http://forums.gametrailers.com/?do=show_thread&id=531681 <----that guy = owned lol:lol
Immortal_Daemon said:I'm glad I'm not the only one...
The game looks absolutely phenomenal except for two parts:
1) The melee animations with the guns are horrible.
2) The death animations are so dumb. Most of the time they don't reflect the gunfire at all.
The rest makes up for it, by a long shot, but still... those two flaws annoy the hell out of me.
I agree with you on both points but I understand why #2 happens. Since the characters have to transition into the waving for a medic animation they need to fall in a specific way so that the move from the death animation to the in need of aid animation isn't jolting. I'm pretty sure that both will be less noticeable in actual gameplay as well.Immortal_Daemon said:I'm glad I'm not the only one...
The game looks absolutely phenomenal except for two parts:
1) The melee animations with the guns are horrible.
2) The death animations are so dumb. Most of the time they don't reflect the gunfire at all.
The rest makes up for it, by a long shot, but still... those two flaws annoy the hell out of me.
That will be fixed from what i understand.EschatonDX said:The first is debateable, but as for #2, really?
The models interact amazingly with every single shot that hits them. It's weird in MP, but in single player it's like perfectly cinematic..
It's been mentioned a lot. I'm pretty sure that Guerilla was working on a fix for this in the final game.sankt-Antonio said:from the vids, the death animation has some kind of lag to it - its the only anoying thing i could think of by watching all the mp vids..
sankt-Antonio said:from the vids, the death animation has some kind of lag to it - its the only anoying thing i could think of by watching all the mp vids..
Wollan said:The death animation delay is only a mp issue though (viewing the sp footage I got it's always instantaneous). Some latency ordeal with the dedicated servers somehow.
problem is/was that if you killed someone, for instance with a shotgun shot, you hear the sound that you killed someone, but the death animation starts half a second later--- the guy you killed stands there for a fraction of a second and then the animation starts...and this locks very strangekensama said:Not true the delay animation is due to the fact, that we can be respawn by medics and your character make signs to other player to revive him.
If you shot him before count down is over (yes it's vicious) he is instantly dead...
Fenderputty said:Are you going to spill the beans come 12 midnight or what? :Is there a time on the NDA?
I would think the death animation lag is because you can get revived in multiplayer while in single player when you kill someone they're dead and that's it no reviving/reaching to the sky animation in single player.Wollan said:The death animation delay is only a mp issue though (viewing the sp footage I got it's always instantaneous). Some latency ordeal with the dedicated servers somehow.
RoboPlato said:I agree with you on both points but I understand why #2 happens. Since the characters have to transition into the waving for a medic animation they need to fall in a specific way so that the move from the death animation to the in need of aid animation isn't jolting. I'm pretty sure that both will be less noticeable in actual gameplay as well.
Exactly.kensama said:Not true the delay animation is due to the fact, that we can be respawn by medics and your character make signs to other player to revive him.
If you shot him before count down is over (yes it's vicious) he is instantly dead...
tiddles said:lol - is that the latest polite form of introduction? :lol
yes, I would imagine almost certainly...!
Iain Howe said:The NDA is still watertight, I'm afraid. The only relaxing of embargo's going down relates to the PRESS not the Beta Testers.
FFObsessed said:That's how we Helghast introduce ourselves... with a bullet!
Soo if you are from the dev team, or if anyone from Guerrilla is reading this, please tell the character artist behind the Helghast Scout design that van Gogh is his BITCH!
:bow
Greatest design ever.
FFObsessed said:Greatest design ever.
:lol :lol :lol :lol :lol :lol :lol :lolFersis said:That will be fixed from what i understand.
Awesome ,the same guy who says KZ2 its average:
http://forums.gametrailers.com/?do=show_thread&id=531687
recklessmind said:I want them to an OTS shooter so bad... they are a dev that understands it's important to give the player the impression a character has weight and momentum. This is something you never see in FPS's or in third person, OTS shooters.
I bet if they did a third person (realistic) shooter it would have fuck-awesome animation. And with Killzone character art!? Omg.
Dream game is something from Guerrilla that is primarily built for OTSV but gives the option (on the fly) to jump into FPWV.
Kind of like the first bullshit GRAW video from E3 a few years back, the one that Ubi was never able to match with their actual game (and yet got no shit for, despite the Killzone 2 target video taking all that heat)...
Yup awesome album. loving it.Fersis said:Daaaayyuuuum ... im watching the video while i hear Chinese Democracy...
Thanks GG for adding custom soundtracks !
:lol What a doucheAmericanNinja said:Man K2 rocks! GOTY 2009![]()
just saw this posted at the IGN PS3 forums: http://forums.gametrailers.com/?do=show_thread&id=531681 <----that guy = owned lol:lol
Fersis said:Ha awesome ,i read his post and i tought 'But it doesnt have cover in MP' Owned.
The game looks absolutely phenomenal except for two parts:
1) The melee animations with the guns are horrible.
Fersis said:This game is so 'metal' imagine this : Blasting some MP rounds with some Ramnstein, NiN ,Rob Zombie ,Metal Church,Metallica ,Megadeth ... AWESOME MAN!
Hazaro said:Yes. That doesn't look satisfying at all![]()
I only used on High Velocity Bowling... Oasis and Deep Purplerecklessmind said:I've never used custom tracks, or played other music during a game... although I've muted a few games that had really annoying music.
untoldhero said:Do you automatically go into the mode of waiting for a medic when you get killed? Say if I shoot someone in the head do they automatically go down and cant call for a medic?
EschatonDX said:The first is debateable, but as for #2, really?
The models interact amazingly with every single shot that hits them. It's weird in MP, but in single player it's like perfectly cinematic..
Immortal_Daemon said:When they're being shot, they react just fine.
The problem is death. When they die, they flail around a little bit, and when that animation kicks in, shooting has zero effect, which ruins it (for me).
It's most obvious when a rocket/explosive hits a person, causing him to spin around a bit, rather than get tossed away from the impact.
Stillmatic said:Such a minuscule detail to be deemed as a 'problem'.
ItAintEasyBeinCheesy said:Trollin aint easy man, you gotta take what you can get and run with it.
JCreasy said:ISA scout design is truly something special
EDIT: Imagine Naughty Dog teaming up with GG to do a Killzone Third-person shooter, with another/new leading character perhaps. A new narrative in the KZ universe. The new third-person perspective would symbolize the new angle of the story . . .
*DROOL!*
Stillmatic said:Such a minuscule detail to be deemed as a 'problem'.
Suck it. No game is perfect.ItAintEasyBeinCheesy said:Trollin aint easy man, you gotta take what you can get and run with it.
Yeah I hate it, I would of at least liked to know what my preferred weapon would be.Squash said:It is going to suck being owned in February by all you guys already tearing it up in beta.
borsdy said:Yeah I hate it, I would of at least liked to know what my preferred weapon would be.
Why's he not reviving his team!?~Devil Trigger~ said:
:lol Yes it is!EschatonDX said:With mute on this is amazing
NameIess said:Just have them team up to do the next Syphon Filter title...
thats because its the default weaponSolidSnakex said:As someone that is in the beta, this is the weapon of choice for around 95% of people playing it
pic
Guled said:thats because its the default weapon
sniper rifle>shotgun>that
I get a lot more kills with the shotgun then I do with the rifle, I guess its not that way for everyone. But still the sniper rifle owns everythingSolidSnakex said:The shotgun is horrid. It's only useful up close and anyone that has spent a good deal of time with that rifle I posted will cream a shotgun player.