KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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jett said:
Gotta say, WE take better pictures than Guerrilla does. :P

:lol I know, right? Our screen caps are all cinematic and cool and shit...
 
slider said:
It was the jaggie shadow that sent everyone into a tailspin. Ahh good... no bad times.

Yeah, it really wasn't a great screen. I remember there being a lot of people expecting to to disappoint though. Which actually surprised me. With the render, I think Sony and GG had enough pressure on them to make sure they it wasn't going to disappoint people.

I think the only thing surprising about the initial unveiling was that even back then it seemed to have more polish that the majority of released games.
 
DemonSwordsman said:
well you guys shouldnt be surprised about 1up they are as shitty as IGN.
Gum-gum-rapid-fire.gif
 
So guys, the game has 10 levels, right?

We´ve seen all 6 levels from preview version, right? And we know there's a leven on a train in movemente, which we have already seen some tidbits too, right? So there's only 3 levels to be shown, right?

So far there's variety in the game, but not as much as I'd hope for :(

PLEASE correct me if I'm wrong.
 
~Devil Trigger~ said:
yea

the "Official" screenshots are raw have no post processing. Same with Uncharted

but still good looking
The post processing is all there; unless you mean the added contrast and blur from off screen photographs? Like any other game it looks much better in motion.
 
Insane Metal said:
So guys, the game has 10 levels, right?

We´ve seen all 6 levels from preview version, right? And we know there's a leven on a train in movemente, which we have already seen some tidbits too, right? So there's only 3 levels to be shown, right?

So far there's variety in the game, but not as much as I'd hope for :(

PLEASE correct me if I'm wrong.
Shouldn't that be nine? There are only 9 trophies for level completion.
 
there often isn't a trophy/achievement for clearing the last level, since you'll get the game clear achievement at that point anyway
 
FFObsessed said:
There's actually 10. One's gold ;)
Wait, are you sure? I see 8 bronze ones and one silver one for level completions. Gold one for beating on highest difficulty.

Insane Metal said:
But anyway, am I right? There's only 3 (or 4) more levels than what we've seen so far? :(
Yes, there are other chapters that haven't been shown, though I see some pics that aren't from the preview build.

Die Squirrel Die said:
What are the 6 from the preview build? I've only seen the city stuff and the desert. Going from what David Ellis said on 1upYours the city stuff is the first 3 levels, the desert is the 4th.
The desert is the 6th, urban setting is 1-5.
 
Insane Metal said:
But anyway, am I right? There's only 3 (or 4) more levels than what we've seen so far? :(

What are the 6 from the preview build? I've only seen the city stuff and the desert. Going from what David Ellis said on 1upYours the city stuff is the first 3 levels, the desert is the 4th.
 
That's not good :(

I won't see any other videos from the game from now on >_>

EDIT:

Die Squirrel Die said:
What are the 6 from the preview build? I've only seen the city stuff and the desert. Going from what David Ellis said on 1upYours the city stuff is the first 3 levels, the desert is the 4th.

So what are the levels we've seen so far?

- Visary Square
- The beach (where the game starts)
- Desert

and what are the others? I can't remember the name. Lets check this out to see how much we still have to see :D
 
Die Squirrel Die said:
What are the 6 from the preview build? I've only seen the city stuff and the desert. Going from what David Ellis said on 1upYours the city stuff is the first 3 levels, the desert is the 4th.

I think the desert extends to level 6 as well, because Nick said that you get the bolt gun on the last level of the preview build...and in the videos they got the bolt gun on a desert level.
 
Insane Metal said:
So guys, the game has 10 levels, right?

We´ve seen all 6 levels from preview version, right? And we know there's a leven on a train in movemente, which we have already seen some tidbits too, right? So there's only 3 levels to be shown, right?

So far there's variety in the game, but not as much as I'd hope for :(

PLEASE correct me if I'm wrong.

Yeah I'm thinking the level diversity for Killzone 2 will pale in comparison to the original game.

Oh well, hopefully they go back to Vekta for Killzone 3.
 
Foil said:
Yeah I'm thinking the level diversity for Killzone 2 will pale in comparison to the original game.

Oh well, hopefully they go back to Vekta for Killzone 3.

If that happens, we better get to play has the Helghast!
 
Foil said:
Yeah I'm thinking the level diversity for Killzone 2 will pale in comparison to the original game.

Oh well, hopefully they go back to Vekta for Killzone 3.

What I am thinking to.

Seems like Helghan / Urban -> Desert -> Spaceship
 
I actually wouldn't mind if they went and remade the original game with the new engine for PS3. They could change the encounters up and some story elements, so long as we had all the same locations/characters from the first one. That way the first game could finally get the quality level it deserved.

The environment diversity it had was incredible. Just off the top of my head it had: Snowy mountains, rainsoaked dockfronts, stormy beaches (including a beach landing defense), murky swamps, jungles, city slums, warfields, space stations, beautiful city parks, urban centres, buildings, underground, etc.
 
Foil said:
I actually wouldn't mind if they went and remade the original game with the new engine for PS3. They could change the encounters up and some story elements, so long as we had all the same locations/characters from the first one. That way the first game could finally get the quality level it deserved.

The environment diversity it had was incredible. Just off the top of my head it had: Snowy mountains, rainsoaked dockfronts, stormy beaches (including a beach landing defense), murky swamps, jungles, city slums, warfields, space stations, beautiful city parks, urban centres, buildings, underground, etc.

I was just watching some Youtube vids of Killzone... I loved that game. You know what's crazy? Some of the stuff in the original is actually better than what's in the new game.

Think I'm nuts?

Check out the assault rifle reload animation. Not as good "technically", but the actual animation is cooler. He flips the mags that are taped together. The tape actually makes sense. I know people complained about long reloads but fuck 'em... they were so awesome.

I miss the vault action too. I'm not completely against them adding a jump button, but I kind of wish the context sensitive vault was still in there, just because it was so well done.

And the knife is way better in the original. Waaaay better. I miss some up close melee kills.

Parts of that game still hold up really well. Other parts, not so much.
 
recklessmind said:
Parts of that game still hold up really well. Other parts, not so much.

Like the framerate :lol

Man is it bad. I'm playing again, and I'm going to try and grab a save file from the internet so I can start at that snow place again.

Traps and ambushes everywhere, never got past it :[
 
Foil said:
I actually wouldn't mind if they went and remade the original game with the new engine for PS3. They could change the encounters up and some story elements, so long as we had all the same locations/characters from the first one. That way the first game could finally get the quality level it deserved.

The environment diversity it had was incredible. Just off the top of my head it had: Snowy mountains, rainsoaked dockfronts, stormy beaches (including a beach landing defense), murky swamps, jungles, city slums, warfields, space stations, beautiful city parks, urban centres, buildings, underground, etc.
That would be too awesome.
 
The animations for reloading were pretty cool, but I eventually never payed attention to them. You never needed to reload your gun in KZ1. All you had to do was hit reload, wait half a second, switch your weapon and then switch back and you were good to go.

Hell, sometimes with the shotgun if you crouched at exactly the right time you could reload your shotgun in half a second. There's also a sweet glitch where you can load all your shotgun ammo into your clip so you have a shotty with like 36 bullets where you wouldn't even need to reload.

:lol
 
blindrocket said:
That would be too awesome.


I'd love that. I think if they tweaked the original game so that the guns were a little more accurate, fixed the hit detection, and fixed the melee system, I'd like it a lot more than KZ2.

Imagine Kz1's awesome multiplayer tweaked and polished out the ass! I'm drooling at the thought of it.
 
shadowsdarknes said:
The animations for reloading were pretty cool, but I eventually never payed attention to them. You never needed to reload your gun in KZ1. All you had to do was hit reload, wait half a second, switch your weapon and then switch back and you were good to go.

Hell, sometimes with the shotgun if you crouched at exactly the right time you could reload your shotgun in half a second. There's also a sweet glitch where you can load all your shotgun ammo into your clip so you have a shotty with like 36 bullets where you wouldn't even need to reload.

I guess we play games for different reasons... that's cool though.

I've never really been interested in finding and exploiting glitches.
 
Thing I disliked the most about the original KZ1 is that your guns had a deliberate tendency to miss the target...by several feet.

Even if it was the first bullet.
Even if you weren't moving.
Even if you were crouching.
Even if you were holding the gun steady.
Even if you were using luger's fucking sniper gun.

Seriously, someone at GG will have to explain to me that retarded design choice one day.
 
recklessmind said:
I guess we play games for different reasons... that's cool though.

I've never really been interested in finding and exploiting glitches.

Well in multiplayer, I don't have time to let the whole animation reload. If you want over 100 kills a game, you aren't going to waste your time reloading.

If I can crouch and reload my shotgun in a half second, I'm gonna do it. There's really nothing wrong with it.

Just like.. If you keep switching weapons while you run, your sprint lasts forever. I don't see what's wrong with doing that.

And the expanded shotgun clip wasn't too common of a glitch. I never really did it much because it involved you pausing the game and loading each bullet at a time. 36 extra bullets can take like 45 seconds. I don't have 45 seconds to waste.. That's like 4-5 kills right there possibly.
 
jett said:
Thing I disliked the most about the original KZ1 is that your guns had a deliberate tendency to miss the target...by several feet.

Even if it was the first bullet.
Even if you weren't moving.
Even if you were crouching.
Even if you were holding the gun steady.
Even if you were using luger's fucking sniper gun.

Seriously, someone at GG will have to explain to me that retarded design choice one day.

Been a while since I played... don't remember that. Maybe it was the single digit framerate causing problems? :lol
 
While the level variety in KZ1 was really good, several of the levels designs weren't so hot. They had a very restrictive feeling. For a remake to be viable they'd have to completely retool many of the levels to open them up a bit more.
 
jett said:
Thing I disliked the most about the original KZ1 is that your guns had a deliberate tendency to miss the target...by several feet.

Even if it was the first bullet.
Even if you weren't moving.
Even if you were crouching.
Even if you were holding the gun steady.
Even if you were using luger's fucking sniper gun.

Seriously, someone at GG will have to explain to me that retarded design choice one day.

I never understood that either. The Luger gun was extremely accurate though. I could pick people off in the head from across the map and kill them in 1 hit.

But yeah, the ISA and Helghast starting rifles were so innaccurate they weren't worth using except for their secondary functions. The recoil and accuracy was so bad and the explosions were so strong for nades and other explosive weapons that it did create an imbalance in the gameplay.
 
shadowsdarknes said:
Well in multiplayer, I don't have time to let the whole animation reload. If you want over 100 kills a game, you aren't going to waste your time reloading.

If I can crouch and reload my shotgun in a half second, I'm gonna do it. There's really nothing wrong with it.

Just like.. If you keep switching weapons while you run, your sprint lasts forever. I don't see what's wrong with doing that.

Yeah... I don't want to be a dick... but you're the type of guy who ruins online games for me. I realize I'm probably in the minority, but I despise playing with people who exploit glitches and shit.

It's just a game or whatever... not the end of the world... but it's annoying. I always thought (and still do) that it's not in the spirit of the game. I don't know though, like I said... seems we play games for different reasons.
 
SolidSnakex said:
While the level variety in KZ1 was really good, several of the levels designs weren't so hot. They had a very restrictive feeling. For a remake to be viable they'd have to completely retool many of the levels to open them up a bit more.

Yeah I'd rather have GG stay away from KZ1. :P
 
blindrocket said:
That would be too awesome.

I really would love to see the swamp, jungle, beach, and snow mountain levels in this new engine. I hope they do remake it after Killzone 2 finishes development. It obviously won't take as long as Killzone 3 would, the first game had an awesome scenario of the HG invading the planet, and even though the hit detection and enemy damage models sucked in the first some of the encounters were great.

Basically just take the new engine, replace a lot of the HG troops with all the awesome new designs/classes they have, remake many of the encounters to fit them and be better overall, and if need be change some of the story parts for the better. Oh, and obviously replace all the weapons/hit detection parts with the new systems they have in for KZ2 and redo the audio/voice work while keeping some of the funny dialogue lines.

How could anyone not want the "NOOOo! NOT JOHNSON, HE WAS ONLY A BOY!" in the KZ2 HD engine?

SolidSnakex said:
While the level variety in KZ1 was really good, several of the levels designs weren't so hot. They had a very restrictive feeling. For a remake to be viable they'd have to completely retool many of the levels to open them up a bit more.

Agreed and I'm all for that. I'm hoping for more of a full remake with many design changes to match Killzone 2's quality and not something where they keep it all exactly the same except better visuals and tech. I'd be all for them reworking the level designs and encounters to fit the new engine. Plus obviously making room for the new HG character classes and weapons for the sequel. Just keep the ones that never made it to KZ2 like Rico's gun, etc.
 
In a game with such a tiny community, everyone knew all the exploits. It never created an unfair advantage. There were no glitches to leave the map or become invincible.

Everyone knew that if shoot the shotgun, click L3, and then shoot again you won't have to wait for the shotgun to cock back and get ready for another shot, you can just keep going.

Everyone knew about infinite sprinting. Everyone eventually figured out the reloading animation. It just upped the action actually. It far from ruined it, it actually made the game better.

It kept the fire fights as action packed and lively as possible. People weren't sitting around taking 7 seconds in between rocket shots. They were getting them off in 3. People weren't accepting defeat if they missed a shotgun bullet and knew they were done for if they couldn't shoot again.

It just upped the competition. Infinite sprinting allowed for you to traverse the map and get to where you needed to be much faster. It kept things far more interesting.

It's not like I'm leaving the level and shooting you from a distance where you can't hit me or anything. It's not like I invented these things, I just got with the times. If you didn't learn some of the more advanced small exploits, you weren't going to do well.

Eventually the game became a noob fest and I stopped playing. But back in the golden days of KZ1, the game was amazing.
 
jett said:
Yeah I'd rather have GG stay away from KZ1. :P

I want them to do an OTS shooter so badly... and demonstrate that GRAW is not the way it's supposed to be done.

I'm confident that it's possible to do realism without it being "clunky". I think GG could do a kickass third person shooter.

shadowsdarknes said:
glitcher apologetics.

Yup. sure.

I'm just kidding mostly... don't like glitchers though man. fucking ruined Socom, a game I put literally thousands of hours into. always the same excuses. "everyone knows". just not my crowd.
 
recklessmind said:
I want them to do an OTS shooter so badly... and demonstrate that GRAW is not the way it's supposed to be done.

I'm confident that it's possible to do realism without it being "clunky". I think GG could do a kickass third person shooter.

:lol They're probably going to regret putting that over the shoulder cam in the spectator options.
 
Foil said:
I really would love to see the swamp, jungle, beach, and snow mountain levels in this new engine. I hope they do remake it after Killzone 2 finishes development.

Basically just take the new engine, replace a lot of the HG troops with all the awesome new designs/classes they have, remake many of the encounters to fit them and be better overall, and if need be change some of the story parts for the better. Oh, and obviously replace all the weapons/hit detection parts with the new systems they have in for KZ2 and redo the audio/voice work while keeping some of the funny dialogue lines.

How could anyone not want the "NOOOo! NOT JOHNSON, HE WAS ONLY A BOY!" in the KZ2 HD engine?

:lol

At least manly Rico should be in this one if he doesn't get pansy axed in KZ2.
 
SolidSnakex said:
:lol They're probably going to regret putting that over the shoulder cam in the spectator options.

:D I was thinking this before I ever saw that. A primary reasons I think GG would do a great OTS is because they make an attempt at giving the player realistic weight and momentum (even if it's mostly faked through gunsway). I think they'd come up with some pretty sick player animation. I think it would push the genre forward instead of just treading in place like we've seen the last decade.

I don't know... I just think they're a smart developer and they'd do it right.
 
iamcool388 said:
Here you go.

http://www.neogaf.com/forum/showthread.php?t=170302

Also, my first post! I signed up just for this thread... though i've been lurking around since MGS4 and that EPIC official thread. (BruceLeeRoy is a beast.) Very excited for this game, cannot wait!

P.S. I also joined to ask Rapping Granny about his avatar... who is the chick in the orange hair... dammit that avatar has me hypnotized :lol
lol good times man good times :lol
killzone1.gif
 
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