KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Just came in to say this game looks absolutely incredible, both technically and artistically.

Fired up my PS2 yesterday with the intention of playing Killzone once again, but Black got my attention instead, so I'll be finishing that up first, and than play Killzone. I love both games btw, despite their flaws.
 
I like my avatar, its the badass manufacturing Higg. You know, the one making your weapons so you can fight ya thankless buttheads =P

:D :lol
 
I didnt have a PS2, the first gaming console I got after the Atari 2600 and Sega Genesis was the PS3, so I missed out on pretty much a whole generation worth of games. I bought a few PS2 games (GTA series, MGS series etc, the more famous ones), and tomorrow I am going to buy these games: God of War 1 & 2, Resident Evil 4 and Shadow of the Colossus. I have heard good things about all these games... My questions are:

1. Should I get Killzone 1? I have read the story at Killzone.com, and heard people say that even though there was a lot going for the game, there were framerate issues which made playing difficult. Also, some people referred to a snow level, which apparently is a killer. The game is available at local gamestop... So, should I get the game, or would I not be missing a life changing experience if I dont? :lol

2. This is a little off topic, and please let me know if this isnt kosher, i'll edit it out. This is more to people who had a PS2... what other games would you recommend other than the 4 I decided to get? All those 4 games have been described as amazing gaming experiences... I am looking to build a library of good-great games, so any help would be appreciated... and I'd rather ask real gamers than look to media sites.

Thank you very much in advance! :D
 
iamcool388 said:
I didnt have a PS2, the first gaming console I got after the Atari 2600 and Sega Genesis was the PS3, so I missed out on pretty much a whole generation worth of games. I bought a few PS2 games (GTA series, MGS series etc, the more famous ones), and tomorrow I am going to buy these games: God of War 1 & 2, Resident Evil 4 and Shadow of the Colossus. I have heard good things about all these games... My questions are:

1. Should I get Killzone 1? I have read the story at Killzone.com, and heard people say that even though there was a lot going for the game, there were framerate issues which made playing difficult. Also, some people referred to a snow level, which apparently is a killer. The game is available at local gamestop... So, should I get the game, or would I not be missing a life changing experience if I dont? :lol

2. This is a little off topic, and please let me know if this isnt kosher, i'll edit it out. This is more to people who had a PS2... what other games would you recommend other than the 4 I decided to get? All those 4 games have been described as amazing gaming experiences... I am looking to build a library of good-great games, so any help would be appreciated... and I'd rather ask real gamers than look to media sites.

Thank you very much in advance! :D

Your PS3 can play PS2 games? There's some games that under emulation have weird (sometimes good) quirks about them, Killzone being one of them (the prerendered background of the menu flows at a normal rate rather than slow motion, some animations aren't affected by slowdown).
 
iamcool388 said:
1. Should I get Killzone 1? I have read the story at Killzone.com, and heard people say that even though there was a lot going for the game, there were framerate issues which made playing difficult. Also, some people referred to a snow level, which apparently is a killer. The game is available at local gamestop... So, should I get the game, or would I not be missing a life changing experience if I dont? :lol

I've been replaying it; honestly, I find it easy to look past most of its problems (terrible framerate/glitches, hampered aiming), and just enjoy it as, first and foremostly, a primer for Killzone 2. If you're the kind of gamer who wants to be in on the history of it, as a series, then by all means: it's like 10 bucks. Even with it's problems, it's easily worth that.

The whole game is a mixed bag, and hasn't aged well. It's not going to change your life -- but it's not a terrible waste of your life, either, if you're inclined to try it out.
 
As for #1, it's not "a life changing experience." It's a decent title, but don't let the KZ2 hype alter your perceptions of KZ1. If you absolutely have to get some killzone into your life (and you can't play Killzone: Liberation) then I guess it'd be safe to say to get it. Though, you do already have a nice stack of games to play through so you could wait a little bit longer if you want.
 
I got to say that the beta was the most fun I had with a online console game so far this gen. Anyway, when is it ending, they took down the dedicated servers but we can still make our own games and stuff. Anyway, the first thing I do when I get the full game is watch the intro and waste the whole weekend way online.

PS: Lay off the 1up hate. Just because they are pointing out some problems they see don't mean that they hate it, in fact David Ellis said that he liked the beta more then Gears 2 online.
 
Spoo said:
I've been replaying it; honestly, I find it easy to look past most of its problems (terrible framerate/glitches, hampered aiming), and just enjoy it as, first and foremostly, a primer for Killzone 2. If you're the kind of gamer who wants to be in on the history of it, as a series, then by all means: it's like 10 bucks. Even with it's problems, it's easily worth that.

The whole game is a mixed bag, and hasn't aged well. It's not going to change your life -- but it's not a terrible waste of your life, either, if you're inclined to try it out.

The melee and weapon reload animations were fun to watch too. :D

3486n4p.gif
 
Kyoufu said:
Thats Killzone 1? Looks amazing.

It's not a bad looking game. There's nothing offensive about it at all -- it just runs poorly. The framerate is erratic.

Also, I miss the canned melee animation kills :D Maybe that's not a popular thing, but it was fucking cool to sneak up on them, hit X, and watch your character do a relatively cinematic kill.
 
GAZERK said:
As for #1, it's not "a life changing experience." It's a decent title, but don't let the KZ2 hype alter your perceptions of KZ1. If you absolutely have to get some killzone into your life (and you can't play Killzone: Liberation) then I guess it'd be safe to say to get it. Though, you do already have a nice stack of games to play through so you could wait a little bit longer if you want.

Thanks, I dont have a PSP (yet!), so Killzone: Liberation is out... I guess i'll get it.. as Spoo said, its only 10 bucks, and it would be good to check out some of the backstory. Also, ShinoguTakeruKoeru (I hope I got that right man), I have the 60 GB version, so it plays PS2 games.

I am mostly interested in games which have rich stories... which are experiences... e.g. MGS series... God of War is supposed to be good... and SotC reviews boggle my mind at the superlatives they use to describe the world and the gameplay. I read the story of Killzone, they can easily make an epic movie trilogy out of it. Hence I asked you guys if there are other game series (or just games) which have a world so fully realized as Killzone's?
 
Kyoufu said:
Thats Killzone 1? Looks amazing.

Gotta say, the animations from the player, like that melee attack or reloading ANY gun, are one of the highlights of this game. Also funny to contrast those to KZ2, with Sev just slamming the cartridge back into the ISA rifle while Templar fumbles and realigns it every time.
 
ShinoguTakeruKoeru said:
Gotta say, the animations from the player, like that melee attack or reloading ANY gun, are one of the highlights of this game. Also funny to contrast those to KZ2, with Sev just slamming the cartridge back into the ISA rifle while Templar fumbles and realigns it every time.

At least Templar flipped the mags...

The point of taped mags is faster reloads. I don't know why GG doesn't add the extra reload animation for the ISA rifle... they have the mags taped together, it doesn't make sense to throw away a full mag on the reload.

I love this game but that really bothers me.
 
recklessmind said:
At least Templar flipped the mags...

The point of taped mags is faster reloads. I don't know why GG doesn't add the extra reload animation for the ISA rifle... they have the mags taped together, it doesn't make sense to throw away a full mag on the reload.

I love this game but that really bothers me.

Then you're getting into the part where after every second reload animation the guy's gotta throw away the empty double-cartridge then pull another one from wherever they're kept.

Are the magazines still taped together in KZ2?
 
ShinoguTakeruKoeru said:
Then you're getting into the part where after every second reload animation the guy's gotta throw away the empty double-cartridge then pull another one from wherever they're kept.

Are the magazines still taped together in KZ2?

Yup. Still taped. But they could just use the animation they already have for that second reload. ;)

The current reload has him dropping the mags out of sight... so it would work. And then the mag-flip reload could be a little faster... so it'd make more sense and have a benefit.

Imo.
 
recklessmind said:
Yup. Still taped. But they could just use the animation they already have for that second reload. ;)

The current reload has him dropping the mags out of sight... so it would work. And then the mag-flip reload could be a little faster... so it'd make more sense and have a benefit.

Imo.

If they were hardcore he'd flip the mag after he finished the first side, then toss it away after clearing both.

Please make it happen.

Iain Howe said:
A more likely 'influence' than an Anime / Manga that the art team hasn't even seen, imho.

afaik they did cite Jin Roh as one of their inspirations.
Internet says no.
 
Iain Howe said:
A more likely 'influence' than an Anime / Manga that the art team hasn't even seen, imho.

Hey Iain... how come Sev doesn't flip the mags? Do you know why they chose to go that way? The old reload does't seem that much slower...

Hazaro said:
afaik they did cite Jin Roh as one of their inspirations.

Naw dude... lead character designer had never seen Jin Roh according to Tempy.
 
I went ahead and added a few people from this thread as PSN friends so I have some diehard kz fans when the game hits, if you want to add me go ahead. (tag is in profile)
 
recklessmind said:
At least Templar flipped the mags...

The point of taped mags is faster reloads. I don't know why GG doesn't add the extra reload animation for the ISA rifle... they have the mags taped together, it doesn't make sense to throw away a full mag on the reload.

I love this game but that really bothers me.

I prefer that they don't flip the mags, as taping the second mag upside down is a bit of a bad thing in FIBUA / Urban CQB combat. Being the lowest thing on the gun means that the upside down clip gets it's feeder lips bent out of shape. Could cause delays reloading, or even render the lower clip useless.
 
Hazaro said:
If they were hardcore he'd flip the mag after he finished the first side, then toss it away after clearing both.

Please make it happen.

No, if they were REALLY hardcore, he'd flip the mag after he finished the first side, then when both were empty, he'd toss it into the air and flip-kick it into the skull of a Helghast.

Too insane to make it happen though.
 
This is great: not only a great tool to keep in-the-know on all things KILLZONE 2, this thread serves as a school for gun noobs (like myself) as well. :D

@ recklessmind: Thx for the awesome avatar! :)
 
recklessmind said:
Hey Iain... how come Sev doesn't flip the mags? Do you know why they chose to go that way? The old reload does't seem that much slower...

I'm not sure about individual choices on the animation, but I know we caught hell for the slow reload times in Killzone 1. We thought they were arty and awesome, but a lot of people were getting killed due to long reloads and screaming about it.

I have some ways I'd suggest to get around that, but I'm no longer a game designer on the team now, so they'll have someone else thinking on that aspect of things next time.
 
Iain Howe said:
I prefer that they don't flip the mags, as taping the second mag upside down is a bit of a bad thing in FIBUA / Urban CQB combat. Being the lowest thing on the gun means that the upside down clip gets it's feeder lips bent out of shape. Could cause delays reloading, or even render the lower clip useless.

Yeah... but it looks cool.


:lol Thanks for the answer though.
 
Iain Howe said:
I'm not sure about individual choices on the animation, but I know we caught hell for the slow reload times in Killzone 1. We thought they were arty and awesome, but a lot of people were getting killed due to long reloads and screaming about it.

I have some ways I'd suggest to get around that, but I'm no longer a game designer on the team now, so they'll have someone else thinking on that aspect of things next time.

They were arty and awesome. ;)
 
Iain Howe said:
I'm not sure about individual choices on the animation, but I know we caught hell for the slow reload times in Killzone 1. We thought they were arty and awesome, but a lot of people were getting killed due to long reloads and screaming about it.

I have some ways I'd suggest to get around that, but I'm no longer a game designer on the team now, so they'll have someone else thinking on that aspect of things next time.
:[

They are artsy and awesome. Oh well.
 
Justin Dailey said:
Indeed...I wish the "attach" melee attacks

The knife kill was the coolest one.

I've never seen a MP game do context sensitive melee kills though... that probably why they moved away from those.

Then again... Gears does them with the chainsaws...
 
might as well join the Avatar party!- too many damn awesome screens to go through so this one will have to do for the moment.
BTW any news on whether we can create games in the beta and carry on playing once the official servers are down??? - did hear rumours about this but can't remember where and far too tired to search now!
 
CommancheRaisinToast said:
Is it just me or is the frame rate now a much more 'solid' 30fps?

Everything just seems a lot smoother down. I don't notice any slowdown or tearing. Is 30fps the new 60fps this gen?

Thats all GG!
 
Should I buy a used copy of KZ1 for $14.99?, I'm so tempted but I heard horrible things about the game..(even though IGN gave it a 7, which is not that bad).
 
SSM25 said:
Should I buy a used copy of KZ1 for $14.99?, I'm so tempted but I heard horrible things about the game..(even though IGN gave it a 7, which is not that bad).

Look 30 posts up.

Imo yes.
 
SSM25 said:
Should I buy a used copy of KZ1 for $14.99?, I'm so tempted but I heard horrible things about the game..(even though IGN gave it a 7, which is not that bad).

$15 seems pretty steep. You should be able to find it for under $10...

AS far as whether or not it's worth a playthrough? Eh... it's a mixed bag, dude. I played through it (most of it) again recently and while there are certain things that have not aged well, a lot of stuff still holds up. The reloads (and weapons) in Killzone are better than some of the stuff you see in current gen shooters. It's a long game... so if you have nothing better to do, it's at least worth $10 imo. Whether or not it's worth your time? I couldn't say.
 
Hazaro said:
Look 30 posts up.

Imo yes.

Yeh Killzone was a great game I always thought, it just got alot of hate because it was inevitably going to clash against Halo. Killzone 2 on the otherhand, decimates all other console FPS' to date, and then its even future proof.
 
CommancheRaisinToast said:
Is it just me or is the frame rate now a much more 'solid' 30fps?

Everything just seems a lot smoother down. I don't notice any slowdown or tearing. Is 30fps the new 60fps this gen?
This game is using some pretty advanced motion blur, and that significantly helps that the framerate looks higher than it is. For the games that don't use motion blur, 30FPS now is exactly the same as before.
 
I don't think I'd enjoy visiting killzone 1 again before kz2, so I'll probably just watch the cutscenes via youtube before kz2 releases to refresh my memory.
 
SSM25 said:
Should I buy a used copy of KZ1 for $14.99?, I'm so tempted but I heard horrible things about the game..(even though IGN gave it a 7, which is not that bad).

I felt like replaying KZ1 earlier today, just for kicks.






DO NOT BUY THIS GAME.
 
jett said:
I felt like replaying KZ1 earlier today, just for kicks.






DO NOT BUY THIS GAME.

Unless you like playing offline bots for no reason and run around willy-nilly. That's what I do with Killzone 1 nowadays. That and still admire the reload animations.
 
untoldhero said:
Don't listen to this man, the game shines through the horrible framerate. Especially the MP.

Sorry no, in this day and age the controls are kinda terrible, the aiming is unreliable and the inaccuracy of the weapons is utterly retarded. I can't think of single reason to recommend Killzone 1 in the year 2008.
 
KZ1 was great IMO, but it wasn't revolutionary or fantastic by any means.

Great art direction, I loved the plot and writing, and the graphics were fine to me, abeit with a ton of dust and smoke to help with draw distance and framerate.

I think the AI and lack of innovation are the only things that really killed it from the perspective of a straight review- sans lame halo killer hype the media injected early on. There's also a lot of times where there's a ton of fighting but no background music. Got on my nerves a bit. The multiplayer was fun, but too many people sniping with the grenade launcher from afar.

As a huge fan of the franchise though I give it an 8.
 
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