KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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RubxQub said:
Way to be a total asshole for no reason.

Not playing games because they have poorly implemented controls (in my opinion) is not the same as not playing a game because it requires a learning curve.

I chose not to play this game because it doesn't control like just about every other FPS game I've played and become accustomed to. I apologize that this decision has offended you, but deal with it.


because you cant adjust means they are poorly implemented? Funny. Have you played Far Cry 2? Whatcha think of that train wreck?
 
RubxQub said:
Way to be a total asshole for no reason.

Not playing games because they have poorly implemented controls (in my opinion) is not the same as not playing a game because it requires a learning curve.

I chose not to play this game because it doesn't control like just about every other FPS game I've played and become accustomed to. I apologize that this decision has offended you, but deal with it.

Why would it offend me when your the one who can't adapt? :lol
 
Teknoman said:
Its the same way that not all platformers play the same, racing games, or stealth games.

Same goes for first person shooters. You cant play Half-Life the way you would play Quake, or Halo the way you would play Unreal Tournament.
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.
 
the default controls are fantastic, click to aim, click to run. I played with the ALT2 COD4 clone controls and I wasn't really feeling it. The guns feel better simulated than any other fps I have played, they all have unique recoi similar to what the M4 and AK brought to Counter-Strike. ( My favorite being the Helghan assault rifle.) We already know about the graphics.. god damn they're beautiful. The surround sound is spectacular on my Logitech Z-5500, I can hear where all the shots are coming from and it just makes it much more believable. Cover system is great as well. Just wish the knife wasn't so overpowered.

Oh and pick up the fuckin Garand wannabe gun near the end of the level. Make sure the guy at the very top of the warehouse falls off and you got it, its fucking awesome
 
dralla said:
the default controls suck, they're probably going to turn a lot of people off, and most people I know don't even look in the options menu.


The default controls are awesome they just take some time to get used to, stick with them.
 
Remf said:
true, true. Either way that is a lot of information being crammed into that file size.


Weird, I always have my index and middle fingers on the trigger buttons for as long as I can remeber, even during the PS2 days. I find it extremely easy to go into cover and zoom with the L2 & L2 trigger (Alt 2 setup). I didn't know other people use the DS controller with only one finger on each side... Learn something new everyday I guess.


bumped for the new page
 
RubxQub said:
Why should I have to relearn all of the shooting mechanics I've been building up to this point just so I can play this game?

Changing sensitivity didn't help. Changing the button layout didn't help.

...is this really what the game is going to control like? If so, you can plant me firmly in the "will not buy" column.
...then dont. And in turn, dont buy it.

It really is that simple.
 
sca2511 said:
the default controls are fantastic, click to aim, click to run. I played with the ALT2 COD4 clone controls and I wasn't really feeling it. The guns feel better simulated than any other fps I have played, they all have unique recoi similar to what the M4 and AK brought to Counter-Strike. .


this right here!! It is gonna take some skill and a lot of bitches are gonna complain its the controls...
 
RubxQub said:
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.

That not a big problem, it just means GG didn't stick to the same-old style of controls.

GG made the shooter they wanted too, and by many impression here the controls are a hit for many. Its kinda sad that instead of learning something new you prefer to just dismiss it since you aren't an instant aiming demi-god at it.
 
Andvary said:
The default controls are awesome they just take some time to get used to, stick with them.

Agreed, it's the best way to enjoy the game, stick to the default controls and learn how to adapt to them, you'll end up enjoying it much more than trying to stick to the alternate ones.
 
.GqueB. said:
...then dont. And in turn, dont buy it.

It really is that simple.
It is, and I won't, but others don't seem to want to accept my opinion so now I'm defending it.
MvmntInGrn said:
That not a big problem, it just means GG didn't stick to the same-old style of controls.

GG made the shooter they wanted too, and by many impression here the controls are a hit for many. Its kinda sad that instead of learning something new you prefer to just dismiss it since you aren't an instant aiming demi-god at it.
But why did they change the controls so much? What do these new controls offer that the old ones didn't? What is so greatly improved about these controls that the other games would benefit from having?
 
Here is my Demo Impression:

funeral.jpg
 
alba said:
Agreed, it's the best way to enjoy the game, stick to the default controls and learn how to adapt to them, you'll end up enjoying it much more than trying to stick to the alternate ones.
I hate clicking to zoom, non-toggle CoD4 controls work great for me.
 
G-Bus said:
The graphics are lost on me. Maybe it's because I've been looking at screen shots for the past 2 years but I didn't really get that "wow" feeling when playing. Not to say it doesn't look awesome.

Removing all the shit off the screen (HUD, crosshair, subtitles, hints) helps quite a bit in bringing the game's visuals out more.

I also was never surprised by the game's graphics (though they're certainly top-notch), but that's probably because we've seen this level so many times in screens and videos. And from everything I've heard, the level in the demo is one of the least visually impressive one in the game.
 
RubxQub said:
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.

I agree with you but it's a lost cause convincing others. People also don't seem to grasp the fact that intuitive aiming doesn't necessarily changes the way how one plays a game.
 
I'm convinced playing with no hud, crosshair etc is the way to go.

I like toggle aim and I wish I could toggle crouch. I keep forgetting to hold my finger in place and I pop out of cover constantly. In conjunction with lean and peek and It's a little tricky i find.
 
RubxQub said:
It is, and I won't, but others don't seem to want to accept my opinion so now I'm defending it.

We accept your opinion but don't call the controls poorly implemented and not expect someone to disagree. Not to mention your posts come across as pretty darn cocky and silly since you are basically pissed this game doesn't play like every other. To the majority of gamers that is a very good thing, new =/= bad.
 
MvmntInGrn said:
Not really, with Alternate 2 the way you are playing you exit cover to shoot. With standard you peek out to shoot. Not sure if when you peek you are as exposed as when you are standing or not though. Need to find that out.

If you are more exposed when exiting cover vs. peeking you run the risk of more damage sustained.
Yes, that is probably true - but I was able to finish demo several times without getting much damage playing this way - so even if you get more damage this way, I don't really care. I kinda feel like when I'm using the zoom down mode I should be getting a bit more damage anyways.
 
To me this feels like a more depressing Call of Duty 4 with better AI and sluggish controls. Hopefully the full game is better. Sure, the controls make your actions feel more weighty or some shit... but it shouldn't feel like I'm fighting my stick to turn. Something to get used to for sure.

The sound was great except for the disgusting things it does with the volume of stuff like Bad Company did. I always think it is really awkward to have the volume of everything adjust drastically whenever someone is talking to you. It never comes off right to me.

I really like the cover mechanic. It feels right.
 
RubxQub said:
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.

Which FPS have you been playing?

Even in the MP beta Killzone 2 plays very differently from Resistance. Not sure why you would have trouble shooting the enemies though, the standard assault rifle is very accurate even over longer distances than your typical standard weapon in most games. It's probably not a matter of learning the controls but to tweak your play-style. Headshots in the Killzone 2 MP beta wasn't difficult at all.
 
Well i downloaded it before i had to leave for work, it only took less than 10 minutes.

A long day ahead of me...
 
RubxQub said:
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.

Please, explain to me how this is a big problem. You know what I find a big problem with games? They're too fucking easy. It's nice to see a shooter not focus on the lowest common denominator and actually make something that requires SKILL that is gained through PRACTICE. The little nuances to the games controls will allow for people to see who the great players are and who the good players are.

Edit: Heres some advice

- Stop spamming the shoot button and start clicking it
- Crouch
- Practice
 
RubxQub said:
Yet the skills I've picked up from each game has only improved my ability to shoot the enemy, not detriment it.

This is the first game I've picked up and not been instantly great at as far as aiming goes, and that's a big problem. Being able to focus the crosshair on the guy's head used to be instinct, and now it's something I need to fight with.

I've already mentioned that the button layouts are also terrible.

Perhaps this can be chalked up to me playing tons of 360 FPS lately, but I didn't have this problem one bit in Resistance.

Maybe this game just isn't for me, because I really hate the controls.

Sounds like you need auto-aiming more than you're willing to admit.
 
so after playing the demo for about an hour or so with alt2+zoomhold i took a break and when i went back to it, i immediately had to change them back to default.
they just make more sense now, i think i played it wrong before.

it seems they grew on me while i wasn't playing :lol
 
RubxQub said:
It is, and I won't, but others don't seem to want to accept my opinion so now I'm defending it.



Are you at least going to try the demo a couple of more times just so you can get the feel for it, or are you going to delete it after one playthrough? Because honestly, I've had no problem whatsoever aiming or shooting, but of course my aim sucks somewhat at twitch shooter games like COD4 and R2.
 
Core407 said:
I use the scope for everything and I generally do better. Scope shooting = more precise and combining that with the crouch button, there is little recoil.
I agree, it's more precise compared to shooting from the hip- but I find it hard to center the reticule on targets while I'm moving or while the targets themselves are moving. The scope in this game, for my play-style, is only going to be for calm scenarios, headshots, hitting bodyparts hanging out from behind cover, etc
 
Loudninja said:
Also the demo is not that short ;)

It's 6 minutes long, if you go through it quickly. How is that not short? Is there more that we don't know of?

I also, have a bit of a problem with the controls. Not MUCH of one, as many other people seem to have, but still a bit of a problem nonetheless. I like the way it feels, but to me it feels like it's really hard to center on a guy. I think it's because of a lack of auto aim, which is something I'm going to have to learn to deal with. The cover mechanic is great. But yeah. Great demo. Day 1.
 
Zeliard said:
Removing all the shit off the screen (HUD, crosshair, subtitles, hints) helps quite a bit in bringing the game's visuals out more.

I also was never surprised by the game's graphics (though they're certainly top-notch), but that's probably because we've seen this level so many times in screens and videos. And from everything I've heard, the level in the demo is one of the least visually impressive one in the game.

Corinth River is just a boring level all around. It looks gorgeous, because well... It's Killzone. But the level is bland, gray, industrial complex. Compare that to the desert stuff we've seen and the train...

It was a bad choice of level imo. But I can see why they picked it. People who haven't been keeping up on the game will probably get their pants ripped off anyway.
 
RubxQub said:
It is, and I won't, but others don't seem to want to accept my opinion so now I'm defending it.

But why did they change the controls so much? What do these new controls offer that the old ones didn't? What is so greatly improved about these controls that the other games would benefit from having?
lol for wut?

Anyways. I hear people talking about delay but I think its fairly obvious why the game controls like this. There is no aim assist and having twitchy controls like Halo, COD, and Resistance would make this game unplayable because youd have to constantly correct yourself due to over compensation. That little "weight" feeling is needed.

And to answer your question, it may not offer something that other games can benefit from but it feels different and unique. I liked COD4 because it was so noob friendly. I SUCKED at halo but I was pretty damn good in COD4 because they made that game so easy. But this game doesnt wanna give you the feeling of "I have the fastest reflexes in the world while I glide on these roller skates around a battle field" and its immediately apparent.

Is it "better"? Not sure yet.
 
@ the APCS:

I was in cover, tossed a nade at 3 Hels sitting behind cover. They move out of it as the nade goes off and charge me. Manage to take one down just as the other smacks me about with the melee :(
 
Cataferal said:
I'm playing on a 1080P set. Does anyone know how they achieved that 1080P output when forced in the PS3 menu? Considering it doesn't default to this resolution, I'm suspicious that it's not as optimized as 720P, and may be using a lower native resolution.

Go to "Video Settings" in the XMB and turn all of the other selections off (480p, 720p, 1080i)

Also, yes, the full DTS support is truly awesome. It is confirmed that it does support fully uncompressed LPCM as well.
 
.GqueB. said:
lol for wut?

Anyways. I hear people talking about delay but I think its fairly obvious why the game controls like this. There is no aim assist and having twitchy controls like Halo, COD, and Resistance would make this game unplayable because youd have to constantly correct yourself due to over compensation. That little "weight" feeling is needed.

And to answer your question, it may not offer something that other games can benefit from but it feels different and unique. I liked COD4 because it was so noob friendly. I SUCKED at halo but I was pretty damn good in COD4 because they made that game so easy. But this game doesnt wanna give you the feeling of "I have the fastest reflexes in the world while I glide on these roller skates around a battle field" and its immediately apparent.

Is it "better"? Not sure yet.

I think there is a slight delay now because I played the hell out of the MP beta and it seemed more responsive. Of course it could just be that it's SP though.
 
cakefoo said:
I agree, it's more precise compared to shooting from the hip- but I find it hard to center the reticule on targets while I'm moving or while the targets themselves are moving. The scope in this game, for my play-style, is only going to be for calm scenarios, headshots, hitting bodyparts hanging out from behind cover, etc

If your play-style is more aggressive run-and-gun, you might need to tone it down a bit, the game simply encourages a more deliberate, calculated approach, while quickly running from cover to cover.
 
Dartastic said:
II think it's because of a lack of auto aim, which is something I'm going to have to learn to deal with.
The game has aim assist, I'm absolutely positive about this. Try moving reticle over the enemy in a regular aiming view, and you'll see how it slows down. It's not a strong assist, but it's there.
 
Core407 said:
Please, explain to me how this is a big problem. You know what I find a big problem with games? They're too fucking easy. It's nice to see a shooter not focus on the lowest common denominator and actually make something that requires SKILL that is gained through PRACTICE. The little nuances to the games controls will allow for people to see who the great players are and who the good players are.
So me not wanting to learn a badly implemented control scheme (in my opinion) means that I'm not skillful at games? Are you kidding me?

I've built up my SKILL through tons of PRACTICE in every other FPS game I've ever played. Now I load up this demo and magically all of that practice hardly means anything.

I refuse to compromise my ability in every other game that I already own and probably will own in the future because of this game.

If this control scheme becomes the norm in the future, than sure, I'll learn it. Right now this game stands alone with this control scheme, and I'm not going to invest the time to get good at it because I want to retain my ability to play every other shooter game competently.

Games should become harder through smarter AI and intelligently designed maps, not because they changed the input device handling in some arbitrary way that handles differently than every other game on the market.
 
I just went and melee'd all the ISA grunts to death after the first main battle to see what happens and Rico shouts "Fuck you Sev!" and he and Natko blow me away haha
 
Then don't buy the game.

The control scheme works ok so far, just like any other FPS control schemes I picked up earlier.
 
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