KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Hey, I was reading a review on another forum and they linked to a post in this thread made by 65536. I was just wondering what this guy got banned for? His post history doesn't show him having made any other posts since that last one he made in this thread.
 
Eeeeehhh... Demo was sadly, very short. The game looks freaking beautiful but the sixaxis and the controls that I can't change are killing it for me.
 
MickeyKnox said:
That's what I'm talking about, the game is not lit in a natural way. Natural lighting emulates life, keeping lighting inconsistencies down to a minimum (within technical limits) while making that it's visual directive. This game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image.

yeah, the lighting is very impressive, although it doesn't seem as dynamic as in crysis...its more striking though, as evidenced in later levels
 
Dirtbag said:
hypocrite
Pretty much. :lol


I like how friendly soldiers react to gunfire. After clearing the beach and before going into the Warehouse, if you shoot anywhere near the soldiers they'll duck or aim and look for the enemy.

I also got killed by my own squad after killing all the generic soldiers.:D
 
Oddly enough the hellghaust symbol they use for brightness wouldn't show up on my tv. I ran through the demo the first time with the gamma correction cranked which was obviously too high. Was that just some kind of pal/ntsc thing since it's the EU demo? (40" samsung LCD)
 
DeeVoc said:
Oddly enough the hellghaust symbol they use for brightness wouldn't show up on my tv. I ran through the demo the first time with the gamma correction cranked which was obviously too high. Was that just some kind of pal/ntsc thing since it's the EU demo? (40" samsung LCD)
Switch RGB in the XMB to limited if it's on full. That should fix it. A lot of people here had it on full, cranked the brightness up to the max, and still weren't able to see it.

After I switched to Limited RGB, I even had to tone down the brightness for one bar and still could see the symbol.
 
GUYS

Sony 55X4500 (XBR8 in the US)+ Killzone 2= Pure ownage

I just tried it on my TV and OMG, I got pwnt. The game looks AWESOME and the sound, omg the sound!

I was feeling it in my anus throughout the whole demo, I was THAT pwnt.

Can't wait for the full game! (should get it next week, oh ya)
 
DeeVoc said:
Oddly enough the hellghaust symbol they use for brightness wouldn't show up on my tv. I ran through the demo the first time with the gamma correction cranked which was obviously too high. Was that just some kind of pal/ntsc thing since it's the EU demo? (40" samsung LCD)

As TTP was mentioning you should set your RGB colors from FULL to LIMITED. If its still too dark or looks washed out you need to calibrate your LCD.

Hellraizer said:
After I switched to Limited RGB, I even had to tone down the brightness for one bar and still could see the symbol.

I switched mine to limited and my tv looked a little washed out and I still had to crank up the brightness. It was a little embarrassing for me that I haven't calibrated my 47" LG LCD o_o
 
nelsonroyale said:
yeah, the lighting is very impressive, although it doesn't seem as dynamic as in crysis...its more striking though, as evidenced in later levels
Very true.. but Crysis's lighting (which looks f*cking amazing) is very very demanding. I found myself playing it in very high even though I was getting 18-23fps out of it. GG they dedicated that many resources to the lighting then everything else would suffer. I think that GG did an awesome job with what they had to work with. Those guys are really talented.
 
TTP's advice about the dafault set up was spot on. If your going to use the cover system this is THE control option to use. I suppose if you just want to play this game like COD4 than alt 2 would be an option, but it all just gels so well with the standard config. That said, i will prob use alt 2 in multi because there is no cover system. Shit....I hate being at work, I wish I was at home playing again, hearing the chirp.
 
Lovely Salsa said:
GUYS

Sony 55X4500 (XBR8 in the US)+ Killzone 2= Pure ownage

I just tried it on my TV and OMG, I got pwnt. The game looks AWESOME and the sound, omg the sound!

I was feeling it in my anus throughout the whole demo, I was THAT pwnt.

Can't wait for the full game! (should get it next week, oh ya)

I brother has an older Sony lamp based HD set that I can't wait to see KZ2 on. I usually play on a Panny 42" 700U and the game is gorgeous, but seeing it on a huge Samsung A650 DLP is a whole new experience. Holy cow.
 
DeeVoc said:
Oddly enough the hellghaust symbol they use for brightness wouldn't show up on my tv. I ran through the demo the first time with the gamma correction cranked which was obviously too high. Was that just some kind of pal/ntsc thing since it's the EU demo? (40" samsung LCD)
^^^What they said..
If GG patches Killzone 2 they should really put a notice into the game when your setting up the gamma. Like "If you can't see the symbol at all please turn set RGB to limited"
 
McLovin said:
^^^What they said..
If GG patches Killzone 2 they should really put a notice into the game when your setting up the gamma. Like "If you can't see the symbol at all please turn set RGB to limited"

RGB Full crushes blacks on most TVs. You really shouldn't enable it if your TV doesn't support it.
 
MickeyKnox said:
That's what I'm talking about, the game is not lit in a natural way. Natural lighting emulates life, keeping lighting inconsistencies down to a minimum (within technical limits) while making that it's visual directive. This game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image.

I'd agree with this. Its more in line with 'movie quality lighting'. Games developers still have a ways to go before they're successfully emulating professional cinematographers, both technically and artistically. But KZ2 is a genuine step in that direction.
 
_leech_ said:
RGB Full crushes blacks on most TVs. You really shouldn't enable it if your TV doesn't support it.
Yeah but to the casual folks, Full sounds better than Limited. And to be honest, Full did sound better than Limited to me, that's why I was using the PS3 with the Full option for months :lol
 
Always-honest said:
so dis-able 1080P in the settings (as well as 1080i)?

No, you shouldn't have to disable anything. Most native 720p and sub-HD games will default to outputting 720p unless you have it disabled. Just leave everything on that your TV supports and let the game choose.
 
Right here over on the AVS Forums they have a whole discussion about RGB Range Full vs. Limited and how to tell if your TV Supports it.


ON the first post in the thread, the guy has a PS3 Theme you can download and install that tells whether your tv accepts RGB Range Full. There is also just the image you can view on your PS3.



If this is old, I apologize. I thought this would help some having issues or questions about RGB Range Full vs. Limited.


I know I have had the PS3 set to Full since basically launch. It was supposed to look better that way, everyone said turn it on, blah blah. It looked great to me, I noticed no crushing of blacks or shadows.

Now when I play Killzone 2, I cannot see the emblem on the screen brightness settings screen. I turned RGB Range to Limited and I saw the emblem just fine in the brightness settings screen. Looks like my TV never supported the function this whole time.


However, Limited looks so washed out to me. My TV is callibrated to a T and limited looks washed out, I dont get it. It also doesn't appear that you can turn on RGB Range in my TV Settings (TV is a Samsung LN-T4061F). Interesting stuff here.
 
MickeyKnox said:
That's what I'm talking about, the game is not lit in a natural way. Natural lighting emulates life, keeping lighting inconsistencies down to a minimum (within technical limits) while making that it's visual directive. This game is lit with the purpose of accentuating certain features of the landscape and to create a very distinctive image.

I get that. But that's not what I'm talking about. I'm not talking about how it is illuminated but the light itself. I don't know if it's due to a post-processing effect or whatever but its definitely less artificial looking than in other games.

For the sake of clarity, here is a comparison.

(Please forgive me for having chosen GOW2 for this comparison but this level is the first overcast setting that came to my mind. Not attempting any troll-ish confrontation here so refrain being offended :P)

4qphyt.jpg


xo1dg9.jpg


You see what I'm talking about? Killzone 2 illumination hides the digital nature of the image giving it a more "analogic" look. There is more depth to it. Different materials *look like* are reflecting light differently. Even without any obvious reflection effect, you can tell a concrete surface from a metal one or a wooden one.

Perhaps it's just clever art. Or it's just me. Probably both :P
 
Anybody might know where I can find a video that has the health packs icon in? I've been looking around but I can't find it :(

(Sorry i know it's a little OT or shit but I need it like yesterday)

ty :P
 
Hellraizer said:
Yeah but to the casual folks, Full sounds better than Limited. And to be honest, Full did sound better than Limited to me, that's why I was using the PS3 with the Full option for months :lol

"I paid over 1 and a half grand for this TV, limited must be for the peasants"
 
That's the worst GOW2 shot I have ever seen.

Anyway, I tried to kill the ugly looking dude for his shotgun, but that motherfucker just won't go down :(
 
Lovely Salsa said:
GUYS

Pioneer Kuro + 5.1 Surround + Killzone 2= Pure ownage

I just tried it on my TV and OMG, I got pwnt. The game looks AWESOME and the sound, omg the sound!

I was feeling it in my anus throughout the whole demo, I was THAT pwnt.

Can't wait for the full game! (should get it next week, oh ya)

Fix'd for true ownage.



3rdamention said:
Right here over on the AVS Forums they have a whole discussion about RGB Range Full vs. Limited and how to tell if your TV Supports it.


ON the first post in the thread, the guy has a PS3 Theme you can download and install that tells whether your tv accepts RGB Range Full. There is also just the image you can view on your PS3.



If this is old, I apologize. I thought this would help some having issues or questions about RGB Range Full vs. Limited.


I know I have had the PS3 set to Full since basically launch. It was supposed to look better that way, everyone said turn it on, blah blah. It looked great to me, I noticed no crushing of blacks or shadows.

Now when I play Killzone 2, I cannot see the emblem on the screen brightness settings screen. I turned RGB Range to Limited and I saw the emblem just fine in the brightness settings screen. Looks like my TV never supported the function this whole time.


However, Limited looks so washed out to me. My TV is callibrated to a T and limited looks washed out, I dont get it. It also doesn't appear that you can turn on RGB Range in my TV Settings (TV is a Samsung LN-T4061F). Interesting stuff here.

I turn the gamma on the image all the way down and still can see it clearly :lol
 
Crisco said:
No, you shouldn't have to disable anything. Most native 720p and sub-HD games will default to outputting 720p unless you have it disabled. Just leave everything on that your TV supports and let the game choose.
AAAAAAAAAAAAAAAAAAajght

thanx!!
 
For me the meat of that demo is the warehouse skirmish. Every time I play that section the firefights are different, engaging, and just flat out fun. After I beat the demo I usually just continue from that point.

Once you get a hang of the cover system, the game jumps to a whole other level. Did you guys go into the room in the warehouse and shoot the tables, chairs and fans? OMG the all react differently. The table breaks apart, the chairs have fluff that comes out, and the fans collapse....Awesome.
 
I thought Alt2 was best, but the cover system didn't really work as well then, seeing as I had to destroy my hands to use the scope.

I settled on Alt1, I believe, where you have melee on triangle, so that you can switch weapons with R2 and use grenades with L1.
 
TTP said:
I get that. But that's not what I'm talking about. I'm not talking about how it is illuminated but the light itself. I don't know if it's due to a post-processing effect or whatever but its definitely less artificial looking than in other games.

For the sake of clarity, here is a comparison.

(Please forgive me for having chosen GOW2 for this comparison but this level is the first overcast setting that came to my mind. Not attempting any troll-ish confrontation here so refrain being offended :P)

*snip*

You see what I'm talking about? Killzone 2 illumination hides the digital nature of the image giving it a more "analogical" look. There is more depth to it. Different materials *look like* are reflecting light differently. Even without any obvious reflection effect, you can tell a concrete surface from a metal one or a wooden one.

Perhaps it's just clever art. Or it's just me. Probably both :P
Ah, yes, yes I get what you're saying now.

You were talking about the way the lighting comes into contact with the surfaces in the game.
 
DexterXS said:
Whoa those shots make KZ2 looks leagues and leagues above Gears in every visual category.
Both shots look like shit though and really don't compliment the games at all. (but they serve the purpose for what TTP was trying to say)
 
The issue was raised elsewhere, and while most of it reads like your atypical "hype deflation required" piece (i hate these anyway), the issue that your POV in Killzone 2 is that of a midget certainly is an interesting one!

It does feel somewhat that default view is through eerie eyes in your chest. I guess thats more 'realistic' since you wouldnt be able to see your gun hand all the time if it was eye level view. Still, it has coloured the game somewhat as I do keep expecting all the wise cracking GI Joes to start some shit about my in-game height!
 
Hellraizer said:
Both shots look like shit though and really don't compliment the games at all.

Yeah what the fuck, those are probably the worst Killzone 2 and Gears 2 pics I've ever seen. That shit's even worse than Gears 2 MP :lol
 
TTP said:
I get that. But that's not what I'm talking about. I'm not talking about how it is illuminated but the light itself. I don't know if it's due to a post-processing effect or whatever but its definitely less artificial looking than in other games.
I know exactly what you're talking about, and it's damn true. Everything in the game has this unified look, and it's thanks to its lighting. Compared to something like Resistance that looks fake through and through.

I think KZ2 is making some heavy use of prebaked global illumination and possibly some other advanced offline lighting technologies - they must have found a good way to make their realtime lighting and shadowing engine work with that kind of lighting, as you can see all lighting being technically realtime, but I'm pretty sure textures have baked lighting onto them before realtime lights come into play.

And for what it's worth - I agree, first level is maybe the best example of the quality of their lighting, from the few levels I've see. I guess some people just don't see it or don't care, but to me this level presented in the demo is probably the closest to contemporary CG quality any game has ever looked.

It is clearly the level where they went and said - OK here's where we need to make something that really looks as close as possible to that trailer.

TTP said:
Every disc has all the languages. You are asked to select it right before the game starts, no matter what the XMB language is.

BUT BE ADVISED: once the game starts and saves the profile data there is no turning back to language selection screen unless you delete the save file. You just don't get prompted anymore and there is no language selection option in the options menu.
That's OK - I'll have to finish the game in English before I switch to Russian anyways, I have to at least know what's going on.
 
SecretBonusPoint said:
The issue was raised elsewhere, and while most of it reads like your atypical "hype deflation required" piece (i hate these anyway), the issue that your POV in Killzone 2 is that of a midget certainly is an interesting one!

It does feel somewhat that default view is through eerie eyes in your chest. I guess thats more 'realistic' since you wouldnt be able to see your gun hand all the time if it was eye level view. Still, it has coloured the game somewhat as I do keep expecting all the wise cracking GI Joes to start some shit about my in-game height!

I definitely noticed how short Sev is... but at least he's not as diminutive as the guy from Bioshock. That runt is eye level with door knobs.
 
A couple things I noticed after a few more playthroughs:

- If you look up at the complex building before you actually see the ISA soldier with the rocket launcher, the single Helghast soldier up there respawns infinitely. I guess good practice range for getting your marksmanship up? :D

- If you don't press any button at the "Press Start" screen, there is a gameplay video (Enemy spoiler if that bothers you).
 
For people using their PS3 as a dual-purpose game/BD,DVD player ... I'd recommend against RGB Full.

Unless something changed with a recent firmware, I believe the PS3 does not pass BTB and WTW when setting movies to output RGB (regardless of whether it's limited or full). Therefore, it's recommended to output YCbCr. The problem with that, YCbCr is a video level output (like RGB limited) ... so when you switch from movies to games, you're going to have to adjust the TV's contrast and brightness if RGB is full.
 
Lol @TTP comparison. You took your Gears 2 screen from GAMEKULT, a french website which have a particulary shitty screenshot device :

ME0000905241_2.jpg
 
I only played the demo once, and besides needing to get used to the Click to Zoom and L2 for Cover. these controls rock. Honestly, I think it's safe to say I never want to go back. It just felt so real and satisfying.
 
Onix said:
For people using their PS3 as a dual-purpose game/BD,DVD player ... I'd recommend against RGB Full.

Unless something changed with a recent firmware, I believe the PS3 does not pass BTB and WTW when setting movies to output RGB (regardless of whether it's limited or full). Therefore, it's recommended to output YCbCr. The problem with that, YCbCr is a video level output (like RGB limited) ... so when you switch from movies to games, you're going to have to adjust the TV's contrast and brightness if RGB is full.


Well that explains a lot in my setup. Thanks!
I had taken to using one set of TV settings for movies and another for games.
 
Keikoku said:
Lol @TTP comparison. You took your Gears 2 screen from GAMEKULT, a french website which have a particulary shitty screenshot device :

it's like they're from some bizarro universe where all the major developers were bought out by the big N
 
Kaako said:
^^:lol :lol at the uncharted pic from french site.
Did they take the shot using composite?

I don't think so. But it's pretty bad :

ME0001039744_2.jpg


it's like they're from some bizarro universe where all the major developers were bought out by the big N

Un kulteur ? :D

By the way, I played the demo again but this time without crosshair and HUD : awesome ! Definitely the right way to play it.
 
Orlics said:
it's like they're from some bizarro universe where all the major developers were bought out by the big N

Maybe they ARE from an alternate universe, but since no one cares to learn French, we all just assume they are from our Universe.
 
jjasper said:
No I usually stick with the default for every game (although sometimes I make a few changes when something is just stupid like having both run and duck on L2 in Resistance 2)

I've found that setup pretty clever.
 
Onix said:
For people using their PS3 as a dual-purpose game/BD,DVD player ... I'd recommend against RGB Full.

Unless something changed with a recent firmware, I believe the PS3 does not pass BTB and WTW when setting movies to output RGB (regardless of whether it's limited or full). Therefore, it's recommended to output YCbCr. The problem with that, YCbCr is a video level output (like RGB limited) ... so when you switch from movies to games, you're going to have to adjust the TV's contrast and brightness if RGB is full.

All you have to do is set the output format to "Automatic", RGB to "Limited", and Super White to "On". Those are the optimal settings for 99.9% of TVs out there. The PS3 will output YCbCr with movies and RGB with games. It are smartz like dat.
 
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