Private Hoffman said:View your orders, then go to 'modify order', and you can edit shipping preferences.
Yea but not all games that you have/can pre-order have this. Its probably for special releases of games such as KZ2.

Private Hoffman said:View your orders, then go to 'modify order', and you can edit shipping preferences.
Private Hoffman said:View your orders, then go to 'modify order', and you can edit shipping preferences.
Cruzader said:Has this been posted???
http://www.cheapassgamer.com/forums/showpost.php?p=5472955&postcount=345
If you pre-ordered through Amazon, you can change shipping to "Release-Date Delivery" for free is you have Prime. Just did it a while ago. If you havent, do it now!
Edit: No need to cancel your order, just go to modify shipping or something and you can change it like that.
Smokey said:That's what I got from it. It was OK. Once the presentation wears off, it's still your standard FPS.
bizatch said:
bizatch said:
Cruzader said:Has this been posted???
http://www.cheapassgamer.com/forums/showpost.php?p=5472955&postcount=345
If you pre-ordered through Amazon, you can change shipping to "Release-Date Delivery" for free is you have Prime. Just did it a while ago. If you havent, do it now!
Edit: No need to cancel your order, just go to modify shipping or something and you can change it like that.
Rikyfree said:I'm sure that it is pretty safe to say that those that play this like a standard fps, run n gun kinda style, are gonna get RAPED on the hardest difficulty.
____ said:
deejay8595 said:LMAO!!!..AWW MAN...lol
Dirtbag said:It doesn't really make any sense that there would be momentum effecting a sighted rifle anyway (at least not in the ways it does), it does feel a bit unnatural... not really a deal breaker per say, but it does give some legitimacy to the deadzone argument.
lol i know....expression is funny.Esperado said:What? I'm serious.
Y2Kev said:Garza looks a lot like Templar
AND YES JB THE CRUSH CONTINUES
There are many interpretations of "deadzone," "momentum," "acceleration," etc, so the forums are just a big huge tower of babel at the moment. My little test shows that the first 30-50ms of input is being completely ignored, and yet I have people telling me "it's weighty, it's how it's supposed to feel, moron, this isn't COD." GG was actually blaming it on TV lag at first, but if it were TV lag then why isn't it happening on the XMB and in other shooters? It kind of bugs me that I'm the only person who can acknowledge that the first 30-50ms of input is simply being ignored altogether. If they're going for realism, then what the hell is realistic about not moving when I tell my body to? Last I checked, when I tell my hips to rotate, they don't wait 50ms.Dirtbag said:The movement momentum only really bothers me when I'm scoped in or up close in combat situations, in regular combat situations it doesn't bother me at all.
It doesn't really make any sense that there would be momentum effecting a sighted rifle anyway (at least not in the ways it does), it does feel a bit unnatural... not really a deal breaker per say, but it does give some legitimacy to the deadzone argument.
Semantics. I don't really care what you call it honestly, but there is something there and until GG says: by design, not changing... it's worth discussing.Woo-Fu said:Well, no, it gives legitimacy to a momentum/acceleration argument. As soon as you try to call it a deadzone issue you've failed.
So shut up and go play. Leave the discussion to the rest of us.IMHO, if people spent more time playing and less time moaning they would be able to play just fine. Then again, we know which is easier.
Once they email you your code you can't ;(MidgarBlowedUp said:Sweet thanks.
*cancels preorder at gameflop*
I picked up this single shot rifle that behaves sorta like a railgun in the warehouse. Heads explode :loldwin45 said:Are there any weapons in the demo besides the 2 assault rifles, the pistol, and the rocket launcher?
Where'd you find it at?spoon! said:I picked up this single shot rifle that behaves sorta like a railgun in the warehouse. Heads explode :lol
Trey 4 life
Gotta knock down the guy on the roof in the warehouse.dwin45 said:Where'd you find it at?
Dirtbag said:So shut up and go play. Leave the discussion to the rest of us.
____ said:
Is there any way to purposely knock him down or do you just have to hope that he falls off the roof when you kill him?dallow_bg said:Gotta knock down the guy on the roof in the warehouse.
He's wearing the trenchcoat.
So little ammo in it.![]()
dwin45 said:Is there any way to purposely knock him down or do you just have to hope that he falls off the roof when you kill him?
dwin45 said:Is there any way to purposely knock him down or do you just have to hope that he falls off the roof when you kill him?
Woo-Fu said:You blow off core definitions for the discussion at hand as merely semantics and then pretend that you are having a discussion?
Do yourself a favor and take your own advice.
MotherH,
You have to remember that many of these people are basing their opinions on 10 minutes with the demo. I've played PC shooters with keyboard and mouse, I've played COD4 and Rainbow Six Vegas on both the x360 pad and the DS3. There is nothing wrong with Killzone's controls. Yes it is different from all other shooters, this is most likely the first 'non-twitch' shooter many people have played.
Even with this background it took me about 2 plays through the demo before I became accustomed to the controls. After 5 or 6 plays I was blindfire headshotting Higs with the HUD/Crosshairs disabled. I LOVE this game the way it is. Remember, many of the people who love this game are not on these boards whining about the controls and that's why I'm speaking for them. Don't forget their opinions.
Everyone just needs an adjustment time, and everyone seems to want to make Killzone 2 just like COD4. Don't let that happen.
I repeat, Do not let that happen. This is YOUR game, Guerrillas GAME.
If people want COD4, they'll buy COD: Modern Warfare 2 later this year anyways.
And to those of you with problems with the controls, do what Seb said and give the game a chance. Let it be Killzone 2 and not some other shooter.
With that said, Thank you Seb for giving Guerrilla a voice over the years to your fans. Community feedback is key and I'm glad you're listening, but not all feedback is going to be right.
-Recovery
I, too, am quite perplexed by the inconsistency of it between one player and another.DrPirate said:But it's so odd.
Stick flicking on mine doesn't cause that.
The game is super responsive to me. I'm not dissing the game, I think there is an issue though with that considering it's not inconsistent.
WretchedTruman said:I, too, am quite perplexed by the inconsistency of it between one player and another.
I can tell that some so called "input lag" does exist...eg, I press the jump button and there's an odd delay time. I think that this should be fixed if it is, indeed, a bug (I see no reason why it wouldn't be).
Other than that, though, I honestly have no idea what anyone's referring to. I'm not exactly a master of the head shot just yet, but damned if I'm not an accurate shot when shooting in Killzone 2.
But I've played the demo dozens of times. And I'm not even complaining about the turnspeed acceleration. And I have 2 videos on YouTube to show the input is laggy, and if quick enough, is even ignored completely. I also, in the second video, show that it's not my monitor's delay- some people were blaming that, including GG themselves.Full Recovery said:MotherH,
You have to remember that many of these people are basing their opinions on 10 minutes with the demo. I've played PC shooters with keyboard and mouse, I've played COD4 and Rainbow Six Vegas on both the x360 pad and the DS3. There is nothing wrong with Killzone's controls. Yes it is different from all other shooters, this is most likely the first 'non-twitch' shooter many people have played.
Even with this background it took me about 2 plays through the demo before I became accustomed to the controls. After 5 or 6 plays I was blindfire headshotting Higs with the HUD/Crosshairs disabled. I LOVE this game the way it is. Remember, many of the people who love this game are not on these boards whining about the controls and that's why I'm speaking for them. Don't forget their opinions.
Everyone just needs an adjustment time, and everyone seems to want to make Killzone 2 just like COD4. Don't let that happen.
I repeat, Do not let that happen. This is YOUR game, Guerrillas GAME.
If people want COD4, they'll buy COD: Modern Warfare 2 later this year anyways.
And to those of you with problems with the controls, do what Seb said and give the game a chance. Let it be Killzone 2 and not some other shooter.
With that said, Thank you Seb for giving Guerrilla a voice over the years to your fans. Community feedback is key and I'm glad you're listening, but not all feedback is going to be right.
-Recovery
Full Recovery said:motherH addresses control issues
I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.
This is what I posted:
Kittonwy said:The controls work well, I give it teh Kittonwy'z Seal of Approval, no need to change. No other FPS haz gotten Kittonwy'z Seal of Approval.![]()
Kittonwy said:U meanz tempest in a teapot.![]()
cakefoo said:There are many interpretations of "deadzone," "momentum," "acceleration," etc, so the forums are just a big huge tower of babel at the moment. My little test shows that the first 30-50ms of input is being completely ignored, and yet I have people telling me "it's weighty, it's how it's supposed to feel, moron, this isn't COD." GG was actually blaming it on TV lag at first, but if it were TV lag then why isn't it happening on the XMB and in other shooters? It kind of bugs me that I'm the only person who can acknowledge that the first 30-50ms of input is simply being ignored altogether. If they're going for realism, then what the hell is realistic about not moving when I tell my body to? Last I checked, when I tell my hips to rotate, they don't wait 50ms.
as you said though, it's not a big deal-breaker. I actually LIKE it. It's just that there are a lot of people complaining and arguing and misdirecting blame at stupid things like it being the PS3 controller's fault because it's teh suck @ shooters, whine whine whine, or it's the turn speed acceleration's fault, etc etc. It's none of those things. It's a kind of time-based threshold/deadzone that basically ignores the first 30-50ms of input, resulting less and slower response than people are used to.