KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Private Hoffman said:
View your orders, then go to 'modify order', and you can edit shipping preferences.

Yea but not all games that you have/can pre-order have this. Its probably for special releases of games such as KZ2. :D
 
Private Hoffman said:
View your orders, then go to 'modify order', and you can edit shipping preferences.

Hm weird I didn't see the option to change shipping speed at first, but maybe I missed it. Wish they'd just do it automatically (maybe they do, first games with shipping-day option I've ordered).
 
The movement momentum only really bothers me when I'm scoped in or up close in combat situations, in regular combat situations it doesn't bother me at all.

It doesn't really make any sense that there would be momentum effecting a sighted rifle anyway (at least not in the ways it does), it does feel a bit unnatural... not really a deal breaker per say, but it does give some legitimacy to the "deadzone argument."
 
I just came in here to say that I never played the original Killzone. I didn't even own a PS2. But I have a PS3, and I downloaded the demo, and holy shit I'm fuckin sold. I feel it. I'm GOOD at this game. I'm pwnin left and right..I don't understand the control complaints it feels so natural its like the most natural FPS I've played. This game is fucking bad ass and I paused it to type this so...
 
Cruzader said:
Has this been posted???

http://www.cheapassgamer.com/forums/showpost.php?p=5472955&postcount=345

If you pre-ordered through Amazon, you can change shipping to "Release-Date Delivery" for free is you have Prime. Just did it a while ago. If you havent, do it now!

Edit: No need to cancel your order, just go to modify shipping or something and you can change it like that.

bump for new page, spread the word ppls. Tons of ppls in this thread are getting it from Amazon.
 
Smokey said:
That's what I got from it. It was OK. Once the presentation wears off, it's still your standard FPS.

sure like any other FPS which are all standard FPS..whats the point? Its the presentation and details and how well this is executed which makes it stand above the rest
 
Cruzader said:
Has this been posted???

http://www.cheapassgamer.com/forums/showpost.php?p=5472955&postcount=345

If you pre-ordered through Amazon, you can change shipping to "Release-Date Delivery" for free is you have Prime. Just did it a while ago. If you havent, do it now!

Edit: No need to cancel your order, just go to modify shipping or something and you can change it like that.

! Thanks for the heads up, now I can plan to that Monday off :D
 
Rikyfree said:
I'm sure that it is pretty safe to say that those that play this like a standard fps, run n gun kinda style, are gonna get RAPED on the hardest difficulty.

I can see that.

One of the things I liked about it, was that the hip firing was accurate. I could run and gun if I needed to, or killed enough enemies to charge the rest. I was doing the stop and pop too a lot though.

I agreed with someone a couple pages back, but the game feels more like a FPS uncharted or Gears with a sprinkle of run and gun in there.
 
Dirtbag said:
It doesn't really make any sense that there would be momentum effecting a sighted rifle anyway (at least not in the ways it does), it does feel a bit unnatural... not really a deal breaker per say, but it does give some legitimacy to the deadzone argument.

Well, no, it gives legitimacy to a momentum/acceleration argument. As soon as you try to call it a deadzone issue you've failed. IMHO, if people spent more time playing and less time moaning they would be able to play just fine. Then again, we know which is easier.
 
Dirtbag said:
The movement momentum only really bothers me when I'm scoped in or up close in combat situations, in regular combat situations it doesn't bother me at all.

It doesn't really make any sense that there would be momentum effecting a sighted rifle anyway (at least not in the ways it does), it does feel a bit unnatural... not really a deal breaker per say, but it does give some legitimacy to the deadzone argument.
There are many interpretations of "deadzone," "momentum," "acceleration," etc, so the forums are just a big huge tower of babel at the moment. My little test shows that the first 30-50ms of input is being completely ignored, and yet I have people telling me "it's weighty, it's how it's supposed to feel, moron, this isn't COD." GG was actually blaming it on TV lag at first, but if it were TV lag then why isn't it happening on the XMB and in other shooters? It kind of bugs me that I'm the only person who can acknowledge that the first 30-50ms of input is simply being ignored altogether. If they're going for realism, then what the hell is realistic about not moving when I tell my body to? Last I checked, when I tell my hips to rotate, they don't wait 50ms.

as you said though, it's not a big deal-breaker. I actually LIKE it. It's just that there are a lot of people complaining and arguing and misdirecting blame at stupid things like it being the PS3 controller's fault because it's teh suck @ shooters, whine whine whine, or it's the turn speed acceleration's fault, etc etc. It's none of those things. It's a kind of time-based threshold/deadzone that basically ignores the first 30-50ms of input, resulting less and slower response than people are used to.
 
Woo-Fu said:
Well, no, it gives legitimacy to a momentum/acceleration argument. As soon as you try to call it a deadzone issue you've failed.
Semantics. I don't really care what you call it honestly, but there is something there and until GG says: by design, not changing... it's worth discussing.
Maybe it would have helped if I put it in quotes: the "deadzone issue" since it's not an affirmation that it is necessarily correct or not.

IMHO, if people spent more time playing and less time moaning they would be able to play just fine. Then again, we know which is easier.
So shut up and go play. Leave the discussion to the rest of us.
 
dwin45 said:
Are there any weapons in the demo besides the 2 assault rifles, the pistol, and the rocket launcher?
I picked up this single shot rifle that behaves sorta like a railgun in the warehouse. Heads explode :lol
 
Dirtbag said:
So shut up and go play. Leave the discussion to the rest of us.

You blow off core definitions for the discussion at hand as merely semantics and then pretend that you are having a discussion?

Do yourself a favor and take your own advice.
 
____ said:

2015 rawr.
angry.gif
 
dallow_bg said:
Gotta knock down the guy on the roof in the warehouse.
He's wearing the trenchcoat.

So little ammo in it. :(
Is there any way to purposely knock him down or do you just have to hope that he falls off the roof when you kill him?
 
dwin45 said:
Is there any way to purposely knock him down or do you just have to hope that he falls off the roof when you kill him?

My advice is to toss a grenade slightly behind him and the force will hopefully push him off the roof. I managed to pick up the gun with like 18 rounds left so I was able to clear the the area with that gun alone.
 
This demo is very good looking. Makes a nice change to see it in motion rather than animated gifs. I reckon it has taken next gen visuals up a notch, from MGS4/RE5. I like the gunplay in the demo, but I wish it were harder. Cant wait for the full version and said difficulty levels.
 
Woo-Fu said:
You blow off core definitions for the discussion at hand as merely semantics and then pretend that you are having a discussion?

Do yourself a favor and take your own advice.

When I refer to something as "the deadzone issue," its just using the common language everyone has defined this problem by - right or wrong.
The problem of course being either input lag, deadzone, motion acceleration, all of the above, none of the above, whatever.
All terms with multiple interpretations, that people can create a cloud of confusion around by arguing semantics while ignoring the bigger issue... that something feels slightly off when it comes to fine tuning a shot while scoped.
 
motherH addresses control issues

I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.

This is what I posted:

MotherH,

You have to remember that many of these people are basing their opinions on 10 minutes with the demo. I've played PC shooters with keyboard and mouse, I've played COD4 and Rainbow Six Vegas on both the x360 pad and the DS3. There is nothing wrong with Killzone's controls. Yes it is different from all other shooters, this is most likely the first 'non-twitch' shooter many people have played.

Even with this background it took me about 2 plays through the demo before I became accustomed to the controls. After 5 or 6 plays I was blindfire headshotting Higs with the HUD/Crosshairs disabled. I LOVE this game the way it is. Remember, many of the people who love this game are not on these boards whining about the controls and that's why I'm speaking for them. Don't forget their opinions.

Everyone just needs an adjustment time, and everyone seems to want to make Killzone 2 just like COD4. Don't let that happen.

I repeat, Do not let that happen. This is YOUR game, Guerrillas GAME.

If people want COD4, they'll buy COD: Modern Warfare 2 later this year anyways.

And to those of you with problems with the controls, do what Seb said and give the game a chance. Let it be Killzone 2 and not some other shooter.

With that said, Thank you Seb for giving Guerrilla a voice over the years to your fans. Community feedback is key and I'm glad you're listening, but not all feedback is going to be right.

-Recovery
 
So many subtle effects in this game. In the warehouse, there is this fan, and if you melee or shoot it, it starts spinning. But the more you melee and the more you shoot, the faster it goes. I'm on my..10th playthough...I feel a bit obsessed, but that's alright.
 
DrPirate said:
But it's so odd.

Stick flicking on mine doesn't cause that.

The game is super responsive to me. I'm not dissing the game, I think there is an issue though with that considering it's not inconsistent.
I, too, am quite perplexed by the inconsistency of it between one player and another.

I can tell that some so called "input lag" does exist...eg, I press the jump button and there's an odd delay time. I think that this should be fixed if it is, indeed, a bug (I see no reason why it wouldn't be).

Other than that, though, I honestly have no idea what anyone's referring to. I'm not exactly a master of the head shot just yet, but damned if I'm not an accurate shot when shooting in Killzone 2.
 
WretchedTruman said:
I, too, am quite perplexed by the inconsistency of it between one player and another.

I can tell that some so called "input lag" does exist...eg, I press the jump button and there's an odd delay time. I think that this should be fixed if it is, indeed, a bug (I see no reason why it wouldn't be).

Other than that, though, I honestly have no idea what anyone's referring to. I'm not exactly a master of the head shot just yet, but damned if I'm not an accurate shot when shooting in Killzone 2.

I wonder how old the demo build is.
 
Full Recovery said:
MotherH,

You have to remember that many of these people are basing their opinions on 10 minutes with the demo. I've played PC shooters with keyboard and mouse, I've played COD4 and Rainbow Six Vegas on both the x360 pad and the DS3. There is nothing wrong with Killzone's controls. Yes it is different from all other shooters, this is most likely the first 'non-twitch' shooter many people have played.

Even with this background it took me about 2 plays through the demo before I became accustomed to the controls. After 5 or 6 plays I was blindfire headshotting Higs with the HUD/Crosshairs disabled. I LOVE this game the way it is. Remember, many of the people who love this game are not on these boards whining about the controls and that's why I'm speaking for them. Don't forget their opinions.

Everyone just needs an adjustment time, and everyone seems to want to make Killzone 2 just like COD4. Don't let that happen.

I repeat, Do not let that happen. This is YOUR game, Guerrillas GAME.

If people want COD4, they'll buy COD: Modern Warfare 2 later this year anyways.

And to those of you with problems with the controls, do what Seb said and give the game a chance. Let it be Killzone 2 and not some other shooter.

With that said, Thank you Seb for giving Guerrilla a voice over the years to your fans. Community feedback is key and I'm glad you're listening, but not all feedback is going to be right.

-Recovery
But I've played the demo dozens of times. And I'm not even complaining about the turnspeed acceleration. And I have 2 videos on YouTube to show the input is laggy, and if quick enough, is even ignored completely. I also, in the second video, show that it's not my monitor's delay- some people were blaming that, including GG themselves.

And you should be glad to know that I personally LIKE the feeling, and you can read all over the place why that is, including in the latest playstation.com thread.
 
Full Recovery said:
motherH addresses control issues

I urge many of you to go over to the playstation boards and give motherH your opinion on the control issue, because they will be evaluating the feedback and most likely change something to please people.

This is what I posted:

The controls work well, I give it teh Kittonwy'z Seal of Approval, no need to change. No other FPS haz gotten Kittonwy'z Seal of Approval.
angry.gif
 
I was skeptical about the enemy AI since the unveiling of the game, I couldn't be more wrong!!!, enemy AI is just awesome, they keep moving from cover to cover giving a very dynamic feel to the battle, the react to the situations very accurately. I'm even more hyped than before!!! :D
 
Kittonwy said:
The controls work well, I give it teh Kittonwy'z Seal of Approval, no need to change. No other FPS haz gotten Kittonwy'z Seal of Approval.
angry.gif

Glad this is the first game to get it :D
 
cakefoo said:
There are many interpretations of "deadzone," "momentum," "acceleration," etc, so the forums are just a big huge tower of babel at the moment. My little test shows that the first 30-50ms of input is being completely ignored, and yet I have people telling me "it's weighty, it's how it's supposed to feel, moron, this isn't COD." GG was actually blaming it on TV lag at first, but if it were TV lag then why isn't it happening on the XMB and in other shooters? It kind of bugs me that I'm the only person who can acknowledge that the first 30-50ms of input is simply being ignored altogether. If they're going for realism, then what the hell is realistic about not moving when I tell my body to? Last I checked, when I tell my hips to rotate, they don't wait 50ms.

as you said though, it's not a big deal-breaker. I actually LIKE it. It's just that there are a lot of people complaining and arguing and misdirecting blame at stupid things like it being the PS3 controller's fault because it's teh suck @ shooters, whine whine whine, or it's the turn speed acceleration's fault, etc etc. It's none of those things. It's a kind of time-based threshold/deadzone that basically ignores the first 30-50ms of input, resulting less and slower response than people are used to.

Where the hell do you pull this 30-50ms secs from ?

Oh, and your hips may not wait 50ms, but the average speed of a nerve impulse is 50m/s. Do the maths. It's not that far away.
 
Just downloaded it and having the same control "issues" as everyone else, I can't tell whether it's just lag or the game going weird turning stuff but I don't like it. Someone in this last page it's not a "twitch shooter" but that's what I am doing constantly twitching on the stick to shoot who I want, If I play it normal I end up flying left and right up and down of targets as I press it and it takes second to move and then end up moving to far.

Also the way the R and L buttons are used seems all over the shop, you got firing on R1, Grenade on R2, seems the wrong way around. I know there is other modes so I'll have to try that out.
 
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