KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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RandomVince said:
Anyone who has played more than a handful of console FPS games in the past should have no issue whatsoever with KZ2 controls.
Button layout? Yes.

Aim response? No. That took me about 8 plays to get used to.

Turn speed acceleration? That's fine. I wouldn't complain. Resistance 2 has it too, and it's good for when you want to make large turns.

But the lagginess? That's not good. That's not weight. You can flick the look stick fast enough and it doesn't even respond on screen a single degree. It ignores brief inputs entirely (and it's not a physical deadzone, because I'm pressing the stick til it hits plastic). It's like ZERO sensitivity. If you want a weightiness, then at least allow the aim to respond at, say a level-1 sensitivity when flicking. (See MGS4's first-person.)
 
jett said:
Half a second? Don't be retarded. Also, protip: jumping is only for getting over obstacles. It has no use during firefights, so don't worry your pretty little head about it, mmk?

jett definding game? BELIEVE


:lol


p.s. my work buddy came over to check it out and he was like... wow, controls awesome! (big COD4 fan too)...

p.s.2. dear god how RE5 controls are awful.
 
Nafai1123 said:
.

It baffles me how every supposed gamer on this board has managed to adjust to "different" feeling games in the past (Halo does not control like COD which does not control like CS which does not control like Bioshock etc etc.), and yet once KZ2 comes around, "ZOMG THE CONTROLS ARE BROKEN THIS FUCKING SUCKS FIX IT FIX IT PREORDER CANCELLED!!" Give me a fucking break...
First off, chill out.
Second, take the time to look beyond the other game comparisons and understand the underlying issue we are complaining about.. then agree or disagree.

Do everyone a favor and stop bitching about the controls, wait until the game is out and play through the entire thing. If, by the end of the game, you are still unhappy with how it controls, then you have a right to bitch. Didn't anyone learn from Garnett/Ellis's mistake of judging this game too quickly? They have both backtracked on their complaints about the controls, and I have the sneaking suspicion that once everyone gets used to it, they will feel the same way.
I'm not a game reviewer. It's the game's job to grab me, and hold my attention and not the other way around. I'm still picking this game up, the control issues bother me but not nearly enough to stop me from picking it up. But it could easily turn me off from the MP quickly if I find it to be more frustrating then its worth... probably right about the time that first pack of DLC comes out.

This just seems like an underhanded way of bashing the game unjustly. "Oh, no one can question MY opinion about the way it controls because it's MY opinion. Thus, I can say the controls are unrefined, bad, crappy, laggy, *insert negative connotations here* and no one can say otherwise." Clearly GG put a LOT of time into how the game feels. If you actually gave it a chance, you might realize that it works fucking brilliantly.

*giantfacepalm.jpg*
So what exactly are you doing that's so different?
My opinion is my opinion and it counts just as much as yours.
 
JB1981 said:
LOL.

How do you like the game, btw? Your reaction seems kind of ..... tempered.
Oh, I love it. I've played the demo more than 10 times. Most of my later posts are just fake trolls.

btw the textures are bad. did you know that? also dead zone
 
Private Hoffman said:
It's from some usual suspects. When the game is great and you have no real ammo to use against it, the last resort to bashing a game is something highly subjective that they can't necessarily be proven wrong about. The same issue occurred with LittleBigPlanet.

I think the obvious answer is to take the Old Yeller approach to these old dogs who seemingly can't learn any new tricks.
 
ANYWAY, my best time on the warehouse is 2:13. There's a bug/trick I guess where you can evade the second wave of helghast(before they break through the roof).
 
Nafai1123 said:
.

It baffles me how every supposed gamer on this board has managed to adjust to "different" feeling games in the past (Halo does not control like COD which does not control like CS which does not control like Bioshock etc etc.), and yet once KZ2 comes around, "ZOMG THE CONTROLS ARE BROKEN THIS FUCKING SUCKS FIX IT FIX IT PREORDER CANCELLED!!" Give me a fucking break...

Do everyone a favor and stop bitching about the controls, wait until the game is out and play through the entire thing. If, by the end of the game, you are still unhappy with how it controls, then you have a right to bitch. Didn't anyone learn from Garnett/Ellis's mistake of judging this game too quickly? They have both backtracked on their complaints about the controls, and I have the sneaking suspicion that once everyone gets used to it, they will feel the same way.

This just seems like an underhanded way of bashing the game unjustly. "Oh, no one can question MY opinion about the way it controls because it's MY opinion. Thus, I can say the controls are unrefined, bad, crappy, laggy, *insert negative connotations here* and no one can say otherwise." Clearly GG put a LOT of time into how the game feels. If you actually gave it a chance, you might realize that it works fucking brilliantly.

*giantfacepalm.jpg*

Thinking back on it though, people had a time grasping GT1. "I'm supposed to press brakes before I turn this corner? Why can't I just hold gas?" "Why are the cars so slow?", "When I hit a wall why do I slow down so much?", "This don't control like NFS2 hot persuit?". I remember my first moments with GT1 well, that's why I did the comparisons with it vs the arcade racers back then. Up until then it was only arcade racers on consoles (well there were indy but iirc they were also very arcadey). For the people that couldn't really cope with GT's sim mode there was a arcade mode. Even that felt different, due to the engine. Heavy cars, momentum, etc.

Now look at the FPS situation. Every FPS throw the physics of the character out of the window. They are doing the multi corner drifts with ease and got players used to this for fps games. When you hit a wall you're back in the game np - a few seconds. Hit a wall in KZ2 and you're using reverse to get from behind it, and findinding your way back onto the track as you cross the sand trap. Sorry about the looney talk, and again I'm not calling KZ2 a sim shooter. It's just adding weight, and requiring you to shoot the gun like gt required you to brake before corners. When you see the benefits to brake, and get into the mindset that this isn't a arcade racer you'll play GT for what it offers.

Ok I sorry about that last post, I couldn't make it all eloquent and properly sound.
 
Dirtbag said:
The battle isn't lost yet.
I wonder what you will say when its addressed in a patch.

If they remove the weight, i'll cancel my preorder and wait for a developer that isn't looking to cater to the CoD crowd.
 
Dante said:
Well better get used to em, or go onto something else.
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional because they think GG can do no wrong because it's a high-profile game. Well, as Dirtbag said, start prepping your speech for when GG release a patch/admit there is unwanted lag that even they didn't intend to be in the game.
 
I think the controls are fine and I'm normally the first to complain about sluggishness. Actually I find the controls quite similar in "feel" to the Rainbow Six Vegas games, which so far have been my favourite FPS's this gen. Every kill feels earnt, and every death from what I can gather from the demo is down to carelessness, and not some bullshit grenade/tank tag team.

Can't wait to get my hands on the multiplayer.
 
Dirtbag said:
The battle isn't lost yet.
I wonder what you will say when its addressed in a patch.

He'd ask to borrow your crystal ball. Oh hey, now that I mention it, can I borrow your crystal ball?
 
SolidSnakex said:
If they remove the weight, i'll cancel my preorder and wait for a developer that isn't looking to cater to the CoD crowd.

I think they can easily keep both without losing the precision scoping.
 
SolidSnakex said:
If they remove the weight, i'll cancel my preorder and wait for a developer that isn't looking to cater to the CoD crowd.

I doubt they'll remove the weight completely, if they do yield to pressure, the most they did will probably tweak the acceleration and speed. you'll still feel the momentum and some of it's weight.
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional.
I think it helps to differentiate the gameplay from fast, 'twitch' shooters like UT.
 
AgentOtaku said:
Anyone else here almost immediately turn the music off?

...dunno, I just felt it threw things off the way music in Far Cry2 and Fallout3 did
Holy shit you must be a mutant.

The music is phenomenal! How anyone wouldn't like the music is beyond me.
 
Woo-Fu said:
I think the obvious answer is to take the Old Yeller approach to these old dogs who seemingly can't learn any new tricks.

ScolarVisariKillzone.jpg

"Our enemies at home have been reeducated."

...


vietcong.jpg
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional because they think GG can do no wrong because it's a high-profile game. Well, as Dirtbag said, start prepping your speech for when GG release a patch/admit there is unwanted lag that even they didn't intend to be in the game.


FAT ASS COWS ARE COMING HOME!
 
Every platformer feels different, jumps are different and movement is different. You must adapt.

Ever action game feels different, speed and weight of moves are different and combo systems are different. You must adapt.

Most console FPS games feel the same, turning is within a certain acceptable range and movement is usually similar, controls must also fit a strict set of invisible guidelines. No deviation from the normal allowed!

But its ok when every other genre does it. :lol The popularity of FPS on consoles is ruining the diversity. Glad KZ2 broke that mold in the gameplay department.
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional.

The issue is that many don't experience the Latency you are referring too genius...
We have several posters who participated in the beta and all of the press who played review copies and this was not a prevalent issue. This latency bullshit started the day the demo was released and many including myself have not experienced this issue. I won't discount the claims, because it could be some odd issue related to specific displays and the post processing effects on the game. *Who knows?*

I just know that the controls work fine and the game has a different timing and overall feel to other FPS titles. I still find it interesting that none of the beta players ran into this issue so it still could be just get use to the damn controls...

I'm really starting to grow tired of gamers wanting every fucking game to control and feel the same, but reviewers downgrade a game for not being fresh or new.
It really puts the developer in a no win situation and makes no fucking sense.
 
Personally I am not a fan of the controls. And the cover system isn't implemented as well as I thought it would be. The game definitely isn't "pick up and play" with the controls taking so long to get really used to. And it's not that they are great controls either once you get used to them.

Considering the cover system isn't even used in multiplayer, I doubt I will be using it much if at all in the single player.

I really look forward to playing the multiplayer and getting deep into it but the controls may hold me back and keep me favoring the CoD franchise for multiplayer shooting gameplay.
 
cakefoo said:
Button layout? Yes.

Aim response? No. That took me about 8 plays to get used to.

Turn speed acceleration? That's fine. I wouldn't complain. Resistance 2 has it too, and it's good for when you want to make large turns.

But the lagginess? That's not good. That's not weight. You can flick the look stick fast enough and it doesn't even respond on screen a single degree. It ignores brief inputs entirely (and it's not a physical deadzone, because I'm pressing the stick til it hits plastic). It's like ZERO sensitivity. If you want a weightiness, then at least allow the aim to respond at, say a level-1 sensitivity when flicking. (See MGS4's first-person.)

I didnt notice any lag at all.
 
Rikyfree said:
If they do, they better only do it for single player. MP is all or nothing.

I'm the total opposite. I really don't care what they do to preserve the single player, the longevity of this game will live in die with the accessibility of the MP. The question will be, "do the mainstream feel turned off by the loose controls?", and I think the answer will certainly be a yes.
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional because they think GG can do no wrong because it's a high-profile game. Well, as Dirtbag said, start prepping your speech for when GG release a patch/admit there is unwanted lag that even they didn't intend to be in the game.
When it clicks it clicks and flows beautifully.
It hasn't clicked for you, yet.
 
Oh the MP beta was oh so fun. Lemm couldn't put it down. I was the same way, but I had to stop at times. The exp, with classes, and the constant changing of objectives was oh so fun. Add in the great maps, and weapons, and the feel of the game (different from SP, a bit faster iirc. It's been a while) and it's so good. Really wish we had at least one map MP in the demo. But I guess people that don't play MP games much would just use the demo as a game, like timeshift almost. That thing had too much.
 
Dirtbag said:
I'm the total opposite. I really don't care what they do to preserve the single player, the longevity of this game will live in die with the accessibility of the MP. The question will be, "do the mainstream feel turned off by the loose controls?", and I think the answer will certainly be a yes.


I don't think so at all. I'm sure GG have play tested the game enough, but when I got my review copy, to satisfy my curiosity and for a part of my review, I actually let some less hardcore/casual players have a crack at the game. Most grew comfortable with the controls and aiming in a short space of time. The only people I think who are really struggling with the controls are those who are either not used to the DS3 (too used to the 360 pad?) or too used to other fps, such as COD or Halo, where the controls are not only less realistic and less weighty, but have infinitely more auto-aim/aim assist.
 
The controls are certainly growing on me. I played the demo a few more times and it gets more enjoyable each run.

I'd still appreciate a bit more of an acceleration curve. You really need to turn slower when you start pushing the stick to make distance shots more managable. Otherwise it's pretty good.
 
MvmntInGrn said:
Every platformer feels different, jumps are different and movement is different. You must adapt.

Ever action game feels different, speed and weight of moves are different and combo systems are different. You must adapt.

Most console FPS games feel the same, turning is within a certain acceptable range and movement is usually similar, controls must also fit a strict set of invisible guidelines. No deviation from the normal allowed!

But its ok when every other genre does it. :lol The popularity of FPS on consoles is ruining the diversity. Glad KZ2 broke that mold in the gameplay department.

In every genre there are plenty of complainers. LBP got tons of hate for its floaty jump mechanism. There is no double standard. People complain about everything.
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else.

What input latency? Until I actually experience this mysterious latency that plagues your KZ2 experience, I'm hardly going to get behind your push to have it changed.

Next you'll be telling us you've discovered life is better with no penis and start getting upset when we don't rush into the kitchen for a carving knife.
 
i hate jump n gun shenanigans in other FPSs with their utter bs hoppity-hop, hoppity hop + headshot

KZ2 is a breath of fresh-air and a relief from the usual Quake, Unreal and Halo hoppitiy-hop n gun BS
 
nib95 said:
I don't think so at all. I'm sure GG have play tested the game enough, but when I got my review copy, to satisfy my curiosity and for a part of my review, I actually let some less hardcore/casual players have a crack at the game. Most grew comfortable with the controls and aiming in a short space of time. The only people I think who are really struggling with the controls are those who are either not used to the DS3 (too used to the 360 pad?) or too used to other fps, such as COD or Halo, where the controls are not only less realistic and less weighty, but have infinitely more auto-aim/aim assist.

Hate to break it to you, but COD and Halo players ARE the mainstream audience, and for this game to become the next franchise alongside them (and pay off that price tag) will still have to appeal to them. Come for the visuals, stay for the gameplay..... and this game will become a monster hit potentially propelling the franchise well beyond pleasing a niche crowd.

Also, where are the tv ads Sony? Seriously?
 
So there's no toggle option for crouch/cover in the final game? That would solve the whole "L1 to aim" thing that I have. I like using L1 to aim, but in order to do that and use cover, you must rest your middle finger in L2, which is absurd.
 
When i tried the demo i didn't knew that there were people who were having some problems with the controls so i wasn't expecting anything. When i was playing i didn't noticed anything odd with the controls. The game felt a bit slow but control wise i was really comfortable. So i don't really know what is up with this latency talk but it really seemed fine to me. I don't think there is a need for fixing anything control wise and to be honest i would'nt want them to change anything and risk losing the feel of the game.
 
Pojo said:
So there's no toggle option for crouch/cover in the final game? That would solve the whole "L1 to aim" thing that I have. I like using L1 to aim, but in order to do that and use cover, you must rest your middle finger in L2, which is absurd.


nope. the haters hate stem from more than no toggle crouch. Thats just the only thing they could find to bash! :lol
 
nib95 said:
I don't think so at all. I'm sure GG have play tested the game enough, but when I got my review copy, to satisfy my curiosity and for a part of my review, I actually let some less hardcore/casual players have a crack at the game. Most grew comfortable with the controls and aiming in a short space of time. The only people I think who are really struggling with the controls are those who are either not used to the DS3 (too used to the 360 pad?) or too used to other fps, such as COD or Halo, where the controls are not only less realistic and less weighty, but have infinitely more auto-aim/aim assist.

Sounds like it fits me.

I don't own any other console shooter (Well, I have Fallout 3 for 360 but I don't play it), and have barely any experience with playing console shooters (Dropping by friends' place once in a blue moon and sometimes end up playing Halo 3 or Gears 2, also rented COD4 PS3 once and hated the controls) but I thought Killzone 2's default controls were perfect after one playthrough of the demo, which took about all of 10 minutes.
 
cakefoo said:
Hey, if this community is going to be so refusing to accept that some are finding the latency to be more than the "weightiness" effect, then people really will move on to something else. And you can enjoy your broken game until the cows come home. OR, you guys can stop defending it unconditionally and accept that there's possibly more input latency NOT attributed to the intentional weighty acceleration effect- latency some people just simply are not willing to identify as unintentional because they think GG can do no wrong because it's a high-profile game. Well, as Dirtbag said, start prepping your speech for when GG release a patch/admit there is unwanted lag that even they didn't intend to be in the game.
Wait what?!

If GG do indeed make a patch down the line, it will be due to COD noobs that cant learn to adapt to another game's gameplay..not because they were wrong in the first place. (ala Burnout babies)
 
Dirtbag said:
Hate to break it to you, but COD and Halo players ARE the mainstream audience, and for this game to become the next franchise alongside them (and pay off that price tag) will still have to appeal to them.

Hate to break it to you, but all CoD players and all Halo players don't feel the way you do. Don't pretend to be representative of the mainstream audience.
 
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