TheExodu5 said:Input lag, and linear scaling of speed have nothing in common.
It's more like the difference between Street Fighter, and Street Fighter - 5 frames of lag edition.
As for you saying it's unarguably a design choice...no it's not. Until a developer confirms it, we won't know. There's nothing that disproves it being as a result of the rendering/display techniques used.
You really need to stop looking at reviews.
wrong thread...?_tetsuo_ said:Rest of the Edge scores from this month, apparently.
Killzone 2 - 7
FEAR 2: Project Origin - 8
Race Pro - 8
House of the Dead: Overkill - 8
Let's Tap - 8
Halo Wars - 7
Deadly Creatures - 5
The Maw - 5
Lord of the Rings: Conquest - 2
Tenchu: Stealth Assassins - 6
Crayon Physics Deluxe - 7
Flower - 7
Boing! Docomodake - 7
Klonoa: Door to Phantomile - 6
Or perhaps to get a humorous sense of perspective?Rez>You said:wrong thread...?
Rayme said:Read it again.
It's not a matter of the "cpu" being bogged down, or etc. More how that "pipeline" is set up. Potentially.
Here, this should help people understand:
http://cowboyprogramming.com/2008/05/27/programming-responsiveness/
Rayme said:Here, this should help people understand:
http://cowboyprogramming.com/2008/05/27/programming-responsiveness/
UntoldDreams said:For what its worth I have BUILT menu systems for games. I have built games.
... and I would fire the dev team if they were unable to make a zippy menu system.
Killzone 2 - 7
Crayon Physics Deluxe - 7
No, there's still input/logic/rendering/etc going on. The game world could even be getting re-rendered each frame, I dunno. But it's kind of moot. There's a lot going on, and this isn't a simple issue.UntoldDreams said:I am simply pointing out that it doesn't make much sense to say that 20 million dollars spent and (80 people x 4 years) 320 man years later that they have a laggy menu system as a byproduct of the rendering pipeline of the game especially since the rendering pipeline is frozen.
You can try to say "without dev confirmation its not certain" but realistically it IS certain.
I have never been to the North Pole. I am certain there are no indigenous Zebras.
I don't need confirmation.
For what its worth I have BUILT menu systems for games. I have built games.
... and I would fire the dev team if they were unable to make a zippy menu system.
lupinko said:For the guys arguing about input lag, you could just ask Tempy or Iain as I believe they are both from GG.
Rayme said:No, there's still input/logic/rendering/etc going on. The game world could even be getting re-rendered each frame, I dunno. But it's kind of moot. There's a lot going on, and this isn't a simple issue.
But by all means, fire your dev team.![]()
Grayman said:It does not ruin the game but if it was done by choice it was the wrong choice.
TheExodu5 said:I don't mean that the CPU is bogged down or anything. When producing frames, you can have your CPU render frames ahead of the GPU. This basically gives a small buffer of frames ready in case the CPU misses a frame or two. This helps prevent frame skipping.
They could also be implementing a form of triple buffering. Triple buffering stores an extra frame in a second back buffer. In a game with vertical sync enabled (Killzone is such a game), the GPU can only send full frames to the display device (well, really it's the display device retrieving the frames). If a frame is missed, the framerate is cut drastically since the monitor cannot retrieve a half-drawn frame. Triple buffering fixes this by adding an additional back buffer, where complete frames are stored before being moved to the front buffer. If a frame is missed, the frame in the back buffer is used instead. It allows the framerate to fluctuate smoothly. This could very well be the case in Killzone 2 because the demo has no detectable frame drops to 24fps (or lower). We'd probably need someone from Beyond3D on this one.
Well there's no denying it. They were unable to make a zippy menu system. Fired.
Your first hand experience doesn't mean much when your analogies are so bad. The fact that you can't understand how the rendering pipeline COULD have an effect on this shows your lack of experience. All it takes is 10 minutes of tweaking a PC game engine to see how easily input lag can be introduced.
UntoldDreams said:I disagreed and stated the menu system is not a proper evaluation because there would be many ways around that. I stated that its most certainly their choice to make the menu system slower since that is something they could work around regardless.
alba said:I must live in an alternate dimension with a totally different killzone2 demo than some of you guys![]()
UntoldDreams said:Sir... I fully understand what you are saying. I really do. I was doing double buffering in high school (again when computers were black and white only with pixels the size of your thumb).
I don't know what to say other than the fact that you will clearly believe what you want.
You seem to be saying (your belief) that the lag in the system is most likely an artifact of GG's deferred rendering engine and offered the *menu* system up as additional evidence of this supposition.
I disagreed and stated the menu system is not a proper evaluation because there would be many ways around that. I stated that its most certainly their choice to make the menu system slower since that is something they could work around regardless.
Then we got into name insulting quips. Pleasant.
lowrider007 said:Interesting, but explain why WipeoutHD is probably one of the most responsive games of this gen and that uses deferred rendering ?, I find if your going to blame anything then I think the v-sync lock is probably contributing to the lag alot, I bet if you unlocked it the controls would feel alot different, I had a similar problem with the PS3 version of bioshock, once you unlocked the v-sync the controls where very responsive.
I liked how atmospheric the 07 build of KZ2 looked. I'm somewhat disappointed they changed the style.beast786 said:
TheExodu5 said:Well since you say there's easy ways around the input lag on a menu, you can certainly give me a brief rundown. And since it's so easy by the way, why is it that any PC game with triple buffering enabled suffers from input lag on the menu screen?
I'm not saying it HAS to be as a result of the rendering pipeline, I'm just saying it's a clear possibility. It's certainly not ridiculous to the levels you seem to be indicating.
Honestly, "make the menu system snappier" would probably be far, far towards the bottom of the list of priorities in a game of KZ2's scale, and it's probably not a quick task. Lots of more-important things to worry about and work on. And rightly so. =)UntoldDreams said:I disagreed and stated the menu system is not a proper evaluation because there would be many ways around that. I stated that its most certainly their choice to make the menu system slower since that is something they could work around regardless.
Unless you have seen otherwise in a review copy the game still might levels that look different.-viper- said:I liked how atmospheric the 07 build of KZ2 looked. I'm somewhat disappointed they changed the style.
Helghan looked like one fucking hostile planet.
TheExodu5 said:Well since you say there's easy ways around the input lag on a menu, you can certainly give me a brief rundown. And since it's so easy by the way, why is it that any PC game with triple buffering enabled suffers from input lag on the menu screen?
Blablurn said:i'm half way through the game now. holy fucking shit.
Private Hoffman said:So what did they say?
EDIT: Don't answer that, I actually found out the specific reason.
EDGE Scores:
Halo 3 - 10
Gears of War 2 - 9
Halo 2 - 9
Resistance 2 - 6
Resistance 1 - 7
KILLZONE 2 - 7
BeeDog said:How much better than the first mission?![]()
-viper- said:Resistance is awesome. You have no idea what you are talking about, clearly.
Zeliard said:Those Resistance 1/2 scores deserved it. I would've scored the first lower than the second, though.
Yeah, I'm so tired of this.Mik2121 said:So please, we got the memo, you don't like the way the controller works bla bla bla, can we now talk about anything else?
peetfeet said:What is this input lag you guys speak of? I haven't noticed any, but then again i dont play a huge amount of FPS.
Blablurn said:everything is better than the first mission. (but i also think that the first mission isn't that bad).
the servers aren't online at the moment which is a bummer.
the soundtrack is epic.
Blablurn said:btw, how long will wollan's ban last?
TTP said:I clearly remember the 4 page Resistance 1 review. They praised the game a lot. The only negative point they made was the in regard to the DualShock. Something along the lines "it doesn't belong to the FPS genre and it shows".
TTP said:Something along the lines "it doesn't belong to the FPS genre and it shows".
Zen said:http://i8.tinypic.com/6f0hpuv.gif[img]
Agreed times 100x, the game had a much better atmosphere and visual identity to it before the devs buckled to the 'there's no color!' trolls. I really wish they'd at least give us the ability to play that level with the old 07 color filters (if such a thing is possible).[/QUOTE]
I also find this look awesome, more oppressive and cool. As said, an optional filter would be awesome, but unfortunately it seems there're no unlockables at all in this game (hopefully I'm wrong). :[
Private Hoffman said:So what did they say?
Don't answer that, I actually found out the specific reason.
EDGE Scores:
Halo 3 - 10
Gears of War 2 - 9
Halo 2 - 9
Resistance 2 - 6
Resistance 1 - 7
KILLZONE 2 - 7
Zen said:![]()
Agreed times 100x, the game had a much better atmosphere and visual identity to it before the devs buckled to the 'there's no color!' trolls. I really wish they'd at least give us the ability to play that level with the old 07 color filters (if such a thing is possible).
BeeDog said:I also find this look awesome, more oppressive and cool. As said, an optional filter would be awesome, but unfortunately it seems there're no unlockables at all in this game (hopefully I'm wrong). :[
nib95 said:Lol. I've always disliked Edge (have disliked them for years). This KZ2 score only re-affirms it, but to me I've always been put off by Edge's pompous elitism and ironically enough at the same time complete inconsistency. It's difficult to gauge why they give certain games certain scores even after reading the write up, since past reviews would have you believe something totally different.
.