industrian
will gently cradle you as time slowly ticks away.
Zeliard said:I haven't found those to be an issue, but there are only a couple in the demo, so it's hard to tell. It seems like you have a bit more flexibility when it comes to the interactions, while when you pick up a weapon you generally have to be standing in a precise spot, not just somewhere next to or above it.
I'm thinking more about places further on in the game where I don't know what the hell I'm supposed to do because a "Press O to Climb/Open Door/Press Switch/Further the Game" doesn't appear. Hopefully the game is designed in such a way that it doesn't happen though.