KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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J-Rzez said:
To be honest I actually expected far more people to not like the "feel" of the game than this, as I thought more people would be against realism and not being saturated in auto-aim varieties. You have your very vocal few, some of which wouldn't like it no matter what I figured, but that's about it. And it's a good thing people that weren't in beta are liking and getting used to the controls, because to be honest, the Multiplayer is what got me and my friends hyped up. It's intense, feels fresh due to the realism/in match changes, and it's flat out fun. If you hate the controls, hate the DS controller, don't worry, you still have Halo and CoD4 to go back and play, but for many this will be the new benchmark of online mp shooters.

For me....It's going to be tough to go back.... It's like going back to Ridge Racer after playing Gran Turismo :)
 
Dax01 said:
What adapter? Are you saying that I can go into Best Buy, buy a 360 controller with a USB cable, and play Killzone 2 with it?

I must know!
I think you can use a wired Xbox 360 controller on a PS3 with this adpater:

http://www.maxconsole.net/?mode=news&newsid=34783

I havnt tried it myself though, so unfortunately i have no idea how good it works and unfortunately i have no idea how responsive the Xbox 360 controller are while using this adapter compared to using a PS3 controller directly on a PS3 console, but it seems to work on those YouTube videos that are posted in the article i linked to above here at least :)

EDIT: I added some text.

EDIT 2: I now see that DIRTY-D said on the previous page in this thread that this adapter works fine :)
 
DeeVoc said:
The only problem with writing it off as "weight" is, why then is it just as "weighty" to aim a pistol as a rocket launcher?

Pistol is supported by an outstretched hand, and pistols are not light,

Rifle is supported by two hands and pressed into shoulder or held under arm for support.

Rocket launcher in held on shoulder and by two arms with half the weight behind you.

each probably have a pretty equal 'swing weight' if you will, oh, and ITS A FREAKING GAME:D
 
Lord Error said:
They don't? I don't know, I notice it (or don't) as much as in other 30FPS games with smooth framerate I played.

See I have never noticed it in any other games before. It isn't enough to make me not buy the game (it is an annoyance more than a game breaking thing).
 
Thrakier said:
Funny thing is, what you actually activate is some sort of 100HZ technology which reduces the motion blur. BUT this means there is some sort of image processing going on and image processing means there is MORE input lag. ;) This is not a KZ2 related problem obviously, just FYI. ;)
Actually, I can say the the point of game mode is to actually reduce that. I have the 32 inch version, and it does just that, as well as increasing the image quality.
 
GodofWine said:
Pistol is supported by an outstretched hand, and pistols are not light,

Rifle is supported by two hands and pressed into shoulder or held under arm for support.

Rocket launcher in held on shoulder and by two arms with half the weight behind you.

each probably have a pretty equal 'swing weight' if you will, oh, and ITS A FREAKING GAME:D

This is so incorrect it's not even funny. Other than the part about it's a game.
 
zeloe326 said:
So are you implying that I feel the input lag let alone see it, and that I am in fucking denial. :lol Dude, if I experienced something as shitty as input lag in a game I am looking forward to, you can guaranteed its gonna be something I'll be bitching about. Unfortunately, I haven't noticed it in the many evenings playing in the beta, and the many play through of the demo. Therefore, I can say with almost 100 percent certainty, that I have yet to experience any input lag let alone see it. And that's speaking for myself, and others that haven't seen it at all. I just can't see people being in denial when it comes to something as ugly as input lag which can be very game breaking, and yielding the game unplayable.

edit - again with the double post, mods please forgive me.
Listen to this man, he knows his stuff.
 
Tom Penny said:
This is so incorrect it's not even funny. Other than the part about it's a game.

I know...Im just trying to appease the crowd with the modern day equivalent of a jester and a good old stoning :D
 
Tom Penny said:
I personally have little problems with the controls but this whole game feels realistic is a bunch of bull. You turn / aim slow in the game. It doesn't have a damn thing to do with being realistic because in real life a soldier can turn around a whole lot faster than you do in this game. It was a design choice whether you like it or not...but NO it doesn't add "realism".

Is it perfect? No. But it has more of a sense of realism than CoD4, a game about modern warfare, set in nearby time, go figure. KZ2 was clearly designed around giving you some immersion, that you feel like you would think you should with tons of gear in a stressful hostile environment. Is it perfect? No. But it's the best there is out there right now as conveying that, which is welcome in the world of auto-aiming gun on a stick games.
 
Thrakier said:
Funny thing is, what you actually activate is some sort of 100HZ technology which reduces the motion blur. BUT this means there is some sort of image processing going on and image processing means there is MORE input lag. ;) This is not a KZ2 related problem obviously, just FYI. ;)


I wonder if some of the post processing effects used by the devs is the cause of lag complaints..
 
Tom Penny said:
This is so incorrect it's not even funny. Other than the part about it's a game.

Huh, personally speaking I haven't found any weapon I've fired to be that heavy. Firing over a duration, and issues concerned with that can be tiring if you're not used to it.

And that includes the M16 Armalite. Although I did get a buzz from the variant - dual trigger grenade launcher!

I'm no gun freak though so have limited experience.
 
zeloe326 said:
I'm bored, so here is a little rant.

I can't believe some people are trying to downplay the textures. The textures in this game are great. People might think because there isn't any wild and crazy bump mapping with oily shiny grease everywhere, translates to bad textures. Well for one, killzone 2 does have great bump map textures, they are just in places where its needed. Like stone walls, stones and pebbles on the floor, gun textures, tanks, vehicles, uniforms etc. Your not going to pan around and see everything oiled down in a shiny oily blurry mess. The bump mapping seems to be carefully used, therefore keeping everything looking clean and sweet.

As for the controls, I can honestly say, this is something that is blown way out of proportion. Mega fucking proportions. MGS 4 which is my game of the year 2008 have a more difficult control scheme than this. I can't believe people are going on and on about the controls. I had a few friends over, and we passed the pads around, and not once did I hear someone cry out about the controls. All they did was ask what button did what, and once they were told, they went on their merry way and completed the demo with ease. Its so fucking simple its not even funny. It took me literally no time at all to adjust to the controls. I can't even argue back and forth with someone that has a problem because I cannot even see where their coming from in the first place, so I rather not even jump into that argument at all to be honest.

The AI is very good. I died a few times, and the game is only on the second difficulty level. Not saying that I can't run through the demo without dying, but a couple of my replays, I had my ass handed to me, which shows the dynamics of the AI and that they are not completely scripted. They might be scripted regarding the time they are triggered to appear, but once they show up, they do things differently every play through. I've seen the AI do things in one play through that I didn't see them do in others, and vice verse.

Regarding the story. Like someone said a few posts back. Fuck the story. We all know the gist of whats going on. ISA gets word that Helgans are planning another infiltration. Therefore, ISA gets on their horses (in this case space vehicles.) and ride out to helgan to stop the Helgast in their tracks. The rest is just complete gun porn, and all out fucking war. As for what Rico and is compadres say during the mission, I mean how else are you going to talk and or speak. Your in the middle of space somewhere on someone else planet, ducking and dodging missile fire, grenades, and machine gun turrets. What else are you expecting them to say other than, WHAT THE FUCK or LETS GET THE FUCK OUT OF HERE. Were you honestly hoping for some shakespear level and law school thesis type of dialouge. Its an all out fucking war my man, its killed or be killed my dude. There is nothing else to it. Just survive until the end.

Last but not least, I'll tackle the input lag. This was never, and I mean never an issue when we beta players got our hands on the Killzone 2 beta. No one, mentioned anything about input lag, and if someone did, they were drowned out because the majority didn't see it. Now that the demo is here, you have the usual suspects that are trying they best to scare people away from the game thus coming up with this input lag issue which now is trying to gather a bunch more knuckleheads to jump on the input lag issue to try and drum up some severe problem. I've played the beta, and the demo, and never did I feel there was any noticeable input lag. Now if it is there, then its probably so minuscule that the average gamer will never notice it until they read some knucklehead on a forum crying on and on about it. Anyways with that said, my TV which is a 42 inch 1080p Toshiba Regza has something called game setting. I notice when this is turned off, there is some type of blur when moving my characters in games such as Fallout 3, The Orange box, Uncharted, and basically every other PS3 game I play. I can see how this may translated into input lag in some way or form. When I turn it on, the blur is completely gone. Maybe you guys need to check within your TV settings to see if there is some type of game mode setting to see if it might help with this so-called input lag.

Well that's it. Everything thus far about the game has been amazing to me. I will be picking this up day one, and I look forward to going all out gun ho online with my fellow Gaffers. Its going to be epic. Can't wait.

I agree. This is some of the best texture work I've ever seen in a game, but it's used in a different manner than most games do in order to impress. It's not as flashy or shiny, but when you get up close to a material (way closer than in most games thanks to the cover system), things appear very sharp and detailed.

The textures are very cohesive with the artistic direction they're going for, and they're not inserting ornate patterns just for the sake of it.

In this regard, the game has less of a 'game' look to it and it approaches concept artwork, which is why the game looks so impressive to me combined with the post-processing effects that give it an 'analog' look.
 
DeeVoc said:
The only problem with writing it off as "weight" is, why then is it just as "weighty" to aim a pistol as a rocket launcher?

I'm not trying to stir the pot, I just don't quite understand what GG was trying to do.
How about the weight of the actual character?

Him and all his gear.
Not the weight of the guns/weapons.

They do take the weight of the weapons into account when it comes to walking speed though.
 
dreamer3kx said:
"There was no trey, there was no way, that day, but today is a new day, by the trey"

:lol :lol
"I cannot believe the ramifications that this video has caused. I mean listen,I brought you factual evidence, irrefutable undeniable factual evidence and y'all got upset"....:lol
 
Shooting off a Higs' head while he is running is WOW!
Their body continues forward so naturally, then slumps.. It's absolutely eerie.
 
On Invisible Walls (gametrailers) they said that the new Dual Shock has less dead zone in the stick then the sixaxis. Is this true? I might need a new PS3 controller.
 
Tylahedras said:
On Invisible Walls (gametrailers) they said that the new Dual Shock has less dead zone in the stick then the sixaxis. Is this true? I might need a new PS3 controller.

I would agree with that. The L3 and R3 buttons also require far less effort to push down.
 
So in multiplayer, I read in the MP thread in the Online Forum that Scout is the last badge you unlock, and at the same rank, you unlock the sniper rifle. So can the sniper rifle be used with any badge? Can I be a Saboteur/Tactician and use a sniper rifle? Also, anyone have any idea how long it takes to reach General? I love sniping and it would kind of suck to have to wait a long time before you can use the sniper rifle.
 
mr_nothin said:
How about the weight of the actual character?

Him and all his gear.
Not the weight of the guns/weapons.

They do take the weight of the weapons into account when it comes to walking speed though.

KZ2 is actually the first FPS to make me feel like I am the character holding the gun rather than the reticule on the screen. While the gun animations are very engrossing, it is the weight of moving and the simulated momentum that really defines the experience for me. Initially I had difficulty with the controls until I pulled my perception back and looked at the world as through the eyes of the character. In this sense I view interacting in the KZ2 world much the same as one interacts with Argo in SotC.

I think that GG have done an excellent job at emulating the feeling of playing through a body that actually exists in that world.

Kojima mentioned wanting to get into the development of an FPS - I can only imagine what he would do with what GG have started.

Bumblebeetuna said:
So in multiplayer, I read in the MP thread in the Online Forum that Scout is the last badge you unlock, and at the same rank, you unlock the sniper rifle. So can the sniper rifle be used with any badge? Can I be a Saboteur/Tactician and use a sniper rifle? Also, anyone have any idea how long it takes to reach General? I love sniping and it would kind of suck to have to wait a long time before you can use the sniper rifle.

Only the Scout can enter combat with the sniper rifle load out. However no weapon is limited in use to a single class. If you kill a sniper you can take their weapon. Limiting the type of weapon you start with is part of the way classes are balanced.
 
I'm sure you guys have already churned through this, but just in case...this is hilarious

http://www.psxextreme.com/ps3-news/4586.html

I'm not linking to it; it doesn't deserve to be linked to. Let's just say Killzone 2 got a 7...and as a frame of reference, Let's Tap for the Wii got an 8. As we said, we're not about to question if there are legitimate reasons, and we're well aware of the often drastic differences in review policy from one publication to the next. But this is nothing more than a blatant attempt at attention, and if it were a strict editorial that doesn't really have any impact on the consumer, we wouldn't blink an eye. But this is assigning a numerical value to a game that basically says, "it's good, but there are better titles out there for your money." This...is...a...lie. That's right, a lie. Like it or not, opinions exist on a sliding scale, and we're not saying everyone is going to enjoy KZ2, but this review is akin to saying something similar about "The Godfather II" or "Citizen Kane." We all know that Guerilla's title is one of the best FPSs ever made; anyone who knows this industry and has a functioning brain will admit to this. They may not like it, but they will admit to its quality. This is what good reviewers do.

If it's your job to be faithful to your readers, you are not allowed to do things like this. You are not allowed to indulge your massive ego in an underhanded attempt at getting attention. Video game journalists aren't exactly treated with a ton of respect by other entertainment journalists (I know, I was one), and if this keeps happening, we'll keep suffering under the same label. And that label is: "a bunch of kids with superiority complexes who just want to prove they 'know more' than everyone else...at the expense of the consumer." That, right there, sums up Edge's review. For your sake, just ignore it.

This is my favorite game ever and I haven't even played it. The noise surrounding it is more entertaining than any game could hope to be.
 
killzone-1759811


HELGHAN BELONGS TO THE HELGHAST!
 
Lord Error said:
I don't think there's a way to remove that four frame lag though. *All* 30FPS console games have it, so why should they work on something that's probably not even possible to do?
On my CRT, it's 5. Uncharted's demo is 3, Resistance 2 is 2, (menus is 1) and XMB is 1. They just need to get it down to 3, because Uncharted feels perceivably instant, imo.
 
I'm through the first hour and a half of the game and I'm loving it so far. There's an episode at the start where
parts of an entire building filled with enemies collapses
that made me grin like a moron.

It's a shame that I'm having problems adjusting to the controls even after almost two hours. I know it's probably been discussed to death here, but I'm not liking the controls at all (I have settled on Alt 2). The cover system is also pretty poor. Having to hold R2, then hold up on the control stick and press or hold R1 while aiming and shooting is pretty stupid in the middle of gigantic firefights.

I'm not really sure how it should be handled, but when I'm using three buttons and both analog sticks at the same time just so I can aim around corners, there's something wrong.

There's been a few weird glitches so far, like some walls you can shoot directly through (which sucks when you're taking cover behind it). But good god what a looker of a game! There are few things that's better than throwing a grenade in a door, hearing three jerks yell "OH FUCK" and then see them come flying past the doorway :lol
 
____ said:
o_o

I never knew this until I just tried it.

You're right.

Yep. :D The Dualshock 3 is an amazing controller for me. Some people prefer the analog placement of the 360 controller, but having used the dualshock design for what.. 10 years now.. I'm very used to it.

Anyway, there is much less dead zone, the analog sticks seem to have a bit more resistance to them, and much easier to press L3 and R3.
 
XxBigP123xX said:
I just heard a Helghast say "That was my kill!" when I died in the demo.

:/ :lol

Just wait till a helghast calls you a noob and tea-bags you after he kills you.

Not really... but would be hilarious
 
FoxHimself said:
I'm through the first hour and a half of the game and I'm loving it so far. There's an episode at the start where
parts of an entire building filled with enemies collapses
that made me grin like a moron.

It's a shame that I'm having problems adjusting to the controls even after almost two hours. I know it's probably been discussed to death here, but I'm not liking the controls at all (I have settled on Alt 2). The cover system is also pretty poor. Having to hold R2, then hold up on the control stick and press or hold R1 while aiming and shooting is pretty stupid in the middle of gigantic firefights.

I'm not really sure how it should be handled, but when I'm using three buttons and both analog sticks at the same time just so I can aim around corners, there's something wrong.

There's been a few weird glitches so far, like some walls you can shoot directly through (which sucks when you're taking cover behind it). But good god what a looker of a game! There are few things that's better than throwing a grenade in a door, hearing three jerks yell "OH FUCK" and then see them come flying past the doorway :lol

The cover system is only poor with the Alt-2 implementation.

The cover system works brilliantly for the default control scheme.
 
Blablurn said:
i had not troubles using the cover mechanic. finished the game with the standard controls. maybe it depends on the player ..

Using the standard controls is impossible since I'm using the "Hold Zoom" option where I don't need to click in and out of the zoom. On the standard controls I'd have to hold R3 and use R at the same time, which is awkward to say the least.
 
FoxHimself said:
Using the standard controls is impossible since I'm using the "Hold Zoom" option where I don't need to click in and out of the zoom. On the standard controls I'd have to hold R3 and use R at the same time, which is awkward to say the least.

So take off the hold to zoom option and just make it as a toggle.

Like I said, the default control scheme has the toggle zoom on by default and it works perfectly.
 
Cruzader said:
Get it off Amazon(5 off code) plus free s&H with Prime. Will get it on release date too!

You, my friend, are freaking awesome. The only reason I never bought the bullet on Amazon was that I actually wanted to get it on release day (I figured playing it over the weekend when I actually had free time was worth $5). Now I get both! When did they start offering release day delivery on KZ 2? I wish they offered that delivery option on all games!
 
FoxHimself said:
Using the standard controls is impossible since I'm using the "Hold Zoom" option where I don't need to click in and out of the zoom. On the standard controls I'd have to hold R3 and use R at the same time, which is awkward to say the least.

Uhh....toggle zoom?

Alt 2 sucks for taking cover, but standard 1 or 2 is perfect (which is why it's standard).
 
FoxHimself said:
Using the standard controls is impossible since I'm using the "Hold Zoom" option where I don't need to click in and out of the zoom. On the standard controls I'd have to hold R3 and use R at the same time, which is awkward to say the least.
Bitch more please.
 
Blablurn said:
i had not troubles using the cover mechanic. finished the game with the standard controls. maybe it depends on the player ..

How much did you like it in the end?

McBacon said it's one of his fav FPSs ever... would you agree?

gladtomeetya.gif
 
andycapps said:
Yep. :D The Dualshock 3 is an amazing controller for me. Some people prefer the analog placement of the 360 controller, but having used the dualshock design for what.. 10 years now.. I'm very used to it.

Anyway, there is much less dead zone, the analog sticks seem to have a bit more resistance to them, and much easier to press L3 and R3.

I've played with both controllers and I too prefer the Dualshock 3 over the 360's analog placement. Probably as you say, because I've had a PS1, PS2 and PS3. I got a 360 before I had a PS3 but I couldn't adjust to the controls as much as I do with the Dualshock. I couldn't get the hang of what's A,X,B,Y without constantly looking at the controller back and forth throughout a gaming session, and having the d-pad under an analog was just too much for me at the time. I did like the concave triggers though, but now that I have the realtriggers for PS3...I'm pretty much in love.
 
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