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Killzone HD |OT|

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Available now as part of the Killzone Trilogy or seperately on the Playstation Network Store ($15).

Background:
Originally released for PlayStation 2 in 2004, Killzone tells the story of Jan Templar, an ISA Captain whose home planet comes under attack from a Helghast invasion army. Together with a hot-headed sergeant named Rico, a deadly Shadow Marshal known as Luger, and the half-human, half-Helghast spy Hakha, Templar must attempt to reactivate the Orbital Defense Platform and drive the invading forces from his planet Vekta.

This rip-roaring introduction to the Killzone universe has been remastered in HD. Featuring a single-player campaign with four playable characters and an offline multiplayer mode against AI opponents, Killzone HD has received a thorough audiovisual overhaul: the game boasts 720p graphics at a steady 30fps, with MSAA filtering, sharper textures and higher quality sound effects.

Developer interview: Part 1 Part 2

Screenshots:

Reviews: Metacritic

Trophy list (possible spoilers):
Bronze - Captain - Complete all levels on the easy difficulty
Bronze - Toothpick Master - 20 kills with the M32 combat knife
Bronze - Backstabber - 20 kills with the FSK-7 Fury
Bronze - Bullheaded -20 headshots with the M4 Semi-Automatic Pistol
Bronze - Tripletapper -Get 3 headshots in one magazine, using the secondary fire on the IvP-18 Tropov pistol
Bronze - 3 Birds With One Stone - Kill 3 Helghast with one cooked M194 Percussion Grenade
Bronze - One For You And One For You - Kill 2 Helghast with one Double Shot from the M13 Semi-Automatic Shotgun
Bronze - Disproportionate Force - Kill 1 unfortunate Helghast soldier with 3 rockets from the BLR-06 Hadra
Bronze - Eco-Warrior - Hit 15 Helghast soldiers without reloading, using the secondary fire on the M66 SD Submachine gun
Bronze - Call Of The Siren - Kill 25 Helghast soldiers with the VnD-10M Siren
Bronze - Explosive Consequences - Kill 5 Helghast soldiers with one grenade using the attachment on the M82-G Assault Rifle
Bronze - Right In The Jewels - Use the M224-A3 Heavy Support Weapon to melee 20 Helghast soldiers
Bronze - Designation: Demolition - Destroy 3 Towers using the BDL-23 Dohvat
Bronze - The Reds Of Their Eyes - 10 headshots with the STA-52 SLAR Sniper rifle
Bronze - 2 For The Price Of 1 - Kill 2 Helghast with 1 shot from the BP-02 Pup launcher
Bronze - Beep Beep Beeeep - Kill 10 Helghast with the secondary fire on the M327 Grenade Launcher
Bronze - Get Out Of My Comfort Zone - Kill a Helghast within 1m with the M404-MAW M. Anti Tank Weapon …and don’t die.
Bronze - Artillery Artist - Kill a Helghast from 200m+ away with the Pnv-3 Siska
Bronze - Covering Fire - Kill 10 Helghast with the M224 Mounted Machine Gun
Bronze - Something Borrowed - Kill 20 Helghast soldiers with the VnS-10 Scylla Mounted Machine Gun
Bronze - Short Controlled Bursts - Finish a level above 50% hit ratio
Bronze - Economical Soldier - Finish a level above 75% hit ratio
Bronze - 1 V 50 - Kill 50 Helghast soldiers without dying
Bronze - Brouhaha - Kill 30 Helghast soldiers in under a minute
Bronze - Burn Baby Burn - Destroy your first enemy APC
Bronze - Tanks For The Good Times - Destroy 2 Helghast Tanks attacking the Industrial level
Bronze - Elite? HA! - Take down your first 2 Helghast Elite
Bronze - That Got Their Attention - Destroy the Missile launching APCs in the Misty Waters Firebase
Bronze - They’re On Our Side Now - Switch allegiance of Helghast Sentry bots as Hakha
Bronze - Anti-Air Specialist - Bring two Dropships crashing down in the Mist Waters Firebase
Bronze - Bounty Hunted - Kill the IFO Bounty Hunter
Bronze - Abridged Bridge - Collapse the Helghast bridge in the Jungle Valley
Bronze - Supply And Demand - Blow up the ammo dumps in the Forward Logistics Base
Bronze - Generally Better - Kill General Lente and his bodyguards
Bronze - Orbital Strike - Take down General Adams with a melee attack
Bronze - Helghast Assault - Complete Chapter 1
Bronze - Vekta Evacuates - Complete Chapter 2
Bronze - New Allies - Complete Chapter 3
Bronze - Strange Company - Complete Chapter 4
Bronze - Escape - Complete Chapter 5
Bronze - Misty Waters - Complete Chapter 6
Bronze - Hunting The Traitor - Complete Chapter 7
Bronze - Forging A Path - Complete Chapter 8
Bronze - Hidden Pasts - Complete Chapter 9
Bronze - Onwards And Upwards - Complete Chapter 10
Bronze - Hope - Complete Chapter 11
Bronze - Rapid Reaction Force - Complete Chapter 1 to 11 playing as Templar
Bronze - Shadow Marshal - Complete Chapter 3 to 11 playing as Luger
Bronze - ISA Regular - Complete Chapter 4 to 11 playing as Rico
Bronze - Field Operative -Complete Chapter 5 to 11 playing as Hakha
Bronze - Helghast Champion - Win a battlefields game playing on the Helghast’s side with the enemy Ai set to hard
Bronze - ISA Saviour - Win a battlefields game playing on the ISA’s side with the enemy Ai set to hard
Bronze - Two’s Company - Win a battlefields game with another player in split screen
Silver - Scavenger - Pick up 10,000 rounds for the STA-52 LAR rifle
Silver - 4 X 4 X 4 - Kill 4 Helghast in under 4 seconds with the EAW-25/4 Chimera
Silver - Nobody Hides From Me - Finish a level above 90% hit ratio
Silver - Colonel - Complete all levels on the medium difficulty
Gold - General - Complete all levels on the hard difficulty
Platinum - Platinum - Collect all trophies in Killzone
 

ASFM

Neo Member
Plays great, off disc on the trilogy at least. Great OT.

Would't mind a trophy guide if someone could dig one up. They don't really name the guns in the UI so I can't really tell which ones I need for certain trophies.
 

Stoffinator

Member
I'm in the Slums level right now and so far it works pretty good. The odd framerate when it is saving and loading, but very rare and fast. Controls still take some getting use to, due to being an old game. But you can customize the controls be to like a modern shooter. Just don't expect looking down sights like todays shooters.

You can map buttons however, which makes it nice to configure it how you play. Audio is good, Rico isn't as annoying as he was in Killzone 2. Over all the game looks and runs pretty good.
 
Absolutely fantastic porting job. It looks fantastic and runs very smooth. So happy to play this again... and I got some trophies during my first 15 minutes! LOVE IT!
 

D6AMIA6N

Member
I remember when this game came out for the PS2 it was a big deal. Unfortunately the PS2could barely handle it. Re-releasing it on the PS3 is a great idea, and I will definitely pick up the Trilogy. Awesome value for $40!
 

madmook

Member
Only had time to run through the first level, and so far I'm pleased with the portjob. Graphics are sharp and clean (barring the film grain, which is supposed to be there). Re-mappable controls are great. The sensitivity or acceleration curve might take a little bit to acclimate to, which is hard to describe but you'll know what I mean once you play it for yourself, but on the base level is very smooth and responsive. And both x and y axis sensitivities are individually tweakable.

Still love the secondary shotgun blast of the Helghast rifle.

I just searched on YouTube, found this: http://youtu.be/zSvjTueNw3M?t=4m56s
You can see what I mean about the aiming acceleration when the player constantly goes too far when panning left or right when he's attempting to aim on the first level.
 

netguy503

Member
I remember when this game came out for the PS2 it was a big deal. Unfortunately the PS2could barely handle it. Re-releasing it on the PS3 is a great idea, and I will definitely pick up the Trilogy. Awesome value for $40!

Yea, even better I got it on Newegg for $30 and got it a day before it actually released (Monday) because of a broken street date. I had only played Killzone 2 before (but never owned) so that price was sooooooooo good. :)

The 3D in Killzone 3 is AMAZING! The company who made this really knows how to pull that aspect off well.
 
I bought it and played a good hour of it. I loved the original when it came out and participated in the original GAF OT.

It certainly hasn't aged well but is still a very unique game. I really like the pacing of the shooting, reloading, and running. You have to me very definate about what you want to do and when due to all of the weight and acceleration behind your movement.

There are all kinds of rookie game design mistakes you can see that are fixed in KZ2 and KZ3. The predominate thing that sticks out is how unclear some of the environment design is in terms of where you can go and what you can get over.

The thing that still works incredibly well is the use of atmosphere. I also still very much admire the design of the architecture, vehicles and characters. They took polygon limitations and made them work for them instead of fight against them. Much of my personal design sensibilities owe a lot to this game and I still take a lot of pleasure in seeing how they made the world.

What that strikes me most about playing it now is that the game was relatively cutting edge for a PS2 game back in 2004 and now we have iphone games that look far better and probably cost less to make.

I will play through the whole game again and I gotta say I'm very happy they did this HD version.
 
I bought it and played a good hour of it. I loved the original when it came out and participated in the original GAF OT.

It certainly hasn't aged well but is still a very unique game. I really like the pacing of the shooting, reloading, and running. You have to me very definate about what you want to do and when due to all of the weight and acceleration behind your movement.

There are all kinds of rookie game design mistakes you can see that are fixed in KZ2 and KZ3. The predominate thing that sticks out is how unclear some of the environment design is in terms of where you can go and what you can get over.

The thing that still works incredibly well is the use of atmosphere. I also still very much admire the design of the architecture, vehicles and characters. They took polygon limitations and made them work for them instead of fight against them. Much of my personal design sensibilities owe a lot to this game and I still take a lot of pleasure in seeing how they made the world.

What that strikes me most about playing it now is that the game was relatively cutting edge for a PS2 game back in 2004 and now we have iphone games that look far better and probably cost less to make.

I will play through the whole game again and I gotta say I'm very happy they did this HD version.
I think "Bleeding Edge" would be a far more accurate term
 

Man

Member
Apparently the KZ Trilogy pack isn't out before the middle of November in AU & NZ so I'm downloading KZ HD off the store now.
 

Darknight

Member
Does this still suffer from the textures not loading on time like faces on nps and such? Btw can you play against bots or was that removed? i loved to spectate bots vs bits on the jungle level since 3rd person view looked awesome.
 
Does this still suffer from the textures not loading on time like faces on nps and such? Btw can you play against bots or was that removed? i loved to spectate bots vs bits on the jungle level since 3rd person view looked awesome.
You can still play against bots, 1 or 2 player split screen.

I haven't seen any textures not load but I've only played about an hour.
 
just played the first mission a few minutes ago. SO glad they allow button remapping. i just now remembered that it was this game that taught me how to play FPS games on consoles. once i knocked the horizontal aiming down a few ticks it was smooth sailing.

soldier animations have not aged well, or some of the aspects of level design. makes you wonder how it would have turned out if they hadn't spent so much effort on graphics. checkpoint system still sucks though. (ie: got to the part where you retreat from the trench and died from a tank shell or something, so it started the whole mission over.)
 

TEH-CJ

Banned
Have they fixed any issues?

physics still the same?

god I remember I was speaking to the killzone devs every single day, way before killzone even existed. back then killzone was named kin. there was no official killzone site, not even a foum, it was like a half assed msn board, and a bunch of us would get together every single day and talk about killzone for hours.

I remember talking to motherh, ferret and busting their balls every day for new info haha.

then eventually sony decided to make an official site dedicated to killzone and the fanbase eventually grew.

was a supporter since day 0. even though killzone never reached the same height of halo, it still held a special place in my heart man. killzone was the reason I got into gaming.
 

TEH-CJ

Banned
just played the first mission a few minutes ago. SO glad they allow button remapping. i just now remembered that it was this game that taught me how to play FPS games on consoles. once i knocked the horizontal aiming down a few ticks it was smooth sailing.

soldier animations have not aged well, or some of the aspects of level design. makes you wonder how it would have turned out if they hadn't spent so much effort on graphics. checkpoint system still sucks though. (ie: got to the part where you retreat from the trench and died from a tank shell or something, so it started the whole mission over.)

so they didnt redo the physics or animations?
 

Man

Member
Physics are still laughable but oh well. Steady framerate, HD res, MLAA & improved analog controls is like a revelation on this thing.
 

TEH-CJ

Banned
Physics are still laughable but oh well. Steady framerate, HD res, MLAA & improved analog controls is like a revelation on this thing.

I thought they used the pc version of killzone :(

( when I say PC version, I mean the game was programmed on PC first, and alot of the earlier footage that was shown was from the PC version and looked awesome. they had to cut out so much stuff for the ps2 version. especially from the first level.

the pc version had pretty good death animations though.
 

Man

Member
I had to search on the Norwegian PS Store. Enter the full name 'Killzone' and you will find it (and it's simply called Killzone, no HD in the title).
 

CorrisD

badchoiceboobies
I thought they used the pc version of killzone :(

( when I say PC version, I mean the game was programmed on PC first, and alot of the earlier footage that was shown was from the PC version and looked awesome. they had to cut out so much stuff for the ps2 version. especially from the first level.

the pc version had pretty good death animations though.

Do you have a link to any of that, can't say I had heard anything about it considering Killzone as far as I know was always suppose to be PS2 exclusive. Are you sure you aren't just mistaking the way most games are made by using a PC and shown off on PC hardware and the PS2 just couldn't pull off what they wanted?

But that PC version would obviously never have been completed to make a HD port in the first place.
 
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