Killzone Shadow Fall Review Thread

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I don't really care about reviews on this one. I'm sure the game won't be up to the level of Bioshock Infinite or Halo (the former for story and my love of picking up shinies and the latter for large-scale, interesting battles with really good AI), but I'm just looking for a competent, polished set of games to enjoy until the heavy hitters come.

I feel completely confident that I'll enjoy the single player well enough and I've watched enough multi that I know I'll spend ~20 hours on that. Good deal.

I'm only seriously concerned about Knack. My three games at launch are this, Knack, and NFS. I'm fairly sure Killzone and NFS will be just fine.


I completely agree on this. I will play knack with my kids well still debating if they are going to touch my new baby after what they have done to all my xboxes and playstations, but i think it will be fun. I have faith in Sony since this is their biggest launch to start knocking down the door with some great first party titles soon.

Good thing is I still have my other platforms while I wait for new games to be released.
 
I agree completely. It is no coincidence that all three FPS's have had their campaigns slammed in reviews. I have a very hard time believing that they are all as bad as they say they are. I have played through the first three missions of BF4, and I already find it way more fun than all of the reviews suggest. I think people are going to have a ton of fun with Killzone.

Just remember people, review scores don't mean a damn thing. Go read/listen to the reviewers thoughts and base the review on that, not a score. Almost all of the complaints against Killzone suggest that the reviewers are just plain tired of FPS's and are being bothered to play another one.

The guys on Invisible Wall said it out load. They can't remember a FPS campaign they enjoyed in years. They only like the multiplayer. Lets be honest Killzone is last out of the three on the multiplayer. PS4 has you covered Battlefield for online Killzone for single player. Enjoy Friday folks.
 
Okay everyone, serious question for anyone that wants to chime in:

How does one call themselves an expert on video games, or at the very least a credible reviewer, and not review the multiplayer portion of a game with multiplayer?

In an age where single player is a box to check, and the secondary feature in comparison to what online multiplayer is to shooters, how can someone justify providing a conclusive numeric score based on the most secondary (or sometimes tertiary) element of a shooter?

Anyone have an answer? Because if Aegies really judged Killzone SF solely on its SP, I just don't know what to say anymore. It's inexcusable. I won't read his review though, so any confirmation would me great.

I'm not talking about Gies in particular, but like I said in my other post, I think reading day one reviews for multiplayer shooters is about as helpful as reading day one reviews for MMO's. This case is probably more true in particular, since I don't think reviewers had review copies a week or two in advance. I like how Kotaku does their reviews. No scores and they detail how much time they played the game both in SP and MP and on which platform.

Even with multiplayer shooters where reviewers have long lead times before an embargo expires, they are usually playing in pretty ideal conditions pre-launch. How many times have you read a glowing review for a multiplayer shooter only to pick it up day one and experience servers getting hammered, parties being dropped, crappy netcode, lag, etc. until everything gets stable a week or two later? Then take into account that multiplayer shooters' pros and cons aren't usually known until a few weeks later once people have been playing for a long time and balance issues/glitches/annoyances/ are revealed? Impressions from playing just a dozen or so hours of a multiplayer shooter doesn't really accurately reflect what people are going to think of it once they put a lot of hours and weeks into it.
 
I'm not talking about Gies in particular, but like I said in my other post, I think reading day one reviews for multiplayer shooters is about as helpful as reading day one reviews for MMO's..

I agree wholeheartedly on that. If a game's main draw is its MP, reviewing its SP and publishing the review for its launch day is essentially useless.
 
In an age where single player is just another box to check in comparison to online multiplayer in modern shooters, how can someone justify providing a conclusive numeric score based on only observing its SP? Would a reviewer base a Halo review on only its SP and not its MP?
Not to excuse how Polygon does their reviews but your premise is mistaken.

When talking Killzone, more people play the game for single player than multi. Same with Halo. COD and BF are the most lopsided towards multiplayer, and for COD thats only happened since COD4.

But I agree with your point. A game should be reviewed for all of its modes, because some players may only be in to it for a portion of what the game offers. Let the players decide which has more importance for themselves.
 
I've read through some of the reviews and was disappointed that they don't mention how the game controls. Is it closer to 2 or 3? Floaty? Weighted?

On a twitchstream, the guy playing said there is zero input lag. So it looks like they changed that from previous games. Also in Gametrailers, I believe, or it might have been IGN...they said the game feels a lot lighter than previous Killzones, which makes stealth easier, although there are still some clumsy bits to controls that keep the game from having really good stealth.
 
Not to excuse how Polygon does their reviews but your premise is mistaken.

When talking Killzone, more people play the game for single player than multi. Same with Halo. COD and BF are the most lopsided towards multiplayer, and for COD thats only happened since COD4.

But I agree with your point. A game should be reviewed for all of its modes, because some players may only be in to it for a portion of what the game offers. Let the players decide which has more importance for themselves.

No, sir. Your premise is mistaken. Killzone has a SP that's somewhat more lauded than your average shooter, but from 2 onwards, the main draw has always been the MP.
 
No, sir. Your premise is mistaken. Killzone has a SP that's somewhat more lauded than your average shooter, but from 2 onwards, the main draw has always been the MP.
What are you basing this off of?

I'm using trophy rarities. More people have completed the Killzone campaigns than have gotten any of the basic multiplayer trophies, so far as I can tell.

And even for games like Halo the majority of the audience has been there for the campaign, though browsing forums or personal anecdotal experience would have you believe otherwise.
 
Arthur Gies is also the author of these essential literary pieces of excellent critical analysis:

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This is irrelevant to the matter of the legitimacy of this review, it's just to emphasize that Arthur Gies is incompetent at what his function as a game reviewer and writer actually is.

You do understand that Arthur Gies is just giving his opinion on these games. I loved each of those so what, am I incompetent because what I enjoy is not the same as yours if I bothered to write a review? FFS guys, I thought we all understand by now that reviews are opinion pieces to a large degree.
 
What are you basing this off of?

I'm using trophy rarities. More people have completed the Killzone campaigns than have gotten any of the basic multiplayer trophies, so far as I can tell.

And even for games like Halo the majority of the audience has been there for the campaign, though browsing forums or personal anecdotal experience would have you believe otherwise.

I personally play Killzone for the MP, so a review on the SP and only the SP is essentially useless. Also, Halo is an MP game too. They have nice stories, and lore to go with them, but really and truly, these are multiplayer games. The fact that Halo CE had a magnificent SP, and a great MP is neither here nor there. Today, most shooters have forgettable SP and robust MP.

Sorry I can't enunciate my thoughts more, I'm kinda in between different projects but I wanted to express that MP needs to be the main consideration in a review for any shooter these days.
 
Not super shocked about the review scores, Killzone seems like it is hit and miss with people.

I only got into the series over the summer as a primer for this game and I really enjoyed them. Sure they may not be the pinnacle of game storyeling or anything, but they are fun and they do a good job of showing off the hardware.

I'm looking forward to this game and I think it'll be a nice way to get that next gen feel in a sea of cross gen stuff. I also don't play a ton of fps games, so I'm not burnt out on them.
 
just watched the gametrailers review. happy that he enjoyed the multiplayer. never played a killzone before, the multiplayer looks refreshing.
 
Reviews were expected given the name sake. Loved KZ 1, was cool on 2, enjoyed 3 but it was obviously rushed out the door. This should be the showpiece for my PS4 come Friday.
 
I personally play Killzone for the MP, so a review on the SP and only the SP is essentially useless.
Haha, no I get it. To YOU they are multiplayer first and foremost, which is absolutely fine. Perfectly fine. Same with Halo.

I'm just saying that objectively, that isn't so, based upon the information I could find and what devs have spoken of (in the case of Halo). It probably seems weird, but when you think about it there are far more ways for your multiplayer experience to go sour from events out of your control than there is with campaign modes. Bad hosts, campers, internet outages, griefers, glitchers, cheaters, lag, bad matchmaking, and matchmaking that chooses the maps and modes you dislike, players who grind for XP instead of playing as a team and tacking objectives, etc.
 
I'm actually kind of glad that I had a bit of cold water tossed on my burning hype. I get excited for a lot of games but I think I was a bit too amped up for this one based on how the game was marketed. I still think the game will be good, I usually like the KZ games more than reviewers, but it seems like this one doesn't escape the typical flaws of the series. Oh well, I still liked the other ones, I'll probably like this one. Looking forward to playing it but not frothing any more.

Reading a lot of reviews lately makes it seems like reviewers are tired of FPS and I've always thought of KZ to be a series built for a specific type of FPS fan and not many others. We already know the game has a lot of preorders, it'll be interesting to see how fan reaction compares to critical reaction.

And man, I don't remember the last review thread that wasn't hijacked by a Polygon review. I liked what Sessler had to say about the game. The score was middling but the stuff he said was good was exactly why I like the series.
 
I feel like I should not have read this thread (or any reviews). A good amount of the excitement I had for this game is gone. I should have enjoyed the hype and let the graphics blind me for a few hours and probably throught the campaign.
 
Not super shocked about the review scores, Killzone seems like it is hit and miss with people.

I only got into the series over the summer as a primer for this game and I really enjoyed them. Sure they may not be the pinnacle of game storyeling or anything, but they are fun and they do a good job of showing off the hardware.

I'm looking forward to this game and I think it'll be a nice way to get that next gen feel in a sea of cross gen stuff. I also don't play a ton of fps games, so I'm not burnt out on them.

Perfect. Exactly my situation. All in all the reviews for Killzone aren't too bad. If you actually read through them it comes across as the best FPS this fall from a SP point of view.
 
Wait, the MP footage on Polygons video review is the footage from the high bitrate clip Guerilla posted last week. Anyway, i've always enjoyed Killzone games cause the setting has always been interesting and a nice change of pace. At the same time, i've always felt they felt short in terms of storytelling and presentation. Killzone 2 was great despite this cause it kept things simple without following Cod formula of hollywood style actions setpieces which i'm sick and tired of. Seems to me like this will be in line with past Killzone games, i must say the MP impressions are dissapointing, i expected to at least dedicate a couple of weeks worth of playtime from this but it seems the maps are dull and uninspired.

I was expecting and average of 8 across the board and seems like i was very close to that, based on past Killzone experiences.
 
Gotta say, these reviews really put a damper on my excitement for launch. I don't know what I expected, but I guess GG is just incapable of making a compelling story. Kind of a shame, once again...

I guess Resogun/Flower look rad at least.
 
I thought the reviews said MP is good

How could they say either way? There aren't enough people with consoles online to play many matches. I'm watching a Twitch stream right now and there simply aren't enough people to make a full game.

Without being able to make a full game and spend a lot of time with the perks and whatever else, how can you really review the MP, you know? Does the game have a LAN mode where they could have tried it out in office?
 
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