Muffdraul
Member
Character model improvements, even without the super sampling.
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Not sure that's a good example from the reveal video, since it's optic camouflage and intentionally fucked up and glitchy.
Character model improvements, even without the super sampling.
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No sorry. You're blabberingNot really
I said LOOKS better
Those games look visually more appealing to me than KZ. As does Infamous Second Son
WHEN are we getting gameplay??
It's all I'm waiting for.
Seriously, damn.WHEN are we getting gameplay??
It's all I'm waiting for.
probably at TGS. Should look better by TGS with dat blur and doF![]()
The camo'd Helghast uses and identical character model to the other VSA guys in the Feb build. The characters are a massive improvement.Not sure that's a good example from the reveal video, since it's optic camouflage and intentionally fucked up and glitchy.
probably at TGS. Should look better by TGS with dat blur and doF![]()
Great graphics but this series does nothing for me. I remember trying the 2nd one on my PS3 and feeling nauseous throughout the whole demo![]()
The camo'd Helghast uses and identical character model to the other VSA guys in the Feb build. The characters are a massive improvement.
It seems it does... Just not what you expected.
Is it true that the MP doesn't have AA while the SP does?
its looks like some postprocessing AA implementation hence not appearing in captures bit its there in videoBased on the multiplayer video and these screens, I'd say absolutely not true. There's some form of AA here, it's actually doing a pretty good job. But it's not aliasing free.
I dunno, KZ2's multiplayer with 32 players is really awesome. It's a clusterf*** but it's awesome!
Because more isn't always better.Yeah, KZ2 had 32 players right? Why the hell did they lower the player count?
I am so sick of this crap.
IT seems like players counts in MP games are going down when they should be going up!
Yeah, KZ2 had 32 players right? Why the hell did they lower the player count?
I am so sick of this crap.
IT seems like players counts in MP games are going down when they should be going up!
Yeah, KZ2 had 32 players right? Why the hell did they lower the player count?
I am so sick of this crap.
IT seems like players counts in MP games are going down when they should be going up!
Yeah, KZ2 had 32 players right? Why the hell did they lower the player count?
I am so sick of this crap.
IT seems like players counts in MP games are going down when they should be going up!
I was so sick of games thinking the most players thrown into a match the better.
So I'm glad developers are starting to ratchet it down and get back to the sweat spot for fun online multiplayer.
So I'm glad developers are starting to ratchet it down and get back to the sweat spot for fun online multiplayer.
sweat spot
Because more isn't always better.
32 players KZ2 was a complete and utter clusterfuck.
I would rather play a game which has more thought behind it as opposed to throwing as many people in a game as possible without any regard to gameplay.
I for one am happy they've put a limit to 24. Killzone 2 really did shine at the lower player counts - think 12-24. The team-based objective-orientated gameplay was simply unmatched, but became a spawn camping grenade fest at 32. Sure, Radec Academy 32 players TDM may have been fun at times, but the novelty quickly wore off.
If you want to play a game with tons of players, then go play Planetside 2. I think you will quickly realise having an endless number of players per match isn't exactly fun.
They probably figured most Killzone players didn't care.I'll say it a million times. If you prefer games with lower player counts. Then just play in servers with lower player limits.
DONT ruin the fun for those of us who wants bigger battles!
KZ2 was sublime at 16. Anything more and the matches went to absolute chaos.
I'll say it a million times. If you prefer games with lower player counts. Then just play in servers with lower player limits.
DONT ruin the fun for those of us who wants bigger battles!
KZ2 was sublime at 16. Anything more and the matches went to absolute chaos.
I'll say it a million times. If you prefer games with lower player counts. Then just play in servers with lower player limits.
DONT ruin the fun for those of us who wants bigger battles!
That's unfortunate but I would prefer if GG created the best possible MP experience with a target player count in mind.Well some of us loved the chaos so why not have higher count and give users the control to play with lower count. I think they already have taken care of that part with creating custom warzones with custom player count. So that argument doesn't work.
As I said earlier its better to design with higher player count because it can always scale down to lower count with smaller maps. Its a shame that they cut it down to 24 players as this engine would have handled the game fine with 32 too.
GG does whatever the fuck they want. Stop acting like people in this thread have any effect on the development direction of the game. It's fucking ludicrous that you think because people disagree with you that they are "ruining the game". Get a grip.
So I don't understand, is KZ at gamescom or not? Are we getting any MP footage at all?
These new screens definitely look nice. I really wish this game was running at 60fps though. I just think more developers need to make that their target on these new consoles. I was super happy to hear 343 made that a priority going forward.
Where the hell is this game?
Day 1 of GamesCom and we have no proper footage of a match? All we have is some crappy off screen vids during the initial press conference.
WTF GG, fix this shit NOW!
Is it even on the show floor?
I thought it was going to be demo'd for an hour?
Because more isn't always better.
32 players KZ2 was a complete and utter clusterfuck.
I would rather play a game which has more thought behind it as opposed to throwing as many people in a game as possible without any regard to gameplay.
I for one am happy they've put a limit to 24. Killzone 2 really did shine at the lower player counts - think 12-24. The team-based objective-orientated gameplay was simply unmatched, but became a spawn camping grenade fest at 32. Sure, Radec Academy 32 players TDM may have been fun at times, but the novelty quickly wore off.
If you want to play a game with tons of players, then go play Planetside 2. I think you will quickly realise having an endless number of players per match isn't exactly fun.
I'll say it a million times. If you prefer games with lower player counts. Then just play in servers with lower player limits.
DONT ruin the fun for those of us who wants bigger battles!
Warzone is customisable. It makes no difference if they allow 32 or 24 since you can choose or make maps that have 24 players. Obviously to a lot of people 32 players is fun so they should allow that option.
They already screwed up with KZ3 making a lot of changes no-one wanted so I think it'd be wise of them to listen to what fans want. Hope people get on twitter/Facebook and nag them about this.
Also want to know if they are having server lists again. Much preferred KZ2's server lists to KZ3's matchmaking.