I'm much more concerned about how Leona plays, rather than the bounce animation stuff. I don't really think I've seen anyone do cr.b->st.close B->f+b-> a.X-Calibur yet, which was definitely her XIII b&b.
Of course, now that you have the rush system, is this even needed? Or will I just be using cr.B->[ RUSH ] as a basic quick hit combo?
I never felt like Slash Saber had much purpose as a DM (as V Slasher did everything better), so maybe if her best ground combos lead into it (Such as cr.C->f+b->C.X-caliber->Slash Saber), it'll give more reason to use her full moveset. She does disappear during it's startup, but I think that was more cosmetic, and less useful, in the past.
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In other character news, Tung has been a punch bag, and Vice has been semi-solid, but unremarkable (solid old stuff, nothing too new). Clark has won by his XIII moveset, but has barely gotten anything out of his newly re-added moves. I haven't even seen his STOMPING command normal used for anything but kinda-poking.
I liked seeing people try to do a lot of XIII-style HD combos with Ryo. Hien Shippukyaku into Koho! Except the Koho doesn't work like that currently, hah. Looks like we need to learn new move properties!
No one looks comfortable with Luong at all, yet. I've also rarely seen her grounded hcb+k move done either.
I saw some Nelson attempts, but nothing solid yet. Banderias is almost ignored completely.
With all the ground bounces and pop-ups we've seen before, we haven't seen many from EX moves tonight, from what I've noticed.
Now lets see if they were holding back secretly gleamed knowledge for this Tournament!