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Kingdom Come: Deliverance 2 Gameplay - The First 43 Minutes | IGN First

vkbest

Member
They can earn money by patching it. Stuff like this doesn't make sense to me.
The publisher have the rights about the first one (different publisher to this one). I think they confirmed that previously that is the reason they didn’t patch
 
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Shaki12345

Member
The publisher have the rights about the first one. I think they confirmed that previously that is the reason they didn’t patch
Yeah, publisher should make a small effort to let the devs patch it up so they can sell more of KcD 1 and 2.
 

Denton

Member
The publisher have the rights about the first one (different publisher to this one).
First game was self-funded and the publisher (Deep Silver, which is brand name of Plaion) only handled distribution of retail boxes into stores.
But after the first game was success, Plaion/Deep Silver bought Warhorse. So it is "kinda" same publisher. But you are right that they make the call about greenlighting the console update and so far, they haven't. I don't get it either.
 

RyRy93

Member
How do the cutscenes look more janky than the TW3? that game will be almost 10 years old when this releases
 
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What's wrong with the face?
I wish this game just had face creator. Henry as a character is a not as iconic as they would like him to be. Like sure his backstory is decent but I just wish I could be Henry.

Character creators make RPG's with this much freedom, that much more enjoyable in my opinion.
 

Braag

Member
Day fucking one.

Visually it does not seem that much evolved over the first one, so I hope it will enable them to have a less buggy release
I replayed the first one earlier this year in preparation for this. You most likely don't remember how the first game looks, cause to my eyes this is quite a substantial upgrade visually. Something as simple as belts around breastplates are no longer painted on but actual 3d models now.
 
First game is awesome, i have faith Warhorse will update the first game on consoles and KCD 2 to have some kind of performance mode. :)
Would be good but I read a while ago that Warhorse had no intention of updating the first game but not sure if that was officially stated somewhere or what. I would have thought it would have been in their interest to update the first for current gen in the lead up to the release of the second game but nothing has happened. Very disappointing.
 

Mercador

Member
I won't watch since I don't want to spoil my experience but if it looks as good as the first one, I'll be happy. It was great to play it last year on the 4070 at 4K.
 

Oberstein

Member
WTF can't they just run around and actually play the fucking game? Not spoil the entire opening.
TW3 was way ahead of its time. We've had this discussion before, but the choice of cinematic dialogue was a major asset. The vast majority of dialogues are dynamic, with shots that vary and change, sometimes with close-ups on the face, etc.

When I look at KC2, which I'm really looking forward to, it's easy to see that the dialogues haven't evolved since the first one. I'm not talking about cutscenes, but 1-to-1 dialogues. The camera remains fixed on the speaker, he moves his hands slightly, the torso remains fixed, the head almost inexpressive, and so on.

Not the same budget, nor the same talent of the CDProjekt of the time (which is unfortunately no longer what it was, a good part of its key personnel having left).

It's well explained here:
 
Was interested until they said that the game won't run in 40 or 60fps on consoles. Even the first one is only 30.

Didn't buy all this expensive equipment to play games at 30.

I just cant' handle 30 anymore. I remember one time I bought a game on PS it was 30 and I had to go buy it on PC because it was just hurting my eyes. I'd rather pay $120 then deal with 30 FPS.
 
I also hope they improved the controls on consoles. First game was hold the circle button to run, you could bind it to different button but not modern click L3, same for horse riding, was very disturbing.
 
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O
Only have a german sorce. They moved the release up a week and said consoles will get performance mode:


There is also good news for console gamers: Kindgom Come: Deliverance 2 will be a PS5 Pro-Enhanced title and will also offer both a quality and performance mode for PS5 and Xbox Series X. A few months ago it was said that there would be no performance mode for consoles. So now there is hope again that the game could run in 60fps after all.

Amen.
 

Denton

Member
TW3 was way ahead of its time. We've had this discussion before, but the choice of cinematic dialogue was a major asset. The vast majority of dialogues are dynamic, with shots that vary and change, sometimes with close-ups on the face, etc.

When I look at KC2, which I'm really looking forward to, it's easy to see that the dialogues haven't evolved since the first one. I'm not talking about cutscenes, but 1-to-1 dialogues. The camera remains fixed on the speaker, he moves his hands slightly, the torso remains fixed, the head almost inexpressive, and so on.
The difference between the two games lies in design, even more than in budget.
In Witcher 3, every single - yes, every single - dialogue scene IS a cutscene. All interactive NPCs are static, stand in place ready to be talked to and every dialogue scene with them is handcrafted by the cinematic designers.

This is literally not possible in KCD1/2, because here every NPC has a daily schedule and behavior tree. They can be in all kinds of places doing all kinds of things and player has to be able to interact with them wherever they are. So it is impossible to handcraft the dialogue scenes like in TW3. They must be systematized. That has its limitations of course. Still, KCD2 does have a decent enough improvements in facial animations at least.
 
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Oberstein

Member
The difference between the two games lies in design, even more than in budget.
In Witcher 3, every single - yes, every single - dialogue scene IS a cutscene. All interactive NPCs are static, stand in place ready to be talked to and every dialogue scene with them is handcrafted by the cinematic designers.

This is literally not possible in KCD1/2, because here every NPC has a daily schedule and behavior tree. They can be in all kinds of places doing all kinds of things and player has to be able to interact with them wherever they are. So it is impossible to handcraft the dialogue scenes like in TW3. They must be systematized. That has its limitations of course. Still, KCD2 does have a decent enough improvements in facial animations at least.

Yes, I understand that they wanted to give a “lively” aspect with a daily routine for each NPC, but honestly TW3 always seemed livelier to me than KDC1, despite all its qualities.

I wonder if they couldn't mix the two methods either, but that's getting into an area I don't know enough about.

What bothers me most of all is the A and B shots during a discussion, with virtually no live side when a NPC speaks. Look at this. Zero improvements over the first title... It won't stop me from taking the game and enjoying it for what it is. But TW3 will remain unique in many ways.
 
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Denton

Member
Yes, I understand that they wanted to give a “lively” aspect with a daily routine for each NPC, but honestly TW3 always seemed livelier to me than KDC1, despite all its qualities.
Yes, CDPR is good at faking it. All interactive NPCs stand in place while Novigrad and villages are populated by non-interactive crowds that walk there and back and spawn/despawn randomly when player approaches.
Both ways have their pros and cons, but KCD's is significantly harder to pull off from both technical and design perspective.
 
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