So, we agree that they have no experience making AAA console games - let alone HD AAA. They are hence inexperienced in that department.
They are still professionals. They did take into account their inexperience on modern hardware at the start of development and one of the reasons why they made the ReMixes in-house was purely to get the dev team accustomed to more modern hardware + they knew to ask for help from Epic not to bee too stunted with development when they changed to UE4.
Development can't have advanced too slowly considering we saw so many worlds early on and we know what their workflow is like (they aren't working on all worlds simultaneously, but work on a single/small number of worlds at once before they move on to the next). So they could clearly create content at a decent pace since they were showing footage from a few already and gameplay also looked like it was fairly far along in the first gameplay trailer. The fact is KHIII will be a huge ass game. The game will possibly have 15-20 worlds, those just aren't going to be developed overnight.
The only reason why we haven't seen more of KHIII properis most likely because up until 2016 it would have been too early to start showing KHIII a lot (SQEX mostly holds on to a pretty strict 6-10 month hype cycle, outside of that they are very conservative of showing off games much more than maybe a trailer at E3 and/or TGS) and 2016 was focused purely on KH2.8 or, more importantly, 0.2. 0.2 obviously took KHIII's place in marketing, since showing it was almost as good as showing KHIII, as far as showcasing what they had achieved with the tech & some gameplay elements from KHIII goes.
The reason being the old team doesn't exist and there was no alternative.
No, the reason is, by Nomura's own words, that they've proven themselves to be able to handle the franchise with the kind of care it warrants. For a long time Nomura didn't consider them to be "THE" KH Team even though they had been responible for franchise for years.
I guess I am worried because KH2 had a "quality" that the games Yasue has been involved with lack. Floaty combat while Nomura's FFVII doesn't seem to have that problem based on trailers etc.
I'd attribute most of the shortcomings mostly to hardware, budget & time constraints the likes that KHIII obviously doesn't have.
And KH has always been fairly floaty, don't think that DDD especially was too different to Nomura directed games in that regards. FFVIIR obviously won't aim for a similar style of combat. Nomura still OKs everything so I doubt the combat would be anything too different in his full control
Their engine problems haven't been resolved in the slightest. Nomura himself has said that they are having problem with the look of the game and are asking for advice from Visual Works. It's clear from the way the models look that they were having problem up until the release of 0.2. It remains to be seen if they are capable of fixing the models for 3.
Those clearly aren't the kinds of problems that would hugely affect the development of the game. Nailing the shaders/look of main characters (which is pretty much the only issue they have, considering the environments, VFX, enemy models and such have looked amazing since day 1) is one miniscule part of the game's development and the kind of issue that doesn't take overwhelming part of the dev team to solve or the kind that would put the whole development of the game to a halt. They can keep on cranking out content even with unfinished/not-quite-right looking Sora model (though he was pretty good already in 0.2 so they don't have much to change/improve anymore, imo)
Anyway I am anxiously waiting for E3 to actually see what they have been doing all these years and the progress they have made., but 0.2 as a whole was hardly comforting IMO.
To me it seems that the developers behind KH3 had a certain vision for this game but due to development stuggles they had to tone it down and just "get it done" in order to hit whatever deadline Square has set for them.
Hopefully E3 will prove me wrong.
It's hard to believe that they'd be having some supermassive problems considering 0.2 was originally planned to be much shorter. If they were having huge issues with creating content, a teaser/prologue like Fragmentary Passage wouldn't expand in scope so easily.
0.2 is comforting in a sense that even if KHIII was released at a similar state today (with full gameplay options, of course), it would be a pretty damn fine action RPG. The engine seems to be fairly polished, combat felt good & already had some fun additions, the game had some fun & inventive environments/level designs (including lots of platforming, exploration despite the limited scope of 0.2's environments, some light puzzles and all kinds of cool interactions with the environments, so we can assume KHIII proper will also not be a repeat of the straightforwardness & flatness of KHII) and overall it felt like it could be a demo from the early parts of a nearly finished game.