Some folks were commenting earlier on Todd's influence.
If you have time and care see if you can find the video from Comic Con where we did a panel. Watch that, and watch Todd, and laugh.
First off all three guys are genuine, down to earth good people.
They have an intense desire to help people, approaching 'work'with a mentor mindset.
And ya, they'll both get tons of credit they would be the first to admit they don't deserve. Todd had and has influence on the artistic vision of the entire IP.
Bob drove the story as well.
But the art team, animation team, and design team are the true grunts here and those teams led by Tim Coman, Young Vo Joe Quaddara and Ian Frazier have done magic.
Many expected the game to try for that Spawn look and/or feel, and Todd was adamant that he did not want that to happen, he wanted to be a guide and mentor from a 50k foot level on the art, as well as get his hands dirty in animation, that seems to me to be his passion.
Both guys had moments in the past where they came to me with their hands up.
"I'm done! I can't help anymore, the stuff their doing has surpassed what I could do, it's better, I'm going to screw it up if I keep holding on!"
Funny at the time, but also a real testament to two things
1) Their team first mentality
2) The amazing talent of the team at 38
This franchise was founded on a philosophy that the IP was going to come alive and be able to live across any form of media, and any device, for many many years.
There is depth you can't imagine, from each race having it's own language, alphabet, music and color palette to every zone being hand crafted in BOTH games.
You can like/dislike the art style, but there will be no mistaking the time and passion involved in the creation and depth of the lore, story and world.