Cross-posted from my blog today:
For as much as I rail on Nintendo for their push to be innovative with their hardware, I think it's really the developers who are to blame for being uninspired and uncreative with this new paradigm.
Take a look at the DS for instance. After that other thread this weekend, it's pretty clear how I feel about the DS library thus far -- it's shit. From Mario to Meteos, there's absolutely no fucking reason why these games should be played with a stylus. But then I played Kirby DS last Friday and it really changed my outlook on the potential of a different control scheme.
Kirby DS totally rocks. At first, I threw the game back at Jeremy "ToastyFrog" Parish, disgusted that they changed the fundamental controls for a major Kirby release. But after he showed me how you're supposed to play the game, it opened up a new window for me. The entire game is "physics" driven... Kirby himself is a soft pink ball that interacts with his environment, be it bouncing off of platforms, running into enemies, or floating ever higher like a balloon. Like a red rubber ball, playing Kirby is all about controlling that perpetual motion and controls is where Hal Lab fucking nailed it. To guide Kirby along, you draw paths for him with your rainbow marker to carry his momentum. Draw a straight line under Kirby from left to right and he'll roll along to the right. Draw a line under Kirby from left to right but curve it up and away and Kirby will essentially jump at the end of the path. To use the many powers that Kirby can absorb, you simply tap him onscreen. It's incredibly simple and intuitive, but also allows for some really deep actions.
These are just impressions from like, 15 minutes with the game. I've been jonesing for it all weekend and I think I might cave and just import it (since it doesn't come out until June). But my point stands -- Nintendo's push for innovation is NOTHING if developers aren't creative with their games. Luckily, they have Hal. But they seem to have all their eggs in a precarious basket, putting developers on the spot to reinvent.
Hopefully, it pays off for them.
For as much as I rail on Nintendo for their push to be innovative with their hardware, I think it's really the developers who are to blame for being uninspired and uncreative with this new paradigm.
Take a look at the DS for instance. After that other thread this weekend, it's pretty clear how I feel about the DS library thus far -- it's shit. From Mario to Meteos, there's absolutely no fucking reason why these games should be played with a stylus. But then I played Kirby DS last Friday and it really changed my outlook on the potential of a different control scheme.
Kirby DS totally rocks. At first, I threw the game back at Jeremy "ToastyFrog" Parish, disgusted that they changed the fundamental controls for a major Kirby release. But after he showed me how you're supposed to play the game, it opened up a new window for me. The entire game is "physics" driven... Kirby himself is a soft pink ball that interacts with his environment, be it bouncing off of platforms, running into enemies, or floating ever higher like a balloon. Like a red rubber ball, playing Kirby is all about controlling that perpetual motion and controls is where Hal Lab fucking nailed it. To guide Kirby along, you draw paths for him with your rainbow marker to carry his momentum. Draw a straight line under Kirby from left to right and he'll roll along to the right. Draw a line under Kirby from left to right but curve it up and away and Kirby will essentially jump at the end of the path. To use the many powers that Kirby can absorb, you simply tap him onscreen. It's incredibly simple and intuitive, but also allows for some really deep actions.
These are just impressions from like, 15 minutes with the game. I've been jonesing for it all weekend and I think I might cave and just import it (since it doesn't come out until June). But my point stands -- Nintendo's push for innovation is NOTHING if developers aren't creative with their games. Luckily, they have Hal. But they seem to have all their eggs in a precarious basket, putting developers on the spot to reinvent.
Hopefully, it pays off for them.