Society said:Can not wait for the speed runs for this game. Seeing as I have turned into a speed run fiend.
jarrod said:With all the cash saved from going single screen, Nintendo probably could've upspecced the chipset and added dual analogs too.
THE EYE said:WHERE do you people get these ideas? It doesn't work that way. If anything, the cost would be higher since the entire screen would have to have a touch panel (or you wouldn't have an indication of where the touch panel ended) and because the LCD wafers would be larger cuts, the defect rate would probably be higher.
Oy.
mrklaw said:Did he say bigger screen?
I'd have enjoyed the current DS with one screen and an analog nub. Higher specs would be nice but DS is OK.
Most of the games using the touchscreen directly interface with that screen, so the 2nd screen isn't that important. The only times your hand obscures the touch screen is when you are using it as a retarded analog pad, which is easily solved by having an analog pad
Most games only use one screen for active gameplay anyway (hello map!). Touch interface would likely be dropped for fps, racers and other 3D games in favor of the dual analogs. Really, there wouldn't be any obscuring of the touch screen, games like Pac-Pix or Kirby would be played the same while games like Mario 64 or Ridge Racer would just use analog.THE EYE said:Halfing the available screen area would have been sucky, and using the touch screen to mimic analog input or even a mouse for a fps would be sucky. Obscuring the screen with your hand is problem with certain games, so you need the whole screen area available for those ones.
Touch interface would likely be dropped for fps, racers and other 3D games in favor of the dual analogs.
I agree with the fps case, but I do think dual analog nubs/pads would better serve a wider variety of genres over analog "emulation" with the touch screen. DS would be a better machine overall for it.THE EYE said:Considering that I think emulating a mouse interface for FPS is one of the most promising areas for the nds, I can't agree with this at all. Not that I think it's that promising overall, I'm still not interested in buying it, but this would severely decrease the attraction for me.
Chipsets are negligible costs in these things (even the PSP chipset is super cheap). The big costs in handhelds come from the screen and to a lesser extent RAM. Over half of DS $114 production costs comes from the screens, shaving one of them would free up a ton of potential pricing space for things like upping the chipset and adding control interfaces like analogs or maybe even tilt sensors like Nintendo wanted to originally. It'd be a worthwhile tradeoff imo.THE EYE said:If they had put in a better chipset, they could have charged more for it.
It seems there's a couple more you can obtain with medals, which are probably better. It's very hard playing the game like this thoughBebpo said:I'd disagree about the post-game reward as I think it's kinda ho-hum and I was bored of it after a level, but the medals give enough reason to keep playing the game.
sasimirobot said:It's all about the DS (meteos, and GBA) right now for some reason.
hmmm...