KennyLinder
Member
UK Gaf.
Play.com just emailed me saying it's been delayed until 25th March!
Play.com just emailed me saying it's been delayed until 25th March!
......................................................KennyLinder said:UK Gaf.
Play.com just emailed me saying it's been delayed until 25th March!
Emonga said:*facepalm*
The challenge IS to get 100%. You don't get to say it isn't challenging when you just skip the part that actually makes it challenging.
bryehn said:How do I get gold on the first boss?
Technically the challenge isn't really a collectathon. It's more of a shmup: The less you get hit, the better.YagizY said:I really like the art style of this game but unfortunately I will not get it until it becomes real cheap due to the lack of any difficulty reported. I know the first couple levels should be easy and I'm not looking for an insanely challenging platformer like Super Meat Boy but I do want to be challenged by the levels every once in a while. Challenges suck when they become collectathons.
This is a tough one because, for one, I agree with you! This game is really solid. People coming expecting a challenge by simply breezing through the levels will be disappointed, but people who actually try to find all three items (it's no different from 8 red coins and the 5 flowers from Yoshi's Island, really) will find where the real depth of the game is. And yes as YagizY prooves, not everyone will be satisfied, mainly because GAF has come to hype this up and everyone will merely see this is nothing more than a superficial kiddy game, which, in reality, all Kirby games sorta pose to be (at first). But if they took the time to not get hit, they will see the cleaverness in the level design (no collision damage suddenly becomes "reasonable"!), as there is a cdertain flow that this game captures that has been missing since Kirby's Adventure.zigg said:But I almost sort of feel like I don't want to rank this with other Kirbies, because it's got a completely different feel that succeeds on its own. Even Canvas Curse still felt Kirby-ish in the end; but I can definitely see where this game was its own thing before Kirby came along.
Interesting... This give me some Yoshi's Story vibes. Yes, the game was insanely short and easy at first. But there was challenges in getting 30 melons, finding secrets (black/white yoshi), etc. And this way the game changes quite drastically.sfried said:This is a tough one because, for one, I agree with you! This game is really solid. People coming expecting a challenge by simply breezing through the levels will be disappointed, but people who actually try to find all three items (it's no different from 8 red coins and the 5 flowers from Yoshi's Island, really) will find where the real depth of the game is. And yes as YagizY prooves, not everyone will be satisfied, mainly because GAF has come to hype this up and everyone will merely see this is nothing more than a superficial kiddy game, which, in reality, all Kirby games sorta pose to be (at first). But if they took the time to not get hit, they will see the cleaverness in the level design (no collision damage suddenly becomes "reasonable"!), as there is a cdertain flow that this game captures that has been missing since Kirby's Adventure.
StevePharma said:Whatever, just don't do this for Donkey Kong please.
Koren said:Interesting... This give me some Yoshi's Story vibes. Yes, the game was insanely short and easy at first. But there was challenges in getting 30 melons, finding secrets (black/white yoshi), etc. And this way the game changes quite drastically.
The rerelease of Super Mario All-Stars is the culprit. They don't want to release three 2D platformers at the same time, so they pushed Kirby to March so that there are only two left (Mario All-Stars and DKCR).StevePharma said:NoE, suck my dick. March, really???? Does this need epic translation skills or what? Strategic release? In March?
Oh God, THIS. Good-Feel is the perfect team to tackle the next installment given the level design they've serviced so far in Epic Yarn. Fossil Reefs + Dolphin = WIN.jamesinclair said:Also, the team needs to start work on Yoshis Story 2, which will be the cutest game ever made.
It seems Miyamoto doesn't feel like making another Yoshi's Island, though, given the rush of Mario games he's developed. I would rather he and his team focus on that new character IP, while newer development teams take up the mantle. Epic Yarn works because it's a fresh take on the series, even though it technically wasn't a Kirby game to begin with. But this is exactly what we need (as opposed to Other M, which was made by the same team, but didn't feel as Metroid as other games in the franchise).Nabs said:While that would be a great fit, I'd much rather have a real Yoshi's Island by Miyamoto and his crew.
That's my favorite part of the game too. Are there any more games that are like this? Sort of a racing/platformer hybrid. I really enjoy that.Freezie KO said:I particularly enjoy racing Mara since that's how I play through a lot of conventional Kirby stages anyway.
Well, it doesn't always work out for the best. Yoshi's Island DS wasn't exactly great, and the Starfox IP has not done well at all.sfried said:It seems Miyamoto doesn't feel like making another Yoshi's Island, though, given the rush of Mario games he's developed. I would rather he and his team focus on that new character IP, while newer development teams take up the mantle. Epic Yarn works because it's a fresh take on the series, even though it technically wasn't a Kirby game to begin with. But this is exactly what we need (as opposed to Other M, which was made by the same team, but didn't feel as Metroid as other games in the franchise).
Similarly, I await Retro's results with this new DKC game. It's quite obvious they did a lot of franchise distilling.
tl;dr - Newer teams are better with old IPs, because of newer concepts and nostalgia goggles from fresh blood.
Emonga said:Are there any more games that are like this? Sort of a racing/platformer hybrid.
plufim said:Yoshi's Island DS wasn't exactly great
WRONGplufim said:Well, it doesn't always work out for the best. Yoshi's Island DS wasn't exactly great, and the Starfox IP has not done well at all.
Mega Man's Electric Sheep said:Have to say, I'm on the last world, and there's still no challenge to speak of. Aside from a couple auto scrolling stages, the game throws so many beads at you that Gold medals are easy on your first try. Finding all three treasures is also likely on your first try in a stage, as they are not very well hidden. This is not the game to go to for a challenge of any sort......you have to be content with soaking in the visuals, the great music, the "charm" (GAF should have a drinking game for every time that word's used).
StevePharma said:NoE, suck my dick. March, really???? Does this need epic translation skills or what? Strategic release? In March?
Whatever, just don't do this for Donkey Kong please.
ToyMachine228 said:I am interested in both this and Metroid but don't feel compelled to buy either one. Maybe someday when there's a sale or when I don't have anything else to play...
yoshi island ds being good and having no more on rails star fox?nincompoop said:WRONG
Also, while the recent Star Fox games have flopped I'm pretty sure that Star Fox Adventures sold really well. Maybe Nintendo should just forget about SF as a rail shooter and buy Rare back from MS to develop SFA2!
I don't see how YI DS on itself is a bad game. Not that it is be-all end-all proof, but the gamerankings/metacritic ranking for the game is 80/81. By no account a bad game... People just can't seem to judge a game on itself without comparing it to other games, in this case the original Yoshi's Island.Boney said:yoshi island ds being good and having no more on rails star fox?
you are the biggest troll of all mister.
I was expecting it to be like Wario Land Shake, where the main game is easy and the difficulty comes from the game's extra content. But in KEY, you almost have to purposely get hit or avoid collecting beads to not get gold on a stage, the "hidden" treasure chests are barely even hidden, and the extra hotel tenant missions are a boring waste of time. It's still an enjoyable game, but it failed exactly where Wario Land Shake succeeds, in providing a legitimately challenging experience for experienced gamers while still being accessible for children and new gamers.civilstrife said:I wont defend this game too much, but isn't the whole point of the Kirby franchise to be an easier Mario? What were people expecting?
civilstrife said:I wont defend this game too much, but isn't the whole point of the Kirby franchise to be an easier Mario? What were people expecting?
Nemesis556 said:Just how long is this game roughly? I'm playing through it very soon, but just wanna get an idea.
Grab one of the fireball things he sends at you and throw it at him.Big One said:Been playing it lately, on the third world. How exactly do you strike Gold on the first boss? I've only ever been able to collect enough gems to strike Silver everytime.
Pretty sure you need to get a certain amount of beads on the boss himself.nincompoop said:How come I didn't unlock a bonus level in Snow Land after beating the boss? I have golds on all the levels and all the treasure chests.
Thanks, I thought getting gold on the boss would be enough.Haunted said:Pretty sure you need to get a certain amount of beads on the boss himself.
One notch beyond gold to get the extra patch unlocking new levels.
Yeah, I pretty much thought of Wario when you said this. As a matter of fact, I think the escape sections of every level are exactly what you may be looking for.Emonga said:That's my favorite part of the game too. Are there any more games that are like this? Sort of a racing/platformer hybrid. I really enjoy that.