supervillain
Member
didn't get it for launch but i found a cheap copy online so i will give it a try.
i had a question, so when you beat the game you can play through again or select chapters and maintain your items you found. but do i have to start a new game to play as a special knack, like vampire knack or whatever the others are with emerald, diamond, ect. and if so, would i still be able to have my items? like the secret detector?
No, your items only exist in the current save which is locked on whatever difficulty you started with. In order to play as another Knack you have to make a new save and start from scratch.
Edit: It was not a very well thought out system.
Just need to beat the game on hard and very hard for my platinum.
For those who've beat the game on these difficulties, how frustrating is it? So far I've been doing well, I'm on hard and at the first real boss. Using Diamond Knack obviously.
How much harder is very hard? Because so far, hard with Diamond Knack feels more or less like normal with Basic Knack.
In the knack ios app, is there any trick to getting gems, or is it just random? I have a bunch of the gadget parts already so if I get then in the app they are wasted.
Also, which gadgets are recommended? I think there are at least two that can't be equipped at the same time
So you haven't played very hard yet?My first run-through was on Hard. It was definitely challenging, but wasn't too bad overall.
I would imagine having all the relics and stuff would make things easier.
Just need to beat the game on hard and very hard for my platinum.
For those who've beat the game on these difficulties, how frustrating is it? So far I've been doing well, I'm on hard and at the first real boss. Using Diamond Knack obviously.
How much harder is very hard? Because so far, hard with Diamond Knack feels more or less like normal with Basic Knack.
The more I play this game, the more I can't stand it.
First, it feels as if every enemy or game mechanic that is against you is just a gimmick. After you're blind-sided by something once, it's easy to pass the second time. It doesn't feel like a matter of skill the first time around, but rather a cheap shot that you don't see coming. This causes lots of frustration when it occurs over and over.
The environments are so sterile and bland that even hidden walls/items stand out. This causes me to keep punching impenetrable walls, hoping they would have at least put something legitimately secret there, but there's nothing.
The more I play this game, the more I can't stand it.
First, it feels as if every enemy or game mechanic that is against you is just a gimmick. After you're blind-sided by something once, it's easy to pass the second time. It doesn't feel like a matter of skill the first time around, but rather a cheap shot that you don't see coming. This causes lots of frustration when it occurs over and over.
The environments are so sterile and bland that even hidden walls/items stand out. This causes me to keep punching impenetrable walls, hoping they would have at least put something legitimately secret there, but there's nothing.
Speaking of punching, the combat is pretty basic and boring. There really isn't anything to say about it.
Speaking of basic and boring, that pretty much sums up the game's characters and story. I couldn't care less about any of the characters, and the story is very mediocre so far.
I'm on Chapter 10 and I have no desire to even finish the game at this point. It's a shame because this was one of my most anticipated launch titles.
Normally I'm a staunch advocate of finishing what you started, but this is your leisure time, your free time we're talking about. If you can't stand something, ffs just stop playing it and play/do something else.
Is it really that you got "blindsided" by something or that you just didn't approach it the right way? I can't remember many encounter setups where I felt the attacks came out of nowhere. I'd approach an area-- usually able to see what's coming up due to the pretty incredible draw distance in Knack-- and figure out what I was in for. The only thing I wouldn't know is which one of the enemies would go for me first. Once I sorted that out, it was just a matter of timing things right-- "easy to pass the second time", as you put it-- but a gimmick? Fuck, then all enemy encounters in all games are gimmicks. The gimmick is that they are trying to kill you.
I agree that there was very little thought put into making things seem "secret"; everything was very telegraphed. But if you caught onto this right away like you said, why were you disappointed that punching random walls didn't yield anything? You couldn't have been surprised.
Clearly we had different experiences, and likely expectations going into this game. I enjoyed it for what it was, not what I wished it would be. But Knack is certainly a title where YMMV is extremely appropriate.
I've played through it twice, I'm on a mission to collect those elusive diamonds. I'm so freaking close too; have 9. One more and then I can rip shit up as Diamond Knack! The problem is it feels like I've been stuck at nine forever.just started yesterday and played 'til chapter 6.
really like it so far.
Wat... it's obvious what will and won't fall. I don't know how you couldn't know what would fall.For example, a platform just fell as I jumped onto it. I didn't know that was going to happen until it did.
The reason why I continue to punch walls that don't obviously hide collectibles is because I'm still hoping that the devs put something less conspicuous in the game. This doesn't seem to be the case though, so I should probably stop doing it.
After a while, this becomes very frustrating and stale to me. I feel like I'm constantly being tricked rather than being faced by an enemy that takes skill to defeat. I guess that's the type of game it is though.
I never played one of these match 3 games before (well, outside the original Puzzle Quest), but Knack's Quest is pretty fun. Don't have much to add besides that.
Re: tanks:
Small ones, just circle around them. Big ones. Stay out of the electric field, dodge the shot, pound -> repeat.
While I personally feel this game looks generic as hell, I went to download a demo for my kids to try to see if they would dig it an I would pick it up for xmas
only there is no demo on PSN
what...the...f@ck?
I know like the PS3 they are not forced but I figured at least first party titles would have demos
Sadly, yes.I have been playing through on hard trying to get every chest, missed one on chapter 12-3, can't do nothing but start over again to get all the chests right?
Honestly I think this is the hardest game I played all year.
Hovering around this thread as I determine whether to finally pull the trigger on this. I've almost completed KZ:SF so I'll need something new to play soon. Can anyone tell me what the negatives are with this game? Things people here have found frustrating or disappointing?
Climbing is unresponsive. Mostly just getting onto a wall you climb. Luckily, this is very very minimal (the climbing itself, not the unresponsiveness). Probably also why it doesn't work too well.Hovering around this thread as I determine whether to finally pull the trigger on this. I've almost completed KZ:SF so I'll need something new to play soon. Can anyone tell me what the negatives are with this game? Things people here have found frustrating or disappointing?
Hovering around this thread as I determine whether to finally pull the trigger on this. I've almost completed KZ:SF so I'll need something new to play soon. Can anyone tell me what the negatives are with this game? Things people here have found frustrating or disappointing?
Disagree, but I'm usually not that great at video games these days due to lack of focus. Had a fun time on normal.The only negative I see in the game is that you really have to play it in hard mode for it to be good.
I imagine the game would be mundane in easy or normal.
Disagree, but I'm usually not that great at video games these days due to lack of focus. Had a fun time on normal.
Nothing transfers over in a new game, apart from unlocked Knack skins. You'll still get those crystals and stuff though.Hey, can someone answer a question for me. I heard all relics and parts are lost when you start a new playthrough but why then are people going after diamonds on hard mode when they still have very hard to beat. Is the diamond the only thing that transfers over? And can diamonds be gotten on normal mode or below because I haven't run into one diamond yet (I beat the whole game on normal, on my second playthrough on normal).
Nothing transfers over in a new game, apart from unlocked Knack skins. You'll still get those crystals and stuff though.
You can have multiple save files. Which I wish I knew earlier.
I got diamonds on normal. I'm sure they're on easy too, but I didn't get any when I played easy (rushed through easy to get the trophy for getting all the chests, since you have to do it in one run).
Yeah they're some of the worst out there.Sweet Jesus this game is hard. Granted, I started it on Hard since I do most games but damn. Doesn't help checkpoints suck.
I like them, not too far apart, not too easy.Sweet Jesus this game is hard. Granted, I started it on Hard since I do most games but damn. Doesn't help checkpoints suck.
Yes!So I've unlocked emerald Knack on normal. I can use him on hard? I heard he's the best Knack outside of diamond. Thank you for the response.
The chests payout randomly. It's pretty tedious since it repeats crystals you don't need anymore. They shouldn't have did it that way and it would have solved the tedium of it. Not as bad to just have to play through twice or w/e it would take.Any difference in what secret chests pay out or any of the timed challenges based on difficulty? Would it be better for me to try to get some trophies with a replay on normal with the benefit of some gadgets, or restart on easy with nothing? Don't have any gem knacks yet
Can I do chapter select on my continued game?