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Kobun Heat's "Ask Me Stuff About The Revolution" Thread

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Nintendo really needs a great (preferably online) FPS at launch for the Revolution. The controller is just begging for it.

I dunno if Metroid Prime 3 is gonna make it though, or even if that would be the right way to go.

Seems to me, something outside of the Metroid universe that can focus more on multiplayer would be a better fit.
 
Kobun, do you think that along with the new controller, gameplay with it could be further enhanced with a stereoscopic 3D visor ala Virtual Boy? From what it sounds like, the controller works well on a TV but could really open up a lot of possiblities with virtual reality. From what you played, do you think the ability to move the controller around (like fishing or sword fighting) might be further enhanced with virtual reality?
 
Kobun Heat said:
No, Samus wasn't always shooting the center of the screen. She shoots where you put the cursor. And at the same time, if you're moving the cursor to the edges of the screen, she'll turn to face them -- but at a normal pace, not zipping around wildly at the speed of your hand. That would be unplayable.

hmm, intersting, than I wonder how this will work with calibration/size and shape of your display screen and position tracking. Perhaps it still only reads rotation to aim? I'm glad your impressions of it are so good though, I can't wait to play :)
 
Were they playing off the console seen in the pics or where they hooked to development kits?
 
Gahiggidy said:
This is probably a given, but was the crosshairs/cursor sensitive to acceleration in a similar way a mouse-cursor moves further across the screen the faster you move it?
Shine a laser pointer on your TV screen, then move it around. That's exactly what it's like.

We weren't shown what the controller was hooked up to.

Metroid Prime 3 at launch would kick ass, but again, if you think we were given any sort of info on that you would be incorrect.

Headset: no. Just no.

When I first saw it, they hadn't yet explained what it DID. So I was like "what the jesus is that." Then Miyamoto was like, check this out, and he starts waving it around and shooting boxes and my stomach felt like it had done a flip-flop.

I seriously doubt that you need two sensor setups for multiple controllers. That would not exactly go along with Nintendo's simpler-is-better strategy.
 
I know you're being swamped with questions, but I'm really curios if you saw more sensing equipment being used for the multiplayer games than the single player ones. I gather that while playing air hockey with Miyamoto you didn't get much chance to observe such trivial details. Not that I'm jealous or anything.



:(
 
- What kind of TV was this playing on, and did they make a peep about HD at all?
- Was there a particular demo, aside from the Metroid one that you were really impressed with the technology at work?
- How durable was the controller itself? If there's a cooking game like there was shown in the video, do you think it'd be able to do that?
- Even with the controller sitting in your lap, do you think that your hand would be prone to cramp up or anything of the sort?
- Did you try sharp jerkymovements with the controller as opposed to smooth movement, and if so, did it register?

Thanks in advance. :)
 
After Metroid Prime 2, I really loved the airplane demo. It was as if you were holding a toy plane in your hand, and everything you did with it in real life was reflected on the (very nice*) tv screen.

*that's all I really know about the TVs they were using.

And with the Metroid Prime demo, I was waving the controller all the hell over the place really really fast and the cursor was always exactly where I wanted it.
 
This is to good too be true Kobun. This controller is perfect if everything you say is correct.

Here's another question: What genres do you think won't play well with this controller?

thanks for all the info!
 
the best news i've read in this thread is the precision of the controller. makes me very happy.

what about response time? was there any "lag" that you could notice?
 
Did they say anything about button configs still being up in the air, or is the config shown mostly completed? Some people are concerned that SNES games can't be played using the remote. Of course they could use the shell, but if the remote had the diamond buttons plus L and R, it would make it more versatile.
 
Kobun Heat said:
I seriously doubt that you need two sensor setups for multiple controllers. That would not exactly go along with Nintendo's simpler-is-better strategy.

That's what I was hoping, This'll really cut down the cost of extra controllers if it is true, and I agree, things would get complicated if you had to cram four sensor bars around your TV set to play Smash brothers.

I you get a chance and you could describe the surface of the sensor nubs (gum erasers) that would be great. If they were smooth black glass, or had visible entry points like a lense or a speaker
 
I know you said the controller is comfortable and everything, but is it as comfortable as the standard ones we're using now (or a little bit less) - do you see yourself easily playing 6 hours of metroid for example?
 
We didn't play anything for six hours, so I really don't know. I'm not about to go sit on a chair and wave my wrist around for six hours to see how it feels. I think that will be a game design issue -- designing software so that it's comfortable to play.

That sort of issue is always important, though, no matter what sort of controller you have. You don't want to make a game that has you jerking two analog sticks in every which direction while jamming on buttons constantly...
 
Kobun Heat said:
We didn't play anything for six hours, so I really don't know. I'm not about to go sit on a chair and wave my wrist around for six hours to see how it feels. I think that will be a game design issue -- designing software so that it's comfortable to play.

That sort of issue is always important, though, no matter what sort of controller you have. You don't want to make a game that has you jerking two analog sticks in every which direction while jamming on buttons constantly...

Did you always have to wave it around in the air while playing?
 
gamergirly said:
Did you always have to wave it around in the air while playing?
You can play with the controller in your lap, but you do have to move it about with your wrist to point at different parts of the TV screen.
 
Oh okay. Just wanted some real confirmation on that. Well, sounds like youre gonna be holding it just like your normally do with a controller except tipped a little upwards. I just had the impression before that you had to hold it up for it to work, but apparently not. Thanks :)
 
Kobun Heat said:
You can play with the controller in your lap, but you do have to move it about with your wrist to point at different parts of the TV screen.

On a slightly related note, I think this is going to pose a real issue for my mother. She has Lupus and Rheumatoid Arthritis, and her joints have been eroded over the years. It's especially hard for her to move her wrists in any meaningful manner. She doesn't play games much - Pikmin 2 and endless Mario Party titles - but I was wondering if you think there would be any way around this problem of the added motion required, or if you think movements will generally be slow enough that someone like her could handle it?

I know it's a highly specialized question, but it's something of a concern for me.
 
Amir0x said:
On a slightly related note, I think this is going to pose a real issue for my mother. She has Lupus and Rheumatoid Arthritis, and her joints have been eroded over the years. It's especially hard for her to move her wrists in any meaningful manner. She doesn't play games much - Pikmin 2 and endless Mario Party titles - but I was wondering if you think there would be any way around this problem of the added motion required, or if you think movements will generally be slow enough that someone like her could handle it?

I know it's a highly specialized question, but it's something of a concern for me.

If this is an issue- I wouldn't let her use a damn revolution. Seriously, its common sense. Nothing around that.
 
Amir0x said:
On a slightly related note, I think this is going to pose a real issue for my mother. She has Lupus and Rheumatoid Arthritis, and her joints have been eroded over the years. It's especially hard for her to move her wrists in any meaningful manner. She doesn't play games much - Pikmin 2 and endless Mario Party titles - but I was wondering if you think there would be any way around this problem of the added motion required, or if you think movements will generally be slow enough that someone like her could handle it?

I know it's a highly specialized question, but it's something of a concern for me.

She has joint problems and she can play Mario party? Unless the series has changed drastically the last couple of years since I've played it, it's gotta be one of the most involving games you can play with the controller, with the spinning of control sticks and button mashing. I don't think the remote will be too much more strain than that.
 
MadOdorMachine said:
Kobun, do you think that along with the new controller, gameplay with it could be further enhanced with a stereoscopic 3D visor ala Virtual Boy? From what it sounds like, the controller works well on a TV but could really open up a lot of possiblities with virtual reality. From what you played, do you think the ability to move the controller around (like fishing or sword fighting) might be further enhanced with virtual reality?

Kobun, Jim Merrick had this to say in a recent interview w/Eurogamer

Eurogamer said:
Eurogamer: How come you didn't show off any games today?

Jim Merrick: We went to great pains not to show the software today because we didn't want to detract from what we are trying to show. We're talking about a fundamental change to how we see games and how we play games, and we didn't want to get hung up on polygon counts and so on.

Eurogamer: Is the freehand-style controller your trump card, or have we got more exciting stuff to look forward to?

Jim Merrick: Let's just say we have more surprises in store.

There's been a lot of speculation about Revolution using a visor. I guess I'm just curious about how much emphasis they put on movement over pointing. I would love to see something like this be used w/VR.

lightgun.jpg


I'm not sure if the image is coming up. Here's a link
 
BorkBork said:
She has joint problems and she can play Mario party? Unless the series has changed drastically the last couple of years since I've played it, it's gotta be one of the most involving games you can play with the controller, with the spinning of control sticks and button mashing. I don't think the remote will be too much more strain than that.

Her fingers themselves work fine. She's not good at the 'tap fast to win' games, but she occasionally still manages to win a board match. But this extra wrist movement, it doesn't seem good for her. Her wrists are seriously damaged.

Slurpy said:
If this is an issue- I wouldn't let her use a damn revolution. Seriously, its common sense. Nothing around that.

It's up to her to use the "damn Revolution." But since she generally only likes to play Nintendo games, I am a bit concerned if this will be the stopping point for her. She doesn't get into my world much, so I do enjoy whenever we do play together in this way... even if it is a game I hate like Mario Party.
 
Nintendo always says they have more "surprises" in store, and of course they probably do, but I think its highly unlikely that Nintendo is going to be able to shove much more into the Revolution hardware box if they want a price in the $199-$250 range.
 
soundwave05 said:
Nintendo always says they have more "surprises" in store, and of course they probably do, but I think its highly unlikely that Nintendo is going to be able to shove much more into the Revolution hardware box if they want a price in the $199-$250 range.

Yes, but who's to say the couldn't be targeting a $300 pricepoint or that it could also be sold separately? I wouldn't rule this out w/PS3 or Revolution, in fact, I think Sony already has plans for something like this w/Eye Toy 2.
 
last i heard, the revolution will revolutionized the console launch..........by being the first major console to be given away for free since phantom..................that's the only way i see it's marketshare growing....
 
MadOdorMachine said:
Yes, but who's to say the couldn't be targeting a $300 pricepoint or that it could also be sold separately? I wouldn't rule this out w/PS3 or Revolution, in fact, I think Sony already has plans for something like this w/Eye Toy 2.

Highly, highly doubt it. Nothing about their current strategy or their past suggests that they will significantly alter their launch price ($199 to $249) to include a VR helm or anything of the sort.
 
kIdMuScLe said:
last i heard, the revolution will revolutionized the console launch..........by being the first major console to be given away for free since phantom..................that's the only way i see it's marketshare growing....

Once again I think, like DS, people are going to be shocked at how well Rev performs, at least in Japan. And even worldwide, I see its market share growing somewhat. Probably at the expense of Sony.
 
Kobun Heat said:
And with the Metroid Prime demo, I was waving the controller all the hell over the place really really fast and the cursor was always exactly where I wanted it.
Simple, but really loaded question. The ultimate test of whether something is revolutionary is whether it is better than what has gone before. So the question is, after playing the Metroid demo, do you feel that the days of the dual-analogue/mouse-keyboard paradigm in FPS gaming are over for you? Does this offer a better game experience as opposed to just a different experience? Or hey, how about if you now try playing an fps, does it feel restrictive?

Oh and a question which I would understand you not answering as it really could turn this place into a chaotic shitfist:
Does this make it Halo 3 obsolete before it's even released?
 
heidern said:
Does this make it Halo 3 obsolete before it's even released?

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kIdMuScLe said:
last i heard, the revolution will revolutionized the console launch..........by being the first major console to be given away for free since phantom..................that's the only way i see it's marketshare growing....
every10minutes.com

Crap ... Nintendo might be copying that from Microsoft .....
 
Kobun,

I thought Nitnendo said the size of the TV set is irrelevant, but your descriptions make it sound like you are litterally pointing at areas on the screen to shoot at. I t can't really be as exact as a laser-pointer, can it? Because anyone who's used one knows how diffilcult it is to target. Its just so sensitve and doesn't have the "momentem" feel of a mouse.

:confused
 
since he was talking about the whole revolutionary gameplay concept he actually has a point with that halo 3 remark, though i don't understand how he can expect one guy to answer such a question. no one, including kobun, can answer a question like that.
 
I think what Nintendo was trying to stress is that this controller will primarily be used to generate new types of games and gameplay, not as a different way to control the game designs that we already have. That's why Metroid Prime 2 was one of many different demos.

Certainly, if the point here was to create a new controller for first-person shooters then I'd have to say "we'll wait and see if gamers determine it to be a better solution." But that's not the point at all. If we're measuring the controller on how well it does its job of attracting non-gamers, then yes, I believe it is better than other attempts like EyeToy.

If you want to use the standard dual-analog layout for your FPS gaming, I shall point out -- as has been done so many times -- that you'll be offered this option on Revolution. If you want the exact same thing that Sony and Microsoft are packing in their boxes, you can just plug in a Wavebird or use an expansion shell.

I found the controller to be perfectly serviceable for first-person shooting based on the short demo of the one game. Moreover, as a person who's really not an FPS guy, it was for me a far more intuitive way of aiming and firing. Does that mean it'll be the clear preference for everyone? No.

But again: to concentrate on that is to completely miss the point.

The Metroid Prime 2 demo was to show how this controller might be used for an FPS, not to make any claims of its superiority in that specific genre.
 
monkeyrun said:
every10minutes.com

Crap ... Nintendo might be copying that from Microsoft .....

:lol :lol I didn't even think of that.
Anyways, I think if the games deliver, the console going to be bigger than Gamecube. Definitely in Japan, can't really do much worse in North America and Europe. If it does what Nintendo thinks it will do, it might even increase marketshare not at the expense of Microsoft or Sony, but by tapping into that casual public audience that have been turned away from conventional controllers.
 
Gahiggidy said:
Let me say this again.

I took the controller and pointed it at the screen. This moved a cursor around wherever I pointed my hand.

AND FUCK ALL IF I KNOW HOW IT WORKS.

Nintendo could have engineered a little tiny hamster that runs inside a ball that tilts around when you spin the thing, for all I know. When you press the A button he gets an electric shock and pees.
 
Kobun Heat said:
Let me say this again.

I took the controller and pointed it at the screen. This moved a cursor around wherever I pointed my hand.

AND FUCK ALL IF I KNOW HOW IT WORKS.

Nintendo could have engineered a little tiny hamster that runs inside a ball that tilts around when you spin the thing, for all I know. When you press the A button he gets an electric shock and pees.

:lol my sentiments exactly.

I could care less how Nintendo is getting the controller to work. Maybe they contracted Doc Brown to make it for them. Maybe Santa Claus designed it. As long as it works, I'm fine with that.
 
What happened when you pointed away form the TV?
 
that poor hamster :(

do you think Nintendo can train enough hamsters in time for the Revolution's launch?
 
Scrow said:
though i don't understand how he can expect one guy to answer such a question. no one, including kobun, can answer a question like that.
Hey, I even said I didn't expect an answer just before asking the question. It was there largely for comedic value. It was also there partly to attract attention and to also get people's guard down(since the politics of it all restrict how people can comment), since after reading that other controlversial questions/comments would seem not so controversial and I may get a very revealing answer. It worked.
 
Kobun Heat said:
All I can say is that after a few seconds using it, all I really had to do was think of a place I wanted the cursor to be and my hand moved there.

Kobun Heat said:
The Revolution controller, much like the DS touch screen, takes away a barrier between people and machines. People loved to post that Minority Report screen as a joke, but that's pretty damn close to at least the thought pattern behind the controller -- you just reach out with your hand and start manipulating things on-screen.

Unless you think Kobun is a dirty liar or mentally handicapped, this is illustration that the Rvltn controller is obvious a step towards the "optimal interface."

I was interested from the start, but now I am definitely hyped. Hype, hype, hype, hype.
 
Dragmire said:
Can it sense if your grandma's wearing any underwear, and then you can say, "Put on some underwear, grandma!"

This has already been answered multiple times. For fuck's sake people, stop asking the same God damned question.
 
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