MrAngryFace
Banned
The fights rock. Is it the sound? The lack of frames, how blows seem sudden and very painful?
2003 rocks on the ps2. The visual upgrades are nice.
2003 rocks on the ps2. The visual upgrades are nice.
Shaheed79 said:KOF Battles rarely resort into projectile fights they are more up close and personal than most other fighters on the market.
Where the fuck have you been.MrAngryFace said:The fights rock. Is it the sound? The lack of frames, how blows seem sudden and very painful?
2003 rocks on the ps2. The visual upgrades are nice.
miyuru said:I think what the original poster meant to say was that KOF battles tend not to end up in fireball battles as much as other games tend to. Obviously, this depends on the players too :lol
Hey, I'm only the messenger.
This is an example of a total misinterpretation of my original statements. What you do in a fight doesn't correlate to what gamers can and have done in modern 2D fighters throughout history. And when I say modern 2D fighters I mean SFII onward. How many times have you been in a SF or FF Battle where it comes down the wire and your opponent jumps back and tosses repeated fireballs to chip away the rest of your energy? Its not gonna happen every game but it is going to happen because you can. In KoF you cannot. You can't play the safety and just sit back chucking projectiles you usually have to put yourself in danger by getting up close to do damage to your opponent even when it comes down to the last hits.speedpop said:Where the fuck have you been.
As for the fireball battles argument, what a load of tosh. If I ever use a projectile themed character I rarely ever use it besides a simple protector when rushing in or simply just to taunt the other person on the other side of the screen.
So what fighters were there before SF2? Besides SF!Shaheed79 said:And when I say modern 2D fighters I mean SFII onward.
Shinoobi said:So what fighters were there before SF2? Besides SF!
Shaheed79 said:This is an example of a total misinterpretation of my original statements. What you do in a fight doesn't correlate to what gamers can and have done in modern 2D fighters throughout history. And when I say modern 2D fighters I mean SFII onward. How many times have you been in a SF or FF Battle where it comes down the wire and your opponent jumps back and tosses repeated fireballs to chip away the rest of your energy? Its not gonna happen every game but it is going to happen because you can. In KoF you cannot. You can't play the safety and just sit back chucking projectiles you usually have to put yourself in danger by getting up close to do damage to your opponent even when it comes down to the last hits.
Borys said:Best things in KOF series:
- music
- Kyo, Iori, K'
- music
- Ralph, Clark, Heidern
- music
- Rugal Bernstein
- music
Worst things in KOF series:
- Hinako
- Korean Team, I mean WTF?
- Hinako
- Kula, K9999 and other K' waanabees
- Hinako
- Goro Daimon
- Hinako
Borys said:Best things in KOF series:
- music
- Kyo, Iori, K'
- music
- Ralph, Clark, Heidern
- music
- Rugal Bernstein
- music
Worst things in KOF series:
- Hinako
- Korean Team, I mean WTF?
- Hinako
- Kula, K9999 and other K' waanabees
- Hinako
- Goro Daimon
- Hinako
MoxManiac said:2003 is a mess. That's just my opinion though.
P.S. Ash is quite possibly the worst character ever
kiryogi said:KoF MI! Mwahaha.
Lyte Edge said:Hate all you want, but I still stand by my opinion that MI was a good transition from 2D to 3D, and was clearly intended for players who normally wouldn't bother with 2D fighting games.
You can't beat KOF 2002/2003 though. Awesome package.![]()
Dave Long said:Lyte, I'm definitely with you on KoF: MI. I've spent a lot of hours with it and it's a great transition for the series into 3D. I think they've done a very meticulous job of moving those characters from flat sprites to polygon models and it can only get better with a second iteration of that series. I really hope they stick with it because it's a superb building block to bridge the gap between a standard 2D fighter and a 3D one.
So true, I loved the character interactions before the actual fight begins. I heard that Kyo and Iori have a cool one in NGBCDave Long said:Character design and the way they interact with each other is a lot of the KOF draw. That along with the music, the backgrounds and obviously the hard-hitting gameplay make it so good. It does have a more visceral feel than a lot of the other fighters. It's more "real" for some reason for lack of a better word to describe its coolness.
Ferrio said:......
*puke*
MrAngryFace said:I just got PS2 version of 2003, which is awesomes. Hinako rox. Thats what brought this up.
Drinky Crow said:It's the frame pause effect -- right before a big hit, the animation kinda stops for a brief instant for effect, and then BOOM it takes off again. Looks cool.
I gotta check that one out. I've only played 97 onward.karasu said:KOF95 is the biggest projectile battle ever!
Worst things in KOF series:
- Hinako
- Korean Team, I mean WTF?
The asians really like metrosexuals.I hate Kyo, Iori and K'.
Haha, yeah he's like the ultimate Evil metrosexual/gay guyP.S. Ash is quite possibly the worst character ever
IAWTPWhat makes the battles seem so intense is the amount of sexual tension between all of the characters, male and female. Mostly male.
True, not only till 96 did alot of projectiles get nerfed.KOF95 is the biggest projectile battle ever!
IMO 2000 was the best!I really like K', though yeah, I've only played 2000, and not very seriously at all (I hardly play SNK games).
I still think Capcom is better but SNK/Playmore definitely have their own style all of their own that can be fun too. I'm still waiting for a MotW and LB sequel though.Yes i agree, Capcom often seems to make more polished/solid games SNK has its style/flair.. kinda like VF and Tekken.
Borys said:Worst things in KOF series:
- Hinako
- Hinako
- Hinako
- Hinako