KoF rocks but what makes the battles seem so intense?

The fights rock. Is it the sound? The lack of frames, how blows seem sudden and very painful?

2003 rocks on the ps2. The visual upgrades are nice.
 
KOF Battles rarely resort into projectile fights they are more up close and personal than most other fighters on the market.
 
Shaheed79 said:
KOF Battles rarely resort into projectile fights they are more up close and personal than most other fighters on the market.


Name any other current 2d fighter currently that resorts into projectile fights?
 
I think what the original poster meant to say was that KOF battles tend not to end up in fireball battles as much as other games tend to. Obviously, this depends on the players too :lol

Hey, I'm only the messenger.
 
MrAngryFace said:
The fights rock. Is it the sound? The lack of frames, how blows seem sudden and very painful?

2003 rocks on the ps2. The visual upgrades are nice.
Where the fuck have you been.

As for the fireball battles argument, what a load of tosh. If I ever use a projectile themed character I rarely ever use it besides a simple protector when rushing in or simply just to taunt the other person on the other side of the screen.
 
miyuru said:
I think what the original poster meant to say was that KOF battles tend not to end up in fireball battles as much as other games tend to. Obviously, this depends on the players too :lol

Hey, I'm only the messenger.

Basically. If the option is there it can be abused. In KoF the option just isn't there you have to get up close to your opponents to do a lot of damage.

I've fought a lot of projectile abusers in my day I'm sure we all have. One of the things I like about KoF is that you can't do that.
 
speedpop said:
Where the fuck have you been.

As for the fireball battles argument, what a load of tosh. If I ever use a projectile themed character I rarely ever use it besides a simple protector when rushing in or simply just to taunt the other person on the other side of the screen.
This is an example of a total misinterpretation of my original statements. What you do in a fight doesn't correlate to what gamers can and have done in modern 2D fighters throughout history. And when I say modern 2D fighters I mean SFII onward. How many times have you been in a SF or FF Battle where it comes down the wire and your opponent jumps back and tosses repeated fireballs to chip away the rest of your energy? Its not gonna happen every game but it is going to happen because you can. In KoF you cannot. You can't play the safety and just sit back chucking projectiles you usually have to put yourself in danger by getting up close to do damage to your opponent even when it comes down to the last hits.
 
Shinoobi said:
So what fighters were there before SF2? Besides SF!

URBAN CHAMPION!
4640.jpg
:)
 
Best things in KOF series:

- music
- Kyo, Iori, K'
- music
- Ralph, Clark, Heidern
- music
- Rugal Bernstein
- music

Worst things in KOF series:

- Hinako
- Korean Team, I mean WTF?
- Hinako
- Kula, K9999 and other K' waanabees
- Hinako
- Goro Daimon
- Hinako
 
Hinako sucked in 2000, but she rocks in 2003. Saying otherwise proves you have no brain and should be banned for making us more stupid.
 
what!? Hinako was awesome in 2000.. you could annoy people with standing b.. or b ->b not to mention her infinite/100 percent comboes. she did suck in the air though.
 
Worst fighter to ever 'grace' the KOF line:

- Hinako Shijou

Sorry, but that's the cold truth.
She's been in three games too much.
 
She feels more well-rounded to ME in 2003, but im a casual KoF player, i havent even read a faq on the series.

Personally if I COULD trade Kasumi for Hinako in 2003 I would in a heartbeat, Kas was my all time favorite KoF character.
 
Shaheed79 said:
This is an example of a total misinterpretation of my original statements. What you do in a fight doesn't correlate to what gamers can and have done in modern 2D fighters throughout history. And when I say modern 2D fighters I mean SFII onward. How many times have you been in a SF or FF Battle where it comes down the wire and your opponent jumps back and tosses repeated fireballs to chip away the rest of your energy? Its not gonna happen every game but it is going to happen because you can. In KoF you cannot. You can't play the safety and just sit back chucking projectiles you usually have to put yourself in danger by getting up close to do damage to your opponent even when it comes down to the last hits.

Well .. most recent Capcom fighters for example haven't had fb traps at all. SF3 has parries, CvS2 has grooves with rolls/dodge and JD/parry, vs. series games have no real uber-projectiles except maybe AHVB, etc. GGXX is fast enough that I've never really seen anyone locked down with projectiles except maybe against a good Venom.

imo the KOF 'feel' comes down to the fact that in general moves execute faster (fewer frames mean moves are telegraphed less), execution is tighter, hitsparks are more opaque than other modern 2d fighters, and sound effects in general are punchier. Not to mention that classic engrish.
 
Borys said:
Best things in KOF series:

- music
- Kyo, Iori, K'
- music
- Ralph, Clark, Heidern
- music
- Rugal Bernstein
- music

Worst things in KOF series:

- Hinako
- Korean Team, I mean WTF?
- Hinako
- Kula, K9999 and other K' waanabees
- Hinako
- Goro Daimon
- Hinako


Goro Daimon and the Korean Team rule. Least Chang does.
 
Borys said:
Best things in KOF series:

- music
- Kyo, Iori, K'
- music
- Ralph, Clark, Heidern
- music
- Rugal Bernstein
- music

Worst things in KOF series:

- Hinako
- Korean Team, I mean WTF?
- Hinako
- Kula, K9999 and other K' waanabees
- Hinako
- Goro Daimon
- Hinako

The game wouldn't be KOF without the Korean Team..gawd I hate choi

As for KOF2003, yeah Hinako is top-tier. Jump D is a really good air, not to mention her combos..goodness.
 
Character design and the way they interact with each other is a lot of the KOF draw. That along with the music, the backgrounds and obviously the hard-hitting gameplay make it so good. It does have a more visceral feel than a lot of the other fighters. It's more "real" for some reason for lack of a better word to describe its coolness.
 
It's the frame pause effect -- right before a big hit, the animation kinda stops for a brief instant for effect, and then BOOM it takes off again. Looks cool.
 
MoxManiac said:
2003 is a mess. That's just my opinion though.

P.S. Ash is quite possibly the worst character ever

No Mox, you were playing SvC Chaos again. This is KOF 2003, and it ROCKS. :D

Ash is a dumb design, but he's fun to use. I just don't get why they would purposely design an "average character" for the new main character of the game. Weird.
 
kiryogi said:
KoF MI! Mwahaha.

Hate all you want, but I still stand by my opinion that MI was a good transition from 2D to 3D, and was clearly intended for players who normally wouldn't bother with 2D fighting games.

You can't beat KOF 2002/2003 though. Awesome package. :)
 
Lyte, I'm definitely with you on KoF: MI. I've spent a lot of hours with it and it's a great transition for the series into 3D. I think they've done a very meticulous job of moving those characters from flat sprites to polygon models and it can only get better with a second iteration of that series. I really hope they stick with it because it's a superb building block to bridge the gap between a standard 2D fighter and a 3D one.
 
Lyte Edge said:
Hate all you want, but I still stand by my opinion that MI was a good transition from 2D to 3D, and was clearly intended for players who normally wouldn't bother with 2D fighting games.

You can't beat KOF 2002/2003 though. Awesome package. :)

Well that was to mock MAF/Drinky, however I actually like/enjoy KoF MI. I should get back to it sometime, but Tekken 5 has been occupied.
 
What makes the battles seem so intense is the amount of sexual tension between all of the characters, male and female. Mostly male.

It's so tight you can feel it.
 
Dave Long said:
Lyte, I'm definitely with you on KoF: MI. I've spent a lot of hours with it and it's a great transition for the series into 3D. I think they've done a very meticulous job of moving those characters from flat sprites to polygon models and it can only get better with a second iteration of that series. I really hope they stick with it because it's a superb building block to bridge the gap between a standard 2D fighter and a 3D one.


......

*puke*
 
A new KOF with upgraded visuals (high resolution sprites) and the same great gameplay will be my perfect 2D fighter.
I want my high res Whip! :D
 
Dave Long said:
Character design and the way they interact with each other is a lot of the KOF draw. That along with the music, the backgrounds and obviously the hard-hitting gameplay make it so good. It does have a more visceral feel than a lot of the other fighters. It's more "real" for some reason for lack of a better word to describe its coolness.
So true, I loved the character interactions before the actual fight begins. I heard that Kyo and Iori have a cool one in NGBC
 
Ferrio said:
......

*puke*

I concu^H^UUURURURURURUURRRRGGGHHHH!!!

Toshinden 1&2 > KoF: Misaligned Idiocy

Hell, Samurai Shodown: Soul of the Samurai / 64 > KoF:MI

If SNK cuts the canned combos and works on the collision detection, they could be on the road to a good non-VF clone 3D fighter. Problem is attack priorities and collision issues in KoF:MI really ruined the game.

I'll pick up KoF 2003 just for that SUPER ASM team of Yamazaki, Billy Kane, and that other guy. w00t!
 
I like how they used guarding sounds for hitsounds. DURR

The game just feels sloppy in general. Playmore seems to have removed/changed animation timings for no reason, and the tag system is sloppy as hell. It's generally unclear which character will tag in with BC and CD, and a character that jumps in after one dies can't block immediately, meaning you can get beat up and do nothing about it. Like Mukai doing his fullscreen super killing off my guy, and hitting the guy coming in without giving me a chance to block. Thanks playmore!

The collision is pretty bad too. Some moves go right through the oppoonent for no reason. Most of the gethit stuff was butchered, esp the falling stuff which is hideous now. They removed a throw from each character, and replaced it with a reversed version of their other one. Even many of the velocities seem messed up as well. It's painful to use Ralf/Clark's argentine backbreaker since it was weird vels and muted sound effects, along with the awful camera panning. Ugh! At least Tizoc was done reasonably well.

It's a lot better than SvC Chaos, but that's sure as hell isn't saying much. And man, what the fuck did they do to Clark and Billy's voices? They sound like retards now.
 
MrAngryFace said:
I just got PS2 version of 2003, which is awesomes. Hinako rox. Thats what brought this up.

Blue MARY, KICKS!!!. I take it you may play the xbox version on Xbox live. I have had the MVS version for a while, now PS2, then Xbox to finally play with KOF vets. Benimaru is very good in 2003 as well.
 
Drinky Crow said:
It's the frame pause effect -- right before a big hit, the animation kinda stops for a brief instant for effect, and then BOOM it takes off again. Looks cool.

That's just the CPU trying to keep up :lol

I keed I keed!
 
Actually, I despised SNK and thought they were nothing but Capcom wanabe's. It was only until I got into Mark of the Wolf and Last Blade that I started to appreciate them as a compotent 2D fighter maker. From there I started to check out different KoF games and KoF mugen characters and the respect started to slowly grow.

I still think Capcom is better but SNK/Playmore definitely have their own style all of their own that can be fun too. I'm still waiting for a MotW and LB sequel though.
 
Worst things in KOF series:

- Hinako
- Korean Team, I mean WTF?

Jhun is cool with the stances, Kula is anti-K the ice queen gotta admit though blowing ice/blast is neat and insta freeze super.
2003 Hinako: "Dousoui!!! *her head skids on the ground* LMAO!

I hate Kyo, Iori and K'.
The asians really like metrosexuals.

P.S. Ash is quite possibly the worst character ever
Haha, yeah he's like the ultimate Evil metrosexual/gay guy

Meh screw KOF:MI, either i'll play NeoWave or T5 (VF4 too hard/too much time to learn).

What makes the battles seem so intense is the amount of sexual tension between all of the characters, male and female. Mostly male.
IAWTP

The battles are tense because it seems like KOF is really offensive oriented with the shortjumping, rolling and running.. gets you right back in their face even after you've gotten knocked away.


KOF95 is the biggest projectile battle ever!
True, not only till 96 did alot of projectiles get nerfed.

I really like K', though yeah, I've only played 2000, and not very seriously at all (I hardly play SNK games).
IMO 2000 was the best!

I still think Capcom is better but SNK/Playmore definitely have their own style all of their own that can be fun too. I'm still waiting for a MotW and LB sequel though.
Yes i agree, Capcom often seems to make more polished/solid games SNK has its style/flair.. kinda like VF and Tekken.
 
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