Mengy
wishes it were bannable to say mean things about Marvel
Well, I bought the full version with the guarantee that I can return it if I dont like it, so I figured it was worth the chance. And as of now it looks like I will be returning it, probably this weekend as I really dont want to play it anymore, after only two nights no less. The excitement is gone, it just feels like a bland RTS game now. There is some good and some bad, but its the gameplay that ruins it for me.
The Good:
1. graphics are done well, not mind blowing or the best out there, but good enough to make it nice to look at.
2. I like the way the cities are done now, with the militia being inside the walls and the components visible and able to be attacked. Gets rid of townstealing for good.
3. The pace of the game has been quickened, should make for shorter games
The BAD:
1. predetermined settle spots. this one single change has ruined most of the feel and strategy of the game, and thats no understatement. This ONE change makes the game a rush game from the get go, and eliminates every strategy except for the all military from the first second. If you get one less city than your opponent, you will lose. If you both manage to acquire the same number of cities at the start, as soon as you lose just one you have lost the game. There are no great comebacks in K2, once you start losing it is over. Not being able to settle on your own gives this game a waterfall effect that ruins the fun and excitement IMHO. It used to be that when you got into enemy territory you felt it, now it just doesnt have that feeling anymore.
2. Flanking is gone. With the increased retreat ability, flanks are now useless. If you find youself flanked just retreat back a little bit to draw the enemy companies forward. Flanking used to be a devastating tactic, now its just a minor annoyance. The fast retreat also makes it very hard to actually kill a company, they run away faster than even cavalry can catch up.
3. The units. Each faction in Kohan used to have a personality and a battle tactic due to the way each played differently. Now they all feel too similar, and I think its due to the units. The variety in companies is practically nonexistent now, it seems like its become a numbers game rather than a tactics game.
Kohan 2 is a decent game, but its gameplay is vastly inferior to its predecessor, and thats both sad and pathetic. Ive played more hours of KAG than I can count, but K2 has me bored already only after 2 nights. I just cant seem to find a reason to justify keeping it, so back it goes. If the GA crew all gets it and starts playing it, I wont be joining you guys this time.
Has anyone else actually played the full version? Did you like it?
The Good:
1. graphics are done well, not mind blowing or the best out there, but good enough to make it nice to look at.
2. I like the way the cities are done now, with the militia being inside the walls and the components visible and able to be attacked. Gets rid of townstealing for good.
3. The pace of the game has been quickened, should make for shorter games
The BAD:
1. predetermined settle spots. this one single change has ruined most of the feel and strategy of the game, and thats no understatement. This ONE change makes the game a rush game from the get go, and eliminates every strategy except for the all military from the first second. If you get one less city than your opponent, you will lose. If you both manage to acquire the same number of cities at the start, as soon as you lose just one you have lost the game. There are no great comebacks in K2, once you start losing it is over. Not being able to settle on your own gives this game a waterfall effect that ruins the fun and excitement IMHO. It used to be that when you got into enemy territory you felt it, now it just doesnt have that feeling anymore.
2. Flanking is gone. With the increased retreat ability, flanks are now useless. If you find youself flanked just retreat back a little bit to draw the enemy companies forward. Flanking used to be a devastating tactic, now its just a minor annoyance. The fast retreat also makes it very hard to actually kill a company, they run away faster than even cavalry can catch up.
3. The units. Each faction in Kohan used to have a personality and a battle tactic due to the way each played differently. Now they all feel too similar, and I think its due to the units. The variety in companies is practically nonexistent now, it seems like its become a numbers game rather than a tactics game.
Kohan 2 is a decent game, but its gameplay is vastly inferior to its predecessor, and thats both sad and pathetic. Ive played more hours of KAG than I can count, but K2 has me bored already only after 2 nights. I just cant seem to find a reason to justify keeping it, so back it goes. If the GA crew all gets it and starts playing it, I wont be joining you guys this time.
Has anyone else actually played the full version? Did you like it?