Kojima Has an Idea for a 'Forgetting Game', the Main Character Gradually Forgets Important Information as time passes IRL

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.

Kojima also proposes a "forgetting game" that the player would have to "play through quickly." In this concept, the main character gradually forgets important information and abilities if you take too long a break from the game. For example, if you don't play every day, the main character will gradually forget things such as "how to fire their gun or what their job is." This forgetfulness builds up until finally the player is unable to move. "Players would have to take a week off work or school to play it," Kojima laughs.

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I want a game where I'm at a beach full of dead whales, and I am an ups man. But this time I wants small puppet that looks like Alan wake in it.

When can I get that game? Cuz it ain't soon enough!
 
This could work in a multiplayer GAAS game, forcing people to play regularly so they dont loose their equipments + abilities.

EA is already salivating at this idea

But on singleplayer games I would rather have my own pace, thanks
 
noone would greenlight that as a AAA title, but an indy dev, or a small team within Kojima Productions with a small budget could do something like this I bet.

interesting idea
 
Had that happen way too many times.

Was super bummed, because I put 100 hours into Witcher 3 at launch, came back like a year later after the DLC and all, jumped in and automatically said WTF is this nonsense and how the shit, and never played the DLC.

I knew I would need a whole new start and do the tutorial if I wanted to get my self feeling good at it again.
 
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Great idea either as a game or as a way to reintegrate into a game you havent played in a while.
I hate stopping late in a game for whatever reason. Returning. And realizing you are back to a n00b and there is no way you remember how to do stuff at a high level later in a game.

Ive restarted many games over this.
 
You start as solid snake and you keep forgetting all the things that made you cool until you are just walking around carrying packages..... brilliant!
 
Ask Kojima if he can ride a bike, and does he still know how? That is like a game character. They have muscle memory, even if I leave them alone for a day or two.
 
He's toyed with real world time affecting gameplay before, if you recall:

MGS3 Spoiler...

You can avoid fighting the old fart in camo in the forest that hides by manually setting your Playstation clock many months/years ahead and then going to the fight again and the old fuck has dropped dead :messenger_tears_of_joy:
 
A game that becomes more difficult by a surprisingly refreshing mechanic? Sign me up! I would love to see a collaboration between Josef Fares and him, both amazing peeps in their own right.
 
The kind of idea I get a kick reading about but not interested in playing it. Like many of Kojima's other gimmicks.

He's created some awesome base gameplay but some of his other stuff gets in the way for me (like endless unskippable cutscenes.)
 
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Kojima has some existential thoughts himself from time to time, I see.

I'm sure you've worked out that this game would be a neurological disease sim and a very uncomfortable one at that. I can't see how someone who had a loved one go thru it would be able to play, but a few of these kids these days could stand to walk a mile in a sick elderly person's shoes as long as it was just a game they could turn off, it might build character.
 
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Say what you will, at least the man tries to think out of the box; gaming is better for it.

Just because everything isn't a hit doesn't mean it's not worth being explored.

I like that with all his craziness and stupidness he is still someone who puts as much thought into gameplay and game mechanics as he does the crazy auteur shit.

It's rare that devs actually do that these days.
 
I still don't get why so many people take everything this dude says so seriously like he doesn't have decades of trolling, tongue-in-cheek silliness and games with literal shitting and farting mechanics as gags under his belt.

I've always been convinced people take him WAY more seriously than he does himself. It's not his fault gaming media reports on every small thing he says in interviews etc. It literally says "he laughs" at the end, come on. He always struck me as a whimsical goofball of a dude, not nearly as serious as his giga fans and/or haters interpret him and his stuff.
 
Look, Kojima making some cool games doesn't mean we have to pretend a retarded idea is "amazing".

I'm not even sure Kojima cares as much about these throwaway lines as much as the people covering it do.
 
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