Kojima Has an Idea for a 'Forgetting Game', the Main Character Gradually Forgets Important Information as time passes IRL

Great idea either as a game or as a way to reintegrate into a game you havent played in a while.
I hate stopping late in a game for whatever reason. Returning. And realizing you are back to a n00b and there is no way you remember how to do stuff at a high level later in a game.

Ive restarted many games over this.
same but i never restart just slog through to the end or just stop playing
 
so like.. do your stats get worse over time and quests just disappear from your log and the map because more vague over time?

By the time the game is done you're just completely useless. Do you become blind and the game slowly dims and eventually every time you boot your save it's just a black screen?

Shit. I'm a Kojima-esque visionary.

Everything i just said is hereby time stamped and I'm suing anyone who steals it.
 
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That's a great idea that will now be stolen by other developers.
The indie darling version of this is a voxel-art action rogue-like that "explores and empathizes with the alzheimers experience in a fun but poignant way."

What we'll actually get is a nightmarish new season pass model: "Incentivized content consumption to radically shift the engagement dynamic!"
 
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Come to think of it, this will be very tedious and but challenging to players. What if this is related to skills? Example your character already learned allot of skills and at a very high level, then you will see it goes down or worse revert back to zero. Wow that is very frustrating.
 



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That's just the movie memento directed by Christopher Nolan. God tier movie, I bet you Kojima has seen it.
 
Back in the '80s, Kojima wanted to make a game where if the main character died, the game disk would literally erase itself. Konami told him no.
 
The examples make it sound really dumb, like forgetting how to shoot a gun...lol

But I think there's potential in the core idea, to use it in a way that makes a game more interesting. That isn't so silly lmao
 
What a stupid idea. The guy is an overrated egomaniacal hack and his cult is no better.

The boners people have over him and Death Stranding is bizarre, It's the most pretentious bullshit I've ever played.

If DS was made by ubi or Bethesda it would have been called for what it is a boring ass game with stupid characters and dull as dishwater cutscenes.

The hysteria when Geoff Keighley wanks him off on stage at TGA over the years and the crowd going mental is really mind-blowing.
 
Does it come with a DLC that releases 3 years later that requires you to have never stopped playing for at least an hour each day in order to get the best ending?
 
As I have said to friends when discussing gaming, "Game devs should never try to do a Kojima plotline because Kojima himself can barely do a Kojima plotline and stick the landing."

With that said, I believe this crazy fucker can make this shit work.

The man literally made a game about walking down a hallway over and over again that spawned an entire subgenre of horror games that people 10 years after the fact are still copying.

And it was a free promotional teaser that wasn't even going to be the format of the actual game. That's fucking wild.
 
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Interesting concept.
He also mentioned in the past how he was thinking about doing a mode in the original Metal Gear, where if you failed, it basically made the game unplayable. Like a self destructing cartridge.
 
The examples make it sound really dumb, like forgetting how to shoot a gun...lol

But I think there's potential in the core idea, to use it in a way that makes a game more interesting. That isn't so silly lmao
Like, what about a turn-based RPG where, after a certain threshhold, the skills you don't train and the attacks you don't use actually lose effectiveness?
 
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Sounds like a completely useless feature that won't really add anything to the game.

If you have the time and mood to play it to completion without long pauses, this will be like any other game. No grand idea or gimmick at all, that could as well not exist.

If you don't have the time you will most likely abandon it and bury it to your backlog because nobody wants to play a game that nerfs your character or cancels out your progress. And when you do find the time to play it, it will be like any other game.

But it's Kojima so a lot of people will take this as a genious take.
 
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I like the idea of your character becoming disempowered left to their own devices if the ramp to regaining your full metroid upgrades is quick and satisfying. It could be like reliving the satisfaction of your long game progression in a 5 - 10 minute sequence and would transition you back into your current level's abilities after putting the game down for a while. It would suck if solid snake becomes like your tamagotchi though.
 
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Well I already forgot what's going on in my Baldurs Gate 3 save on start of act2.. that's going nowhere since 2023 december, no need for any more innovation there.
Result: gonna have to start a game all over again, not exactly the first time in my lifetime.
 
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