Konami announces Metal Gear Survive (PS4/XB1/PC, $30, 2017)

How do you feel about the future of the Metal Gear franchise?


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Yeah, when you read the summary you can't help thinking Konami just completely lost it.
That PR is so brutally 'in your face' that it becomes laughable, but then you realise wormholes and zombie-like things were part of MGSV.

Sure, Kojima would have used more exotic periphrasis' to give some apparent depth and meaning to such a trivial pretext, but that wouldn't have made it less silly. It could have possibly made it worse, even (see: excuse for Quiet's outfit).

Still, certainly not what i want from a MGS game.
Just announce that MGS3 remaster/remake, Konami, then we can talk.
 
Seems wildly out of place in a Metal Gear Universe and pretty generic.

Unless users and critiques scream how amazing it is, looking like a pass for me, with a tiny bit of an eye roll.
 
HAHAHAHAHA, I am dying of laughter. Never change Konami you are the golden goose of shitty publishers.

Again, you're only going to one end of a spectrum. There is more than one way to deliver a narrative. We don't know what the entirety of what this game is yet. To just immediately write it off narratively from a teaser is silly. Once we learn more about the game we might learn that there is no story at all. Or maybe there is. We don't know.

What could be more cynical than looking at a two minute announcement trailer and assuming you're aware of the entire scope and complexity of the game

While I would agree, MGS has always had trailers that set in far more questions about the plot itself rather than questions if the game had a plot at all. For example the first look at MGS GZ was basically the introduction of the game, the first look at TPP was the prologue area, every single trailer of MGS V usually focused on the story of the game while presentations focused on gameplay. While we know nothing of this game other than its premise (and that as some other people said, it is not that much of a stretch in a MGS universe, though parallel universes through wormholes to a zombie dimension is certainly pushing it even in a MGS universe) I see nothing in the trailer that make you wonder who are this characters or what is the purpose of this game (other than being a soulless cash in like Umbrella Corps)
 
"No we can't do that, regular zombies are a dime a dozen right now, everyone is doing it. What we need is a fresh take on them. What we need is... crystalline zombies."
 
While I would agree, MGS has always had trailers that set in far more questions about the plot itself rather than questions if the game had a plot at all. For example the first look at MGS GZ was basically the introduction of the game, the first look at TPP was the prologue area, every single trailer of MGS V usually focused on the story of the game while presentations focused on gameplay. While we know nothing of this game other than its premise (and that as some other people said, it is not that much of a stretch in a MGS universe, though parallel universes through wormholes to a zombie dimension is certainly pushing it even in a MGS universe) I see nothing in the trailer that make you wonder who are this characters or what is the purpose of this game (other than being a soulless cash in like Umbrella Corps)

I don't think it's fair to compare a game that (probably) isn't even full price to the same pre-release standards of something as big as MGSV

This isn't Kojima. This isn't MGS 6. It's not going to hurt to wait and learn more about it before completely writing it off.
 
Kojima always made the best trailers in the industry for the Metal Gear series.

This is a generic as fuck trailer.

Sad to see how they drag Kojima Productions legacy through the mud.
 
People are complaining about how ridiculous the description is yet they still play the other Metal Gear Solid games.....

Let's be real Kojima's games were always ridiculous so complaining about the description for this game being ridiculous is stupid.

It seems like as long as its a Kojima game its alright for the story to be incredibly dumb.
 
After people who set everything on fire, a psychic who vibrates your controller, and a governer with a body as strong as diamond it's somehow zombies that are weird?


Ok.

Crystal Zombies. From a parallel universe.

The weirdness Kojima brought to the table was - no matter how odd - usually thematically appropriate in some way. "Man who sets everything on fire" is a ghost from the past consumed by RAAAAAAAGE, "psychic who vibrates your controller" is breaking the forth wall, "a governor with a body as strong as diamond" is NANOMACHINES, SON. Christ, even the Man who Shits Bees makes sense as a personification of the "battlefield emotion" of Pain that the hero has to overcome in his mythic journey to soldiery maturity.

It's possible that these crystal space zombies will tie into some lofty theme, sure. I just doubt it.
 
Crystal Zombies. From a parallel universe.

The weirdness Kojima brought to the table is usually thematically appropriate in some way. "Man who sets everything on fire" is a ghost from the past consumed by RAAAAAAAGE, "psychic who vibrates your controller" is breaking the forth wall, "a governor with a body as strong as diamond" is NANOMACHINES, SON. Christ, even the Man who Shits Bees makes sense as a personification of the "battlefield emotion" of Pain that the hero has to overcome in his mythic journey to soldiery maturity.

It's possible that these crystal space zombies will tie into some lofty theme, sure. I just doubt it.

😂
 
Kojima always made the best trailers in the industry.

This is a generic as fuck trailer.

Sad to see how they drag Kojima Productions legacy through the mud.

I actually agree, also the man has a touch for music as well. My principal problem with the trailer is that you can see the scope of the game just from that. The more I see the trailer the more I think of Umbrella corps. Is just like that. Konami needed a way to tie up the game to the MGS universe somehow to make their co-op zombie shooter.

While zombies in the MGS universe aren't nothing new, shit even new players that only played TPP saw enemies that behave like zombies in the game already, alternative zombie universe seems like a coop out an executive would think at the last minute to tie up a co op zombie shooter with their most popular franchise.
 
Crystal Zombies. From a parallel universe.

The weirdness Kojima brought to the table is usually thematically appropriate in some way. "Man who sets everything on fire" is a ghost from the past consumed by RAAAAAAAGE, "psychic who vibrates your controller" is breaking the forth wall, "a governor with a body as strong as diamond" is NANOMACHINES, SON. Christ, even the Man who Shits Bees makes sense as a personification of the "battlefield emotion" of Pain that the hero has to overcome in his mythic journey to soldiery maturity.

It's possible that these crystal space zombies will tie into some lofty theme, sure. I just doubt it.

For something to be a theme it needs to appear more than once. I don't know that you can say that for Psycho Mantis breaking the fourth wall. And is hand waving things as nanomachines really a theme? I guess, but it sure as fuck isn't a good one.

If a man on fire is thematically appropriate because he's mad then whatever these crystal zombies feel is probably thematically appropriate for their condition.

This kind of reasoning is loose af
 
Crystal Zombies. From a parallel universe.

The weirdness Kojima brought to the table is usually thematically appropriate in some way. "Man who sets everything on fire" is a ghost from the past consumed by RAAAAAAAGE, "psychic who vibrates your controller" is breaking the forth wall, "a governor with a body as strong as diamond" is NANOMACHINES, SON. Christ, even the Man who Shits Bees makes sense as a personification of the "battlefield emotion" of Pain that the hero has to overcome in his mythic journey to soldiery maturity.

It's possible that these crystal space zombies will tie into some lofty theme, sure. I just doubt it.

You can be thematically appropriate and still be completely goddamned stupid. It happens all the time throughout media.
 
Holy shit, Konami is LAZY! This is a zombie survival game that someone had an idea for, and, clearly, the company wanted to use as much assets on-hand as possible to reduce production time. Then, they use that as a means of branding for public awareness to skim additional sales off a slapped together project. Wow.

Just give us MGS3 in the Fox Engine, dammit. If they're so lazy as to do this, I can't imagine them building a large enough Russian forest to do the game justice, though. The optimist in me would say this is just practice for the new staff... But I doubt there are new staff, and I doubt the company would invest in the production of anything quality.
 
Crystal Zombies. From a parallel universe.

The weirdness Kojima brought to the table is usually thematically appropriate in some way. "Man who sets everything on fire" is a ghost from the past consumed by RAAAAAAAGE, "psychic who vibrates your controller" is breaking the forth wall, "a governor with a body as strong as diamond" is NANOMACHINES, SON. Christ, even the Man who Shits Bees makes sense as a personification of the "battlefield emotion" of Pain that the hero has to overcome in his mythic journey to soldiery maturity.

It's possible that these crystal space zombies will tie into some lofty theme, sure. I just doubt it.

Isn't the fact that they're from a parallel universe enough of an explanation? It's a co-op game, I doubt there'll be emphasis in explaining much.

Plus, Phantom Pain had sexualized sniper zombies that can turn invisible and a non-zombie one who is almost naked all the time because she breathes through her skin...
 
Umbrella Corps, Left 4 Dead, Call of Duty, and ton of other things, with the Metal Gear label slapped on top, all while not having nearly anything to do with Metal Gear at all.

Absolutely terrible.

Golly, an upvoted reddit comment. That's definitely proof poitive that everyone thinks this is too silly for Metal Gear.

Not gunna bite anymore.
 
Holy shit, Konami is LAZY! This is a zombie survival game that someone had an idea for, and, clearly, the company wanted to use as much assets on-hand as possible to reduce production time. Then, they use that as a means of branding for public awareness to skim additional sales off a slapped together project. Wow.

Just give us MGS3 in the Fox Engine, dammit. If they're so lazy as to do this, I can't imagine them building a large enough Russian forest to do the game justice, though. The optimist in me would say this is just practice for the new staff... But I doubt there are new staff, and I doubt the company would invest in the production of anything quality.

Alright this thread is over. We've reached lazy devs. Abort!
 
I think it's funny that the game takes the common rabble soldiers at a key point in the story, and drops them all together with the goal of getting back to Big Boss.

I was attached to the soldiers I'd find in the field, and especially back at Mother Base, and all their silly interactions and stuff.

So I'm looking forward to this.
 
Umbrella Corps, Left 4 Dead, Call of Duty, and ton of other things with the Metal Gear label slapped on top, while not having nearly anything to do with Metal Gear at all.

Absolutely terrible.

Maybe! Let's see what the gameplay looks like. None of those three things you listed really have stealth in the way Metal Gear does, so even if it is similar (again we just don't know), it will have that going for it to differentiate it.
 
I probably can't fulton anything so the game probably isn't worth playing.

If it has fulton and base building i might give it a shot.
 
This would look so much better without the incredibly forced Ground Zeroes connection. They actually went back and edited those scenes, Its just weird....

Actually this would look better without the MGS connection entirely. The Phantom Pain gameplay could evolve to suit a zombie online shooter.
 
I think it's funny that the game takes the common rabble soldiers at a key point in the story, and drops them all together with the goal of getting back to Big Boss.

I was attached to the soldiers I'd find in the field, and especially back at Mother Base, and all their silly interactions and stuff.

So I'm looking forward to this.

Yeah they could have just made some generic looking military themed game and called it Metal Gear, but they went out on their way and actually tried it to make it fit into TPP, sort of. That was kind of cool.

Finding those lost soldiers was pretty creepy and confusing, so getting a "proper explanation" to that with this game would be neat.
 
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