JohnDoe8865
Member
Anyone know if Jim Sterling would be willing to tear into this issue?
Fee 2 Pay TRIPPLE AYYE games are like fucking catnip to him, but a sports game?? doesn't seem likely.Anyone know if Jim Sterling would be willing to tear into this issue?
Its all COSMETIC or Not? If so, I dont Care.
It's not. It manifests in many different ways in several modes.Its all COSMETIC or Not? If so, I dont Care.
Also, there is a 149 version you can buy digitally.
Its all COSMETIC or Not? If so, I dont Care.
Anyone know if Jim Sterling would be willing to tear into this issue?
You know, this whole "It's just cosmetic" bullshit is going to get hilariously progressively worse like how bungie changed how shaders, then we're all going to look back and laugh at how it all started.
The crazy part is... the people that I know that bought consoles for basically this game, FIFA, and Call of Duty only don't have any issues with this and actually pay a ton of money into these games every year.
It's crazy.
Shameful. 2K11 was their last great game imo. Everything after that has been pretty bad.
CheatEngine to the rescue?
Jason Schreier, Kotaku, writes a book, in part, about why AAA games cost so much to make.
Kotaku then follows up with articles criticising microtransactions as way to recoup the high investment required to make AAA games.
Meanwhile, the $60 price for a AAA game, in inflationary terms, is the lowest price point in the history of AAA gaming.
Microtransactions aren't a good way to recoup costs when it hurts the overall quality of the product. It just turns people off to the product entirely hurting sales overall.Jason Schreier, Kotaku, writes a book, in part, about why AAA games cost so much to make.
Kotaku then follows up with articles criticising microtransactions as way to recoup the high investment required to make AAA games.
Meanwhile, the $60 price for a AAA game, in inflationary terms, is the lowest price point in the history of AAA gaming.
Yearly sports games are different, they are basically just $60 roster updates. and will change small things every year. Most of the time you could buy them once every 3 years and there will be a decent chunk that has been untouched in that time.
Jason Schreier, Kotaku, writes a book, in part, about why AAA games cost so much to make.
Kotaku then follows up with articles criticising microtransactions as way to recoup the high investment required to make AAA games.
Meanwhile, the $60 price for a AAA game, in inflationary terms, is the lowest price point in the history of AAA gaming.
Microtransactions aren't a good way to recoup costs when it hurts the overall quality of the product. It just turns people off to the product entirely hurting sales overall.
Jason Schreier, Kotaku, writes a book, in part, about why AAA games cost so much to make.
Kotaku then follows up with articles criticising microtransactions as way to recoup the high investment required to make AAA games.
Meanwhile, the $60 price for a AAA game, in inflationary terms, is the lowest price point in the history of AAA gaming.
Then these companies should start charging more for their product, rather than looking for ways to exploit player psychology into paying more after the fact. The mere reality that games are cheap relative to inflation does not justify any and all attempts to further monetize.
Do their servers still suck for online play even with the microtransactions?
PS4 Save Wizard too.
The game has an £140/$150 version for god's sake. This is just greed. It's going to sell gangbusters, as most fee-to-pay games do, because as Jim Sterling rightfully points out, these most popular of games are pretty much the only ones that do it, because they know they can and can get away with it, not because they *need* to and the game will be a failure without them.