Can someone put this into perspective. Is this about maxing out the character? 200 games doesnt sound like a lot in that case.
86 overall would make your created character slightly above average, compared to other players in the NBA. He'd be a mid-level starter in NBA 2K18. Because spending VC scales up to cost more and more as you improve, going from 86 to say 95 or so (comparable to the top stars in the NBA), you'd probably have to spend much, much more time.
I'm sure it scales based on the settings you play with, but hypothetically, if each game takes 40 minutes, then that's about 8,000 minutes, or about 133 hours, or about 5 1/2 days... To create a mid-level character. And that's
only if you focus on maximizing your players rating. If you want to customize the character for him to look like you or wear the clothes that you like ro might wear, then that will take much, much longer.
Or you could spend $99 and get that character
now.
200 games is a lot of games, and sports games aren't like MMOs that might be released once every 3 or 4 years, or like GTA which might be released once every 5 years. They have an annual release cycle as they try to mimic real life, which has new seasons, rosters, teams, rules, and so on, every year.
Until sales drop nothing will change, and I'd love to see how much they've made from these microtransactions
Rumor has it that EA Sports makes more money from selling MUT coins than the total retail sales.
On Take2 investor calls they've stated that GTA Online makes more revenue in Shark Cards than the retail sales of GTA V... and GTAV is the best selling game of the last 10 years, the best selling North American game ever.
The companies make
a killing on these things, because they're preying on people and not making games anymore, they're making lottery machines. Loot crates, card packs, MUT pack cards, all trace back to gambling instincts. It's a form of gambling, except players aren't winning money, they're winning something that's ultimately has no monetary value, and it's an expiring item in most cases.
Madden has gone a step further introducing
actual gambling to Madden '18. Madden 18's Ultimate Team (MUT) mode allows you to place wagers on
real life game results and essentially prop bets on NFL player performance from week to week. You earn tokens by playing grinding game modes, and then those tokens can be placed on proposition bets inside the Madden world. If you get your prop bet right (say, "Cam Newton will throw for 2 touchdowns against the Patriots,"), then they give you a reward of coins (the microtransaction curency). If you get 24 prop bets/picks right, then you get a bonus 50,000 coins, essentially, a parlay in gambling terms. The coins are the currency used in the game to improve your fictional team, and while there isn't a straight currency conversion tool, EA sells "points" which have a slightly greater value than coins, and so you could discern how much coins are worth in money by deducing the value of dollars to points and points to coins.
The hook which probably allows this to be legal is that you don't buy coins. You earn coins through grinding game modes.
But there is an exchange rate between coins and points, and points can be purchased with real money.
It's very, very dirty.