Kotaku Rumor: Microsoft 6 months behind in game production for X720 [Pastebin = Ban]

Journey was great, so was every year actually. 2013 looks greater, but you got the point.

lol. Dude...What are you saying?

Halo 4 came out last november, and gears this year....Yes, Sony is doing great pumping out first party games, but come on with this no first party bullshit already. 10 days bros.
 
No, it really wasn't. Regardless of its length or detail it was obvious it was a relative afterthought in the grand scheme of things. I'm not sure why you're trying to convince us otherwise. We saw the reveal, and what was prominent was obvious to almost everyone in short order. You should probably watch it again because it seems your memory of the incident has become warped with time.

It really was. Likewise, I'm not sure your need to downplay that fact is? It's a feature of their new console that they wanted to show off. Obviously they're proud of it or they wouldnt have given it so much time at their reveal. Why is that notion so offensive? Because it means some people can't take infantile shots at Kinect? That's just weird. It's part of PS4, as is the camera array, both of which I bet are featured prominently again at E3. As they should be. They can't have the general public think that Microsoft is the only place to go to for that kind of stuff.

I don't know, it lasted maybe, 10 minutes or so? out of a 2 hr+ conference.

Exactly. So more prominent than most anything else at the show received. 10 minutes is a long time.
 
Dude, are you serious? The terrible Madden Kinect presentation was as long as MM's Move presentation. Then there was Fable, voice commands, the Nike craptastic Kinect presentation, voice commands again and Wreckateer. Not to mention the majority of the conference was boring "Xbox entertainment" crap.


It was a weak conference and entertainment focused, no doubt. But kinect was a small part of the conference. Sony was the company with the big motion control game.
 
This just in: Core games and Casual games cannot coexist on the same platform. To do so means that the platform holder has somehow "lost focus" or has "abandoned teh gamers!".

It's money you don't spend elsewhere.

People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...
 
It's money you don't spend elsewhere.

People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...

Well, all the rumors point to Microsoft having plently of excluses on Durango. 1st or 3rd party, it makes no difference to Microsoft's customers.
 
Journey was great, so was every year actually. 2013 looks greater, but you got the point.
Yes Journey was great. Tons of XBLA games were great too. You got the point too, whatever that means.

Perhaps you should become a multiple-console owner like me and realise there's a bigger picture to all of this.
 
People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...

But again... it's not that big "gamer" games are being ditched for Kinect titles. There aren't any first party Kinect games dropping for the most part either. They've just shut up shop for this gen and seemingly moved on to next gen development. Halo and Forza were the last AAA hurrah.
 
It was a weak conference and entertainment focused, no doubt. But kinect was a small part of the conference. Sony was the company with the big motion control game.


Can we please stop with the false equivalences? It's not the same, I just proved it isn't.

Just because Move has games and Kinect has games doesn't mean both companies are equally focused on these accessories and just because Kinect wasn't at the majority of the conference like previous E3's doesn't mean it wasn't quite prominent in E3 2012 or that they focused on it as little as Sony did with Move in its conference.
 
And why should we care as gamers ? It's not like I'm a shareholder.

lol, you just claimed that it took away from core games. So clearly you give a shit to post about it.

Can we please stop with the false equivalences? It's not the same, I just proved it isn't.

Just because Move has games and Kinect has games doesn't mean both companies are equally focused on these accessories and just because Kinect wasn't at the majority of the conference like previous E3's doesn't mean it wasn't quite prominent in E3 2012 or that they focused as much as Sony did in its conference.

Thats what i don't get, whats the complaint? Just don't buy the Kinect bullshit if you don't like it.
 
I'd like to see what 1st party games the PS3 gets next year. After all the PS3 is a year newer so 2013 for the Xbox 360 would be like 2014 for the PS3. I do agree that Sony has supported its system better and having 2 new ip's this year really helps.

Sony have more than two new IPs this year.
 
It really was. Likewise, I'm not sure your need to downplay that fact is? It's a feature of their new console that they wanted to show off. Obviously they're proud of it or they wouldnt have given it so much time at their reveal. Why is that notion so offensive? Because it means some people can't take infantile shots at Kinect? That's just weird. It's part of PS4, as is the camera array, both of which I bet are featured prominently again at E3. As they should be. They can't have the general public think that Microsoft is the only place to go to for that kind of stuff.

I have no interest in downplaying it. I thought it was really cool, actually. Good to see them doing some cool things with it. But it was one of many projects shown to prove that they hard at work on new titles for PS4. It was no way some sort of reveal of a major focus of the new platform. Not sure how you could be so confused in that regard.
 
It's money you don't spend elsewhere.

People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...

People would? These same people that made the 360 the #1 console for games and consoles sold in the US for 2+ years running? Those people? Wouldn't that indicate that (1) they looooooooove Kinect or (2) they were happy simply buying games and don't break it down in their heads to what game is an exclusive, what game is only exclusive to console but also available on PC, and what's a multiplat. Some people simply buy games that interest them. The fanboy shit never comes into play. Remarkable, I know.

I have no interest in downplaying it. I thought it was really cool, actually. Good to see them doing some cool things with it. But it was one of many projects shown to prove that they hard at work on new titles for PS4. It was no way some sort of reveal of a major focus of the new platform. Not sure how you could be so confused in that regard.

Not confused at all. Sony took the light off the end of the Move controller, and stuck it on every single PS4 controller that they're making. They're literally giving it the most prominent role possible.
 
It's money you don't spend elsewhere.

People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...

What people? Microsoft spit out a shitload of new ip during the xbox 1. Most were shit. They buckled down and focused on the ones that make money. You're mad they didn't put out stuff like Twisted Metal, Starhawk, LBP Karting, PSASBR, R&C FFA, etc..
 
Yes Journey was great. Tons of XBLA games were great too. You got the point too, whatever that means.

Perhaps you should become a multiple-console owner like me and realise there's a bigger picture to all of this.

I am a multiple console owner and I play on PC too. I just didn't choose Kinect.
 
And why should we care as gamers ? It's not like I'm a shareholder.
Because without appealing to a greater market you can kiss goodbye to your little hobby. Game budgets are spiralling out of control.

Hollywood uses the profits they make from blockbusters to fund niche movies and take risks. Think of casual games as those blockbusters and your 'AAA core games' as the potentially niche risk taking movies. Without one you can't have the other.
I am a multiple console owner and I play on PC too. I just didn't choose Kinect.
Did you choose Move instead?

Hey it's all cool bro, add me on XBL, my tag is sugapunk. I'll see you on there later, right? On PSN I'm sugapunk2007.
 
Can we please stop with the false equivalences? It's not the same, I just proved it isn't.

Just because Move has games and Kinect has games doesn't mean both companies are equally focused on these accessories and just because Kinect wasn't at the majority of the conference like previous E3's doesn't mean it wasn't quite prominent in E3 2012 or that they focused as much as Sony did in its conference.


You haven't proved anything. There are small differences between these companies, but many posters on GAF completely exaggerate them. They both focus on the same things with varying degrees of success.
 
People would? These same people that made the 360 the #1 console for games and consoles sold in the US for 2+ years running? Those people? Wouldn't that indicate that (1) they looooooooove Kinect or (2) they were happy simply buying games and don't break it down in their heads to what game is an exclusive, what game is only exclusive to console but also available on PC, and what's a multiplat. Some people simply buy games that interest them. The fanboy shit never comes into play. Remarkable, I know.

#1 in the US and last place in the world apparently with the latest numbers released... Wouldn't that indicate that this strategy was not so great after all ?
 
And why should we care as gamers ? It's not like I'm a shareholder.

I'm going to try to not make an ad hominem argument here. Maybe I'm older than you, maybe I'm not, but I am surrounded by people that I wouldn't consider "core" gamers. My significant other, whom I plan to marry, doesn't enjoy games in the traditional, sit down with a controller and play Battlefield for hours sense. What she does enjoy are the casual games, some she plays with a controller, and some she plays with Kinect, both of which she finds fun.

Listen, I enjoy sitting down with a controller and playing Battlefield, or Dead Space, or Mass Effect as much as the next guy, but what I like even more is enjoying gaming with the people I love, and sharing experiences that bring us closer together. Gamers come in all shapes and sizes, and so does gaming. One type is no better than the other when people are having fun playing games.
 
#1 in the US and last place in the world apparently with the latest numbers released... Wouldn't that indicate that this strategy was not so great after all ?

I'm not talking about #1 in units sold(console or software). I'm talking about #1 in revenue generated(I should have made that clearer). And yes, as Sony and MS's financials would indicate, MS's strategy is by far the better of the two. They're both in this business to make money. Not to see who can sell the most units. If that were the case, they'd give them away.
 
A lot of people here didn't either, including me. But you seem to be hurt about it more so for some reason. :/

If they show great games in 10 days (especially new franchises) and clearly show they won't focus on things I don't care or won't be released in Europe, it's okay. I can buy every console if they all have things I want.
 
You haven't proved anything. There are small differences between these companies, but many posters on GAF completely exaggerate them. They both focus on the same things with varying degrees of success.


I proved that the equivalence you made between the conferences was factually incorrect. Not only they devoted A LOT more time on Kinect but they were also namedropping it everywhere during the conference while they wasted most of the time talking about entertainment features and Kinect. That is certainly not a small difference in strategy.
 
#1 in the US and last place in the world apparently with the latest numbers released... Wouldn't that indicate that this strategy was not so great after all ?
They've been #1 in the US ever since Kinect launched, not so much beforehand. And all at the Wii's expense too. They're dead in Japan with or without Kinect. MS would be a clear winner ahead of Sony with Japan out of the equation, with that in mind. So, yes, their strategy definitely worked and gave 360 a huge boost during the longest console generation we've ever seen.
 
Not confused at all. Sony took the light off the end of the Move controller, and stuck it on every single PS4 controller that they're making. They're literally giving it the most prominent role possible.

They hardly talked about it. And saying that is like saying the touchpad is a major focus of the PS4. Maximizing the options of the controller with all the tech they have doesn't denote any focus on one or the other.
 
I proved that the equivalence you made between the conferences was factually incorrect. Not only they devoted A LOT more time on Kinect but they were also namedropping it everywhere during the conference while they wasted most of the time talking about entertainment features and Kinect. That is not a small difference in strategy.

Well that's because their strategy was effective. I'm sure if Move was successful they would talk about it like they did the year of its release. They're probably not gonna talk about vita much either.
 
I proved that the equivalence you made between the conferences was factually incorrect. Not only they devoted A LOT more time on Kinect but they were also namedropping it everywhere during the conference while they wasted most of the time talking about entertainment features and Kinect. That is certainly not a small difference in strategy.

MS didn't spend a lot of time on Kinect. They really didn't. Go back and rewatch it and Sony's conference.
 
They hardly talked about it. And saying that is like saying the touchpad is a major focus of the PS4. Maximizing the options of the controller with all the tech they have doesn't denote any focus on one or the other.
And you could say exactly the same about Kinect.
 
It's not 2D only. It's 3D as well. It essentially serves the same purpose as the bulb-light on the end of the Move. I can't find where I first read it, but they talked about how the new dual camera array can track you via that light in a 3D space in the dark. It sounded cool. They also talked about how the light can also simply be used as mood lighting in games, or to differentiate players.
Would be cool if you could find it. Yoshida always talked about 2D tracking and player identification so far. Also when the DS4 basically serves as a Move controller why selling it separately for PS4? Devs would probably need to implement support for both, since the Move uses an orb and has a bit different technology build into it as well (magnetic field sensor etc.). Seems a bit silly. I think they are not the same. Media Molecule also specifically mentioned "Move controller" and not DS4 when doing their demo.
 
I'm not talking about #1 in units sold(console or software). I'm talking about #1 in revenue generated(I should have made that clearer). And yes, as Sony and MS's financials would indicate, MS's strategy is by far the better of the two. They're both in this business to make money. Not to see who can sell the most units. If that were the case, they'd give them away.

Last time I checked, they're still deep in the red from the Xbox 1 period, somebody posted a graph on cumulative revenue in another thread recently, where Nintendo wins easily by the way.

But maybe you're right, I'm ok with them giving me the console for free anyway. Now if online gaming could be free too, like everywhere else.
 
Not confused at all. Sony took the light off the end of the Move controller, and stuck it on every single PS4 controller that they're making. They're literally giving it the most prominent role possible.

Bacon are you sure about that? I thought the same thing but didn't Yoshida say the light didn't interface with the camera at all? I can't remember.
 
They hardly talked about it. And saying that is like saying the touchpad is a major focus of the PS4. Maximizing the options of the controller with all the tech they have doesn't denote any focus on one or the other.

The Touchpad *IS* a major focus of the PS4. Why else would you include it with every unit sold? Why else would you mention that first when introducing your new controller? It's a big deal. What's the point in denying that? It makes no sense. It's the direction they're going. They expect/hope developers will utilize it in cool ways. I hope so too.

Last time I checked, they're still deep in the red from the Xbox 1 period, somebody posted a graph on cumulative revenue in another thread recently, where Nintendo wins easily by the way.

But maybe you're right, I'm ok with them giving me the console for free anyway. Now if online gaming could be free too, like everywhere else.

Ahh I see what you are. A goalpost mover. Someone shoots down one of your fallacies, so you move to another. Good riddance.
 
Exactly. So more prominent than most anything else at the show received. 10 minutes is a long time.
If you want to look at it like that, sure. I look at it like they dedicated only a fraction of the conference to it and the majority if the games had nothing to do with Move.
 
Bacon are you sure about that? I thought the same thing but didn't Yoshida say the light didn't interface with the camera at all? I can't remember.

How would it know to switch player positions in multiplayer same-screen games if it wasn't interfacing with the camera? I'm not sure I follow.

Would be cool if you could find it. Yoshida always talked about 2D tracking and player identification so far. Also when the DS4 basically serves as a Move controller why selling it separately for PS4? Devs would probably need to implement support for both, since the Move uses an orb and has a bit different technology build into it as well (magnetic field sensor etc.). Seems a bit silly. I think they are not the same. Media Molecule also specifically mentioned "Move controller" and not DS4 when doing their demo.

Two reasons:

1 - as Bruceleeroy likes to say, Sony's all about checking off boxes
2 - The DS4 doesn't have the movement accuracy of the Move.
 
It's money you don't spend elsewhere.

People would have less problems with Kinect if they didn't feel they got less core exclusives because of it...

I'm always confused by this. Microsoft's big title last fall was Halo 4. Sony's big fall title...Wonderbook.
 
One could, but you'd be making a false equivalency.
One isn't making a false equivalency. Xbox 360 is clearly not built around Kinect. But Kinect functionality can be used to enhance (or degrade) the experience as seen fit.
I'm always confused by this. Microsoft's big title last fall was Halo 4. Sony's big fall title...Wonderbook.
It saw the year that saw the big controversial sales battle between Forza Horizon and LittleBigPlanet Karting.
 
If you want to look at it like that, sure. I look at it like they dedicated only a fraction of the conference to it and the majority if the games had nothing to do with Move.

They showed five first party games/things, Knack, Killzone, InFamous, Drive Club, and that MM Move thing. I don't know the exactly times, but I think the MM Move thing got the most time out of all of those
 
Sony's PS3's effort in 2012 was probably hindered by the release of PSVita. Looking back now they launched a new system with a lot of games and some smaller PS3 projects as well. Later on that year, they decided to focus on the younger crowd and that strategy didn't work for them.
 
Really? How on earth do you arrive at this? This logic that every feature that a console ships with is proof of a focus of the hardware maker is so faulty it's not even worth addressing.

Bluray drive. Major focus. Touchpad. Major focus. Light bar. Major focus. Share button. Major focus. They all combine to make up the larger PS4 experience. How is that so hard to grasp? The PS4 is a lesser device without any of them, thus they're built into every PS4/Controller.
 
I'm always confused by this. Microsoft's big title last fall was Halo 4. Sony's big fall title...Wonderbook.

You can get even better results by zooming on even smaller periods, but if you make a list of exclusives from the last 3 years, it's easy to see there's more on Sony side, and the Kinect strategy shift is pretty apparent.
 
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