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Kutaragi talks more on PS3

Elios83

Member
http://www.gamespot.com/news/2005/06/20/news_6127799.html

Kutaragi stated earlier that although the Cell microprocessor comes with eight synergistic processor elements (SPEs) for multicore processing, the chip only uses seven of them. Kutaragi explained that ignoring one SPE as a redundancy will improve the chip's production yield and allow costs to drop dramatically. In other words, Sony can ship a Cell chip with one defective SPE (out of its eight) as a working product, since the chip only uses seven SPEs to begin with.


"An interesting question is what will be done with the Cell chips that only have six working SPEs," continued Kutaragi. "We won't use it for the PS3, of course. Rather, I'm seriously thinking about using two of these chips to create a home server. Home servers have less of a constraint in case size and board dimension when compared to the PS3, and we can make enough space for two Cell chips. That will make it a product with a total of 12 SPEs. This is possible with the Cell since it can use as many SPEs as it needs. And this will bring a use to Cell chips that aren't fit for the PS3."

Kutaragi went on to explain that one of the reasons why the Cell chip for the PS3 was announced to run at 3.2GHz at E3 was due to heat issues. Back when the chip was first announced at the International Solid-State Circuits Conference (ISSCC), its spec said that the chip could run at 4GHz. "We could create a 4GHz Cell if we were aiming to sell it for a high-end computer," Kutaragi said. "There's also the issue of heat. We might have had to create the PS3 with a bigger body if we adopted a 4GHz chip for it."



Kutaragi commented that the PS3's detachable hard drive would most likely be 80GB, since that's the standard capacity of a general 2.5-inch hard drive. "We're going to run an all-purpose OS on it," Kutaragi said, which seems to back up his previous comments that he plans to preinstall Linux on the PS3's HDD.



Kutaragi also talked about his decision to adopt Blu-ray for the PlayStation 3 rather than wait a bit longer to see if the Blu-ray and HD-DVD factions would come to a final conclusion on a unified disc standard. "E3 was the last chance," Kutaragi said. "The PS3 is the console of the future, so I wanted an extreme amount of capacity. But for that, we need cutting-edge technology, and not technology that is currently available. My suggestion was to come to an agreement with a physical format that is as close to [the Blu-ray's] 0.1mm as possible. But the PS3 launches in spring 2006. If we had continued to wait for a unified standard, we wouldn't be able to release the PS3. We no longer have any more time. It's game over."


Kutaragi also talked about the look of the PS3, commenting that he and Teiyu Goto, the console designer of the original PlayStation and the PS2, decided to give the PS3's body a curved surface after considering shapes that hadn't existed in either consoles or computers in the past. When asked if the curved surface made developing internal architecture difficult, Kutaragi said that internal architecture was already being considered when the body was designed, like where the BD-ROM reader's motor and connectors would be placed, as well as how heat would be released. Kutaragi also stated that he prepared three PS3 mock-ups for E3 in silver, white, and black. He settled on the silver one, after gathering a consensus from a variety of different developers and distributors.
 
I really wish they went with the black one instead of the silver one. Would it really be that hard for them to make the PS3 in 2 or more colors and let each consumer decide?
 
They will likely release other colours later. Silver is the best option to have as standard since its the most popular colour. Black is a very tired colour nearly everything was back the past 20 years.
 
I mean, really, do a search for all the threads with something like "Kutagari speaks some more about PS3" and its amazing how much the guy speaks on the subject (but how little substance there is to it)
 
Cutting edge hasn't paid off with the PSP. I think the future orientation is admirable, but the PS2 benefited greatly from being a DVD player which was already an accepted industry standard. Sony only really had to provide the hardware and let the movie studios do the promoting.

It's just so much more difficult to launch a platform and promote a format at the same time, and it can be increadibly damaging to sales and costs.
 
Ark-AMN said:
from my post in another thread:

"Does This Guy Ever Shut Up???"


Well he has been quiet for the past four years when the PS3 was under wraps. Now Sony has unveiled the machine, he will keep talking until the PS3 is out. After itÂ’s out in Japan he will shut up and start working on PS4 or PSP2.
 
Ark-AMN said:
I mean, really, do a search for all the threads with something like "Kutagari speaks some more about PS3" and its amazing how much the guy speaks on the subject (but how little substance there is to it)

In this article he clarifies a lot of things at least.
 
Ark-AMN said:
I mean, really, do a search for all the threads with something like "Kutagari speaks some more about PS3" and its amazing how much the guy speaks on the subject (but how little substance there is to it)

He's done far less interviews than his equivalents at other companies, MS in particular. I remember 1 PC Watch interview, a second three-part PC Watch Interview, and a couple of other newspaper interviews. That's about it. There's certainly been fewer than 10 interviews with the guy that have been reported on from E3 onwards, I think, whereas for example Allard has taken many more interviews in the same period (and for a large part said the exact same things in every one, so perhaps that might make it feel like he's only had one or two!). If anything I think he's had relatively few interviews for a man in his position after the unveiling of his flagship product.

Anyway, I'm glad he seems certain an OS will definitely be on the PS3 HDD. From day one I hope.
 
Heh, it really says something about how both Sony and MS really want to TALK about their systems (which they've done in the past) as opposed to Nintendo who just stays quiet about everything.

Of course, Nintendo just plain sucks at PR (I'm talking about NCL, as NOA is always hindered by their secrecy) and clearly Iwata didn't feel like changing that procedure from Yamauchi (although I actually think Yamauchi was more talkative than Iwata).
 
Allard is also the best rep I've seen interviewed too. This goes back to the days of Howard Lincoln at Nintendo.
 
ThongyDonk said:
Sony are about to take a big hit next gen, its gonna happen.

cleo7cy.jpg
 
The amount of trolling these threads generates never disappoints.

The very first reply was completely unrelated to the article (where does he make claims about games or graphics here?). And then ThongyDonk chimes in with completely irrelevant commentary that might be more useful in a thread like this: http://forums.gaming-age.com/showthread.php?t=52454.

It's like some people see "Kutaragi" in the thread title and go into auto-troll mode without even looking at what he's saying and considering if their comments are relevant to the thread.
 
Deg said:
Black is a very tired colour nearly everything was back the past 20 years.

Ever stop to consider that there might have been a reason for this? :p (Black's easy to coordinate with other colors and easy to keep clean, just to name two I can think of off the top of my head.) Silver finishes also have an unfortunate tendency to chip or flake, revealing the plastic or alloy beneath. I'd've rather had black, myself.
 
Shogmaster said:
You mean like how the original renders of Getaway was done to spec of PS2? SHEEEEEIT~

Ahh so we move past the comments that the PS2 couldn't do its original tech demos to something else.
 
The Faceless Master said:
glad i'm not the only one
I wanted one too. The glossy look was so hot. But my TV, DVD player and cable box are all silver, so..at least it will match? Ah, damn it.
 
Shogmaster said:
I never said that. Don't put words in my mouth, brah~

I never said you did. I've seen a couple people start mentioning Getaway recently. It just seems like people are desperate to catch Sony in a lie about what their systems can do.
 
Those getaway stuff were artworks. They were never gameplay screens.

Tellaerin said:
Ever stop to consider that there might have been a reason for this? :p (Black's easy to coordinate with other colors and easy to keep clean, just to name two I can think of off the top of my head.) Silver finishes also have an unfortunate tendency to chip or flake, revealing the plastic or alloy beneath. I'd've rather had black, myself.

No. Actually black is much more likely to flake. I've never seen a sliver device flake also Silver ages alot better and adds more attractiveness. :)
 
The problem with those original ps2 tech demos is maybe 1% of ps2 games meet that standard. Alot of people had this idea that all ps2 games would look that good. Not really sonys fault I suppose.
 
TheDuce22 said:
The problem with those original ps2 tech demos is maybe 1% of ps2 games meet that standard. Alot of people had this idea that all ps2 games would look that good.

What? :lol The PS2 tech demos were ugly. The actual games looked alot better.
 
SolidSnakex said:
I never said you did. I've seen a couple people start mentioning Getaway recently. It just seems like people are desperate to catch Sony in a lie about what their systems can do.

No desperation needed. It's pretty damn plain by the looks of the Killzone and other pre-rendered videos.
 
TheDuce22 said:
The problem with those original ps2 tech demos is maybe 1% of ps2 games meet that standard. Alot of people had this idea that all ps2 games would look that good. Not really sonys fault I suppose.

man this bull shit will never end.
 
Shogmaster said:
No desperation needed. It's pretty damn plain by the looks of the Killzone and other pre-rendered videos.

They looked reasonable to me. You should see many games better looking than those within the first year. If you look closely there were many flaws with many games. Some were also very jaggy in motion unlike their screens. They also had many common effects and model texturing.
 
And 0% of Xbox games live up to the original Raven demo, your point is?

My point is the original tech demos may have been surpassed but people distrust sony and make offhand remarks like that because so few games did.
 
TheDuce22 said:
My point is the original tech demos may have been surpassed but people distrust sony and make offhand remarks like that because so few games did.

You do realize how bad those tech demos look now? :lol

Someone post pictures.
 
Deg said:
They looked reasonable to me. You should see many games better looking than those within the first year.

I don't think so. Eventually? Perhaps. But within the first year? Very unlikely (I hope I'm wrong, though).
 
Deg said:
They looked reasonable to me. You should see many games better looking than those within the first year.

You are on Sony whore crack dude. Seriously. That Killzone video was so damn out of range of the console, it's not even funny. Every curve was perfect, every circle was perfectly circular, way too smooth and too many individual and unique animations for every character, way too much textures for 512MB, way too good and high resed video output, too perfect motion blur everywhere, no signs of realtime filtering and other artifacts to be found anywhere, etc...

The only way to buy that video as the real deal is if you been smoking that Sony whore crack for years.
 
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