The handheld market is different altogether. The logic you can use with the handheld market needeth not necessarily apply to the console market.Deku said:Cutting edge hasn't paid off with the PSP.
The handheld market is different altogether. The logic you can use with the handheld market needeth not necessarily apply to the console market.Deku said:Cutting edge hasn't paid off with the PSP.
akascream said:Show me one screenshot of me being a lame poster. I fucking dare you.
Yeah, like all those 60mpps PS2 games.
Doom_Bringer said:Backup that statement. I want to see this game with 60mmps on PS2![]()
Shogmaster said:You are on Sony whore crack dude. Seriously. That Killzone video was so damn out of range of the console, it's not even funny. Every curve was perfect, every circle was perfectly circular, way too smooth and too many individual and unique animations for every character, way too much textures for 512MB, way too good and high resed video output, too perfect motion blur everywhere, no signs of realtime filtering and other artifacts to be found anywhere, etc...
The only way to buy that video as the real deal is if you been smoking that Sony whore crack for years.
akascream said:There's nothing to back up. Sony was full of shit, and the PS2 was nowhere near that capable a machine. Hence the scepticism perhaps?
akascream said:There's nothing to back up. Sony was full of shit, and the PS2 was nowhere near that capable a machine. Hence the scepticism perhaps?
# Without lighting effects, 55 million polygons per second.
# With lighting effects, 32 million polygons per second.
# With lighting and fog effects, 30 million polygons per second.
# With Bezier surfacing, 13 million polygons per second.
Shogmaster said:You are on Sony whore crack dude. Seriously. That Killzone video was so damn out of range of the console, it's not even funny. Every curve was perfect, every circle was perfectly circular, way too smooth and too many individual and unique animations for every character, way too much textures for 512MB, way too good and high resed video output, too perfect motion blur everywhere, no signs of realtime filtering and other artifacts to be found anywhere, etc...
The only way to buy that video as the real deal is if you been smoking that Sony whore crack for years.
Seriously. That Killzone video was so damn out of range of the console
Sathsquatch said:I really wish they went with the black one instead of the silver one. Would it really be that hard for them to make the PS3 in 2 or more colors and let each consumer decide?
Deg said:Not really. Many of the models faces looked flat unless they were singled out. Textures werent that great. Scenery was weak. I think it was the atmosphere that caught attention and how it was all hectic/exciting. But you know what? Battlefield 2 does all that already in a more hectic and busy way than the trailer on a much larger scale. Other demos were better. The Tekken demo was lovely for example and had afew similar effects on the clothes. I dont see how most of it cant be possible straight off.
Fileshack had a 90MB version of the movie. I downloaded that.
Yeah but what have you seen that is in the range of the console then? Abit of hypocrisy there.
Shogmaster said:The FF7 tech demo was perfectly believable.
Deg said:And Square said they could do much more than that.![]()
Deg said:Not really. Many of the models faces looked flat unless they were singled out. Textures werent that great. Scenery was weak. I think it was the atmosphere that caught attention and how it was all hectic/exciting. But you know what? Battlefield 2 does all that already in a more hectic and busy way than the trailer on a much larger scale. Other demos were better.
Shogmaster said:I'm sure they could, but it's quite convinient for you that "much more" is quite nebulous. "Much more" than FF7 demo < Killzone video.
Kobold said:Scenery was weak..... :lol :lol :lol :lol
Chiggs said:I was just looking at Microsoft's Raven demo, and to me, it doesn't seem that impressive. In fact, I'd go as far as saying games like Conkers, Doom III, DOA3/U and Chronicles of Riddick are right up there with it - if not more impressive in some regards.
Kobold said:I don't really care about which is powerfull as long as one isn't much more so then the other, but HAHAHAHAH
That's me not agreeing with you.Comparing Battlefield 2 to the Killzone demo....pff
Scenery was weak..... :lol :lol :lol :lol
Ruzbeh said:The handheld market is different altogether. The logic you can use with the handheld market needeth not necessarily apply to the console market.
Shogmaster said:No kidding huh? I mean look at these stills (which was down rezed from 1080p of the footage):
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Some people really will believe anything that their favorate corporate pimps will tell them. :lol
Deg said:Gears of War looks better in some ways. Look at the scenery.![]()
Not that much difference
Deg said:Gears of War looks better in some ways. Look at the scenery.![]()
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Not that much difference
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Killzone is doable.
hah, and you're the shining bastion of impartiality and clear-headed judgement.Shogmaster said:Some people really will believe anything that their favorate corporate pimps will tell them. :lol
Kobold said:The art may be better, but i'm definatly (for sure after I saw it running behind closed doors at E3) not very impressed with it yet. Sure it's nice and all, but inconsistant lighting effects and bad particle (fire) effects, and of course the framerate didn't do it for me yet. Mainly the inconsistent lighting effects made it look ugly in some parts even.
Oh, not to mention that the gun used in the E3 BHCD meeting had like 4 polygons. The game running at E3 was NOT as good looking as any of these screenshots.
Of course it was very much work in progress and I can't wait to see it on true beta kits, but untill then I don't know what to expect of it. But trust me after seeing the 30 minute demo, it does not compare in the slightest to the Killzone 2 video.
Shogmaster said:Not much difference in oevrall effect, but look at the detailed clues fool! I see polygon edges all over GoW shots! And not one perfect circle that's not part of a normal map! In KZ shots, there are perfect circle geometry everywhere!
I think you just lack enough hardware software savvy to make any decent judgement calls. People like you should be required to pass tests before you ramble on about graphics capabilities of next gen consoles.
seismologist said:definitely doable. Also remember that gears is running on an engine designed to scale down to low end PCs.
LOL. Even the most ambitious sony hater isn't desperate about these matters. The exaggerations of the truth are plentiful.SolidSnakex said:I never said you did. I've seen a couple people start mentioning Getaway recently. It just seems like people are desperate to catch Sony in a lie about what their systems can do.
DarienA said:Goddamn people this is a dumb as fuckin dirt argument to be having.... AGAIN....
Shogmaster said:Listen kids. It's "doable" as in the Getaway renders were "doable". They did do something like the renders in the final product, but it was no where near the level of polish.
That Killzone video is a pre-rendered horseshit, just like the pre-rendered shots of the Getaway, brought to us by the same fucking bullshitters (SCEE).
Please, I've asked the Epic dudes present why it was running so slow. They said it was running on a PC not a alpha kit, that was more similar to the final Xbox 360 hardware.Deg said:I am sure it was toned down as it was runninng on a pc and slowly as it was. :lol But next gen consoles will top anything coming to the pc in at least the early part of their lifetime.
Gears of War is also a pc game its not going to look anywhere near as good as a top next gen console game. Look at Max Payne! That was cutting edge for pc but nothing for consoles at the time. Despite the ports being poor.
I am not going to argue further. We've had this before with PS2. I'd say chances are we'll see some damn good looking games from some softcos and the whole diminshing returns thing is a load of rubbish.
DarienA said:Goddamn people this is a dumb as fuckin dirt argument to be having.... AGAIN....
Zaptruder said:Dude, if all you're relying on are perfect circles as the crux of your argument...
you're gonna look pretty stupid when the overall quality is maintained with the LOD on the cylinders and spheres are dropped a step.
Kutaragi commented that the PS3's detachable hard drive would most likely be 80GB, since that's the standard capacity of a general 2.5-inch hard drive
Chittagong said::lol so true. Somebody should write a summary of the flow of this argument so that it could be conveniently posted.
DCharlie said:Yes a game will look as good as Killzone - will it "move" as good as killzone in game? Will the AI be as good? Well, if it's scripted up the wazzo , it's certainly possible to create the illusion. We shall see i guess.
Shogmaster said:Get the hell outta town!
You really think all those individual, unique and detailed animation routines for each character and all those high res textures are gonna survive on a console with only 512MB of RAM while showing such a huge battle arena with so many varied NPCs and vehicles as was in the video?
DO YOU EVEN THINK ANY SCENE LIKE THE VIDEO WILL BE EVEN IN THE ACTUAL GAME LETALONE THE ACTUAL GAME ENDING UP RESEMBLING THIS VIDEO?!?!
You are looking foolish now, you silly Doraemon pirate!
Amir0x said:GAF Argument "Meeting Tech Demo Expectations" 3.0 Summary
Amir0x said:GAF Argument "Meeting Tech Demo Expectations" 3.0 Summary
I. Entry Accusation - "What are your expectations for next-gen, anyway!?"
---A. "Gears of War is certainly what I expect from next-gen, for baseline."
-------1. Alternate answer: Ghost Recon 3
-------2. Alternate answer: Final Fantasy VII Tech demo
---B. "I expect a jump that at least justifies 300 dollars."
-------1. Point out how no jump will ever be as big as the PSX to PS2, or SNES to PSX.
-------2. Explain how expectations need to be reeled back.
II. Escalation Expectation - "I think Killzone is what I expect from next-gen."
---A. "That's bullshit. No game next-gen will ever reach that level."
-------1. Point out motion blur.
-------2. Point out perfect curves.
----------a. In case of Gears of War pic rebuttal, point out edges.
----------b. In case of Gears of War pic rebuttal, call person an idiot.
-------3. Point out advanced, multilayered AI routines.
---B. "It's just standard SCEE propaganda. They're liars!"
-------1. Use Getaway as example.
-------2. Use Killzone again as example.
---C. "Really, plenty of people have already established it's not real-time."
-------1. Use sources from various G4 interviews.
-------2. Use sources from IGN/Gamespot.
III. Memories of the Past - "It's no surprise. PS2 tech demos were all bullshit as well."
---A. "What? How many times do we have to go through this argument!?"
-------1. Explain how shocked and awed you are if possible.
-------2. Use hyperbole to highlight how stupid you feel this is.
-------3. Use the :lol :lol emoticon countless times.
---B. "Unbelievable. Have you seen the PS2 tech demos? Been surpassed!"
-------1. Use Silent Hill 3 "old man" pic.
-------2. Compare GT2000 to GT4.
----------a. Point out PSX era bitmaps
----------b. Hideous aliasing
-------3. Compare FFBallroom to FFX.
---C. "Yeah, the Raven Xbox demo wasn't surpassed! But Microsoft gets no shit for that!"
Zaptruder said:I hope you and this particular iteration of the board will stick around long enough for you to eat crow when the stuff is finally released...
Although I'm not confident enough to say that's exactly what PS3 games will look like when they come out, I think it's more than a tad over dramatic to be crying about how that stuff doesn't at all in any way chance whatsoever resemble anything that we can at all expect on the PS3, as you seem to be doing right now.
A little optimistic caution on this side; if history is anything to go by... these 'tech demos' are a fair representation of the quality of graphics we can expect during none gameplay and gameplay moments.
You cry about the number of animations... but while they are certainly nicely animated in the cutscene, I don't see any reason to see why those animations wouldn't be in the final game (apart from improvements and whatnot)... maybe you're overreaching and extrapolating by thinking the quality and natural look of the assembled animations (for the trailer) will affect every animation in every possible situation that they'll have?
Your logic is flawed. It breaks down to, "I don't think it's possible, yet haven't the hard numbers to support it." The whole deal over KZ stems from what people expect from this gen. That's from the pro and con side. Remember prior to the PS2 launching, people said it was never gonna match those demos. Hell, lots of people still don't believe it blew them away in the first year. The same with the Xbox, and the first demos for that. People were right about the Raven demo, but it doesn't make the assumptions any less ignorant.Shogmaster said:Not much difference in overall effect, but look at the detailed clues fool! I see polygon edges all over GoW shots! And not one perfect circle that's not part of a normal map! In KZ shots, there are perfect circle geometry everywhere! Look at the arches in KZ and then in GoW! Same with gun barrels and stuff.
I think you just lack enough hardware software savvy to make any decent judgement calls. People like you should be required to pass tests before you ramble on about graphics capabilities of next gen consoles.
Pimpwerx said:Your logic is flawed. It breaks down to, "I don't think it's possible, yet haven't the hard numbers to support it." The whole deal over KZ stems from what people expect from this gen. That's from the pro and con side. Remember prior to the PS2 launching, people said it was never gonna match those demos. Hell, lots of people still don't believe it blew them away in the first year. The same with the Xbox, and the first demos for that. People were right about the Raven demo, but it doesn't make the assumptions any less ignorant.
For one, I don't see how you assume there's too much geometry. Cell adds way more vertex power than you'll find on XeCPU or Xenos. That's if you want to assume there's too much geometry. I personally think that scenes close to 10M polygons should be reasonable this gen. If we can get smooth and round models in cutscenes, then we should be able to get those in-game this gen. Second, current 360 models are using relatively simple polygon models with normal-maps. That's certainly not indicative of what 2nd gen and later titles will look like. I don't expect PS3 games to be saddled with 5-10K polygon models all normal-mapped up when the system has the horsepower to put 10x that many in each model.
Adding to that, lighting makes a huge difference. We saw it in the Molina demo, and the Luna one. When you got great per-pixel lighting and HDR to better simulate realistic lighting conditions, plus other effects like SSS, then you're gonna get results like that. The level of interaction and chaos isn't anything outside BF2 or CoD2 either.
Will games ever match KZ2? I don't know for sure. But it seems that not even J. Allard is willing to call it impossible. Even he weaseled out and said it could possibly be done in 5 years. That was an easy question to knock out the park, and even he passed it up. Seeing Heavenly Sword and what it does with not just lighting and animation, but also with polygon counts and effects (gobs of particles), I am pretty confident that it'll at least be close. HS is a first-gen game from a relatively small studio. I expect a project with the funding of KZ2, and a proven graphics expert team like Guerilla should be able to do better. PEACE.
Pimpwerx said:Cell adds way more vertex power than you'll find on XeCPU or Xenos.