I was confused, maybe somebody else was too.
Other changes to marksmen here:
http://boards.pbe.leagueoflegends.c...ller-522-marksmen-changes-pbe-feedback-thread
Ashe
P - Frost Shot
Base slow reduced 5/11/17/23/29/35% >>> 5/9/13/17/21/25%
Dealing bonus damage via Frost Shot no longer counts as a Critical Strike (bonus damage unchanged)
Ashes Critical Strikes (which once again happen only by chance per all other characters) deal only 1.0 Total AD (as opposed to 2.0 standard), but they apply Frost Shots slow at double effectiveness (10/18/26/34/42/50%), decaying to the base amount over the duration of the slow
Q - Ranger's Focus
Slow amplification removed
Can no longer be cast at less than 5 stacks, and passive Focus no longer stacks while the active component is running
Passive no longer stacks with Volley and Enchanted Crystal Arrow
Cooldown removed
Draven
Base Stats
Attack frame improved by 30%
Attack Speed per level reduced to 1.5 from 2.7
Basic attack missile speed reduced to 1600 from 1700
Ezreal
Q - Mystic Shot
Cooldown reducing effect increased 1.0 >>> 1.5 seconds
Cooldown increased 6.0/5.5/5.0/4.5/4.0 >>> 6.5/6.0/5.5/5.0/4.5
E - Arcane Shift
Cooldown increased at later ranks 19/17/15/13/11 >>> 19.0/17.5/16.0/14.5/13.0
Jinx
P - Get Excited!
Can now chain together and stack, increasing Total Attack Speed by 15% per stack (Movement Speed portion does not stack)
Duration increased 4 >>> 6
Q - Switcheroo!
Jinx now has -15% Total Attack Speed while using Fishbones
Kalista
Base Stats
Base AS increased 0.658 -> 0.694
AS per level reduced 3.3% -> 2.8%
P - Martial Poise
Jump distance scales with boot tier (as live), jump speed now only scales with AS/Slows (is slower early game but scales up).
Lucian
R - The Culling
No longer scales with Attack Speed
Now fires 20/25/30 bullets based on rank
Sivir
Base Stats
Base Attack Speed reduced 0.66 >>> 0.625
W - Ricochet
Cooldown now begins on spell cast rather than when the attack buff expires
Cooldown increased 9/8/7/6/5 seconds >>> 12/10.5/9/7.5/6
Attack buff duration reduced 6 >>> 4
Tristana
Q - Rapid Fire
No longer reduces [E] CD on hit while active
Attacking [E] Target no longer reduces [Q] CD on hit.
CD 20s -> 20 / 19 / 18 / 17 / 16s
W - Rocket Jump
Dmg Rescaled 80 / 105 / 130 / 155 / 180 -> 60 / 110 / 160 / 210 / 260
No longer deals increased damage per [E] stack
Now also resets on Max stack [E] Detonation on Champions
E - Explosive Charge
Now detonates instantly on 4th stack. Bomb Animation shifted to represent this.
Tristanas abilities also add [E] stacks.
Missile Speed 1800 -> 2400
Twitch
Q - Ambush
Added: Cooldown resets when an enemy champion affected by Deadly Venom dies
Quality of Life Buff: Entering stealth now cancels Twitch's current auto attack order
R - Rat-Ta-Tat-Tat
Buff Duration reduced 7 >>> 5
Casting Rat-Ta-Tat-Tat during Q's stealth no longer cancels stealth
Cost 100/125/150 >>> 100 all ranks
Urgot
R - Hyper-Kinetic Position Reverser
No longer adds 60/90/120 Armor/MR
Now adds 30/40/50% Damage Reduction
Varus
R - Chain of Corruption
Now displays max Spread Range to Varus and Enemies if it is spreading to at least one enemy champion.
Rooted targets gain 3 stacks of [W] Blight over the duration of the root.
Damage 150 / 250 / 350 -> 100 / 175 / 250
Vayne
Base Stats
AD/lvl reduced 2.66 >>> 1.66
W - Silver Bolts
Flat Damage removed
Percent Health Damage increased 4/5/6/7/8% >>> 6/7.5/9/10.5/12%
Minimum damage introduced at 40/60/80/100/120 flat damage