EzekelRAGE
Member
Just checked
http://www.lolpro.com/ has illoai guide so may be up to date?
http://probuilds.net/ just got updated to show what masteries pros use (Didnt show new masteries at first)
Yea, Xerath q always felt lacking for what it does especially compared to Varus' q.
Varus Q Longer range(minimum range is lower as well), damage increases with range, slow is only 20%. Ratios scale with range.
Xerath Q Same damage no matter the range, 50% slow, 200 shorter range.
The tradeoff for no damage reduction doesnt seem worth it imo. Even though his max range is shorter, it seems xerath takes longer to get to his max range than Varus. Not sure on that one though.
http://www.lolpro.com/ has illoai guide so may be up to date?
http://probuilds.net/ just got updated to show what masteries pros use (Didnt show new masteries at first)
yeah i think i had suggested something similar to that
i think it was that like each maxed out spell raised the ball duration for like .5s and finally at lvl 16 you get the ability to use a 9 ball ult (or something like that)
not sure if i like my ult idea, but having longer lasting balls is nice since it might help you get multi-ball e's and stuff
yeah, it's not very interesting, but at least for how he works right now, i find it's kind of ok
the way he looks and the way his passive works, would kinda be cool if his q was like more mana cost the more you charge it up to a max that gets applied as extra dmg. this in exchange for a longer q cooldown.
maybe something interesting for his passive is that his autos place a mark on targets and if he hits a spell on that target he procs the mark for extra dmg and % mana
i kind of like the idea of him being a tear user, i always felt like xerath should be a long cooldown mage, so athenes/morellos feels less suiting for him imo, at least from a visuals/balance perspective for me
Yea, Xerath q always felt lacking for what it does especially compared to Varus' q.
Varus Q Longer range(minimum range is lower as well), damage increases with range, slow is only 20%. Ratios scale with range.
Xerath Q Same damage no matter the range, 50% slow, 200 shorter range.
The tradeoff for no damage reduction doesnt seem worth it imo. Even though his max range is shorter, it seems xerath takes longer to get to his max range than Varus. Not sure on that one though.