killatopak
Member
I broke a sweat.
Ah, they're not inviting AHQ to salute the crowd this time.
16 champ requirement for rank is already a tall task considering you need to buy runes too. Increasing them to 5 would mean 4 more additional champs.
16 champ requirement for rank is already a tall task considering you need to buy runes too. Increasing them to 5 would mean 4 more additional champs.
Tournaments are the big reason against more bans. That just means an extra ban teams can target enemies with, why worry about giving up Lulu over giving something like Kalista to a player like Niels when you can just ban bothAt the very least, tournaments could have extra bans.
Tournaments are the big reason against more bans. That just means an extra ban teams can target enemies with, why worry about giving up Lulu over giving something like Kalista to a player like Niels when you can just ban both
Dominion. It's fast and fun and just look at how popular it is.ARAM is the most boring game mode. I'm talking about a multi-lane map "normal" game with the early action that HotS is built for.
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Tournaments are the big reason against more bans. That just means an extra ban teams can target enemies with, why worry about giving up Lulu over giving something like Kalista to a player like Niels when you can just ban both
I dont see why people are aganist more bans
The game started with like 40 champions and 6 bans. Now we have 130 something champions and still 6 bans
Dominion. It's fast and fun and just look at how popular it is.
I dont see why people are aganist more bans
The game started with like 40 champions and 6 bans. Now we have 130 something champions and still 6 bans
It's more restrictive for new players more than anything else.
I dont see why people are aganist more bans
The game started with like 40 champions and 6 bans. Now we have 130 something champions and still 6 bans
Don't spread misinformation. There was no draft mode when there was only 40 champs; there were only blind pick. The first draft mode had 2 bans.
Draft mode came with ranked, after a lot of champs had gotten released. During season 1 there was a champ released every 2 or 3 weeks.
I don't really have a strong opinion on whether bans should be increased or not, but let's stick to the facts.
Eh, the game is more about making creative team comps than "forcing players to play more champions".
I can't imagine giving a team the chance to ban one role's 5 champions. Roles are much better defined in League than other games.
Team comps arent to create when its the same champions banned or picked every game
Whatever either way when season 1 championship happened there was around 40or 50 champions 6 bans
The amount of champions in this game has doubled or tripled and there are still 6 bans
Nope. There were 40 champs at launch. There was half a year or so between launch and season 1, during the time of which champs were released. Looking at the timeline, there was 13 champs released between the time of launch and season 1 start.
There was released 28 champs during season 1.
There's just no way what you are saying is true. There was around 75-80 champs during Season 1 finals.
That would only hold any ground if all 120+ champions were used in competitive play, instead we get around 70.Whatever either way when season 1 championship happened there was around 40or 50 champions 6 bans
The amount of champions in this game has doubled or tripled and there are still 6 bans
people love underdogsThe crowd was behind AHQ 100% there.
The difference is TSM fans often forget they are underdogsGrimløck;181930034 said:people love underdogs
listen to all the tsm chants every time they play
They used to release new champions on a two week schedule or so.
Two champions per month, 24 champions a year.
They have drastically slowed that down by now, lucky to get 1 in two months.
Do i look like im throwing out exact numbers?
They used to release new champions on a two week schedule or so.
Two champions per month, 24 champions a year.
They have drastically slowed that down by now, lucky to get 1 in two months.
Tournaments are the big reason against more bans. That just means an extra ban teams can target enemies with, why worry about giving up Lulu over giving something like Kalista to a player like Niels when you can just ban both
That 3rd game felt like SKT was like fuck it we just gonna go yolo for funsie.
You are not going to ban out any decent player, just what they're best at. Drafting properly is an extremely important skill in competitive play, if you want to do targeted bans that's fine but there needs to be pros and cons. Adding more bans just removes the cons because now you get to have your cake and eat it too.They should learn more champions then. 6 bans for over 100 characters is stupid.
You are not going to ban out any decent player, just what they're best at. Drafting properly is also a very important skill, if you want to do targeted bans that's fine but there needs to be pros and cons. Adding more bans just removes the cons because now you get to have your cake and eat it too.
Not really. It's pretty standard.
Fiora gets counterpicked by Darius, but master class Marin makes it even quite a number of times.
Bengi gets Elise.
Bang falls back on Trist when Kalista is taken, and Wolf goes to Tahm Kench as a Thresh counter.
The only thing people might wonder about is Kassadin into Fizz, which looked like a bad match up for Kassadin, but Kassadin is know to be a strong roaming assassin with late scaling.
Faker has always been playing insurance champs most of the time so that if top and bot do fall behind, his late scaling could do go downtown.
Fiora gets counterpicked by Darius, but master class Marin makes it even quite a number
"There's not really an advantage [between Fiora and Darius] -- like a clear advantage from one to another -- they're kind of similar in that regard," MaRin says. "But for Fiora, she can get a lot stronger based on the items she chooses." He clarifies later, "That's why I picked Fiora, because I think Fiora has more advantage based on the item buffs."
"Fiora and Darius are both champions that have a lot of offensive skills," MaRin explains. "When faced in a one-on-one match, for split pushing, towers are gone early on. Fiora has a much better advantage because of her health regeneration. When we're in a one-on-one fight, Darius needs to hug a tower a little bit. Without a tower, it's an advantage for Fiora and she can kill Darius."
MaRin explains that part of the reason for his deaths were because he had to fight under Ziv's tower a lot, and also because he chose more team fight-centric itemization. "I went a lot of magic resistance items," he clarifies. "That's one of the reasons I couldn't kill Darius as much as I wanted to."
Increasing the number of bans doesn't solve the problem with top tier picks, it just exarcebates it. Those champs will still get banned, but now you also get to ruin comps for free. Riot needs to be a bit more aggressive with balance changes so you don't have stuff like Kalista eating up bans for months, not increase the number of bans.
That said I do think Dota2 drafting could be beneficial for league.
Fiora does not get counterpicked by Darius.
She actually has a pretty decent win ratio vs Darius in solo queue at high elos. MaRin just made some silly misplays in that game (diving a low health Darius with his Q up and wasting Riposte)
No, Darius completely beasts Fiora as a much insane bruiser.
Sure, Fiora can riposte like once. Then get insanely monstered by dunks, apprehend, and all that.
The only person that has successfully beaten Darius with Fiora at Worlds is Marin.
Marin had to use his ult as much as possible to get even trades with Ziv, and rendered him useless for TP play a lot of the time.
This is patently untrue.
I mean, I've literally pasted quotes from MaRin himself talking about how even the matchup is with Fiora winning more late game. Win ratios also prove my point.
How many times if at all have you played the matchup?