rofif
Can’t Git Gud
It might not matter to you but it ruins it for meWhy do people always get confused with this whole "If Flash and Superman exist, how can Batman have a job?"
It doesn't matter.
It might not matter to you but it ruins it for meWhy do people always get confused with this whole "If Flash and Superman exist, how can Batman have a job?"
It doesn't matter.
No. They are. They’ve maintained their variety since the PS3 era. ND just makes TLOU now. Insomniac does the Marvel stuff but they haven’t forgot Ratchet. You also can’t dismiss their VR experience with some of the best VR games made that Sony really should harness for PSVR2That would be subjective.
However, they're likely the most efficient developer Sony has in releasing AAA games.
It's because he has all those wonderful toys. And he's a billionaire playboy without super powers, so he resonates with the average male.It might not matter to you but it ruins it for me
It might not matter to you but it ruins it for me
Will be interesting to see if their Xmen game sells 6m. That’s not the loftiest target but IMO Xmen doesn’t have the same mainstream appeal as Spider-Man.
It was obvious that Wolverine was a first step to an X-Men game.
Microsoft missed the boat on this and with the quality of their game releases, Marvel was never going to trust them with top IP out of the gate.
We've already seen Avengers and they'll be on ice for a few years probably.
All that is left really is Fantastic Four and they'll probably wait to put out a movie first to breath life into the IP.
So Insomniac will be a Marvel sweatshop until 2035.
Depressing...
I wonder how much exclusivity for Batman would cost. I'm suprised MS hasn't tried that.
It's because you have the habit of making the wrong questions. Comic books have worked like that since forever, and comic books have their own rules and logic.
Like, how can Superman be buffed? How can Batman not be on steroids? How would Tony Stark not die in a collision? How does Captain America's shield bounce around if it absorbs kinetic energy? Wouldn't it make sense if Frank Castle used a mask as The Punisher?
Just don't.
yeah but to be fair we now know that their non-Sony published games netted them <$1 million (FUSE, Sunset Overdrive, etc.), then they came back to make R&C 2016 and Spider-Man 1 which netted them $60+ millionWhy make up silly narratives that aren't true?
They're one of, if not the most consistent/efficient developer out there at the moment, most definitely for Sony.
Sony made the bargain of the decade with how little they spent on the acquisition.
From the leaks:
- i20 - Spider-Man 1 PS4
- i21 - Edge of Nowhere
- i23 - Song of the Deep
- i29 - Ratchet and Clank RF
- i30 - Spider-Man 2 Codename Popsicle and/or Spider-Man Remastered
- i31 - Spider-Man MM
- i32 - Scrapped Spider man Online Standalone Title (Likely Spider-Man The Great Web)
- i33 - Wolverine
- i34 - Spider-Man 3
- i35 - X-men
- i36 - New IP
- i37 - Ratchet and Clank Spinoffs
X-Men and Spider-Man are the biggest Marvel licenses. The reason why Marvel made an Iron Man movie is because they didn’t own X-Men or Spider-Man as those were sold off in the bankruptcy sale in the 90s. No one wanted Avengers or Captain America, which is why Marvel still owned them.Will be interesting to see if their Xmen game sells 6m. That’s not the loftiest target but IMO Xmen doesn’t have the same mainstream appeal as Spider-Man.
I don't necessarily disagree with you, however, it would still be subjective based on the arbitrary metrics you use to justify it.No. They are. They’ve maintained their variety since the PS3 era. ND just makes TLOU now. Insomniac does the Marvel stuff but they haven’t forgot Ratchet. You also can’t dismiss their VR experience with some of the best VR games made that Sony really should harness for PSVR2
X men used to be in the 90s, but since marvel got into movies they basically sabotaged xmenGranted some of the info-graphics you see could be spurious numbers but SM is consistently ranked as the most profitable super hero IP.
Why make up silly narratives that aren't true?
They're one of, if not the most consistent/efficient developer out there at the moment, most definitely for Sony.
Sony made the bargain of the decade with how little they spent on the acquisition.
Explains why xbox abandoned physical
No surprise. I always said these Marvel games would have to sell a hell of a lot more than an original IP to make the same money.
Sony committing $120M per game to development costs is pretty wild and giving Marvel on average 20% of sales revenue is a pretty sweet deal for Marvel. Marvel doesn't have to do shit and gets 20% just for letting Sony use these licensed characters.
It's a good thing these Marvel games sell very well because break-even for Sony is pretty formidable. Sony starts out around $160M in the hole per game released and must make at least $160M / 0.8 = $200M in revenues to reach break even based on back of envelope calculations. Assuming $70 per game, and making a big assumption that 100% of sales are at full price which is of course not possible, then the minimum number of copies sold starts around ~2.8M sold at full price to just break even. Obviously the real required number of copies sold is much higher since only release copies are sold at $70. Without knowing the exact ASP for each game, I would just ballpark it and say anywhere between 3-4M copies sold at variable pricing to break even.
This deal is pretty great for Marvel, and kind of rough for Sony. I'm starting to see why Microsoft turned Marvel down when they were approached first even though Microsoft is quite literally almost worth $2.8 trillion, which is more than 20 times what Sony is worth by market cap. It's not an exaggeration to say that Sony basically don't directly profit financially from the Marvel titles, rather the benefit to Sony is ensuring the Playstation platform's continued overall success by having these popular games exclusive to Playstation.
Microsoft had a chance to get Spider-Man before Sony:It doesn't matter, they wouldn't get it. They'd run into the same issues with WB that they have with Marvel: they have no proven track record with superhero IP in the gaming space.
Why would WB give Microsoft exclusivity to Batman to risk them releasing a Crackdown 4 with a Batman skin? Microsoft's reputation for output in gaming doesn't escape these companies, it's why Marvel is more willing to give Sony/SIE exclusivity to Xmen than Microsoft (the deal with Spiderman between both companies also helps, to be fair).
Also by "track record" I mean in large part, making superhero games that do big numbers. Quality is a part of it as well, but companies like Disney/Marvel are mainly looking at what revenue the games can generate alongside reputation for quality. Microsoft have no 1P teams with experience making superhero games; the closest such style of games they've made in the past 10 years are probably Quantum Break (Remedy, an independent 3P developer), Sunset Overdrive (Insomniac, now owned by Sony), and Crackdown 3 (1P IP, disastrous launch, reviews, and sales).
None of that helps Microsoft get exclusive licensing rights to massive IP like Batman. Moneybags won't help there, either.
MS turned Marvel down until they didn't.Sony committing $120M per game to development costs is pretty wild and giving Marvel on average 20% of sales revenue is a pretty sweet deal for Marvel. Marvel doesn't have to do shit and gets 20% just for letting Sony use these licensed characters.
It's a good thing these Marvel games sell very well because break-even for Sony is pretty formidable. Sony starts out around $160M in the hole per game released and must make at least $160M / 0.8 = $200M in revenues to reach break even based on back of envelope calculations. Assuming $70 per game, and making a big assumption that 100% of sales are at full price which is of course not possible, then the minimum number of copies sold starts around ~2.8M sold at full price to just break even. Obviously the real required number of copies sold is much higher since only release copies are sold at $70. Without knowing the exact ASP for each game, I would just ballpark it and say anywhere between 3-4M copies sold at variable pricing to break even.
This deal is pretty great for Marvel, and kind of rough for Sony. I'm starting to see why Microsoft turned Marvel down when they were approached first even though Microsoft is quite literally almost worth $2.8 trillion, which is more than 20 times what Sony is worth by market cap. It's not an exaggeration to say that Sony basically don't directly profit financially from the Marvel titles, rather the benefit to Sony is ensuring the Playstation platform's continued overall success by having these popular games exclusive to Playstation.
This is actually gross and i feel bad for Sony and especially Insomniac. Terrible fucking terms and they're locked in through 2038? I mean i guess they can pass dev responsibilities to a different dev than Insomniac at some point, but who? The occasional licensed game can be fun but why the hell would you hedge your bets and devote your resources to the point of being held captive like this? I know they sell fairly well, but wtf... i wonder how awful Microsoft's terms are for their Disney/Marvel crap they got going on.
Brands sell, there's nothing stopping Sony or and other companies from doing a bootleg version of said character.And just like that we know why sony pushes for digital. Marvel gets more royalties from physical releases.
And it’s insane how much money marvel gets.
Just make you own new ip. Why make this licensed marvel shit. Make new fucking stuff. What a waste of money to pay them.
You're joking, right?And just like that we know why sony pushes for digital. Marvel gets more royalties from physical releases.
And it’s insane how much money marvel gets.
Just make you own new ip. Why make this licensed marvel shit. Make new fucking stuff. What a waste of money to pay them.
xbox wants all the profitWhy again? So that they aren't in physical stores and get less foot print? And you think that's good?
Also square dumping a shitload into avengers both companys are fucking retarded, especially considering marvel shit will die off in the next 10 yearsAnd just like that we know why sony pushes for digital. Marvel gets more royalties from physical releases.
And it’s insane how much money marvel gets.
Just make you own new ip. Why make this licensed marvel shit. Make new fucking stuff. What a waste of money to pay them.
I am notYou're joking, right?
Sony committing $120M per game to development costs is pretty wild and giving Marvel on average 20% of sales revenue is a pretty sweet deal for Marvel. Marvel doesn't have to do shit and gets 20% just for letting Sony use these licensed characters.
It's a good thing these Marvel games sell very well because break-even for Sony is pretty formidable. Sony starts out around $160M in the hole per game released and must make at least $160M / 0.8 = $200M in revenues to reach break even based on back of envelope calculations. Assuming $70 per game, and making a big assumption that 100% of sales are at full price which is of course not possible, then the minimum number of copies sold starts around ~2.8M sold at full price to just break even. Obviously the real required number of copies sold is much higher since only release copies are sold at $70. Without knowing the exact ASP for each game, I would just ballpark it and say anywhere between 3-4M copies sold at variable pricing to break even.
This deal is pretty great for Marvel, and kind of rough for Sony. I'm starting to see why Microsoft turned Marvel down when they were approached first even though Microsoft is quite literally almost worth $2.8 trillion, which is more than 20 times what Sony is worth by market cap. It's not an exaggeration to say that Sony basically don't directly profit financially from the Marvel titles, rather the benefit to Sony is ensuring the Playstation platform's continued overall success by having these popular games exclusive to Playstation.
More than half a billion for X-Men exclusivity releasing the year of the MCU X-Men movie. They're really banking on Disney not fucking it up.
Wolverine is the main draw. Who cares about the X-Men? I never even bothered watching the last movies and I was the target audience for that years ago.
9 million break up fee. Marvel is fuckin nuts.
That said, X-Men game universe by Insomniac is excellent.
yeah but to be fair we now know that their non-Sony published games netted them <$1 million (FUSE, Sunset Overdrive, etc.), then they came back to make R&C 2016 and Spider-Man 1 which netted them $60+ million
sure seems like they agreed to sell to PlayStation because they realized that’s where they were best situated to make money & be solid for their employees
who knows how rough things were for Insomniac for those few years they struck out on their own
I don't necessarily disagree with you, however, it would still be subjective based on the arbitrary metrics you use to justify it.
I think there's a far stronger argument from a business perspective that Naughty Dog is by far Sony's best studio and completely changed the trajectory of PlayStation studios altogether in commercial success, for better or worse.
Naughty Dog essentially created the blueprint other Sony studios use to attain their greatest commercial success in big-budget, high-production, cinematic, third-person, action-adventure games.
Not to mention, Naughty Dog doesn't need to rely on licensed IP and creates original IP franchises that have consistently transcended video games for Sony.
Naughty Dog is primarily responsible for growing the appetite and audience for these types of games and setting the stage for other Sony studios to benefit from their similar style games including Insomniac with the Marvel license.
Now for people who are not a fan of these types of games, it's understandable why they may think it's been for the worse.
Microsoft had a chance to get Spider-Man before Sony:
Xbox ‘turned Marvel down’, leading to Spider-Man on PS4, exec reveals | VGC
An interview with a Marvel exec reveals that Microsoft passed on the chance for exclusivity…www.videogameschronicle.com
I get its cool to hate big corpo these days, but what were people expecting? Those licensing fees are fair.I am not
Maybe the licensing fees would be fair 10 years ago.I get its cool to hate big corpo these days, but what were people expecting? Those licensing fees are fair.
It doesn't matter how popular they are as a company or even who the company is. What matters is how popular the IP is. Eg.. I am sure it costs Sony more to license Spiderman than it would to license Blade. And its not just a publishing license, it's an exclusive license too.Maybe the licensing fees would be fair 10 years ago.
Marvel is not as popular nowadays as i was in avengers days.
Obviously it is somewhat popular but not that much
They just released The Last of Us Part 1 in a low-risk/high-reward move to commercial success and The Last of Us Part 2 Remastered is close to releasing with a high likelihood similar outcome.Naughty Dog are in a weird place right now though where I'd say they simply haven't been as proficient as they were in the past. And I think everything with Factions 2 is the big reason why.
Now that it's been cancelled, the question is...what do they have now? When are they going to reveal one of those other games they've been working on? When is it going to release? What's the new IP? What's it going to do different from games like TLOU and Uncharted?
They still have a lot of cache of course but hey, at one point Bethesda did, too. Then Fallout '76 happened. Then Starfield happened. Naughty Dog may've cancelled their Fallout '76 (Factions 2), but can their next game avoid being their Starfield? I definitely hope so, and think there's a high probability they'll avoid that type of situation.
But you never know :/
It’s just depressing. All of it. The cost, the sales numbers on PC, the exclusivity limitations and length, the Insomniac release plan, the leaked Wolverine concept. And I realize that I’ll play the next Ratchet when I’m 56, on PS7 or whatever, unless it’s delayed or my body or head is failing me. Idk it’s just a bad day really. Some things are best left unseen.I'm seeing a lot of awful today on Neogaf.
The gaming industry really looks scummy today.
I mean Green Goblin is quite possibly Spidey’s most famous rogue, not like they don’t have anything but small fries left like SpotThe reason there is a breakup fee is because Marvel can't get the time back. They have exclusivity in place with Sony, so they can't enter into agreement with another firm to create a game and if Sony were to back out, it would take Marvel time to find a new partner and start up development from scratch.
The 9 million dollar breakup fee is actually pretty minimal. It should probably be closer to 25-50 million.
Sony has 3 games locked in, including Wolverine, with the option of doing a 4th if they can release it in time. That's a massive deal for them.
X-Men is going to be much bigger than Wolverine, so they've addressed scaling pretty well here. Spider-Man 3 has a much bigger problem. You've done the sinister six and kingpin already in the first game, you've done venom and kraven in the second game, it sounds like they're doing carnage in the venom game, there really isn't much left in spider-man's rogues gallery to escalate to in Spider-Man 3. They're still leaving things open for the Green Goblin I suppose.
Spider-verse is handling things much better imo.
They just released The Last of Us Part 1 in a low-risk/high-reward move to commercial success and The Last of Us Part 2 Remastered is close to releasing with a high likelihood similar outcome.
That's the gift and curse of creating massively popular IPs. It's incredibly difficult to create any new IP that's critically acclaimed, let alone commercially successful, yet it's another to have both but it's massively successful. From a business perspective, it makes it difficult for Sony to justify completely abandoning Uncharted and The Last of US franchises with new games, which is why we will likely continue to get new games made whether by a team in Naughty Dog or outsourced to another studio and overseen by Naughty Dog.
Now Neil Druckmann has already announced he's working on a New IP. Naughty Dog has rightfully earned grace from Sony and will let them pursue their creative endeavors, no matter how high risk it is, but if one of them flops, then it's likely Naughty Dog will be relegated to only pumping out the Uncharted and The Last of US games.
Bethesda still has a lot of cache. There will always be ebbs and flows in industries in general, but especially in creative industries. Despite the way it launched, Fallout 76, which was released in 2018, is a success and is still being supported today. Starfield, which likely didn't meet the initial high expectations during the launch period, is likely still a success and will be supported for years to come with expansions, patches, and community mods. Not to mention, they strengthen the overall catalog, which will continue to grow, of PC and console Game Pass's appeal in maintaining current subscribers and attracting new ones.
It wasn't Spider-Man specifically. It was an exclusive Marvel game. MS turned them down, so they went to Sony who suggested Insomniac and they chose Spider-Man. It was basically ANY Marvel character as an exclusive game.And the deal was for Spiderman specifically, which didn't have a majorly successful film since the Sam Raimi trilogy.
I mean Green Goblin is quite possibly Spidey’s most famous rogue, not like they don’t have anything but small fries left like Spot
Spot (Dr. Johnathon Ohnn) Powers, Enemies, History | Marvel
Bonded with elements of the dimension of darkness, a brilliant scientist becomes the teleporting Super Villain known as the Spot.www.marvel.com
You need to play all of the side quests in Spider-Man 2.It seems they wanted to keep Carnage for Venom
You need to play all of the side quests in Spider-Man 2.
Maybe the licensing fees would be fair 10 years ago.
Marvel is not as popular nowadays as i was in avengers days.
Obviously it is somewhat popular but not that much
I dont understand how and why physical media gives Marvel a higher margin.
Yeah pushing a lot of money into less popular ips would be disastrous. “lol” is right.Just imagine that much money being set toward one or two Sony first party titles like Killzone or SOCOM. lol
Microsoft had a chance to get Spider-Man before Sony:
Xbox ‘turned Marvel down’, leading to Spider-Man on PS4, exec reveals | VGC
An interview with a Marvel exec reveals that Microsoft passed on the chance for exclusivity…www.videogameschronicle.com
Hmm I see that idea spread around but:
“Ong said Marvel Games then went to both Xbox and PlayStation to see if either of them would be interested in forming an exclusive partnership, asking them: “We don’t have any big console deals with anyone right now, what would you like to do?”.”
So… where does MS got the chance to get Spider-Man before Sony come from?
Hmm I see that idea spread around but:
“Ong said Marvel Games then went to both Xbox and PlayStation to see if either of them would be interested in forming an exclusive partnership, asking them: “We don’t have any big console deals with anyone right now, what would you like to do?”.”
So… where does MS got the chance to get Spider-Man before Sony come from?
In what way does it put it in a different light?This leak sucks but it looks like Insomniac is set up to be printing money for Sony for the next 10 years. Kinda puts the whole Activision deal in a different light.
Precisely.Sony committing $120M per game to development costs is pretty wild and giving Marvel on average 20% of sales revenue is a pretty sweet deal for Marvel. Marvel doesn't have to do shit and gets 20% just for letting Sony use these licensed characters.
It's a good thing these Marvel games sell very well because break-even for Sony is pretty formidable. Sony starts out around $160M in the hole per game released and must make at least $160M / 0.8 = $200M in revenues to reach break even based on back of envelope calculations. Assuming $70 per game, and making a big assumption that 100% of sales are at full price which is of course not possible, then the minimum number of copies sold starts around ~2.8M sold at full price to just break even. Obviously the real required number of copies sold is much higher since only release copies are sold at $70. Without knowing the exact ASP for each game, I would just ballpark it and say anywhere between 3-4M copies sold at variable pricing to break even.
This deal is pretty great for Marvel, and kind of rough for Sony. I'm starting to see why Microsoft turned Marvel down when they were approached first even though Microsoft is quite literally almost worth $2.8 trillion, which is more than 20 times what Sony is worth by market cap. It's not an exaggeration to say that Sony basically don't directly profit financially from the Marvel titles, rather the benefit to Sony is ensuring the Playstation platform's continued overall success by having these popular games exclusive to Playstation.
I like it.Sad to see exclusivity rights to the X-Men on PlayStation.
$229 million vs $69 billion.In what way does it put it in a different light?