Brumfieldhm
Member
I did some further correcting on a few screens, sorry for the weird crop.



Port: Same game on another platform. Can have fixes or some minor things added. But usually it's the same as the source.
Enhanced Port: Same game on another plaform, but with added content, retooled graphics (not too significant) and other fixes and additions.
Example: Link's Awakening DX.
Remake: When the game is remade from scratch. Everythings gets remade and redrawn: graphics, music, sprites, textures, etc.
Example: Resident Evil for the Gamecube.
Re-imagining: This one is rarely used, but it is when you take a source game and remake it, but at the same time so many changes are made to it that it becomes its own stand alone game with minor ties to the original game.
Example: Silent Hill Shattered Memories (reimagining of Silent Hill 1)
Remaster: Pretty much a mixture of port and enhanced port. It is when you take the source game and "clean up" the graphics by using higher quality textures, yet maintaining the same polygon count. Basically, it's applying a new coat of paint over the old one. Usually has fixes or minor changes here and there. It has been used a lot lately for HD versions of older 3D games.
To be fair, they aren't nice doggies. You also beat up hippies, salary men, and living stop signs.
Dawn Rivers just tweeted this comparison between Link's new tunic design and Nausicaa's dress:
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So cool.
I did some further correcting on a few screens, sorry for the weird crop.
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I know this is a bit outside the realm of this thread, but does anyone think we will see a LBW sequel (on 3DS or otherwise)? Seems a shame to have built the engine and assets and not use them again. I would have much preferred a sequel rather than the Majora's Mask port that is on deck. But maybe it is still to come.
I did some further correcting on a few screens, sorry for the weird crop.
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The grass....it's so realllllI did some further correcting on a few screens, sorry for the weird crop.
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I'm excited for the new Wii U Zelda, but a part of me (and I know this will be an unpopular opinion) was hoping to see a top-down Zelda. Like how the Mario 3D Land engine was used for Mario 3D World, I would have loved to see the LBW style brought up to HD standards.
I know this is a bit outside the realm of this thread, but does anyone think we will see a LBW sequel (on 3DS or otherwise)? Seems a shame to have built the engine and assets and not use them again. I would have much preferred a sequel rather than the Majora's Mask port that is on deck. But maybe it is still to come.
Alternatively, I think it would be awesome if they made a downloadable remake of the original Zelda using the LBW engine. I love the original Zelda, but the controls are a bit rough. Updating it to have the smooth controls of LBW would be amazing!
Well no-one else in the industry did it better either![]()
Twilight Princess, technically.And there have been exactly 0 Zelda games with horse riding since then. So...![]()
This looks so good, did you only play on contrast and colors, or did you also touch other things?I did some further correcting on a few screens, sorry for the weird crop.
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I did some further correcting on a few screens, sorry for the weird crop.
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I did some further correcting on a few screens, sorry for the weird crop.
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Is the game really this vibrant? Wow.
I absolutely love the look of the light hitting link. really awesome art style!!
Does anyone else see a graveyard to his right?
Thats crazy.. howd you do that??I did some further correcting on a few screens, sorry for the weird crop.
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Thats crazy.. howd you do that??
Why havent people been done this? lol..have you heard of photoshop?![]()
Why havent people been done this? lol..
that looks too good
Why havent people been done this? lol..
that looks too good
Question:
You think this game will have save points or menu saves?
I feel like after Twilight Princess's game breaking glitch, they've gone with save points only. And I hate save points. :|
Don't you mean Skyward Sword's game breaking glitch? The one with the dedicated patch channel?
I have a feeling Link will be able to make camp and thus save anywhere in the environment.
Twilight Princess had one game-breaking save glitch and two more game-breaking save problems (I wouldn't call them "glitches," exactly, but they broke the game all the same).
Question:
You think this game will have save points or menu saves?
I feel like after Twilight Princess's game breaking glitch, they've gone with save points only. And I hate save points. :|
Don't you mean Skyward Sword's game breaking glitch? The one with the dedicated patch channel?
I have a feeling Link will be able to make camp and thus save anywhere in the environment.
Twilight Princess had one game-breaking save glitch and two more game-breaking save problems (I wouldn't call them "glitches," exactly, but they broke the game all the same).
Back-in-time?
Back-in-time?
I doubt that they will never go back to a free save system after ONE bug in a game 8 years ago.
As big as the world seems to get and the comments from Aonuma and Miyamoto about playing the game in small sessions, I think you can save wherever and whenever you want.
I'm excited for the new Wii U Zelda, but a part of me (and I know this will be an unpopular opinion) was hoping to see a top-down Zelda. Like how the Mario 3D Land engine was used for Mario 3D World, I would have loved to see the LBW style brought up to HD standards.
I know this is a bit outside the realm of this thread, but does anyone think we will see a LBW sequel (on 3DS or otherwise)? Seems a shame to have built the engine and assets and not use them again. I would have much preferred a sequel rather than the Majora's Mask port that is on deck. But maybe it is still to come.
Alternatively, I think it would be awesome if they made a downloadable remake of the original Zelda using the LBW engine. I love the original Zelda, but the controls are a bit rough. Updating it to have the smooth controls of LBW would be amazing!
TP had a channel update for a game breaking save glitch involving saving & quiting at the wrong place (in a cave in Kakariko Village and then won't let you teleport something to progress further iirc);
SS had one bug involving talking to Gorons in a particular order for the same game breaking result, even if there was little chance to proceede this way. To me knowledege Nintendo only released a tips on their website but no proper fix.
Anyway, GC/Wii hadn't a way to properly patch games.
But I don't believe saving anywhere will be possible, they will probably stick with particular respawn spots and a way to teleport, as usual.
have you heard of photoshop?![]()
My mind was just blown, how did I miss this?
My mind was just blown, how did I miss this?
Now, if we also had Legend of Zelda's chubby Link...
I think this might be what ALBW was to ALttP. Alternative take on the same world or something like a reboot, simply called TLoZ.
Except it doesn't work like that. At all. In ALBW it was literally the exact same world geographically. Here you have a gigantic three dimensional space versus, what, the flat and limited 8-bit map from TLoZ? Don't overthink this or apply logic from other devs.
They could still base it roughly on the same world map, with similar landmark positions, etc. Obviously I didn't mean a direct translation from the original one^^ More like a reimagination.
We'll see.
They could still base it roughly on the same world map, with similar landmark positions, etc. Obviously I didn't mean a direct translation from the original one^^ More like a reimagination.
We'll see.
Yea we've been over this, like, 100 pages ago. Extensively.![]()
Yeah, I thought so, to be honest
I'm not that active here even though I'm a huge Zelda fan. Somehow I wasn't excited as much about the footage as I expected I would be. FFXV has my full attention and hype, right now^^