Legend of Zelda Wii U Gameplay Demo

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SS feels completely lived in. It's just not very compelling.

TP on the other hand is a barren wasteland.

Zelda games tend to have one significant town and then a few little ones that don't really matter.
 
Hyrule is pretty much an alien land in Skyward Sword. I found it compelling to see such a familiar place before there were more settlements and populations and such.
 
It reminds me of when I first saw Kakariko Village in TP, I was expecting a vibrant large village and yeah, I was disappointed but got over it.

Kakariko in TP was conceptually awesome. I feel the whole game was just trapped in hardware and scope limitations. Out of all of them, TP might actually benefit the most from a full-on legit 100% remake from scratch. And I mean an actual remake, not the fancy remaster/port everyone keeps calling remake these days. Fully re-do everything, add beta forest, fix things, implement feedback, liven up the world, etc.
 
SS feels completely lived in. It's just not very compelling.

TP on the other hand is a barren wasteland.

Zelda games tend to have one significant town and then a few little ones that don't really matter.

Lived in? Please explain, did you get a different copy than me? Skyward Sword is the complete opposite of lived in in my opinion, there was almost nothing in the sky and on the ground there were much less creatures you can interact with than in any other Zelda game, also, besides the desert area, there was no depth at all.
 
I mean... in SS that's sort of the whole damn point.

And that's why with SS it was fine since story wise it set us up for that. I mentioned as much in my post but I suppose I should have been more clear that I was cool with it. Skyloft satisfied my needs for that game. OoT was great for its time but WW and TP were just so lame with their little towns and 1 main town.

I will say though I loved Hyrule Town in TP. Doesn't matter I couldn't talk to everyone, it mattered that it was busy and it looked like people really lived there. Give me a game with 2 of those. A Goron or Zora City would satisfy me just fine if it seemed like they didn't just live like wild animals.
 
Eldin Volcano is Death Mountain:
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Faron Woods and Kokiri Woods are interchangeable. In TP they're called Faron Woods but still contain the Lost Woods/Sacred Grove from OoT. They always feature a giant tree. In Wind Waker it has become the Forest Haven/Forbidden Woods. There are even Kokiri houses in the Forbidden Woods and you meet the Great Deku Tree. It's geographically consistent with OoT. TP bugged me with it's inconsistencies, but really the geographical shifts are only minor apart from the Temple of Time moving to the forest somehow. It could have been moved there with magic.

But, I mean, in this game we know where Lake Hylia, Death Mountain, and Hyrule Castle are for sure and they match up with OoT. There is also an area that looks a lot like a desert with a canyon in the right spot and an area that looks a lot like Zora's Domain in the right spot

I mean no offense here, but it still feels like you're reaching. TP isn't the anomaly. It only is if you discount the entire Zelda series and consider only OoT, SS, and possibly WW. The Lost Woods is in the Northwest in LttP, for example, and Lake Hylia is in the Southeast.

And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).

Also, I was just doing some searching on Google to see what popular opinion is on things like this, and it seems like it's all what you believe anyway. Fan theory and all that. I mean, it always crossed my mind things that locations like Faron Woods could be the Lost Woods, but I've always thought it was more interesting to have multiple Woods in a vast country like Hyrule. And am I supposed to assume the giant tree in SS is the Deku Tree? It's never explicitly said, but it's far more interesting to me to have BOTH of those existing in the same world in different forests. Btw...trying to remember here....was such a tree present in Faron Woods from TP?
 
I mean no offense here, but it still feels like you're reaching. TP isn't the anomaly. It only is if you discount the entire Zelda series and consider only OoT, SS, and possibly WW. The Lost Woods is in the Northwest in LttP, for example, and Lake Hylia is in the Southeast.

And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).

Also, I was just doing some searching on Google to see what popular opinion is on things like this, and it seems like it's all what you believe anyway. Fan theory and all that. I mean, it always crossed my mind things that locations like Faron Woods could be the Lost Woods, but I've always thought it was more interesting to have multiple Woods in a vast country like Hyrule. And am I supposed to assume the giant tree in SS is the Deku Tree? It's never explicitly said, but it's far more interesting to me to have BOTH of those existing in the same world in different forests. Btw...trying to remember here....was such a tree present in Faron Woods from TP?

It's much more fun in my mind to keep all of these interpretations a bit loose. Yes, we have an official timeline now, but I still don't think we should strictly interpret it. That Hyrule Historia book has too many typos and translation errors for me to take it word for word (e.g. calling the Nintendo Famicom the Nintendo "Famicon"). It's possible that no one from the Nintendo Treehouse has proof read it.

To me, yes, that is a real timeline, but all of the Zelda games are linked more through karma than actual history. The layouts of the games are designed with a gameplay-first philosophy and the ties to other games are there to create a cohesion, believability, and preserve the iconic identity of the series.

But by no means is there a "correct" way to determine whether, for example, Faron woods is the same as the lost woods.
 
It's much more fun in my mind to keep all of these interpretations a bit loose. Yes, we have an official timeline now, but I still don't think we should strictly interpret it. That Hyrule Historia book has too many typos and translation errors for me to take it word for word (e.g. calling the Nintendo Famicom the Nintendo "Famicon"). It's possible that no one from the Nintendo Treehouse has proof read it.

To me, yes, that is a real timeline, but all of the Zelda games are linked more through karma than actual history. The layouts of the games are designed with a gameplay-first philosophy and the ties to other games are there to create a cohesion, believability, and preserve the iconic identity of the series.

But by no means is there a "correct" way to determine whether, for example, Faron woods is the same as the lost woods.

Yes, I actually fully agree with you here. To me, it's all interpretation. I guess I just was trying to state how my views are maybe a little too strongly. None of these interpretations are wrong, and that's somewhat what I'm trying to say by stating that the geography isn't important. I was just surprised to see so many trying to make the details concrete, when they really just aren't that important and, imo, should be looked at loosely.
 
And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).

They are different era's. Same locales maybe hundreds of years apart with different names. This should have been obvious to you in the game as it is implied, and is not speculation. Also you should feel bad for not understanding this while playing.
 
Lived in? Please explain, did you get a different copy than me? Skyward Sword is the complete opposite of lived in in my opinion, there was almost nothing in the sky and on the ground there were much less creatures you can interact with than in any other Zelda game, also, besides the desert area, there was no depth at all.

Ah, that's odd. I had a lot of stuff to do in my copy. The sky was filled with fun little islands with Wind Waker-style chests and various NPCs to interact and do sidequests and minigames with. On the ground, you had all of the proto-Kokori in the forest, the Zoras, the cute lil' Scrapper dudes in ancient Lanayru, and the mole dudes. Lots of hidden nooks and crannies to explore everywhere. Most everything was happening in Skyloft, though, which definitely felt like the most lived-in Zelda town since Majora.
 
No no. Stop right there. Stop at the bolded. There is not "just one village" in this. There is "just one village" in the tiny part of the game we have seen. Just stop. This is how wars start.

Haha @ bolded.

Was there more footage released that I missed? I don't remember seeing a village in the last video, clue me in por favor?
 
I mean no offense here, but it still feels like you're reaching. TP isn't the anomaly. It only is if you discount the entire Zelda series and consider only OoT, SS, and possibly WW. The Lost Woods is in the Northwest in LttP, for example, and Lake Hylia is in the Southeast.

And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).

Also, I was just doing some searching on Google to see what popular opinion is on things like this, and it seems like it's all what you believe anyway. Fan theory and all that. I mean, it always crossed my mind things that locations like Faron Woods could be the Lost Woods, but I've always thought it was more interesting to have multiple Woods in a vast country like Hyrule. And am I supposed to assume the giant tree in SS is the Deku Tree? It's never explicitly said, but it's far more interesting to me to have BOTH of those existing in the same world in different forests. Btw...trying to remember here....was such a tree present in Faron Woods from TP?
Lots of Zelda info is up to personal interpretation, but there is still a base general like map of Zelda, or at the very least, some general info in regards to where certain locations should be. Also there was a giant tree in TP, it was the first dungeon, and it's full of Kokiri symbols.
 
Haha @ bolded.

Was there more footage released that I missed? I don't remember seeing a village in the last video, clue me in por favor?

You see a town/village icon in the map, that's it.
It is assumed it's the same place where the video starts, where you see some red flags and it is assumed there's some kind of settlement down there.

Lots of Zelda info is up to personal interpretation, but there is still a base general like map of Zelda, or at the very least, some general info in regards to where certain locations should be. Also there was a giant tree in TP, it was the first dungeon, and it's full of Kokiri symbols.

That's just Nintendo's way of 'connecting' the games without explicitly doing a direct connection, or explaining one. They do it on purpose to drive crazy the people that care about a timeline.
 
I guess this could confirm overworld bosses:

Aonuma: One aspect of Hyrule Warriors that really left a big impression on me was how the big bosses can actually move across the map while you're fighting them. For example, you can have a boss start by heading toward your stronghold and you'll attack and then follow them. That's something you don't usually see in a Zelda game because bosses are usually in enclosed spaces so that kind of gameplay feels fresh to me. It also works really well in an expansive world, which is what we're planning to do for the next Zelda game. It's going to be a really open world so that's the kind of gameplay we'd really like to incorporate.

http://www.gonintendo.com/s/244624-...tial-hyrule-warriors-influence-on-zelda-wii-u
 

This is the part we have seen in the E3 footage with the octorok/beamos crossover. Aonuma mentioned elsewhere that he wants the player to have to run away for a while before they can take a stab at defeating their pursuer.

This also might tie into the cut Gohma encounter from the GDC 2005 Twilight Princess trailer where Link was running away from Gohma, facing the camera in some dark area (potentially the also cut Beta Forest since Gohma appears in the forest areas). You know how they like to revisit ideas they could not realize at earlier points in time.
 
This is the part we have seen in the E3 footage with the octorok/beamos crossover. Aonuma mentioned elsewhere that he wants the player to have to run away for a while before they can take a stab at defeating their pursuer.

This also might tie into the cut Gohma encounter from the GDC 2005 Twilight Princess trailer where Link was running away from Gohma, facing the camera in some dark area (potentially the also cut Beta Forest since Gohma appears in the forest areas). You know how they like to revisit ideas they could not realize at earlier points in time.

Exactly what I was thinking.
I just hope they'll find a balance between boss fights in an open terrain and familiar ones in closed areas.
 
and the countdown to the first Nintendo
Zelda
Direct ...

If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."
 
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."

They're probably gonna quietly send this out to die, ya know.
 
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."

I mean, it's on the Wii U, man. What do you expect?
 
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."

Not on the Wii U. Not with a bright cell-shaded artstyle. Not this Zelda.
 
This Zelda game has the potential to draw in some more fantasy and open world-RPG fans, I'd say. It surely seems like the logical next step for the Zelda franchise, so that might also draw older fans in again.
 
I wouldn't mind a boss or a big enemy on the overwold as long as he stays dead once you kill him. I hated in spirit tracks how the overworld enemies would appear on the exact same scripted spot every single time.

Although, there were those Gohma lookimg "bosses" on those tunnels that were pretty awesome and they stayed dead once you beat them. Reminded me of the Twilight Princess beta forest video with that Gohma chasing after link.

Anyway, as long as the big enemy overworld fights are random or limited to a certain number, I wouldn't mind.
 
I was wondering how the game after this one will be..

I mean, they will always try to make the next game better than the last one.

But that also increases the development time and cost :p maybe in 2020..
RIP Final Fantasy XVI
 
You guys remember how E3 2014 had like a 30 minute playthrough of Xenoblade Chronicles X?

I believe they'll probably do the same thing with Zelda WiiU on this E3. I want them to, but at the same time I don't want to spoil too much of the game, and it's going to be really hard to avoid watching it.

Now I even wish they never showed the map on that Game Awards video. It should have been left as a surprise, at least the full map.
 
I believe they'll probably do the same thing with Zelda WiiU on this E3. I want them to, but at the same time I don't want to spoil too much of the game, and it's going to be really hard to avoid watching it.

Now I even wish they never showed the map on that Game Awards video. It should have been left as a surprise, at least the full map.

For a company that has historically kept things guarded and close to the chest, Nintendo has been uncharacteristically open and forthcoming with details of their games before they release this generation.

- We knew about Rosalina being unlockable in 3D World before release
- Essentially all the stages of Mario Kart 8 were known before release
- Knew almost all of the unlockable characters in Hyrule Warriors
- Very few surprises in either Smash 3DS and Wii U; granted a lot of that was due to the leaks but even taking this into account Nintendo had a a Wii U exclusive direct with 50 facts; a lot of which could've been a cool surprise but as it was, there were only a few unknowns such as a handful of stages and some music.

And probably a bunch more that I can't remember.

Part of it probably has to do with the position that Nintendo's in now, but I'm with you in that I wish they hadn't shown the whole map, and hope they show off very little of this game (or just a small portion) from here on out.
 
You mean, the "gimmick"?

Hopefully there is no gimmick, no sidekick, no musical item that magically does shit (other than warping you).

So far the only gimmicks seem to be the vaulting, bullet time and the emphasis on the bow & arrow.
If that is all, then that is just fine because it doesn't look like the game revolves around it.



Game is still early. There will be more villages. Spirit Tracks had like 2 villages per map area. And most Zelda games have several towns, if you count Goron and Zora's places as towns.
But if you're talking about BIG towns, then there will probably be only one, with the rest being small ones.

There will be a gimmick, it would not be Zelda without something like that, OoT, WW, ALTTP, SS, etc.
While im not sure about PH, except for the temple? or other things.

It depends on what you consider a gimmick, but Zelda U will definetly have something.

Lived in? Please explain, did you get a different copy than me? Skyward Sword is the complete opposite of lived in in my opinion, there was almost nothing in the sky and on the ground there were much less creatures you can interact with than in any other Zelda game, also, besides the desert area, there was no depth at all.

Well, for what its worth, Skyloft felt more lived in than anything on Twilight Princess, there just needs to be more towns on this game.
 
There will be a gimmick, it would not be Zelda without something like that, OoT, WW, ALTTP, SS, etc.
While im not sure about PH, except for the temple? oe other things.

It depends on what you consider a gimmick, but Zelda U will definetly have something.

There is the bullet time thing when using the bow at least.
 
There is the bullet time thing when using the bow at least.

Yes, that could simply be a new mechanic, or a foreshadowing to something bigger.

Zelda U will have a character, theme, item or thing that will be the focus and central to the game, after all, we dont even know what the title of the game is.
 
Problem is so far the slow-mo thing has only been shown to work while vaulting off the horse and only with the bow & arrow. That means that it probably won't work inside temples.

Unless the gimmick this time around is a device that allows you to slow down time anytime you want. But if that's the gimmick, then I don't mind it.
 
I need to start posting in here more. Think about this guys/gals. You will be playing Zelda U in less than a year!

My frothing demand for this game increases!

Getting hyped for this as well. Not sure if you guys have been following the Majora's Mask Limited Edition debacle, but with it being so limited it has made me paranoid about getting my hands on the inevitable Zelda U LE!
 
Getting hyped for this as well. Not sure if you guys have been following the Majora's Mask Limited Edition debacle, but with it being so limited it has made me paranoid about getting my hands on the inevitable Zelda U LE!

Hopefully there's one, and not like the Gamecube Wind Waker LE, which was Euro only.

Thankfully I managed to preorder the Majora LE right away.
 
All this talk of towns and I didn't see a mention of Phantom Hourglass. I really enjoyed the small villages and stuff in that game.
 
Hopefully there's one, and not like the Gamecube Wind Waker LE, which was Euro only.

Thankfully I managed to preorder the Majora LE right away.

I was able to get my MM LE order in as well, amazon.ca had them in stock for 23 minutes, if I didn't happen to be on GAF at the time I would have missed out.

I missed out on the WWHD LE and don't want it to happen again!
 
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