It reminds me of when I first saw Kakariko Village in TP, I was expecting a vibrant large village and yeah, I was disappointed but got over it.
SS feels completely lived in. It's just not very compelling.
TP on the other hand is a barren wasteland.
Zelda games tend to have one significant town and then a few little ones that don't really matter.
I mean... in SS that's sort of the whole damn point.
Eldin Volcano is Death Mountain:
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Faron Woods and Kokiri Woods are interchangeable. In TP they're called Faron Woods but still contain the Lost Woods/Sacred Grove from OoT. They always feature a giant tree. In Wind Waker it has become the Forest Haven/Forbidden Woods. There are even Kokiri houses in the Forbidden Woods and you meet the Great Deku Tree. It's geographically consistent with OoT. TP bugged me with it's inconsistencies, but really the geographical shifts are only minor apart from the Temple of Time moving to the forest somehow. It could have been moved there with magic.
But, I mean, in this game we know where Lake Hylia, Death Mountain, and Hyrule Castle are for sure and they match up with OoT. There is also an area that looks a lot like a desert with a canyon in the right spot and an area that looks a lot like Zora's Domain in the right spot
I mean no offense here, but it still feels like you're reaching. TP isn't the anomaly. It only is if you discount the entire Zelda series and consider only OoT, SS, and possibly WW. The Lost Woods is in the Northwest in LttP, for example, and Lake Hylia is in the Southeast.
And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).
Also, I was just doing some searching on Google to see what popular opinion is on things like this, and it seems like it's all what you believe anyway. Fan theory and all that. I mean, it always crossed my mind things that locations like Faron Woods could be the Lost Woods, but I've always thought it was more interesting to have multiple Woods in a vast country like Hyrule. And am I supposed to assume the giant tree in SS is the Deku Tree? It's never explicitly said, but it's far more interesting to me to have BOTH of those existing in the same world in different forests. Btw...trying to remember here....was such a tree present in Faron Woods from TP?
It's much more fun in my mind to keep all of these interpretations a bit loose. Yes, we have an official timeline now, but I still don't think we should strictly interpret it. That Hyrule Historia book has too many typos and translation errors for me to take it word for word (e.g. calling the Nintendo Famicom the Nintendo "Famicon"). It's possible that no one from the Nintendo Treehouse has proof read it.
To me, yes, that is a real timeline, but all of the Zelda games are linked more through karma than actual history. The layouts of the games are designed with a gameplay-first philosophy and the ties to other games are there to create a cohesion, believability, and preserve the iconic identity of the series.
But by no means is there a "correct" way to determine whether, for example, Faron woods is the same as the lost woods.
And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).
Lived in? Please explain, did you get a different copy than me? Skyward Sword is the complete opposite of lived in in my opinion, there was almost nothing in the sky and on the ground there were much less creatures you can interact with than in any other Zelda game, also, besides the desert area, there was no depth at all.
No no. Stop right there. Stop at the bolded. There is not "just one village" in this. There is "just one village" in the tiny part of the game we have seen. Just stop. This is how wars start.
Lots of Zelda info is up to personal interpretation, but there is still a base general like map of Zelda, or at the very least, some general info in regards to where certain locations should be. Also there was a giant tree in TP, it was the first dungeon, and it's full of Kokiri symbols.I mean no offense here, but it still feels like you're reaching. TP isn't the anomaly. It only is if you discount the entire Zelda series and consider only OoT, SS, and possibly WW. The Lost Woods is in the Northwest in LttP, for example, and Lake Hylia is in the Southeast.
And if their goal is to create areas of Hyrule that are the same across all the games, then that's incredibly disappointing. I don't want to explain the same areas with different names (what's the point of Death Mountain being called Eldin Volcano, anyway? ..assuming they are meant to be one in the same).
Also, I was just doing some searching on Google to see what popular opinion is on things like this, and it seems like it's all what you believe anyway. Fan theory and all that. I mean, it always crossed my mind things that locations like Faron Woods could be the Lost Woods, but I've always thought it was more interesting to have multiple Woods in a vast country like Hyrule. And am I supposed to assume the giant tree in SS is the Deku Tree? It's never explicitly said, but it's far more interesting to me to have BOTH of those existing in the same world in different forests. Btw...trying to remember here....was such a tree present in Faron Woods from TP?
Haha @ bolded.
Was there more footage released that I missed? I don't remember seeing a village in the last video, clue me in por favor?
Lots of Zelda info is up to personal interpretation, but there is still a base general like map of Zelda, or at the very least, some general info in regards to where certain locations should be. Also there was a giant tree in TP, it was the first dungeon, and it's full of Kokiri symbols.
Less than 12 hours left on the east coast of the USA until the year of Zelda mother fuckers.
Aonuma: One aspect of Hyrule Warriors that really left a big impression on me was how the big bosses can actually move across the map while you're fighting them. For example, you can have a boss start by heading toward your stronghold and you'll attack and then follow them. That's something you don't usually see in a Zelda game because bosses are usually in enclosed spaces so that kind of gameplay feels fresh to me. It also works really well in an expansive world, which is what we're planning to do for the next Zelda game. It's going to be a really open world so that's the kind of gameplay we'd really like to incorporate.
I guess this could confirm overworld bosses:
http://www.gonintendo.com/s/244624-...tial-hyrule-warriors-influence-on-zelda-wii-u
This is the part we have seen in the E3 footage with the octorok/beamos crossover. Aonuma mentioned elsewhere that he wants the player to have to run away for a while before they can take a stab at defeating their pursuer.
This also might tie into the cut Gohma encounter from the GDC 2005 Twilight Princess trailer where Link was running away from Gohma, facing the camera in some dark area (potentially the also cut Beta Forest since Gohma appears in the forest areas). You know how they like to revisit ideas they could not realize at earlier points in time.
and the countdown to the first NintendoDirect ...Zelda
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."
I guess this could confirm overworld bosses:
http://www.gonintendo.com/s/244624-...tial-hyrule-warriors-influence-on-zelda-wii-u
If it really comes out this year Nintendo better fucking pimp the hell out of it is all I'm saying. The demo during the game awards was good as it was literally just look how open world this is, but I really hope they go all out. I would die to see Zelda return to being "popular."
I guess this could confirm overworld bosses:
http://www.gonintendo.com/s/244624-...tial-hyrule-warriors-influence-on-zelda-wii-u
If they at least make Splatoon a success I'm fine. Zelda is already a main franchise anyway, it will have another game as much as we will have another mario kart for the 4DS xDThey're probably gonna quietly send this out to die, ya know.
Not on the Wii U. Not with a bright cell-shaded artstyle. Not this Zelda.
I believe they'll probably do the same thing with Zelda WiiU on this E3. I want them to, but at the same time I don't want to spoil too much of the game, and it's going to be really hard to avoid watching it.
Now I even wish they never showed the map on that Game Awards video. It should have been left as a surprise, at least the full map.
You mean, the "gimmick"?
Hopefully there is no gimmick, no sidekick, no musical item that magically does shit (other than warping you).
So far the only gimmicks seem to be the vaulting, bullet time and the emphasis on the bow & arrow.
If that is all, then that is just fine because it doesn't look like the game revolves around it.
Game is still early. There will be more villages. Spirit Tracks had like 2 villages per map area. And most Zelda games have several towns, if you count Goron and Zora's places as towns.
But if you're talking about BIG towns, then there will probably be only one, with the rest being small ones.
Lived in? Please explain, did you get a different copy than me? Skyward Sword is the complete opposite of lived in in my opinion, there was almost nothing in the sky and on the ground there were much less creatures you can interact with than in any other Zelda game, also, besides the desert area, there was no depth at all.
There will be a gimmick, it would not be Zelda without something like that, OoT, WW, ALTTP, SS, etc.
While im not sure about PH, except for the temple? oe other things.
It depends on what you consider a gimmick, but Zelda U will definetly have something.
There is the bullet time thing when using the bow at least.
I need to start posting in here more. Think about this guys/gals. You will be playing Zelda U in less than a year!
My frothing demand for this game increases!
Getting hyped for this as well. Not sure if you guys have been following the Majora's Mask Limited Edition debacle, but with it being so limited it has made me paranoid about getting my hands on the inevitable Zelda U LE!
Hopefully there's one, and not like the Gamecube Wind Waker LE, which was Euro only.
Thankfully I managed to preorder the Majora LE right away.
I need to start posting in here more. Think about this guys/gals. You will be playing Zelda U in less than a year!