Legend of Zelda Wii U Gameplay Demo

Status
Not open for further replies.

Easy_D

never left the stone age
8kSKMrL.jpg


They're bringing this back. The way you thought you were experiencing Zelda as a kid but that the technology couldn't completely capture.

Holy shit it's true. Standing on the top of a mountain overlooking a tower is exactly what they did in the video even.
 

Axass

Member
If you look at how all previous zelda games were presented, they had a 1-2 minute trailer with epic music playing, a ton of sword fighting, a bunch of puzzle solving, and some crazy mid action shots of link vs some boss. In this case, we got 4 minutes of link and epona running through a field.

Not Skyward Sword, it had a shitty motion controls live demo that failed to work on stage, in front of millions of gamers.
 

Heroman

Banned
Just as a reminder, this is how OoT looked like when it was shown off the first couple of times:
zelda35.jpg

oot-thumb-286x204-1231.jpg

2highresoctorocks.bmp


TP looked barren and unpolished, too, in its reveal trailer.

Things naturally change a lot in the final months of a game's development all the time.
Grass looked really nice with its shininess and I like how Epona dodges the trees^^

Wind waker and Skyward looked rough to.
 
That effing world is so HUGE! And I love the whole launching off Epona and shooting your arrows at enemies. 2015 is going to be monstrous beyond belief!
 

MormaPope

Banned
People are extrapolating incremental footage to the entire game.

They are also taking past games into consideration. There is no such thing as hype law, if people are doubtful of the open world, that isn't some sort of bizarre or weird thought to have.
 

Lunar15

Member
8kSKMrL.jpg


They're bringing this back. The way you thought you were experiencing Zelda as a kid but that the technology couldn't completely capture.

I really liked the footage, but let's not go overboard here. I think it's best to have cautious optimism than to set yourself up for disappointment.
 

foltzie1

Member
UJq83th.png


HOW BIG IS THIS THING!?

I'm curious if that is the whole map, and if the five minutes was on foot or horse. Ballpark it looks over an hour across the shown map using whatever method of travel was meant with five minutes. Could be more if that was part way through from setting the beacon.
 

Clefargle

Member
Is it really just me, or... Is Zelda just not exciting me as much anymore because we are getting, like, two Zelda games each year?

I am kind of tired of seeing Link now, I just beat Hyrule Warriors and Majora's Mask comes out in two-three months, and I just bought the MK8 DLC with Link as a playable character and a Zelda race track. I also 100% Wind Waker HD just a while ago, so why not just CHILL on the Zelda releases and focus on the plethora of other IPs Nintendo got in stock?

Link Between Worlds excited me a great deal, but now... There are less Assassin's Creeds a year than Zelda, it feels like. Why not release this game in 2016 and put Metroid in 2015, so we have some... I don't know, variety.

Looks really nice though, I am just not overly excited. Especially considering Inquisition kind of satisfies my "Explore a nice-looking world on a horse-back"-needs.

Are you seriously counting more zelda as a bad thing? Also why don't you want remastered versions of classics like MM3D and WWHD? Is it boring to you to have a nice new version of a game you already love? Also Hyrule warriors isn't really a zelda game, it's a zelda themed musou game, and I don't know why you have a problem with link appearing in MK8 and Smash. Whatever man.
 
UJq83th.png

Presuming this is Hyrule (can't remember if that was stated ever? I dunno, didn't watch this video with sound either), I think the lake at the bottom left is Lake Hylia. The small circle lake where all the converged rivers originate at the top right is probably Zora's Fountain or something similar? I'm thinking the large oblong shape that's kind of cut off from the rest of the world at the top left is the desert, as it's usually cut off from the rest of Hyrule. And then the white mass at the top rightish area is Death Mountain if I'm interpreting the colors correctly as a topography map? Big high area.
 

Spinluck

Member
Just imagine what it's gonna look like at night, under the moon light when all the baddies come out, or with weather effects, or what if areas of the beautiful landscapes become degraded and shrouded in darkness. There is still soooo much left for them to potentially reveal that what they showed is not even the tip of the iceberg. I mean we haven't even seen any other characters and we still haven't seen link dawn the Green tunic yet. 4 min of footage showing the scale and travel mechanics is hardly anything to realistically judge a game like this which still has at least 8-9 or so months left in development.

I want the sense of exploration to match top down Zelda. Wind Waker is the 3D Zelda that came closest to that. Not sure what the fuck Skyward Sword was, didn't hate it though!

I hate my hand being held, and I hate overworld maps that project the illusion of being a big world. Then end up being really tamed in scale. Would have been nice to see them riding past puzzles/dungeons or something. I want them to match Dragon Age: I in that regard. World map will stop you from really getting lost, and I'll miss that--but I remain optimistic that the world is really engaging.

I am still hoping horseback, boat riding, and birdback riding make it into this game (not likely). The more ways to explore the better. Very odd and boring way to show the game off though. The game can easily arrive next year, that build is probably some old ass shit they pulled back up a week ago. Anyone that thinks that demo is indicative of the current state of the product is crazy.
 

Neoxon

Junior Member
Its the end of 2014 and they decided to show the game off by having two designers sit on a couch and show off only a few elements of the game. You can disagree with me and call me a hooligan for thinking that, but that's what I genuinely think. That along with Star Fox being slated to release before Zelda Wii-U, with no specific release dates for both games, adds to that.

There isn't much to debate here, I don't think its coming out next year, they said it will. If I'm wrong everyone wins.
It's not like Nintendo has any other big games for the Holidays next year
unless they already have the next 3D Mario game ready by then.
 
By bringing back a sense of adventure?

SS made me realize that a "dense" overworld killed the immersion. There was nothing separating the dungeons from the non-dungeons.

There needs to be a rhythm to the gameplay. They're not going to tout an open world and have it be meaningless. ALBW showed renewed purpose on this front.

An adventure is more than just wandering around.

ALBW's core design of doing the dungeons in any order ruined any sense of progression in terms of puzzle complexity. Nothing builds on anything you've done before. The difficulty is completely flat from dungeon to dungeon, and it maxes out at like Deku Tree levels of complexity.

Given that ALBW was the last game in the series, I am very anxious about this new game and its open design.
 

Anth0ny

Member
I suppose I've finally gotten too old to care about trailers and vertical slices; I don't want to be sold the "dream" anymore.

I'm much more interested by honest development videos and scenes of what a game actually looks like when you are sitting there screwing around. If GTA was revealed in a dev video and someone was just running around shooting a few bad guys, experimenting with cars, and taking a cruise, guess what: that's reality. That's what most people are going to be doing most of the time when playing Grand Theft Auto.

Yet so many people become more and more jaded, wondering why nearly every big game brutally disappoints them after months of drooling over carefully arranged beauty shots and highly edited, artificially set-up "gameplay" trailers.

It's true.

That doesn't explain why this footage was shot off tv, though >_>
 

Ridley327

Member
I'm curious (and I know I will get shit for this) but with a map and land that huge, and so much verticality (as Aounma made it a point to mention, so you know it's a focus) does Link need a jump button (never played SS so if it has one shoot me)? Wonder how they will deal with that. On the one extreme is AssCreed style where the character just automaticlaly climbs everything, which I've never been a fan of, on the other side I'm not so sure how the classic 3D Zelda controls and movements translate over to a map that's not quite as flat as we are used to.

Skyward Sword definitely had far more expanded traversal options than other 3D Zelda games, thanks to the stamina meter allowing you to vault up and over walls and obstacles, so I imagine we'll be seeing a further expansion on that. Climbing has been pretty rudimentary in the series until now, so I imagine that's going to be an interesting challenge.
 
I'll try to keep an open mind, but Skyward Sword was such a bore outside of its dungeons. This is the problem with 3D Zelda games in general. Getting to the meat and potatoes of the game is very tedious. This doesn't seem to change things.

The whole demo comes across pandering to fans who already committed to buying a Wii U Zelda without knowing anything about. "You won't hit any trees when riding the horse!" "You can change the camera angle!"

If you don't have any nostalgia attached to Zelda then this really doesn't show off anything interesting.
 

Heroman

Banned
They are also taking past games into consideration. There is no such thing as hype law, if people are doubtful of the open world, that isn't some sort of bizarre or weird thought to have.

If we look to the past then the only zelda that got us hype was tp and even that looked rough when it was first revealed.
 
It sucks that it wasn't a story trailer, but I liked what I saw even if it was only a rundown of features common to every open world game nowadays. It pretty much confirms this will be a proper open world game with all modern bells and whistles. Art style still looks great to me, kinda reminds me of Princess Mononoke. Really the only thing visually that needs work are some of the rock formations (same issue I have with XCX's visuals), Its really noticeable when you see light shining on individual blades of grass where the rocks immediately next to it look bland.

Also
zeldahorsest7lbd.gif

Love the animation on the wild horse next to Link. Unfortunately, Epona's tail looks a bit TressFX-y at points, haha
 

Sandfox

Member
Its the end of 2014 and they decided to show the game off by having two designers sit on a couch and show off only a few elements of the game. You can disagree with me and call me a hooligan for thinking that, but that's what I genuinely think. That along with Star Fox being slated to release before Zelda Wii-U, with no specific release dates for both games, adds to that.

There isn't much to debate here, I don't think its coming out next year, they said it will. If I'm wrong everyone wins.

A year is a long time and I'm sure the game is further along than you seem to think. Also, Star Fox has always been a 2015 title and could even be an eshop title so I wouldn't read into that too much.
 

Nickle

Cool Facts: Game of War has been a hit since July 2013
We need someone to use Link's height to calculate the size of the world map.
 
Its the end of 2014 and they decided to show the game off by having two designers sit on a couch and show off only a few elements of the game. You can disagree with me and call me a hooligan for thinking that, but that's what I genuinely think. That along with Star Fox being slated to release before Zelda Wii-U, with no specific release dates for both games, adds to that.

There isn't much to debate here, I don't think its coming out next year, they said it will. If I'm wrong everyone wins.
I'm right there with you.

I think it will end up being a cross gen release myself. Fall 2016. If it comes out next year, everyone wins, but I don't expect it.
 
They are also taking past games into consideration. There is no such thing as hype law, if people are doubtful of the open world, that isn't some sort of bizarre or weird thought to have.
For real. I've been wary of the concept of open world 3D Zelda for a long time and what I'm seeing here... I know it will improve but I really hope that this world is more dense with gameplay opportunity and detail than it appears. I am really into the idea of a Zelda game where your motivation is the journey and you have a world to truly explore but there's some off-putting elements here that I've associated with the idea of open world 3D Zelda for a while.
 

Greenzxy

Junior Member
Guess that Link Jump from Horse Mechanic turned out to be an actual thing huh? Right down to the exact same Slow mo too. Not that I had any doubts.
 
Status
Not open for further replies.
Top Bottom