Fried Food
Banned
I'm concerned with how empty the world seems, like there isn't much to do except travel to the next dungeon.
It looks exactly like ZeldaDoesn't look like Zelda.
I'm concerned with how empty the world seems, like there isn't much to do except travel to the next dungeon.
I'm concerned with how empty the world seems, like there isn't much to do except travel to the next dungeon.
I must have fallen asleep right before this was shown. Woke up to the best surprise ever. This game is going to be epic.
What's up with the false dichotomy between having exploration and being devoid of activity or being unnecessarily restrictive and linear? I see it mentioned a lot, sometimes with references to the stupid 4chan meme that proponents of modern Zelda design hold up as some irrefutable truism. You can have openness of exploration and density of gameplay at the same time. It's more rewarding if there's interesting content to discover when you poke around instead of the drudgery of vast empty spaces between meaningful segments. They could rectify this somewhat by having actual useful secondary items and upgrades sprinkled liberally throughout the game, but the trend has been towards cheap filler like countless rupee chests, hearts subdivided into more pieces (which feel doubly as meaningless when combat is insultingly easy and enemies drop more health than the damage they could possibly inflict), or creating useless new collectables that amount to alternate forms of currency or trinkets that fulfill no real gameplay roll.The last zelda game on Wii, skyward sword did exactly that and got heavy Criticized from taking away the sense of discovery the early zelda games had (mainly zelda 1/2/3) where you could go everywhere on the map (using the right items).
Search for "open world zelda" on gaf and it gets asked for in dozens of threads, mainly because the discovery/exploration part of zelda has lacked a bit.
Elder Scrolls: Hyrule seems pretty badass to me. Looking really great so far.
Looked nice but the world seemed very empty in that demo.
looks more like Shadow of the colossus:Zelda edition to me..but seems like they forgot the good part
Here it is.Captain Smoker, are you able to get a high quality gif of the part where Link is riding with wild horses? O:
Here it is.
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This one is beautiful, you can just glimpse the beauty of the grass, the off-screen footage destroys this because the contrast is too high, but it's ok here:
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This one is beautiful, you can just glimpse the beauty of the grass, the off-screen footage destroys this because the contrast is too high, but it's ok here:
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That's how development works, right? Build a huge world "because" and then find reasons to justify it. I'm sure it's in the latter stages of development that they start thinking about what goes into filling the world, rather than refinement and balancing. They'll probably be conceptualizing new items, abilities, and dungeons up until the day it goes gold.Yeah. If they only had a year to fill it.
Seagulls in Wind Waker love two things - Aryll and Big Octo.The wild horses joining you reminds me of the seagulls following your boat in Wind Waker.
Here it is.
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I wish folks on GAF would realize that this isn't a trailer or a Direct. It's just Miyamoto and Aonuma showing you the game's SCOPE. That is all.
looks more like Shadow of the colossus:Zelda edition to me..but seems like they forgot the good part
How can people say it's empty. Instead of long fields they've designed things very much vertically to obscure your view of the next area.
It was also a traversal demo.
looks more like Shadow of the colossus:Zelda edition to me..but seems like they forgot the good part
It's really something to hear complaints of empty fields when 3D Zeldas are notorious for them, in the biggest Zelda game yet.
Grass = cut = rupeescan't stop watching this.
Dat grass.... Hnnnngh
They need random travelers to make the world more alive or random bear VS tiger events. That's what other games do.
They showed an off-screen demo with tropey open world stuff.
I have a hard time undertanding how people could be so excited. I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.
They showed an off-screen demo with tropey open world stuff.
I have a hard time undertanding how people could be so excited. I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.
Looks at gif full of beautiful mountains and sloping hills on varied terrain at different elevations, horses grazing on plains that react the player upon approach.
Some people's reaction : The world is "lifeless, flat, bland"
Am I looking at the same video / gifs you guys are looking at?