Legend of Zelda Wii U Gameplay Demo

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looks like I was correct about The Zelda Scolls: Hyrule

judging by that map the world is far bigger than I expected, not sure if that's a good thing though. The environment in this video didn't look as nice as in the E3 trailer, mostly just samey-looking trees and empty grass fields. I quite liked some of the small touches like the sailcloth and the wild horses
 
They propably can't fill the overworld with tons of details in the middle of development. After all a lot of its structure might still change.
 
ZELDA!! YEAH! Very cool :)

Looks amazing, those wild horses! Getting a bit of "Flower" vibe, hopefully we'll get a desert section that looks like journey :) Also, Nintendo, please put in some twisted fucked up shit in there too, that's what I miss from the 64 games.
 
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can't stop watching this.
Dat grass.... Hnnnngh
 
The last zelda game on Wii, skyward sword did exactly that and got heavy Criticized from taking away the sense of discovery the early zelda games had (mainly zelda 1/2/3) where you could go everywhere on the map (using the right items).

Search for "open world zelda" on gaf and it gets asked for in dozens of threads, mainly because the discovery/exploration part of zelda has lacked a bit.
What's up with the false dichotomy between having exploration and being devoid of activity or being unnecessarily restrictive and linear? I see it mentioned a lot, sometimes with references to the stupid 4chan meme that proponents of modern Zelda design hold up as some irrefutable truism. You can have openness of exploration and density of gameplay at the same time. It's more rewarding if there's interesting content to discover when you poke around instead of the drudgery of vast empty spaces between meaningful segments. They could rectify this somewhat by having actual useful secondary items and upgrades sprinkled liberally throughout the game, but the trend has been towards cheap filler like countless rupee chests, hearts subdivided into more pieces (which feel doubly as meaningless when combat is insultingly easy and enemies drop more health than the damage they could possibly inflict), or creating useless new collectables that amount to alternate forms of currency or trinkets that fulfill no real gameplay roll.

Zelda games tend to stick within a certain bandwidth as far as number of items, hearts, dungeons, etc, and yet they keep stretching the content thinner and thinner over larger and larger landscapes. It makes Nintendo seem tone deaf to complaints about the series that have existed since its transition to 3D. Majora's Mask is the only one with a reasonably full and carefully articulated overworld, but even that was a bit hindered by being a literal hub world leading to separate quadrants, which is functional but inorganic, and limits the way various parts of the map weave together.

If for the sake of argument we accept an expansive overworld to create a certain mood or sense of adventure, then they need to at least make it so transversal is more varied and interesting. But I'm not so confident this will be the case. And why should anyone be at this point? At first blush the game looks like it could compound the issues of previous 3D Zelda games by further expanding the map without an appropriate increase in overall content. I'm also wary of the way Zelda games have increasingly doled out useful items at predictable intervals, overwhelmingly in dungeons or towns as mandatory content to proceed, rather than gratifying secondary items or upgrades integrated into the field. What's the point of exploration if everything you find it a predictable collectable like a heart, bottle, etc. Imo actual abilities need to be woven into the entirety of the game, and ones that enhance the way you interact with the world, but aren't always 100% necessary to progress. Discovery is more gratifying if it's something useful, and the game doesn't just funnel you towards it.

And why should anyone give the series under Aonuma's tutelage the benefit of the doubt on this? WW and TP has very similar issues with he scarcity of content to justify their expanded maps, and the "solution" of SS was a clumsy reaction which created as many problems as it solved. It's not like a balanced overworld is some insurmountable design challenge either. The whole reason why the lack of one is such an ongoing frustration is because the series already had them before this weird fetishism for sheer acreage, as though the inherent value of a title is literally tied with how many square miles it entails, and not how engaging it from moment to moment.

The most disappointing thing about this approach imo is that it hurts the good content that is there by diminishing its impact. The payoff for all that travel just isn't high enough. Instead of being psyched to experience something interesting you're just relieved to finally have something happening. It totally kills replayablity as well when you know every new file means enduring tons of ultimately unnecessary down time to get anywhere. I would rather have a 20 hour game on the first play that I'm compelled to try again more efficiently than a 75 hour game that I have to force myself to complete once.

But hey, let's keep conflating different opinions about the issues present in various Zelda games and keep pretending like Zelda fans are just a fickle bunch that can't decide what they want. Because it couldn't possibly be that the games have repeatedly made mistakes that are quantifiable and could be solved by a bit of forethought and the right design philosophy.
 
I love it.
Sure there was not much life in it, but i have no doubts the final game will be full of life and with many, many things and events to explore.
Day one.
 
My only issue are the duplicated trees in sections and the occasional ground/rock textures.

However things are work in progress so this could all change.

I'm not too worried about how empty it all seems at the moment, especially considering it's still a year from release.
 
I still can't believe they showed off Zelda footage the The Game Awards. These gifs looks really good. Although the world seems empty I'm sure we'll see some actually content of them game that isn't just the opened world in the next trailer. I hope so, anyway.
 
This one is beautiful, you can just glimpse the beauty of the grass, the off-screen footage destroys this because the contrast is too high, but it's ok here:


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Think you, that's something beyond reality. The feelings it manages to convey. I'm sure the ones who love mountains will agree with me. This gif has it all: the tender wind, the sun that plays with the fog to hide the landscape resulting in a sense of both anticipation and fear. The fluid animations of the horses, how grass flows and shine: it's pervaded by a subtle armony that sounds like perfection and gives me a sense of subjection yet it's clear and immediate in the way it transmits freedom. That's what I call art.
 
OK, I know it's still under development, but this looked really underwhelming.

The textures are bad and Link's robotic animation seems like a straight copy-pasta from Twilight Princess.

My biggest complaint, though, is with the incredibly boring environmental design. Just like with Skyward Sword, the world looks utterly lifeless, flat and bland.
 
Yeah. If they only had a year to fill it.
That's how development works, right? Build a huge world "because" and then find reasons to justify it. I'm sure it's in the latter stages of development that they start thinking about what goes into filling the world, rather than refinement and balancing. They'll probably be conceptualizing new items, abilities, and dungeons up until the day it goes gold.
 
It won't matter how open and beautiful it is if every tangent of exploration results in rupees, a heart piece or a larger arrow quiver. Once that happens a few times you remove all the wonder from it and it just becomes tiresome and predictable. I have zero faith that Nintendo will change the aggressively formulaic nature of the series for this title but maybe they'll prove me wrong. I'm so burnt out on Zelda at this point.
 
The wild horses that join you remind me of the seagulls in Wind Waker that follow your boat.

And honestly, reading some of the "empty world," reactions, I'm disappointed in you GAF. I thought you guys knew better than to believe Zelda needs the same qualities as games such as Skyrim or GTA; this objective what you call "populating the world." The Zelda games know how to make this very simple horse-ridey stuff fun and beautiful for hours, as in that's all you need, somehow they achieve it, and that's a feat more impressive and difficult to achieve than making a game world fun by simply filling it with stuff. Anyone can do that. That's not what Zelda is. 3D Zelda has always been a masterful compression of what Skyrim and GTA complicate.

Rockstar's progression into the Red Dead series is very interesting I might add.
 
I wish folks on GAF would realize that this isn't a trailer or a Direct. It's just Miyamoto and Aonuma showing you the game's SCOPE. That is all.

The wild horses joining you reminds me of the seagulls following your boat in Wind Waker.
Seagulls in Wind Waker love two things - Aryll and Big Octo.
 
How can people say it's empty. Instead of long fields they've designed things very much vertically to obscure your view of the next area.

It was also a traversal demo.

It's really something to hear complaints of empty fields when 3D Zeldas are notorious for them, in the biggest Zelda game yet.
 
The world looked empty and some of the textures looked horrible I agree.

But I think it's very stupid to jump into conclusions when their point was that there is gameplay footage and it's coming 2015!

And that what should make people happy. E3 will show us much more: enemies, bosses, items, NPCs, towns, dungeons etc.

So the trailer didn't make me hyped but the fact I can played it in next year is a big big thing.

Toad (at least in PAL-land), Yoshi, Kirby, Splatoon, Xenoblade, MarioMaker, Zelda and Star Fox. Next year will be huge! And then hopefully they have new Metroid and 3D mario in their pocket for 2016.

Good times to be a Nintendo fan.
 
looks more like Shadow of the colossus:Zelda edition to me..but seems like they forgot the good part

We've only seen 60 seconds or so and the game is a year out. I was only commenting on the scope of the game. We'll see how it comes together. But it looks great for a real first look.
 
It's really something to hear complaints of empty fields when 3D Zeldas are notorious for them, in the biggest Zelda game yet.

They need random travelers to make the world more alive or random bear VS tiger events. That's what other games do.
 
Looks at gif full of beautiful mountains and sloping hills on varied terrain at different elevations, horses grazing on plains that react the player upon approach.

Some people's reaction : The world is "lifeless, flat, bland"

Am I looking at the same video / gifs you guys are looking at?
 
I'm glad for the new footage because it's keeping my expectations in check. The reveal was maybe too perfect looking. What's cool is that Nintendo games look even better on release.
BTW, I loved the small glimpse of the new moblins. Very Wind Waker.

200px-Moblin.png
 
They showed an off-screen demo with tropey open world stuff.

I have a hard time undertanding how people could be so excited. I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.
 
About time there was this sort of Ai where things don't just run into trees & other obstacles.

I hope that in the released game there are more people/characters in the open world just wandering about doing their own thing, it will seem very empty otherwise.
 
They showed an off-screen demo with tropey open world stuff.

I have a hard time undertanding how people could be so excited. I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.

Because it shows that Nintendo are moving away from the linear design of Skyward Sword and going back to the design ethos of Zelda 1,2 and 3.

Not that hard to understand, really.
 
They showed an off-screen demo with tropey open world stuff.

I have a hard time undertanding how people could be so excited. I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.

You can control the horse. But you can also choose not to do it. Come on people, its not that hard.
 
Looks at gif full of beautiful mountains and sloping hills on varied terrain at different elevations, horses grazing on plains that react the player upon approach.

Some people's reaction : The world is "lifeless, flat, bland"

Am I looking at the same video / gifs you guys are looking at?

probably no shooting segment made it look empty, yo, do you even look, bro?

joke


btw, I love the gps use for the gamepad as in XENO U
can't wait
 
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