jufonuk
not tag worthy
Its kinda bothering me that Link is right handed again in this demo
edit: Look, there's water lol
yeah as a leftie, I want a leftie hero, wonder if there is an option to switch hands?
Its kinda bothering me that Link is right handed again in this demo
edit: Look, there's water lol
http://nintendoeverything.com/aonuma-zelda-wii-u-looks-even-better-than-before-update-at-e3-2015/Aonuma additionally notes that the enemy shown in the debut trailer is something not previously seen in the series as you have to come up with a strategy while escaping on horse. He stresses that If an enemy like this appears, how would you beat it? is a situation which the team has tried to include in the game.
You can control the horse. But you can also choose not to do it. Come on people, its not that hard.
I kinda see how it relates to zelda 1 and 3, but zelda 2? They didnt show off any hard as balls combat scenarios yet or anything.Because it shows that Nintendo are moving away from the linear design of Skyward Sword and going back to the design ethos of Zelda 1,2 and 3.
Not that hard to understand, really.
So, either you control the horse to move or do not control the horse and have the ability to stab and shoot?You can control the horse. But you can also choose not to do it. Come on people, its not that hard.
I So, either you control the horse to move or do not control the horse and have the ability to stab and shoot?
I do think the idea that the horse "drives itself" or whatever is pretty interesting, but it seems like a crutch for the inability to create good rriding / combat controls at the same time.
Horse archery, how does it work?
![]()
Here it is.
![]()
Ok, I actually laughed out so loud, my wife asked me what the matter was from across the apartment.you should create a political party with NinjaBlade.
So, either you control the horse to move or do not control the horse and have the ability to stab and shoot?
I like it but everything looks overexposed:
I like it but everything looks overexposed:
Its a video game, also, people control horses with their legs too brother.
A refurbished one is $200 when in stock. No need to wait.Will continue to support Nintendo systems for Zelda games (new ones anyways). Can't wait to see more at E3 (6months away though :/). Still hyped.
And hope the wii u hits $199 or less next year.
What's up with the false dichotomy between having exploration and being devoid of activity or being unnecessarily restrictive and linear? I see it mentioned a lot, sometimes with references to the stupid 4chan meme that proponents of modern Zelda design hold up as some irrefutable truism. You can have openness of exploration and density of gameplay at the same time. It's more rewarding if there's interesting content to discover when you poke around instead of the drudgery of vast empty spaces between meaningful segments. They could rectify this somewhat by having actual useful secondary items and upgrades sprinkled liberally throughout the game, but the trend has been towards cheap filler like countless rupee chests, hearts subdivided into more pieces (which feel doubly as meaningless when combat is insultingly easy and enemies drop more health than the damage they could possibly inflict), or creating useless new collectables that amount to alternate forms of currency or trinkets that fulfill no real gameplay roll.
Zelda games tend to stick within a certain bandwidth as far as number of items, hearts, dungeons, etc, and yet they keep stretching the content thinner and thinner over larger and larger landscapes. It makes Nintendo seem tone deaf to complaints about the series that have existed since its transition to 3D. Majora's Mask is the only one with a reasonably full and carefully articulated overworld, but even that was a bit hindered by being a literal hub world leading to separate quadrants, which is functional but inorganic, and limits the way various parts of the map weave together.
If for the sake of argument we accept an expansive overworld to create a certain mood or sense of adventure, then they need to at least make it so transversal is more varied and interesting. But I'm not so confident this will be the case. And why should anyone be at this point? At first blush the game looks like it could compound the issues of previous 3D Zelda games by further expanding the map without an appropriate increase in overall content. I'm also wary of the way Zelda games have increasingly doled out useful items at predictable intervals, overwhelmingly in dungeons or towns as mandatory content to proceed, rather than gratifying secondary items or upgrades integrated into the field. What's the point of exploration if everything you find it a predictable collectable like a heart, bottle, etc. Imo actual abilities need to be woven into the entirety of the game, and ones that enhance the way you interact with the world, but aren't always 100% necessary to progress. Discovery is more gratifying if it's something useful, and the game doesn't just funnel you towards it.
And why should anyone give the series under Aonuma's tutelage the benefit of the doubt on this? WW and TP has very similar issues with he scarcity of content to justify their expanded maps, and the "solution" of SS was a clumsy reaction which created as many problems as it solved. It's not like a balanced overworld is some insurmountable design challenge either. The whole reason why the lack of one is such an ongoing frustration is because the series already had them before this weird fetishism for sheer acreage, as though the inherent value of a title is literally tied with how many square miles it entails, and not how engaging it from moment to moment.
The most disappointing thing about this approach imo is that it hurts the good content that is there by diminishing its impact. The payoff for all that travel just isn't high enough. Instead of being psyched to experience something interesting you're just relieved to finally have something happening. It totally kills replayablity as well when you know every new file means enduring tons of ultimately unnecessary down time to get anywhere. I would rather have a 20 hour game on the first play that I'm compelled to try again more efficiently than a 75 hour game that I have to force myself to complete once.
But hey, let's keep conflating different opinions about the issues present in various Zelda games and keep pretending like Zelda fans are just a fickle bunch that can't decide what they want. Because it couldn't possibly be that the games have repeatedly made mistakes that are quantifiable and could be solved by a bit of forethought and the right design philosophy.
Zelda games are *usually* open world though.I really hate this big open world trend, i hate it
![]()
some random observations:
there's a lot more going on in the screenshot compared to what we saw in the demo - people working in the fields, herding animals, houses, different types of trees, the terrain has more elevation
also, the lightning are colors are much nicer, but that was probably due to the off-screen footage
It's more like the auto pilot serves to avoid terrain obstacles while you fight or shoot from horseback. If you noticed he still steers it to the general direction, what the auto pilot does is avoiding trees and other horses when it comes to proximity.
He was referring to the open world nature of the game, having one large open world you are free to explore which is true for Zelda 2.I kinda see how it relates to zelda 1 and 3, but zelda 2? They didnt show off any hard as balls combat scenarios yet or anything.
So, either you control the horse to move or do not control the horse and have the ability to stab and shoot?
I think you'll still have full control of the horse when you want to (i.e. while using the sword at the same time), but the point of the auto-run feature is to make use of the bow feel more seamless. I always felt using the bow in TP felt a little awkward due to have to constantly check where your horse was running.
Epona auto avoiding tree's and stuff is a fantastic feature, horses have brains after all.
It's more like the auto pilot serves to avoid terrain obstacles while you fight or shoot from horseback. If you noticed he still steers it to the general direction, what the auto pilot does is avoiding trees and other horses when it comes to proximity.
Also once more, and not related to your post ofc, the game is a year away and they just wanted to show the scope of the world. It was neither populated or finished with the environmental design. People need to stop with the 'too empty' comments.
I agree. It has nothing to do with it being off-screen :/
I wonder whether or not the game will be running at 60fps. The camcorded part at the start looks really smooth.
there's a lot more going on in the screenshot compared to what we saw in the demo - people working in the fields, herding animals, houses, different types of trees, the terrain has more elevation
also, the lightning are colors are much nicer, but that was probably due to the off-screen footage
Zoom 2:
![]()
OK, I know it's still under development, but this looked really underwhelming.
The textures are bad and Link's robotic animation seems like a straight copy-pasta from Twilight Princess.
My biggest complaint, though, is with the incredibly boring environmental design. Just like with Skyward Sword, the world looks utterly lifeless, flat and bland.
some random observations:
there's a lot more going on in the screenshot compared to what we saw in the demo - people working in the fields, herding animals, houses, different types of trees, the terrain has more elevation
also, the lightning are colors are much nicer, but that was probably due to the off-screen footage
Real horses most definitely avoid trees.I believe real horses do the same. Can someone confirm real horses avoid trees or is it just a new Nintendo gimmick?
They made a completely useless giant bird, an empty sky, a lifeless Hyrule and a sea that got boring during long travels you HAD to do to finish the game. They are not good in making 3D overworlds since forever.Do you really think they will go to the effort of implementing the great new horseback controls and then not give us anything in the world to use them with? Come on people.
Here's the map.
It's funny that the big lake there is probably larger than the whole area which was shown in the demo!
Any other observations?
Edit: seems to be a topographic map. white areas are higher, dark areas are lower.
Whole world:
![]()
Zoom 1:
![]()
Zoom 2:
![]()
A non-random observation. That is a PR screen.
You could be right.I'd assume right behind the green arrow is the start of the game (first town)
OK, I know it's still under development, but this looked really underwhelming.
The textures are bad and Link's robotic animation seems like a straight copy-pasta from Twilight Princess.
My biggest complaint, though, is with the incredibly boring environmental design. Just like with Skyward Sword, the world looks utterly lifeless, flat and bland.
Yes, my thoughts exactly, the game will surely turn out great but these issues are concerning.
You could be right.
This is the largest zoom and you can see the town symbol:
![]()
I like it but everything looks overexposed:
![]()
is the 19:00 symbol the time of the day (7pm) or a demo time counter?