Shadow is empty though. I can't say the trek to finding the colossi was anything other than tedious and sort of pointless at the end of it all. The moments that stand out to me in that game are the fights against the colossi -- not the barren overworld. I understand why it's there, but it's not something other games should follow unless they're aiming to be something like Shadow. Zelda isn't Shadow and it shouldn't strive to be. Zelda can get the sense of adventure by doing what it's always done: whether it's activating timeshift stones in LaNayru or traveling through the heart of a thunderstorm in the dead of night on the sea in Wind Waker, Zelda can do those things. It should keep doing those things.
The moment fighting the colossi are meant to stand out, because they are the climax.
If you fill every moment of a narrative with climax, nothing stands out anymore.
It's like the use of silence and loud music/sounds, you have to balance them to have the loudest moment have an impact.
That said, i enjoyed the exploration parts of SotC like few other experiences i've had in gaming.
Exploring around because i was curious about the world itself, instead of being on the search for the next trinket, upgrade, or whatever, made it all the more peaceful and interesting.
Finding a tortoise slowly walking around or a weird looking tree, or a neat looking cave with a forest inside it, was very rewarding on its own, without having a constant stream of baddies and loot assault my senses, like Skyrim would've had.
The only flaw in my opinion was making the Colossi linear in their appearance, instead of having YOU find them through that exploration.
It would've made the game all the more exciting.
I won't be arguing about what Zelda should or shouldn't be, because every fan i'm sure has their own vision as to what that entails, and as a Tomb Raider fan who feels the newest Tomb Raider has lost its way, i can at least understand the sentiment, but on a personal level, SotC is among the best experiences i've had in gaming, and i'm very excited by what this Zelda seems to "borrow" from it
Hopefully they can make an open world that is a bit better looking than it is right now, that would be my only gripe so far.