Master Yoshi
Member
To be fair you can;t expect Nintendo to compete with Rockstar.....R* are on another level not to mention thats on PS4.
I felt like Pikmin 3 was on par with GTA V, visually.
To be fair you can;t expect Nintendo to compete with Rockstar.....R* are on another level not to mention thats on PS4.
I don't think 3D Zelda has yet to nail a really satisfying overworld, personally. Its always prefaced with "for its time" or "with the exception of" and sometimes "and yes I know the...isn't all that great"
I don't think 3D Zelda has yet to nail a really satisfying overworld, personally. Its always prefaced with "for its time" or "with the exception of" and sometimes "and yes I know the...isn't all that great"
I remember getting to that area for the first time around Christmas. Was so cool.Yep. Also please god let there be a huge snow environment be it a mountain or whatever. Twilight's snow peak was glorious.
Lol, speaking of Zelda. Aonuma asked himself if it matters if Zelda is a princess or not. Seems like she might not necessarily be royalty in this one. (She wasn't in SS either.)
What's to bet she was raised by animals in this one and is completely nutso.
Puzzle Zelda players tend to prefer SS approach more. Things that streamline the puzzle solving(and I think that SS did this well, but that's not my favorite approach).
I remember getting to that area for the first time around Christmas. Was so cool.
I just opened opened one too.
http://www.myfortunecookie.co.uk/fortunes/102/
Playable Zelda confirmed.
I really enjoy the increasingly liberal interpretations of Zelda.Lol, speaking of Zelda. Aonuma asked himself if it matters if Zelda is a princess or not. Seems like she might not necessarily be royalty in this one. (She wasn't in SS either.)
What's to bet she was raised by animals in this one and is completely nutso.
I don't think 3D Zelda has yet to nail a really satisfying overworld, personally. Its always prefaced with "for its time" or "with the exception of" and sometimes "and yes I know the...isn't all that great"
Yep. Nothing is cohesive and satisfying to the level of a 2D Zelda. Say a Minish Cap, or Oracle game...or LTTP/LBW....
No 3 hour tutorial, no/less talkative companion, and a weird dude running around and delivering mail. These are my base requests.
Never liked Skyrim style huge empty overworlds. It takes 10 minutes to get somewhere. OH YAY.
I'll still buy it. Just please, no 3 hour tutorial.
Having mailman in this world would be awesome. I would stalk him to memorize his schedule.
Luckily, Aonuma confirmed that he too agreed that introductions serving as tutorials that can last hours have been debilitating to game design and flow, so they're addressing that concern in this gameNo 3 hour tutorial, no/less talkative companion, and a weird dude running around and delivering mail. These are my base requests.
I like you.I feel fortunate I suppose to not have any specific preferences to how Zelda games are handled just as long as they're good. I like the open approach and I thought Skyward was a refreshing blast and experience. But one thing I don't really want is the "game begins and turns you loose" approach.
It was fine in earlier installments and probably because of tech limits but starting with Link to the Past they've mostly at least had setups. I for one loved the story in Skyward to bits, as a long time fan I loved the establishments and thought the long intro was fine as it was literally introduced everything.
I'm hoping the next game is like that, only with a quicker intro as the last game handled the exposition (if this is a continuation of Skyward). It could be a totally new thing though as far as we know. I would just hate it if Skyward did all that stuff, being the very beginning of the story and not run with everything they took the time to establish.
I didn't finished Metroid Prime(yes, you can judge me...XD), but for Zelda I think that if they stretch the world with some natural life, beautiful landscapes, small secrets, I wouldn't mind at all. That's why I prefer Twilight Princess overworld approach instead of Skyward locations, where all the content is condensed to a small area. SS areas felt more like a playground than a real world. That's not good for my immersion.
So true. Even though TP overworld is the best in 3D series imo, still it lacks on many things. And that's why I got hyped for Zelda Wii U.
Btw Ansatz, are you most of a puzzle or exploration guy?
Puzzle Zelda players tend to prefer SS approach more. Things that streamline the puzzle solving(and I think that SS did this well, but that's not my favorite approach).
This world likely needs more than one mailman, especially if it has multiple towns.
Nobody on GAF has worked at Nintendo EAD. What other studios do is irrelevant.
I felt like Pikmin 3 was on par with GTA V, visually.
Gotta go fast.Ooh, that could be a cool side quest: take over a mail shift.
Another thought: Pegasus boots.
Did you see the whole world or a very small part of it.The world looks a bit plain to me.
I like you.
Are you sure about that? GAF is very influential.
For example, I have a couple of friends who work at Nintendo EAD. And I'm just one person.
Originally Posted by ReyVGM
You know what has me exited (so far)?
The fact that there's no sidekick/helper like every Zelda game has had since OoT. No one to tell you what to do or where to go.
So far, of course.
There's zero basis for this.
The world looks a bit plain to me.
This world likely needs more than one mailman, especially if it has multiple towns.
Genuine question, because I see the empty overworld concern tossed around frequently...
How did other open world games tackle this problem and which are those since I am not a fan of this genre....?
Do you mean just enemies populating the areas?
I felt like Pikmin 3 was on par with GTA V, visually.
Maybe more terrain diversity than just grass fields and trees.
Is there a single person here who thinks this game won't have environmental diversity?
Cyclones.Just trees and grass as far as the eye can see. Instead of ocean like WW, it'll just be vast grasslands. Once you get the Super Sail for Epona, though, you're golden.
I play 2D Zelda and 3D Zelda for vastly different reasons. I expect 2D Zelda to be gamey and challenging. I expect 3D Zelda to be immersive and atmospheric.or Koholint Island from Link's Awakening.
IDK, a lot of Zelda stuff translates just fine to 3D space and they still work to various degrees. Dungeons, items, bosses, combat, NPC interactions, villages, sidequests, minigames, dramatic music cues, etc. But I still feel think the overworlds have pretty much always been the weakest/most flawed aspect of all the 3D Zelda games. Its weird. With the 2D games you can build these dense little worlds square by square, but you expand to the 3D dimensions that stuff goes out the window. It doesn't really flow together with those elements I mentioned earlier, they seem more like hub spaces you have to traverse to get to the cool parts of the game, you know what I mean?
I don't really have a solution for it, I think Skyward Sword go the closet but they confined them to zones and put all the chest/secret stuff in the sky with the one town, made it all feel like segmented levels.
Its just curious. I guess having one big connected world like Zelda U is supposed to do with various terrain and challenges and such could be for the best. We'll see.
I think it's possible they did it on purpose, not wanting to spoil the overworld. Since it seems like it's going to be a big part of the game. They hinted that in a build there were apples growing in trees. Apples! That's something.
This discussion is interesting, because there are people who do want those massive fields. I've known a guy who has sword off Zelda until or unless they go Just Cause 2-sized with it. To him, that's what Zelda is. When he first played OoT, he always assumed the fields and overworld would just get bigger and bigger because he loved walking through them as if they were real places. He likened a smaller Zelda world to telling Frodo to go next door to destroy the ring - there's no stakes if everything's close together. I know for a fact he's not alone in this because I see people express the same desire.
Me, personally, they could be literal hallways as long they lead to good dungeons. The only Zelda game where I really cared about the overworld was Majora's Mask and it was probably the smallest, most compact one, but the entire point of that game was to make you care about the overworld.
Zelda has a unique problem where the games were so different until about 2000 that everyone took a different part of what Zelda is to them away from it. This guy started with Ocarina and Hyrule Field spoke to him; for him, the series logically would have just expanded on that because it was the best way to make a sequel different and better. I know some maniacs here have said Zelda needs to be more action-y because somehow that's what they took away from ALttP or OoT.
I don't think they're ever going to make a game that satisfies all these people, so I'm just going to hope they satisfy me first and foremost and everyone else can get what they want after.
Is there a single person here who thinks this game won't have environmental diversity?
Add me to the list of people who like....pretty much every Zelda.
I mean, there are aspects I prefer in one Zelda over the other...but they are pretty much all fantastic games.
Except for the DS and NES Zeldas.
I agree with this. That's one reason I liked the decreased focus on it in SS.
As much as I really enjoyed Windwaker, this is true. 3D Zelda overworlds have yet to top ALttPs.
Add me to the list of people who like....pretty much every Zelda.
I mean, there are aspects I prefer in one Zelda over the other...but they are pretty much all
I think a health dose of skepticism is in order.
Twilight Princess had an empty Overworld, Wind Waker had a mostly empty ocean, Skyward Sword had an even emptier sky. You think they craft a huge, fully connected world and this time it'll be sprawling with gameplay?
The thing I worry about from a design perspective is that it's really difficult to create things that make running through the world interesting - and that was already seen during the TGA demo. Just running / riding through a large world is no fun. In ALTTP and LA, every single screen had something interesting to it that you could interact with. Enemies, bushes, rocks, NPCs, etc.
I've been thinking about that a lot lately. How do you do that in a big, open world game? It's very difficult. Cutting grass, lifting rocks and finding secret entrances was always what made Zeldas overworlds interesting. It'll be way more difficult to do that in a 3d game like this and they never tackled that properly in any of the 3d Zeldas.
This discussion is interesting, because there are people who do want those massive fields. I've known a guy who has sword off Zelda until or unless they go Just Cause 2-sized with it. To him, that's what Zelda is. When he first played OoT, he always assumed the fields and overworld would just get bigger and bigger because he loved walking through them as if they were real places. He likened a smaller Zelda world to telling Frodo to go next door to destroy the ring - there's no stakes if everything's close together. I know for a fact he's not alone in this because I see people express the same desire.
Me, personally, they could be literal hallways as long they lead to good dungeons. The only Zelda game where I really cared about the overworld was Majora's Mask and it was probably the smallest, most compact one, but the entire point of that game was to make you care about the overworld.
Zelda has a unique problem where the games were so different until about 2000 that everyone took a different part of what Zelda is to them away from it. This guy started with Ocarina and Hyrule Field spoke to him; for him, the series logically would have just expanded on that because it was the best way to make a sequel different and better. I know some maniacs here have said Zelda needs to be more action-y because somehow that's what they took away from ALttP or OoT.
I don't think they're ever going to make a game that satisfies all these people, so I'm just going to hope they satisfy me first and foremost and everyone else can get what they want after.
I think a health dose of skepticism is in order.
Twilight Princess had an empty Overworld, Wind Waker had a mostly empty ocean, Skyward Sword had an even emptier sky. You think they craft a huge, fully connected world and this time it'll be sprawling with gameplay?
The thing I worry about from a design perspective is that it's really difficult to create things that make running through the world interesting - and that was already seen during the TGA demo. Just running / riding through a large world is no fun. In ALTTP and LA, every single screen had something interesting to it that you could interact with. Enemies, bushes, rocks, NPCs, etc.
I've been thinking about that a lot lately. How do you do that in a big, open world game? It's very difficult. Cutting grass, lifting rocks and finding secret entrances was always what made Zeldas overworlds interesting. It'll be way more difficult to do that in a 3d game like this and they never tackled that properly in any of the 3d Zeldas.