It's gonna be refreshing to play Link in a completely different outfit instead of the usual green tunic. Or maybe you get it much later in the game and is optional.
Gentleman's bet that we are required to play as Link in the green tunic?
It's gonna be refreshing to play Link in a completely different outfit instead of the usual green tunic. Or maybe you get it much later in the game and is optional.
We got a good look at him already
It's most likely his starting suit like the last 3 home console Zelda games (and Spirit tracks)
I don't know why but I like having clothing options. I would be quite happy to see the Green Tunic, and others return, but I do hope we have a bit more control over Link's appearance and getup.
I can't help but wonder if the game world is curved somewhat, a thought that's often occurred to me when considering open world games. In open world games, one of the biggest draws is the scale of the world, and being able to see it stretch out before you contributes to that scale. Some games make use of high vantage points that allow you to see more of the world, but I've often thought that you could improve that by making the entire world curved slightly. Like it were inside a bowl. If you shaped your game world like that, you'd constantly be able to see far, far away and the sense of scale of the world would be a constant effect. Not only would you be able to see things that were far away, you'd be able to see the intervening space. I've often wondered if that would work in an open world game. I'm probably just going crazy, but you sure can see a lot terrain in these shots, even when Link doesn't seem to be all that high.
Doubt it will be as huge as Xenocross tho ;3It's FREAKING HUGE my friend, no matter where we place Link!!!
Zero²;142604752 said:Doubt it will be as huge as Xenocross tho ;3
And not like it should too haha I wonder where I'll find time to explore this two beauties next year...
I don't mind things like OOT or TP. Don't really think the character needs any customization outside of clothing though, but that's a different conversation.
As for the idea of the hood being a part of Links total outfit with the green under it, that could either be really cool looking or weird.
I don't mind things like OOT or TP. Don't really think the character needs any customization outside of clothing though, but that's a different conversation.
As for the idea of the hood being a part of Links total outfit with the green under it, that could either be really cool looking or weird.
Zero²;142604752 said:Doubt it will be as huge as Xenocross tho ;3
And not like it should too haha I wonder where I'll find time to explore this two beauties next year...
Having a curved world would actually diminish the view that you get, because mountains in the distance would appear smaller/lower. You just get more sky. I think it'd be unlikely that they'd go for this.
We got a good look at him already
It's most likely his starting suit like the last 3 home console Zelda games (and Spirit tracks)
But it already looks better than that
For a Zelda game, it's gonna be massive. Twilight Princess or Wind Waker won't even come close.
I still have a hard time beleiving it will look this good. Please Nintendo dont bullshit us. Obviously the res/aliasing wont though.
Not curved downward, like you're on the surface of a globe. Curved the other way. So mountains would actually appear higher. You'd get less sky and more land, which is more useful to the player, since all that sky is mostly wasted space.
Ah I see. That's interesting, it would be a good illusion for sure. Though I think it's built into the map design, ie. make the further mountains taller, bigger border plateaus, etc.
Given all the various versions of this footage we've seen, I still don't think we have it best quite yet. For me the ideal video would be a combination of
a corrected perspective video
https://www.youtube.com/watch?v=HF9xDrQ9gKQ
with the Japanese audio from here
https://www.youtube.com/watch?v=rMXD5DxbXog
so that we can hear the sound effects and music a little bit better
along with subtitles for Aonuma and Miyamoto
and then if possible, add Nanashrew's color correction that they've demonstrated throughout this thread.
Don't know about retextures, because of what I said, but that's just me, unlockable tunics that do extra stuff is perfectly fine with me though. Especially if they come up with some really good ideas, like a shadow tunic, that allows you to move along shadows like the inklings move along slime in Splatoon.I'd be happy with just retextures of basic stuff and being able to control whether he wears the outfit we've seen or the green tunic or whatever other outfit he acquires like the Zora Suit.
The two are pretty similar, but I think there's a few differences here and there. Like I said though, I really wouldn't want to not have the green tunic, so if the it has to look weird, I'll take it.The blue outfit is basically the same type of thing as the green one. He's just missing the hat. Without the hat, the hood should look fine even in green, but yeah, it might look weird with the hat.
While there's certainly room for the old green tunic and hat to appear again, I don't know. It just feels like the blue outfit + hood is more than that to me. Given how they've been putting blue here and there on Link's outfits since WW (starting outfit in WW, blue wristguards in SS, prominent blue scarf that they signed off on for HW) and the fact that they talk about "reinthinking the Zelda conventions" makes me think that they might see a future in blue-clad Link.
I can't help but wonder if the game world is curved somewhat, a thought that's often occurred to me when considering open world games. In open world games, one of the biggest draws is the scale of the world, and being able to see it stretch out before you contributes to that scale. Some games make use of high vantage points that allow you to see more of the world, but I've often thought that you could improve that by making the entire world curved slightly. Like it were inside a bowl. If you shaped your game world like that, you'd constantly be able to see far, far away and the sense of scale of the world would be a constant effect. Not only would you be able to see things that were far away, you'd be able to see the intervening space. I've often wondered if that would work in an open world game. I'm probably just going crazy, but you sure can see a lot terrain in these shots, even when Link doesn't seem to be all that high.
Ewwwww no. With such a big world to traverse, the stamina bar will only be a hassle.Also, please, please let the SS stamina and dashing mechanic return
Zero²;142606579 said:Ewwwww no. With such a big world to traverse, the stamina bar will only be a hassle.
But I wouldnt mind if the magic meter regenerated after a while, but as it is, its not happening.
Woot awesome, now excuse me as I watch it again for the 11th time.Here you go.![]()
https://www.youtube.com/watch?v=gASW27afKLo
Adjusted the perspective, took the japanese audio, english subtitles and made the colors a little bit warmer to decrease the blue input from the TV.
Enjoy.
Edit: Its automated youtube subs from the engl. version.. if anyone has a better transcript i can add it later.
Why not? I never used a horse nor anything on Skyrim. And they can easily make you run faster without bringing the stamina back. Hell they even took the carrot system off.You won't be traversing the world on foot, so the stamina bar should definitely come back. It made link a lot more acrobatic and made things like vine climbing more fun.
And besides, it let you run faster. With a bigger world, wouldn't you want that?
I still have a hard time beleiving it will look this good. Please Nintendo dont bullshit us. Obviously the res/aliasing wont though.
Zero²;142607320 said:Why not? I never used a horse nor anything on Skyrim. And they can easily make you run faster without bringing the stamina back. Hell they even took the carrot system off.
Here you go.![]()
https://www.youtube.com/watch?v=gASW27afKLo
Adjusted the perspective, took the japanese audio, english subtitles and made the colors a little bit warmer to decrease the blue input from the TV.
Enjoy.
Edit: Its automated youtube subs from the engl. version.. if anyone has a better transcript i can add it later.
I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.
![]()
Yep, me too. Sometimes in TP I would ride Epona to places long after I unlocked the ability to warp there. I don't think that over world was particularly well designed, but sometimes I just like to wander the Zelda universe.
Edit: They really need to let us take Epona into towns. It's always bothered me that this standard action in medieval Europe can't usually be done in Zelda, because it would make travel a lot more cohesive. Kakariko Village in TP was a step in the right direction, and an open-world structure will hopefully finally go all the way with it.
While I know the reason the TGA footage looks inferior is because of being off camera and low quality. But it still kinda makes me scared that the final game won't look as good as that E3 reveal video (I know it will, but still).
So, I rewatched the E3 reveal and I felt a lot of comfort after hearing Aonuma talk about modeling the new game after the openness of the original Zelda. I also saw the Wind Waker HD footage they showed and I thought: "well, this looks better than the TGA gameplay video, but it can't possibly look better than what the final Zelda U game will look like".
And I felt peace.
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This has been making the rounds.
I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.
![]()
I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.
![]()
I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.
I don't know if this has been pointed out yet but I found it interesting and kept catching my eye. Around 1:17 in the video Aonuma starts to move the camera to the right but very quickly pulls it back almost trying not to show off this structure in the distance. Its odd shaped and doesn't look all that natural, it looks like a dome like at Epcot in Disney. Also looks like there might be some type of cave entrance to it.
![]()
The bottom part of that almost looks tree-like. Maybe a re-purposed deku tree corpse?
The hype makes me want to climb on top of the house and yell "ZERUDAAAA!!"
The hype makes me want to climb on top of the house and yell "ZERUDAAAA!!"
If theories are correct, and we're in the new kokiri forest region, it really could be a repurposed deku tree. They match up, geographically speaking.