Legend of Zelda Wii U Gameplay Demo

Status
Not open for further replies.
They enlisted monolith for SS, but monolith seems mostly busy at the moment. I assume if XCX is near completion, a portion of the dev team is free, so hopefully they got pulled into Zelda. That said, no idea how many.

The Kyoto Monolith team is likely already working on the game, anyway, plus a couple of other companies, including SRD. All up, I think Skyward Sword had at least 5 companies besides EAD doing work, whether it was AI, art/design, or cut-scenes and I'd expect at least that many to be working on this game too.
 
Edit: Something else I'm not sure has been mentioned: I think you can see the volcano in the footage. Right near the end when Link rides around the rock with the "deer" standing on it, there is a mountain in the distance with a yellowish cloud above it and a very orange crown.
My analysis so far:

Okay, so I was combing the footage for more details and was trying to place that gigantic bridge at the end. At first I thought it might be a bridge indicated on the map crossing a wide section of river, but then I noticed that Lake Hylia appears to have a bridge bisecting it down the middle exactly like Twilight Princess' Great Bridge of Hylia. It's faint but visible.

j3HiYP7QH63zz.jpg


When facing towards the bridge you can see Death Mountain slightly to the right of it. When they turn further right you can see the tower they marked on the map and the sun. So I believe they are facing north looking towards Lake Hylia with Death Mountain in the distance and the sun is rising in the east behind the tower. Ahead of them is cliff and beyond it you see a glimpse of water. The lake is a huge gorge like in TP.

BdnKsbP.jpg


Also ignore the in-game arrow on the map. The map is from way earlier in the demo when they were east of the tower, before heading west and riding the horse around. The demo began at sunset, they ride the horse around during midday, and they reach the bridge at sunrise. It's not from the same time as the location I'm comparing to the map.

Some people were having trouble seeing the bridge. It's hard to make a good screenshot of it because the best view they get of anything but the closest tower is through some trees, but here:

jdv3eJlroEd2D.jpg

You can see the span and the tower on the other side.

It's also probably worth noting that the tower of the bridge doesn't appear to be properly textured yet and uses the rock texture:
j2IGNEgKYP5Gk.jpg


At the beginning they never look at Death Mountain. The mountain you can see is directly ahead of them in line with the beacon they place:
jbca81GX2KQyxZ.jpg

So not very far to the right of this line. Most likely the mountain I circled here. Ignore the one I crossed out.

Also, the body of water northwest of the arrow and beacon doesn't appear to have a bridge. It has a road leading up to it, and that road has a bridge crossing a body of water south of it. The multitude of islands in this water tells me this is probably a swamp (edit: more likely Zora's Domain):
R7pCaZt.jpg


They're also very far away from Death Mountain at the end of the demo. Being northwest of the marker would put them right at the mountain's foot.

jbby52gKwXKRUQ.jpg

This is pretty much the only place on the map where this view is possible. They can see the bridge to their left while riding towards death mountain along the red line with the camera angled to the left. When they reach the edge of the lake, a huge cliff, they veer right and run along the edge along the blue line. Straight ahead they see a tower. This could be a different tower, but even with just the bridge and Death Mountain this is the place it's gotta be.

They actually spent a lot of time in the Lake Hylia area:

jYKQeQVjBJsKE.jpg


When Miyamoto points out the apple trees they are actually riding on the same path they are riding on in the final clip when heading towards the bridge but in the opposite direction. In the last clip they ride towards the bridge, turn around, and then come up on the same area where Miyamoto pointed out the apple trees heading toward the statues where they fought the bokoblins.

Here is the path I think they took in the demo:
jbdroU0BnhuzYH.jpg


  1. They start out where the green arrow on the map is, obviously. Facing the tower and the tall mountain in the northwest corner of the map. They jump off northwest. Sunset.
  2. They reach a cliffside with a torch near a body of water. They are pretty close to the tower. They find Epona. I think the torch may be the tent icon on the map. Still sunset.
  3. They ride along a shallow pond and then around a massive forested plain. If they didn't mess with the time of day it took a while to get here because it's midday.
  4. They ride up a hill while talking about swinging a sword. A tower is in the distance, possibly the same tower. Aonuma wants to go someplace where he can find enemies.
  5. They arrive at the dungeon area south east of the bridge across Lake Hylia heading away from the bridge, implying they crossed it. They fight some enemies here. It is now sunrise.
  6. They ride through a narrow forest path. Can't really place it. If it's shortly after the last clip then it is still sunrise and based on the shadows they are heading west back towards the lake.
  7. They go back towards the Lake Hylia bridge, then turn back around and head towards the dungeon area, then end the demo.

For 3 and 4:
jG6CFCPzMsG2C.jpg


jBfhHPJuibhyg.jpg


That's gotta be where it is. We see the same mountain from opposite sides, indicating we are west of it. In the last scene of that area they look ahead and see Death Mountain in the distance and then turn right and they see the eastern split mountain in the distance across a shallow pond.

jASwkZgvmmYei.jpg


Based on the landmark land formations I'd say he's just past the forested area near the oblong lake where the tent icon is where he finds epona. The torch is probably what that icon represents, probably some kind of waypoint. The tent icon has a #1 next to it indicating there are multiple. Perhaps you place them yourself and they allow you to fast travel/respawn at them. They're like a campsite to save progress. It would be a pain in the ass if you get killed and have to respawn back at a town or something. Instead you respawn at the nearest torch. Maybe even have a scene where Link packs up camp :P

You know, Aonuma was talking about how Hyrule Warriors influenced this game and he talked about how interesting it was to take control of areas. Lighting these torches could be a similar concept. Lighting the torch means you've basically claimed that area as safe.

Honestly I wouldn't be surprised if reaching the tower from where they started only takes a couple of minutes. Still, it's a big map.

vQnqoJz.jpg

This structure sure looks interesting. They veered the camera away as soon as they got a clear view of it.

Just in case people are having trouble seeing it:
mWRIEOd.jpg


jSNa4aavh75gf.jpg

Start: magic meter full.

jvX7maYcuwRow.jpg

After cut: magic meter drained a bit.

jSAW7B3tvkvN7.jpg

Magic meter remains drained for rest of demo.

ixOKTl3YruUFF.gif

You can see the stripes in the meter change when it drains.

I'm thinking the E3 shot is ALSO the big central plains. The mountain that's split in half isn't the same one we were looking at before, and if you look at the map there's another one that fits the bill on the west side of the plains.



Link is somewhere near that green dot, imo. It puts him far enough away from Death Mountain and gives him a clear view of it and the western split mountain. Plus it has mountains to the east that would block his view of the eastern split mountain which is why we don't see it and from the footage we can see that Lake Hylia is bordered on the eastern side by high hills that block view of that from this location on the map. It's north of a wooded area that we know from this demo to have ruins and rocks with symbols on them like in the E3 footage. It also has a river where the bridge scene could take place in that same area.

The black circle is Hyrule castle, which is between the western split mountain and Death Mountain. There is a bridge over the river indicated on the map in that area and I believe that this bridge is the castle town drawbridge ala OoT. In fact, I agree with Enduin that everything lines up with OoT. That place I thought was a swamp is Zora's River leading up to Zora's Domain.

Credit to Enduin for pointing out the similarities to OoT:
jZOrVTY6PEvJb.jpg
 
^^ Holy crap Ragnarok! You're amazing with this stuff!

--

Last gif for tonight. Better quality version of my previous gif with the wild horses.

uqxfte.gif
 
Lol, I just have to say... This gif makes the game go from looking terrible to gorgeous in mere moments.

I think it's just because the rock texture is giving the impression that it's a bad looking attempt at being realistic. But if it was direct feed footage, the painted cell shaded art style would be properly visible making it fit in much better contextually.

It's a shame they've not released direct footage actually as I'd love to see it. I'm just happy that they've shown us more of anything at this stage, though.
 
I made a crude overlay of the map at its various zoom levels:


Of course, without an objective distance marker to reference, it's still not possible to accurately deduce the map's size. The closest thing is the dots that represent trees in the most zoomed-in map. Most of them seem to be approximately six pixels in diameter. If these trees were, say, 18 feet in diameter, this would give us a scale of 1 pixel=3 feet, and would put the map somewhere in the range of 6 square miles. This is wildly variable based on the actual tree diameters, though. For instance, if the trees are instead 24 feet in diameter, the map's size balloons up to nearly 12 square miles. For comparison, I've read that Oblivion and Skyrim pegged at around 16 square miles.

Suffice it to say the map is pretty big.
 
Okay for serious. Just one lengthy post on this before bed.

This footage actually doesn't have me in full hype mode yet. That probably won't happen until Nintendo puts together a real trailer with big orchestral music going on. Even when they first showed off the game at E3, I didn't feel hyped until the last part where Link started riding around and fighting that boss-type enemy. That said, this new footage is still a great indicator of what Nintendo is trying to do.

The comparisons with the old Zelda art probably are what Nintendo is going for. I don't know if this new game will actually achieve this but it's definitely going to be the closest thing yet. We don't know how big this world is going to be yet. I'm betting on it being somewhere in the neighborhood of Oblivion, Skyrim, or Red Dead Redemption, especially Red Dead since that game's distances are balanced around horseback transport. That was like the standard size for open world games on PS3/360 level hardware with on-foot exploration. From a tech standpoint Nintendo could definitely go bigger -- some PS3/360 games did go much bigger, but the only main benefit would be a more natural sense of space. I personally would love it if we got realistically spaced-out plains, hills, and mountains, but we're probably going to get something compressed in a way similar to either Skyrim or RDR. RDR and Skyrim are around the same physical size but RDR is more sparse with a lot more empty space between its settlements and other points of interest. This allows you to enjoy the horseback riding and the atmospheric sense of travel from place to place while occasionally running into things along the way. I think that level of world density would be the best fit for Zelda. The Witcher 3 is kind of doing the same thing, just with multiple "worlds." It will however be interesting to observe how a Japanese developer like Nintendo will handle this.

Japanese devs like Nintendo aren't known for making games as systemic and free-form as Rockstar open-world games or Bethesda-style immersive sims. They want their games to be tight built on tight rules and a strict progression. Actually, most western developers are adopting this style too, with Rockstar and Bethesda being the main outliers. Japanese "open-world" games usually just have side activities in unlocked parts of maps as you go along a strict main story, like Zelda games and JRPGs. Nintendo finally broke away from this with A Link Between Worlds which devised a system for more non-linear story progression. I really hope Nintendo follows up on that structure, combining it with an actual sandbox. There will almost definitely be dungeons, but I want to stumble upon them as I'm going a way of my own choosing. I really do want to be able to stand on a cliff, see something off in the distance, and just go there. It's just a question of what kinds of distances we'll be talking about.
 
Something that really excites me about the timing of open world Zelda is it cooncides with Nintendo finally embracing DLC. There's a ton of possibility for DLC in Zelda, and Nintendo has been knocking it out of the park in that regard. Even every once in a while just updating small things like: AI paths, new dialogue, or new treasure spots, would be a real treat in a game like this.
 
Something that really excites me about the timing of open world Zelda is it cooncides with Nintendo finally embracing DLC. There's a ton of possibility for DLC in Zelda, and Nintendo has been knocking it out of the park in that regard. Even every once in a while just updating small things like: AI paths, new dialogue, or new treasure spots, would be a real treat in a game like this.

Do I hear a Zelda 1 styled Second Quest Expansion Pack?
 
When that first shot of the game came up, I was so relieved that the camera was behind Link's back. Was worried they might try to pull an isometric or 2.5D Zelda for a main console entry.
 
Awesome work RagnarokX, but it makes me a little sad. I was hoping for it all to happen in the southeast, meaning the world is way smaller than expected.
 
[finally found the damn location of the horses]

that's some good shit

I HAVE ONE EXCEPTION

jbdroU0BnhuzYH.jpg


THE PATH YOU SAY AONUMA TOOK

mWRIEOd.jpg


When Link passes the lake, not only does he see what you take for "dragon wings", but what is also HEAVILY apparent in the video is THE HUGE FUCKING CYLINDER. There is no such object even close to where you say Link traveled during the lake cut.

I'll have to flunk that path.
 
that's some good shit

I HAVE ONE EXCEPTION

jbdroU0BnhuzYH.jpg


THE PATH YOU SAY AONUMA TOOK

mWRIEOd.jpg


When Link passes the lake, not only does he see what you take for "dragon wings", but what is also HEAVILY apparent in the video is THE HUGE FUCKING CYLINDER. There is no such object even close to where you say Link traveled during the lake cut.

I'll have to flunk that path.
What cylinder? The mountain in front of the dragon wings is shaped like Half Dome at Yosemite:
ulkbFNb.jpg


It is nothing even close to Link, the mountains are far away in the distance. That giant relatively flat lowland on the map is the only area remotely big enough to be the forested plain where they ride around. Everywhere else is too small or has wildly diverse terrain.
 
This one is good, and it's probably my last trailer. I assume everything going forward will have some story elements and possibly basic puzzle solutions. I want everything to be a mystery now that I know how open the world actually is. This (if I can hold myself back) will be my final zelda U trailer that I watch. I don't mind an occasional pic/gif leaking through onto other boards, or even headlines "zelda u will do this incredible thing! Just announced," as long as I don't look into specifics.

I've spoiled the crap out of every zelda since alttp by looking at previews (i knew how to solve tons of puzzles before I even got the game, I knew what bosses looked like, etc). I want to go into this one totally fresh.

For example, I already knew the solution to one of the most clever SS puzzles, the spinning eyeball, before the game even came out. All because I literally consumed every piece of media provided on the game. Sure, there was still plenty to see and explore that wasn't shown, but I felt like I knew how to play 20% of the game before the game even came out.

I definitely agree with this. The wait will be very long and extremely tempting, but if my will is strong this will be my last footage I see of the new Zelda. THE MEDIA BLACK-OUT BEGINS NOW.

See you guys at launch!
 
man after rewatching the vid l definitely don't get the complaints about the world looking boring and "flat" or whatever

just in that first environment l spotted a ton of interesting stuff

there's a stone structure that looks quite clearly like the entrance to a cavern

there's something looking like an altar, a white circle surrounded by three megaliths

there's a huge waterfall that goes from the top of the highest mountain to the lake below at the lowest altitude

there's at least three weird looking rock formations including one that looks like a giant kid piled up huge stones to pass the time that just makes you want to blow them up with bombs

there's trees on the mountain on the right which makes you wonder if you can climb up there

and most importantly there's at least 5 different levels of elevation which makes it feel like a genuine place and not just some video game level

if all that shit doesn't remotely excite you and make you want to go exploring then why are you even a zelda fan

What do you think?
 
I give up. Stop looking at Ridley. Direct your eyes slightly down to the right. Make notice.

ALSO

The gifv is at about 1:38 forward, and the structure is in front and to the right of Link. A short while later (2:00, footage is unbroken, Link continuing forward through the trees) Aonuma swings the camera around and now the structure is fully to the right of Link, placing it NEARBY.

Please revise your thoughts on the path taken and stay consistent about data.
 
I definitely agree with this. The wait will be very long and extremely tempting, but if my will is strong this will be my last footage I see of the new Zelda. THE MEDIA BLACK-OUT BEGINS NOW.

See you guys at launch!

Yup. In swearing off trailers after this. It will be worth it!
 
Nanashrew gets it. The cylinder is MUCH wider than it is tall, and it's easily the most tantalizing thing about the video, as well as an excellent data point.
 
I give up. Stop looking at Ridley. Direct your eyes slightly down to the right. Make notice.

ALSO

The gifv is at about 1:38 forward, and the structure is in front and to the right of Link. A short while later (2:00, footage is unbroken, Link continuing forward through the trees) Aonuma swings the camera around and now the structure is fully to the right of Link, placing it NEARBY.

Please revise your thoughts on the path taken and stay consistent about data.
pO3rbG8.jpg



I believe Synx is talking about this spot. The dragon wings might be on the curl hiding behind some peaks in that cylindrical area.

dark = lower. That's a circular pit.
 
Honestly I think these analysis are not accurate at all, and it's almost impossible to tell all these things from the little footage that was shown. I commend people for trying though.
 
The main problem I have with RagnarokX's path is that there is no object of that size that close to and north of the lake he says Link passes by. It can't have been that lake, so the cut must naturally have been from another place on the map.

Unless we just discard the map as outdated and incomplete.
 
Interesting.

Being a fan of the series since the NES era, I think that what made Zelda popular was:
1. Being a pioneer in open-ended design
2. Aesthetics and setting inspired by western fantasy
3. Action-Adventure gameplay with RPG elements
4. When Ocarina of Time moved the series to 3D, it literally shocked the world with what was, at the time at least, the most impressive breathing world ever created in videogames

So, looking at the current state of the series, it seems to me that Zelda, not only failed to evolve its design and presentation in an actual meaningful way, but it also decided to leave behind everything that made the brand popular in the first place.

Being a person who has playred every Zelda game since the first one on the Nes with many other fans I can say the reasons are:

1. It was original
2. It was creative
3. It was thought provoking and required logic(figuring out where you needed to go and what you needed to do next)
4. It was fun

Copying Skyrim equals not creative or original
No structure to dungeons equals not much thought needs to go into it at all
All of the above makes it sound like its going to be a pretty humdrum experience.
 
The main problem I have with RagnarokX's path is that there is no object of that size that close to and north of the lake he says Link passes by. It can't have been that lake, so the cut must naturally have been from another place on the map.

Unless we just discard the map as outdated and incomplete.

Wrong wording, my bad. But yeah the circular pit could be where those wings are, and just under it is a half circular formation:



It's not a very tall area but it has points that stick out. That curve could be what's obstructing the view of the wings behind. It's also close to water.

There is no relatively flat lowland in that area big enough to be the plain that they are riding around in. It also doesn't look like a cylinder... There are plenty of mountains surrounding the plain that would look the right distance. Also, I picked a random pond. I'm not sure what body of water they ran next to, I'm just sure it's in that big open area in the middle of the map.

I'm not even sure if the dragon wings are there or not because this appears to be the same half dome viewed from the opposite side (from the east):

9iWXjSR.jpg

I think it's half of the mountain that's split in half by the river.

And if what you think you're seeing is where you say on the map, then you should see it here because Link is looking just to the left of it and it's really really close:
jnFTjvmB0Q5f3.jpg

It should be that cliff to the right of the circle.

Übermatik;142327285 said:
Love how people are labelling pics with things like 'rocks' and 'grass'.

I labeled the rocks because they are the same group of rocks. They get close up to them both times they pass them. In fact, they end the video by ramming into them.
 
Ragnarok: the way the beacon is placed is just too close to the mountain on the right. The distance link has to travel to get to the beacon, is quite large on that view with the sunrise. The mountain you have circled is actually pretty close to the beacon. On the map, you can see, the distance between beacon-your highlighted mounten, is 6-7 times travel distance link-beacon. This leads me to believe the beginning of the video all takes place in the east-southern area of the game. The ring of mountains behind the beacon also holds true to the south-east part of the minimap. If that is true, this game is MASSIVE.

It also may be possible the wide open areas of the video are indeed of the ones you described, but remember this is a video with edited parts from Nintendo: they might just wanted to show off those large plains, so they cut and paste those parts in. Also Miyamoto asks later in the video if they are already close to their destination and Aonuma responds with no. However, when you take into account how large the field is between link and the beacon at the start, it also indeed may be possible the plains they showed are those left of the beacon, within the ''south-east part'' of the zoomed out minimap.

TL;DR, the beacon distance with link doesnt line up with the distance between the beacon and the circled mountain, according to the zoomed out minimap.
 
Ragnarok: the way the beacon is placed is just too close to the mountain on the right. The distance link has to travel to get to the beacon, is quite large on that view with the sunrise. The mountain you have circled is actually pretty close to the beacon. On the map, you can see, the distance between beacon-your highlighted mounten, is 6-7 times travel distance link-beacon. This leads me to believe the beginning of the video all takes place in the east-southern area of the game. The ring of mountains behind the beacon also holds true to the south-east part of the minimap. If that is true, this game is MASSIVE.

It also may be possible the wide open areas of the video are indeed of the ones you described, but remember this is a video with edited parts from Nintendo: they might just wanted to show off those large plains, so they cut and paste those parts in. Also Miyamoto asks later in the video if they are already close to their destination and Aonuma responds with no. However, when you take into account how large the field is between link and the beacon at the start, it also indeed may be possible the plains they showed are those left of the beacon, within the ''south-east part'' of the zoomed out minimap.

TL;DR, the beacon distance with link doesnt line up with the distance between the beacon and the circled mountain, according to the zoomed out minimap.

I agree with this. RagnarokX's path is far too wide, the world is actually larger than you'd expect.

EDIT: Watch this again - best way to judge distances is to watch the parallax as Link jumps off the cliff.
http://youtu.be/WdB28QD-QSY?t=1m36s

EDIT2: The structure that some people are referring to as the 'Hylian Bridge' is actually just beneath the original tower beacon marked on the map. Rewind back a few seconds and you'll see the tower relative to the 'bridge'.

Here is the path I think they took in the demo:
jbdroU0BnhuzYH.jpg


  1. They start out where the green arrow on the map is, obviously. Facing the tower and the tall mountain in the northwest corner of the map. They jump off northwest. Sunset.
  2. They reach a cliffside with a torch near a body of water. They are pretty close to the tower. They find Epona. I think the torch may be the tent icon on the map. Still sunset.
  3. They ride along a shallow pond and then around a massive forested plain. If they didn't mess with the time of day it took a while to get here because it's midday.
  4. They ride up a hill while talking about swinging a sword. A tower is in the distance, possibly the same tower. Aonuma wants to go someplace where he can find enemies.
  5. They arrive at the dungeon area south east of the bridge across Lake Hylia heading away from the bridge, implying they crossed it. They fight some enemies here. It is now sunrise.
  6. They ride through a narrow forest path. Can't really place it. If it's shortly after the last clip then it is still sunrise and based on the shadows they are heading west back towards the lake.
  7. They go back towards the Lake Hylia bridge, then turn back around and head towards the dungeon area, then end the demo.

In conclusion: this is incorrect, the entire demo takes place in the vicinity of what you've labelled as 1 and 2. They were running around in circles a lot - understandably because they didn't want to reveal too much of the game.
 
Ragnarok: the way the beacon is placed is just too close to the mountain on the right. The distance link has to travel to get to the beacon, is quite large on that view with the sunrise. The mountain you have circled is actually pretty close to the beacon. On the map, you can see, the distance between beacon-your highlighted mounten, is 6-7 times travel distance link-beacon. This leads me to believe the beginning of the video all takes place in the east-southern area of the game. The ring of mountains behind the beacon also holds true to the south-east part of the minimap. If that is true, this game is MASSIVE.

It also may be possible the wide open areas of the video are indeed of the ones you described, but remember this is a video with edited parts from Nintendo: they might just wanted to show off those large plains, so they cut and paste those parts in. Also Miyamoto asks later in the video if they are already close to their destination and Aonuma responds with no.

TL;DR, the beacon distance with link doesnt line up with the distance between the beacon and the circled mountain, according to the zoomed out minimap.
I agree the mountain probably isn't the one I circled (I wasn't saying the distance to the mountain I circled was short, I was saying that the mountain is huge enough to be seen from that far; Death Mountain is a similar distance from where they view it south of Lake Hylia and it's noticeable), but the distance to the beacon isn't really very far at all.

jASwkZgvmmYei.jpg


You can see the spot where they get Epona while they are gliding on the sailcloth. You can also see a clear path you would traverse to make it up to the tower on the hill.

Z9MI9S0.jpg


There is no massive plain between the starting point and the beacon. We get a really good view of all of that terrain.

I agree with this. RagnarokX's path is far too wide, the world is actually larger than you'd expect.

EDIT: Watch this again - best way to judge distances is to watch the parallax as Link jumps off the cliff.
http://youtu.be/WdB28QD-QSY?t=1m36s

EDIT2: The structure that some people are referring to as the 'Hylian Bridge' is actually just beneath the original tower beacon marked on the map. Rewind back a few seconds and you'll see the tower relative to the 'bridge'.



In conclusion: this is incorrect, the entire demo takes place in the vicinity of what you've labelled as 1 and 2. They were running around in circles a lot - understandably because they didn't want to reveal too much of the game.

Again, we see the entire area between the start and the beacon and it's way too small and the mountains are way too close. The Hylian Bridge and the gorge it crosses are massive and nowhere in that area.
 
They didn't take the direct path you marked up the ramp to the tower - after they picked up epona they followed the road south. When the time of day changes the first time, they are by the water - the bunch of trees is in that area. The open fields are to the north as they're approaching the tower.

Here's the path I think they took.

swacuf.jpg


Again, we see the entire area between the start and the beacon and it's way too small and the mountains are way too close. The Hylian Bridge and the gorge it crosses are massive and nowhere in that area.

The 'bridge' is not actually that big! The hylian bridge is the piece of road that you see in the map just above the 'X'. Again, rewind the clip a few seconds back as they're stepping out of the 'dungeon' area and you'll see the tower clearly on the top left of the frame.
 
They didn't take the direct path you marked up the ramp to the tower - after they picked up epona they followed the road south. When the time of day changes the first time, they are by the water - the bunch of trees is in that area. The open fields are to the north as they're approaching the tower.

Here's the path I think they took.

swacuf.jpg


The 'bridge' is not actually that big! The hylian bridge is the piece of road that you see in the map just above the 'X'. Again, rewind the clip a few seconds back as they're stepping out of the 'dungeon' area and you'll see the tower clearly on the top left of the frame.

They didn't take any path. The never went to the tower.

That's a different tower... They are all over the place. There's one on top of the hill south of the bridge and there is one east of the dungeon area in the distance. I think the one east of the dungeon area might be the one they marked, but it could not be. They even mark the tower from a cliff with another tower on it. The bridge is absolutely massive, as is the gorge lake hylia is in. They run almost up to the edge of it.
 
Status
Not open for further replies.
Top Bottom