Legend of Zelda Wii U Gameplay Demo

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That'd be cool. I'm trying to figure out if Miyamoto's comments about apples being in the trees before was implying that they had removed them for the demo, or that they appear only at certain "times" in the game

"There were apples growing in those trees the last time I was here."

...

I don't want to think too much about it, but you might be unto something. In the TGA demo, it was clearly Spring/Summer. The "last time they were there" it could have been fall.
 
Can we come together and agree that the enemy in the reveal is an octorok?

Come on, people. It's an octorok. It's a fancy, robot octorok.
 
Link uses both bomb arrows and that mech/magic arrow in the first trailer, so i'd say it's safe to assume that he does switch arrow types.

Link is hawkeye in this game.



ocarina-of-time-young-link.png


That thin OoT waist. Unrealistic standards, if you ask me.

I think of it as he having a really baggy shirt. ^_^
 
Many Zelda games have a big shift once you get a bit into them

In ALTTP/ALBW you unlocked the Dark World/Lorule
In Ocarina you traveled 7 years into the future
In TP you got the ability to turn into a wolf whenever (WOW.gif) also the game's pace sped up by a huge margin​

What do you guys think they could do for this game?

The same thing they should be doing with every game:

Remember that world that was mostly at peace, with some hints of trouble in the form of monsters surrounding those dangerous dungeons and ancient temples? Yeah, now the world is in turmoil and there are monsters everywhere.

Will they do this? Probably not.
 
Many Zelda games have a big shift once you get a bit into them

In ALTTP/ALBW you unlocked the Dark World/Lorule
In Ocarina you traveled 7 years into the future
In TP you got the ability to turn into a wolf whenever (WOW.gif) also the game's pace sped up by a huge margin​

What do you guys think they could do for this game?

Nothing.

Drop the gimmicks. I don't need to time travel or turn into an animal.

Nintendo's already said they want to go back a more core feel for the game. A classic adventure more akin to Zelda 1 is exactly that.

Give Link his quest for the master sword, his desire to assist Zelda, and a tense battle with Ganon/dorf at the end.

Keep it simple.

Epona and side quests are a given. The world looks beautiful already.

Don't fuck this up Nintendo.
 
Wonder how the water based travel will work in this game? There are tons of islands on the map with one big one at the southeast corner with sizable ocean length to go through. That island is probably a dungeon but there is tons of ocean to traverse through. If Link can swim, dive, and fish, there will be tons of things to discover. What do you guys think?
 
Thank you.



Okay, I'll entertain this notion. I'm asserting octorok because it has multiple tentacles, can move through water, and shoots shit. But it shoots lasers which is clearly beamos territory.

Tektites have multiple legs, move on water AND land, and only have one eye. It's more tektite than octorok.
 
Nothing.

Drop the gimmicks. I don't need to time travel or turn into an animal.

Give Link his quest for the master sword, his desire to assist Zelda, and a tense battle with Ganon/dorf at the end.

Keep it simple.

Epona and side quests are a given. The world looks beautiful already.

Don't fuck this up Nintendo.

But what if you time travel AS an animal? Like a time travel pangolin? Just think about that!

Best of both worlds, if you ask me.
 
Well, shit. I was pretty confident about this and everyone is raising good points.

BUT tektites jump whereas this guy sort of lurches.

Well, it has a beamos on its back, so it's probably too heavy to jump!

But what if you time travel AS an animal? Like a time travel pangolin? Just think about that!

Best of both worlds, if you ask me.

I'd prefer a flying squirrel, personally.
 
Many Zelda games have a big shift once you get a bit into them

In ALTTP/ALBW you unlocked the Dark World/Lorule
In Ocarina you traveled 7 years into the future
In TP you got the ability to turn into a wolf whenever (WOW.gif) also the game's pace sped up by a huge margin​

What do you guys think they could do for this game?

I'm kinda salty that we've never had Death Mountain go into full eruption mode. Could be triggered by a villian, making a volcanic winter take place.

It's not just a "big shift," the contrast between two opposing worlds or viewpoints is almost a trademark at this point.

LttP: Hyrule/Dark World
OoT: Present/future
OoA: Present/past (?)(I haven't played it yet)
WW: Great Sea/Hyrule
MC: Human viewpoint/Minish viewpoint
TP: Hyrule/Twilight Realm
SS: Sky/Earth
ALBW: Hyrule/Dark World again

Even some that don't do it as a gameplay mechanic do it in the story; see: Koholint/Hyrule and Termina/Hyrule.

One of the things I'm always most interested about in a new Zelda is what the point of contrast is. Not enough information this time yet, and they do sometimes avoid this contrast.

And having Death Mountain explode proper could be interesting.
 
I'm going to need a definition for happy pappy.

Hmm...I'll spoiler tag this I guess. If I had to rank the feels of the Zelda series it would go like this:

1. Majora's Mask -
It simply has a lot of feels
2. Ocarina of Time -
Distopian future. You lose all your friends and Zelda says goodbye to you
3. Link's Awakening -
You lose Marin and the rest of the island
4. The Wind Waker -
Hyrule is dead. Pobre Ganondorf and King Daphnas

Far below that

5. Skyward Sword -
Zelda fell asleep for a few ingame hours. Fi left.
6. Twilight Princess -
Queen Rutela died. Midna left.

It just needs more feels.
 
Now that I think about it Time Travel Termite sounds much better than Time Travel Pangolin.

It could also mean that Link goes Minish Cap again. This time as a termite. Link could build mounds and all... AONUMA, PLEAAAASE!
 
Many Zelda games have a big shift once you get a bit into them

In ALTTP/ALBW you unlocked the Dark World/Lorule
In Ocarina you traveled 7 years into the future
In TP you got the ability to turn into a wolf whenever (WOW.gif) also the game's pace sped up by a huge margin​

What do you guys think they could do for this game?

I'm kinda salty that we've never had Death Mountain go into full eruption mode. Could be triggered by a villian, making a volcanic winter take place.

No gimmicks like that. Just have more events happen in the overworld, and make sure the items can be used more like tools. You don't need an item that can only be used one way every time. Spinner, Clawshot (SS version not TP), whip, etc. Have them be versatile. With such an open world, items should have more depth beyond letting you just get to an area.
 
Many Zelda games have a big shift once you get a bit into them

In ALTTP/ALBW you unlocked the Dark World/Lorule
In Ocarina you traveled 7 years into the future
In TP you got the ability to turn into a wolf whenever (WOW.gif) also the game's pace sped up by a huge margin​

What do you guys think they could do for this game?

I'm kinda salty that we've never had Death Mountain go into full eruption mode. Could be triggered by a villian, making a volcanic winter take place.
It's the bow. That's my prediction. Something about it is special hence why Link is able to go into slow-motion in midair and why it's gotten more focus than Link's sword. Probably has to do with time travel or slowing down time.

Also the hot thing about the tablet controller is really the first person bow and hookshot controls. So yeah, I wouldn't be surprised they name the game "Bow of *insert something*" or something like that.

I also have a feeling the world will literally be a living breathing world kind of like Clock Town in Majora's Mask, only expanded onto the huge overworld.
 
I think I'm done with pre-launch Zelda hype. My body can't take it anymore.

Twilight Princess and Skyward Sword were way too disappointing. I'm hoping they are going to take some good lessons from LBW and buck the trend with Zelda U.

I wouldn't mind if this was just the Zelda 1 formula brought to life again by the Wii U. Minimal story, huge overworld with tons of things to discover and the entire world open from the start.

Also, that overworld needs to be densely packed
like Dark Souls.
Epona running through empty, grass plains has me worried.
 
Now that I think about it Time Travel Termite sounds much better than Time Travel Pangolin.

It could also mean that Link goes Minish Cap again. This time as a termite. Link could build mounds and all... AONUMA, PLEAAAASE!

An open world that big... as a minish... would take 300 hours to get from corner to corner.

I think I'm done with pre-launch Zelda hype. My body can't take it anymore.

Twilight Princess and Skyward Sword were way too disappointing. I'm hoping they are going to take some good lessons from LBW and buck the trend with Zelda U.

I wouldn't mind if this was just the Zelda 1 formula brought to life again by the Wii U. Minimal story, huge overworld with tons of things to discover and the entire world open from the start.

Also, that overworld needs to be densely packed
like Dark Souls.
Epona running through empty, grass plains has me worried.

Just gotta learn to appreciate a zelda game for what it *IS*, not what it WAS in your imagination.
 
It's the bow. That's my prediction. Something about it is special hence why Link is able to go into slow-motion in midair and why it's gotten more focus than Link's sword. Probably has to do with time travel or slowing down time.

99% sure it's just an effect used to make it easier to transition from horseback to on-foot in the midst of a heated situation, not actually story-related in any way.
 
1. Majora's Mask -
It simply has a lot of feels
2. Ocarina of Time -
Distopian future. You lose all your friends and Zelda says goodbye to you
3. Link's Awakening -
You lose Marin and the rest of the island
4. The Wind Waker -
Hyrule is dead. Pobre Ganondorf and King Daphnas

Well, those are pretty much my favorites of the series.

While I do love Skyward Sword, I agree that it could have used more of that sinister hue that creeps in from the edges of my favorite Zelda worlds. The whole
ensuring an eternity of strife against an invincible spirit of malice
thing is pretty heavy, though.
 
Also, that overworld needs to be densely packed
like Dark Souls.
Epona running through empty, grass plains has me worried.

You're asking for disappointment. Dark Souls is not an open world game. It has intricate, classically-designed levels that are joined together in a manner that appears seamless. Best case scenario, you'll find that kind of design in the dungeons, but asking for Dark Souls density in a game with a map that's going to dwarf Dark Souls is asking too much.
 
Nintendo really likes to tie gameplay mechanics into the story though.

Yup. Navi wouldn't have existed without the gameplay needing a target system. I think the new archer feel will be a critical part of the story. I'm cool with a slow down time mechanic.

As for the two world thing. I expect to see a nature vs tech world.
 
Hmm...I'll spoiler tag this I guess. If I had to rank the feels of the Zelda series it would go like this:

1. Majora's Mask -
It simply has a lot of feels
2. Ocarina of Time -
Distopian future. You lose all your friends and Zelda says goodbye to you
3. Link's Awakening -
You lose Marin and the rest of the island
4. The Wind Waker -
Hyrule is dead. Pobre Ganondorf and King Daphnas

Far below that

5. Skyward Sword -
Zelda fell asleep for a few ingame hours. Fi left.
6. Twilight Princess -
Queen Rutela died. Midna left.

It just needs more feels.

I usually really criticize TP narrative, but I think the game did this part as good as any other game. So did SS. Although I understand this is your point of view on the matter.
 
Just adding to the Hyrule geographical study...



EDIT: Actually I think Link is a bit further to the South-East.

Actually it'd have to be further away since Death Mountain looks about as small as it is when viewed from south of Lake Hylia. Also, the geography in that region is full of mountains and valleys and all Link sees in the E3 shot is rolling plains straight ahead. Assuming he was high enough to see over those mountains, which the topography of the map doesn't suggest, he would still see those mountains and valleys.

I'm thinking the E3 shot is ALSO the big central plains. The mountain that's split in half isn't the same one we were looking at before, and if you look at the map there's another one that fits the bill on the west side of the plains.



Link is somewhere near that green dot, imo. It puts him far enough away from Death Mountain and gives him a clear view of it and the western split mountain. Plus it has mountains to the east that would block his view of the eastern split mountain which is why we don't see it and from the footage we can see that Lake Hylia is bordered on the eastern side by high hills that block view of that from this location on the map. It's north of a wooded area that we know from this demo to have ruins and rocks with symbols on them like in the E3 footage. It also has a river where the bridge scene could take place in that same area.

The black circle is Hyrule castle, which is between the western split mountain and Death Mountain. There is a bridge over the river indicated on the map in that area and I believe that this bridge is the castle town drawbridge ala OoT. In fact, I agree with Enduin that everything lines up with OoT. That place I thought was a swamp is Zora's River leading up to Zora's Domain.

Good analysis by Gamexplain as always. Yet i have to disagree about the location of the middle part of the video. I think its actually in the east of lake Hylia, right betweem the starting point, the dungeon and the lake.

Still kinda dissapointed with lake Hylia as the actuall location - i was hoping for an even bigger world where all the gameplay was just some stroll in the southeast.

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jBfhHPJuibhyg.jpg


That's gotta be where it is. We see the same mountain from opposite sides, indicating we are west of it. In the last scene of that area they look ahead and see Death Mountain in the distance and then turn right and they see the eastern split mountain in the distance across a shallow pond.
 
An open world that big... as a minish... would take 300 hours to get from corner to corner.



Just gotta learn to appreciate a zelda game for what it *IS*, not what it WAS in your imagination.

Each one is also vastly different. That's why we should all have an open mind during the next year as well as when we actually sit down to play it.

To me, there is no "ideal" Zelda. I actually love that each game has its own identity.

Edit:
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Oh man, I almost forgot what this game looks like when not being shown as offscreen footage, blown up to look like smudged-ass. It's so sharp and fantastical <3

I love the art direction.
 
I usually really criticize TP narrative, but I think the game did this part as good as any other game. So did SS. Although I understand this is your point of view on the matter.

Zeldas can vary in the darkness of their worlds but I think they've maintained a sort of "feeling" integrity regarding their endings since Link's Awakening. A good Zelda ending is always bittersweet; I think TP and SS succeed in this regard.
 
inb4 this turns out to be The Legend of Zelda: Nuts and Bolts and when it's released we wonder how we were ever hyped.

I just thought I'd plant that seed in your head. :P
 
You're asking for disappointment. Dark Souls is not an open world game. It has intricate, classically-designed levels that are joined together in a manner that appears seamless. Best case scenario, you'll find that kind of design in the dungeons, but asking for Dark Souls density in a game with a map that's going to dwarf Dark Souls is asking too much.

I don't know, the Dark Souls overworld is pretty damn massive. Also, the bolded is literally what I'd like to see from a Zelda overworld. You explained it perfectly. I'd gladly take a "smaller" overworld if it means less emptiness. I think the density and amount of stuff to do in the overworld is one of the main reasons why I enjoyed Link Between Worlds more than... any Zelda since Majora's Mask.

Hmm...I'll spoiler tag this I guess. If I had to rank the feels of the Zelda series it would go like this:

1. Majora's Mask -
It simply has a lot of feels
2. Ocarina of Time -
Distopian future. You lose all your friends and Zelda says goodbye to you
3. Link's Awakening -
You lose Marin and the rest of the island
4. The Wind Waker -
Hyrule is dead. Pobre Ganondorf and King Daphnas

Far below that

5. Skyward Sword -
Zelda fell asleep for a few ingame hours. Fi left.
6. Twilight Princess -
Queen Rutela died. Midna left.

It just needs more feels.

Agreed.

This music, though? Probably the best part of Twilight Princess.
 
I was thinking this is a real possibility at this point. When I watched the game play demo, with all those sprawling mountains and rocky outcroppings that rise into the sky, I kept thinking how it looked more like Wind Waker without the water. Plus Link isn't wearing his usual outfit, but he is wearing blue every time we've seen him, and primarily fighting with a bow instead of a sword.
It would kind of make sense if it was the Great Flood.

I'm actually betting on this. Given that Wind Waker HD was a sort of "test" for Zelda Wii U, it makes sense that they are looking into that game for inspirtation. Besides, WW is maybe the only Zelda game with an "Open" overworld (The Great Sea), and a new game with a huge open overworld would be the perfect opportunity for them to show how The Great Sea happened.
 
I don't know, the Dark Souls overworld is pretty damn massive. Also, the bolded is literally what I'd like to see from a Zelda overworld. You explained it perfectly. I'd gladly take a "smaller" overworld if it means less emptiness. I think the density and amount of stuff to do in the overworld is one of the main reasons why I enjoyed Link Between Worlds more than... any Zelda since Majora's Mask.

Well, what you describe certainly would be a shake up to the formula. I believe they were trying something similar to that with Skyward Sword, but obviously they didn't nail it for you.
 
I loved the story in WW but for some reason Link's Awakening always stayed with me as the most feelsy Zelda.

I'll never forget you Marin ;_;
 
People are tired of hearing it, but I also agree that Dark Souls felt an awful lot like an extension of classic, 2D Zelda in many ways. Don't mistake that for condemnation, however, I very much love the 3D games, and I'm one of the few advocates for SS on this board.

ALBW, however, never really clicked for me. I think it had more to do with the fact that I've played ALTTP nearly 30 times, and the whole thing just felt really familiar without ever really stacking up to the original. I liked it mechanically, and I was even relatively ok with the item rental mechanic, it's just that most of the time I felt like I would rather be playing ALTTP instead. If they were to take ALBW's engine and philosophies and apply it to a brand new Zelda game with no ties to a previous one, that probably be right up my alley. ALBW just didn't have a really big impact on me either way. I played it, enjoyed it, but it never really had a lasting impression.

The weird irony to me is how much people like MM but dislike SS. There are indeed differences, but the two games mirror each other very closely in world design and game progression. Oh well, it can't he helped at this point. I've come to terms with why people disliked SS, and that's that. It helps that I don't think that SS and the new Zelda are of opposing design philosophies, as much as this board would argue otherwise. Going with what Aonuma has said, I think SS is really his blueprint for the new game, except that the new game will have more of the seamlessness that people are craving. I'm very excited.
 
I'm not very good at analysis, but I do have a question for you crazy geniuses. :D

Where on the map would you place the river Link starts to cross in the initial reveal trailer? Is it as close in proximity to the field from the same trailer as it seems to be?
 
You know what I really love about the design from this new Zelda? That the world is not just flat or a huge area surrounded by some mountains...no it has lakes and mountains just here and there and everywhere. Skyrim for comparison has a lot more of plain fields with not much of diversity in his landscapes. The new hyrule has so many winding edges and paths...I can't wait to investigate all the hidden secrets they may lead to.^^
 
You know what I really love about the design from this new Zelda? That the world is not just flat or a huge area surrounded by some mountains...no it has lakes and mountains just here and there and everywhere. Skyrim for comparison has a lot more of plain fields with not much of diversity in his landscapes. The new hyrule has so many winding edges and paths...I can't wait to investigate all the hidden secrets they may lead to.^^

Yep, elevation is easily one of the greatest new features. It's been a failing of 3D Zeldas since OoT. It's weird that only now games are able to truly make due on promises made in 1994.
 
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